mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
Add remaining rodata to event_object_movement.c
This commit is contained in:
parent
89edf6d9e9
commit
ed245b677a
@ -1,130 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2
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gUnknown_0850E6C4:: @ 850E6C4
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.align 2
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gUnknown_0850E704:: @ 850E704
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.4byte double_little_steps
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.4byte double_little_steps
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.4byte double_little_steps
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.4byte double_little_steps
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.4byte double_little_steps
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.4byte double_little_steps
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.4byte double_little_steps
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.4byte double_little_steps
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.align 2
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gUnknown_0850E724:: @ 850E724
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.4byte double_little_steps
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.4byte triple_little_steps
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.4byte triple_little_steps
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.4byte double_little_steps
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.4byte triple_little_steps
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.4byte triple_little_steps
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.align 2
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gUnknown_0850E73C:: @ 850E73C
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.4byte quad_little_steps
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.4byte quad_little_steps
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.4byte quad_little_steps
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.4byte quad_little_steps
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.align 2
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gUnknown_0850E74C:: @ 850E74C
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.4byte oct_little_steps
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.4byte oct_little_steps
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.align 2
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gUnknown_0850E754:: @ 850E754
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.4byte gUnknown_0850E6C4
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.4byte gUnknown_0850E704
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.4byte gUnknown_0850E724
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.4byte gUnknown_0850E73C
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.4byte gUnknown_0850E74C
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.align 1
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gUnknown_0850E768:: @ 850E768
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.2byte 0x0010, 0x0008, 0x0006, 0x0004, 0x0002
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gUnknown_0850E772:: @ 850E772
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.byte 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x01, 0x02, 0x02, 0x01, 0x02, 0x02, 0x01, 0x02, 0x02, 0x01, 0x02, 0x01, 0x01, 0x02, 0x01, 0x01, 0x02, 0x01, 0x01, 0x02, 0x01
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.byte 0x01, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00
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.byte 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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gUnknown_0850E7BA:: @ 850E7BA
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.byte 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00
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.byte 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0xff, 0x00, 0x00, 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0xff, 0x00
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.byte 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe
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gUnknown_0850E802:: @ 850E802
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.byte 0xfc, 0xfa, 0xf8, 0xf6, 0xf5, 0xf4, 0xf4, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8, 0xfa, 0xfc, 0x00, 0x00
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gUnknown_0850E812:: @ 850E812
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.byte 0x00, 0xfe, 0xfd, 0xfc, 0xfb, 0xfa, 0xfa, 0xfa, 0xfb, 0xfb, 0xfc, 0xfd, 0xfe, 0x00, 0x00, 0x00
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gUnknown_0850E822:: @ 850E822
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.byte 0xfe, 0xfc, 0xfa, 0xf8, 0xf7, 0xf6, 0xf6, 0xf6, 0xf7, 0xf8, 0xfa, 0xfb, 0xfd, 0xfe, 0x00, 0x00
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.align 2
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gUnknown_0850E834:: @ 850E834
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.4byte gUnknown_0850E802
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.4byte gUnknown_0850E812
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.4byte gUnknown_0850E822
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.align 1
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gUnknown_0850E840:: @ 850E840
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.byte 0x10, 0x00, 0x10, 0x00, 0x20, 0x00
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.align 1
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gUnknown_0850E846:: @ 850E846
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.byte 0x00, 0x00, 0x01, 0x00
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.align 1
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gUnknown_0850E84A:: @ 850E84A
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.byte 0x20, 0x00, 0x20, 0x00, 0x40, 0x00
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.align 1
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gUnknown_0850E850:: @ 850E850
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.byte 0x01, 0x01, 0x02, 0x00
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// referenced in data/event_object_movement.s
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.align 2
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gUnknown_0850E854::
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.4byte sub_8097E50
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.4byte sub_80964B8
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.align 2
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gUnknown_0850E85C::
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.4byte sub_8097EF0
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.4byte sub_80964B8
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.align 2
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gUnknown_0850E864::
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.4byte sub_80980C0
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.4byte sub_80980D0
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.4byte sub_8098124
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.align 2
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gUnknown_0850E870::
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.4byte sub_80980F4
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.4byte sub_8098108
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.4byte sub_8098124
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@ -46,9 +46,47 @@ struct UnkStruct_085094AC {
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#define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18)
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#define GROUND_EFFECT_FLAG_SEAWEED (1 << 19)
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// Exported RAM declarations
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#define null_object_step(name, retval) \
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bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
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void FieldObjectCB_##name(struct Sprite *sprite)\
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{\
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FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, FieldObjectCB2_##name);\
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}\
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bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
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{\
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return (retval);\
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}
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// Exported ROM declarations
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#define field_object_step(name, table) \
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extern bool8 (*const (table)[])(struct MapObject *, struct Sprite *);\
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bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
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void FieldObjectCB_##name(struct Sprite *sprite)\
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{\
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FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, FieldObjectCB2_##name);\
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}\
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bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
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{\
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return (table)[sprite->data[1]](mapObject, sprite);\
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}
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#define field_object_path(idx, table, sub, path, catch, coord)\
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field_object_step(GoInDirectionSequence##idx, table)\
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extern const u8 path[4];\
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bool8 sub(struct MapObject *mapObject, struct Sprite *sprite)\
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{\
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u8 route[sizeof(path)];\
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memcpy(route, path, sizeof(path));\
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if (mapObject->directionSequenceIndex == (catch) && mapObject->initialCoords.coord == mapObject->currentCoords.coord)\
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{\
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mapObject->directionSequenceIndex = (catch) + 1;\
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}\
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return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, route);\
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}\
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struct PairedPalettes {
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u16 tag;
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const u16 *data;
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};
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extern const struct SpriteFrameImage gFieldObjectPicTable_PechaBerryTree[];
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@ -111,6 +149,8 @@ const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId);
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u8 sub_8092C8C(struct MapObject *mapObject, s16 x, s16 y, u8 direction);
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u8 GetFaceDirectionAnimId(u32);
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u8 GetGoSpeed0AnimId(u32);
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u8 GetGoSpeed1AnimId(u32);
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u8 GetGoSpeed3AnimId(u32);
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u8 sub_80934BC(u32);
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bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId);
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bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject);
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@ -396,7 +396,6 @@ SECTIONS {
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src/field_door.o(.rodata);
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data/field_player_avatar.o(.rodata);
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src/event_object_movement.o(.rodata);
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data/map_obj_8097404.o(.rodata);
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src/text_window.o(.rodata);
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src/scrcmd.o(.rodata);
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src/coord_event_weather.o(.rodata);
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@ -256,7 +256,14 @@ u8 sub_8096428_2(struct MapObject *, struct Sprite *);
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u8 sub_8096468(struct MapObject *, struct Sprite *);
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u8 sub_809647C(struct MapObject *, struct Sprite *);
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u8 sub_8096494(struct MapObject *, struct Sprite *);
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u8 sub_8097E50(struct MapObject *, struct Sprite *);
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u8 sub_80964B8(struct MapObject *, struct Sprite *);
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u8 sub_8097EF0(struct MapObject *, struct Sprite *);
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u8 sub_80980C0(struct MapObject *, struct Sprite *);
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u8 sub_80980D0(struct MapObject *, struct Sprite *);
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u8 sub_8098124(struct MapObject *, struct Sprite *);
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u8 sub_80980F4(struct MapObject *, struct Sprite *);
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u8 sub_8098108(struct MapObject *, struct Sprite *);
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u8 (*const gUnknown_0850DEC8[])(struct MapObject *, struct Sprite *);
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u8 (*const gUnknown_0850DED0[])(struct MapObject *, struct Sprite *);
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@ -406,16 +413,16 @@ u8 (*const gUnknown_0850DEFC[])(struct MapObject *, struct Sprite *);
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u8 (*const gUnknown_0850DF08[])(struct MapObject *, struct Sprite *);
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u8 (*const gUnknown_0850DF14[])(struct MapObject *, struct Sprite *);
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u8 (*const gUnknown_0850DF20[])(struct MapObject *, struct Sprite *);
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extern u8 (*const gUnknown_0850E854[])(struct MapObject *, struct Sprite *);
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extern u8 (*const gUnknown_0850E85C[])(struct MapObject *, struct Sprite *);
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u8 (*const gUnknown_0850E854[])(struct MapObject *, struct Sprite *);
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u8 (*const gUnknown_0850E85C[])(struct MapObject *, struct Sprite *);
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u8 (*const gUnknown_0850E3A0[])(struct MapObject *, struct Sprite *);
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u8 (*const gUnknown_0850E3AC[])(struct MapObject *, struct Sprite *);
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u8 (*const gUnknown_0850E5C4[])(struct MapObject *, struct Sprite *);
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u8 (*const gUnknown_0850E5CC[])(struct MapObject *, struct Sprite *);
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u8 (*const gUnknown_0850E5D4[])(struct MapObject *, struct Sprite *);
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u8 (*const gUnknown_0850E468[])(struct MapObject *, struct Sprite *);
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extern u8 (*const gUnknown_0850E864[])(struct MapObject *, struct Sprite *);
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extern u8 (*const gUnknown_0850E870[])(struct MapObject *, struct Sprite *);
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u8 (*const gUnknown_0850E864[])(struct MapObject *, struct Sprite *);
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u8 (*const gUnknown_0850E870[])(struct MapObject *, struct Sprite *);
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u8 (*const *const gUnknown_0850DC50[])(struct MapObject *, struct Sprite *) = {
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gUnknown_0850DEC8,
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@ -1,72 +1,29 @@
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// Includes
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#include "global.h"
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#include "malloc.h"
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#include "sprite.h"
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#include "overworld.h"
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#include "random.h"
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#include "event_scripts.h"
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#include "event_object_movement.h"
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#include "berry.h"
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#include "palette.h"
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#include "field_player_avatar.h"
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#include "fieldmap.h"
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#include "decoration.h"
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#include "event_data.h"
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#include "rom_818CFC8.h"
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#include "rom_81BE66C.h"
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#include "mauville_old_man.h"
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#include "metatile_behavior.h"
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#include "event_scripts.h"
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#include "field_camera.h"
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#include "field_effect.h"
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#include "field_effect_helpers.h"
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#include "field_camera.h"
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#include "trainer_see.h"
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#include "decoration.h"
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#include "event_object_movement.h"
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#include "field_player_avatar.h"
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#include "fieldmap.h"
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#include "malloc.h"
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#include "mauville_old_man.h"
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#include "metatile_behavior.h"
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#include "overworld.h"
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#include "palette.h"
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#include "pokenav.h"
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#include "random.h"
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#include "rom_818CFC8.h"
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#include "rom_81BE66C.h"
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#include "sprite.h"
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#include "trainer_see.h"
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#include "util.h"
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#include "constants/map_objects.h"
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#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
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#define null_object_step(name, retval) \
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bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
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void FieldObjectCB_##name(struct Sprite *sprite)\
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{\
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FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, FieldObjectCB2_##name);\
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}\
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bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
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{\
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return (retval);\
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}
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#define field_object_step(name, table) \
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extern bool8 (*const (table)[])(struct MapObject *, struct Sprite *);\
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bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
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void FieldObjectCB_##name(struct Sprite *sprite)\
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{\
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FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, FieldObjectCB2_##name);\
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}\
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bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
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{\
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return (table)[sprite->data[1]](mapObject, sprite);\
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}
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#define field_object_path(idx, table, sub, path, catch, coord)\
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field_object_step(GoInDirectionSequence##idx, table)\
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extern const u8 path[4];\
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bool8 sub(struct MapObject *mapObject, struct Sprite *sprite)\
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{\
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u8 route[sizeof(path)];\
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memcpy(route, path, sizeof(path));\
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if (mapObject->directionSequenceIndex == (catch) && mapObject->initialCoords.coord == mapObject->currentCoords.coord)\
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{\
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mapObject->directionSequenceIndex = (catch) + 1;\
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}\
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return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, route);\
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}\
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// Static struct declarations
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// Static RAM declarations
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// this file was known as evobjmv.c in Game Freak's original source
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extern u8 gUnknown_020375B4;
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extern u16 gUnknown_020375B6;
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@ -80,16 +37,16 @@ static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8);
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static bool8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *);
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static void FieldObjectHandleDynamicGraphicsId(struct MapObject *);
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static void RemoveFieldObjectInternal (struct MapObject *);
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/*static*/ u16 GetFieldObjectFlagIdByFieldObjectId(u8);
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void sub_8096518(struct MapObject *, struct Sprite *);
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static u16 GetFieldObjectFlagIdByFieldObjectId(u8);
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static void sub_8096518(struct MapObject *, struct Sprite *);
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static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
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/*static*/ void GetFieldObjectMovingCameraOffset(s16 *, s16 *);
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/*static*/ struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8);
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static void GetFieldObjectMovingCameraOffset(s16 *, s16 *);
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static struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8);
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static void sub_808E894(u16);
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static void RemoveFieldObjectIfOutsideView(struct MapObject *);
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static void sub_808E1B8(u8, s16, s16);
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static void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8);
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/*static*/ void sub_808E38C(struct MapObject *);
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static void sub_808E38C(struct MapObject *);
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static u8 sub_808E8F4(const struct SpritePalette *);
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static u8 FindFieldObjectPaletteIndexByTag(u16);
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static void sub_808EAB0(u16, u8);
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@ -98,14 +55,10 @@ static void ObjectCB_CameraObject(struct Sprite *);
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static void CameraObject_0(struct Sprite *);
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static void CameraObject_1(struct Sprite *);
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static void CameraObject_2(struct Sprite *);
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/*static*/ struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count);
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void npc_reset(struct MapObject *, struct Sprite *);
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void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8);
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static struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count);
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static void npc_reset(struct MapObject *, struct Sprite *);
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static void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8);
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u8 GetFaceDirectionAnimId(u32);
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u8 GetGoSpeed0AnimId(u32);
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u8 GetGoSpeed1AnimId(u32);
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u8 GetGoSpeed3AnimId(u32);
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u8 sub_8093438(u32);
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u8 sub_80934BC(u32);
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u8 sub_8093514(u32);
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@ -128,27 +81,6 @@ bool8 sub_809558C(struct MapObject *, struct Sprite *);
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bool8 sub_8095B64(struct MapObject *, struct Sprite *);
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static void sub_8096530(struct MapObject *, struct Sprite *);
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static void npc_update_obj_anim_flag(struct MapObject *, struct Sprite *);
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// ROM data
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struct PairedPalettes {
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u16 tag;
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const u16 *data;
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};
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typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir);
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extern s16 gUnknown_0850E768[];
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extern SpriteStepFunc *const gUnknown_0850E754[];
|
||||
extern const s8 gUnknown_0850E772[];
|
||||
extern const s8 gUnknown_0850E7BA[];
|
||||
extern const s8 *const gUnknown_0850E834[];
|
||||
extern s16 gUnknown_0850E840[];
|
||||
extern u8 gUnknown_0850E846[];
|
||||
extern s16 gUnknown_0850E84A[];
|
||||
extern u8 gUnknown_0850E850[];
|
||||
|
||||
static void FieldObjectUpdateMetatileBehaviors(struct MapObject*);
|
||||
static void GetGroundEffectFlags_Reflection(struct MapObject*, u32*);
|
||||
static void GetGroundEffectFlags_TallGrassOnSpawn(struct MapObject*, u32*);
|
||||
@ -1982,7 +1914,7 @@ static void sub_808E1B8(u8 mapObjectId, s16 x, s16 y)
|
||||
}
|
||||
}
|
||||
|
||||
/*static*/ void sub_808E38C(struct MapObject *mapObject)
|
||||
static void sub_808E38C(struct MapObject *mapObject)
|
||||
{
|
||||
mapObject->singleMovementActive = FALSE;
|
||||
mapObject->triggerGroundEffectsOnMove = TRUE;
|
||||
@ -2591,7 +2523,7 @@ static u16 GetFieldObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGrou
|
||||
return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId;
|
||||
}
|
||||
|
||||
u16 GetFieldObjectFlagIdByFieldObjectId(u8 mapObjectId)
|
||||
static u16 GetFieldObjectFlagIdByFieldObjectId(u8 mapObjectId)
|
||||
{
|
||||
return GetFieldObjectFlagIdByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
|
||||
}
|
||||
@ -2628,7 +2560,7 @@ u8 FieldObjectGetBerryTreeId(u8 mapObjectId)
|
||||
return gMapObjects[mapObjectId].trainerRange_berryTreeId;
|
||||
}
|
||||
|
||||
struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
|
||||
static struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
|
||||
{
|
||||
struct MapObjectTemplate *templates;
|
||||
const struct MapHeader *mapHeader;
|
||||
@ -2648,7 +2580,7 @@ struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 m
|
||||
return FindFieldObjectTemplateInArrayByLocalId(localId, templates, count);
|
||||
}
|
||||
|
||||
struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count)
|
||||
static struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
@ -4523,7 +4455,7 @@ bool8 sub_809292C(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void npc_reset(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
static void npc_reset(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
mapObject->singleMovementActive = FALSE;
|
||||
mapObject->heldMovementActive = FALSE;
|
||||
@ -4871,7 +4803,7 @@ void sub_80930E0(s16 *x, s16 *y, s16 dx, s16 dy)
|
||||
*y += dy;
|
||||
}
|
||||
|
||||
void GetFieldObjectMovingCameraOffset(s16 *x, s16 *y)
|
||||
static void GetFieldObjectMovingCameraOffset(s16 *x, s16 *y)
|
||||
{
|
||||
*x = 0;
|
||||
*y = 0;
|
||||
@ -5109,7 +5041,7 @@ bool8 FieldObjectExecRegularAnim(struct MapObject *mapObject, struct Sprite *spr
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void FieldObjectSetRegularAnim(struct MapObject *mapObject, struct Sprite *sprite, u8 animId)
|
||||
static void FieldObjectSetRegularAnim(struct MapObject *mapObject, struct Sprite *sprite, u8 animId)
|
||||
{
|
||||
mapObject->movementActionId = animId;
|
||||
sprite->data[2] = 0;
|
||||
@ -5995,7 +5927,7 @@ bool8 sub_8096494(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 sub_80964B8(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
u8 sub_80964B8(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
@ -6024,7 +5956,7 @@ void sub_80964E8(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8096518(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
static void sub_8096518(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sub_8096530(mapObject, sprite);
|
||||
npc_update_obj_anim_flag(mapObject, sprite);
|
||||
@ -6909,6 +6841,71 @@ void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3)
|
||||
sprite->data[5] = 0;
|
||||
}
|
||||
|
||||
typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir);
|
||||
|
||||
static const SpriteStepFunc gUnknown_0850E6C4[] = {
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
};
|
||||
|
||||
static const SpriteStepFunc gUnknown_0850E704[] = {
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
};
|
||||
|
||||
static const SpriteStepFunc gUnknown_0850E724[] = {
|
||||
double_little_steps,
|
||||
triple_little_steps,
|
||||
triple_little_steps,
|
||||
double_little_steps,
|
||||
triple_little_steps,
|
||||
triple_little_steps,
|
||||
};
|
||||
|
||||
static const SpriteStepFunc gUnknown_0850E73C[] = {
|
||||
quad_little_steps,
|
||||
quad_little_steps,
|
||||
quad_little_steps,
|
||||
quad_little_steps,
|
||||
};
|
||||
|
||||
static const SpriteStepFunc gUnknown_0850E74C[] = {
|
||||
oct_little_steps,
|
||||
oct_little_steps,
|
||||
};
|
||||
|
||||
static const SpriteStepFunc *const gUnknown_0850E754[] = {
|
||||
gUnknown_0850E6C4,
|
||||
gUnknown_0850E704,
|
||||
gUnknown_0850E724,
|
||||
gUnknown_0850E73C,
|
||||
gUnknown_0850E74C,
|
||||
};
|
||||
|
||||
static const s16 gUnknown_0850E768[] = {
|
||||
16, 8, 6, 4, 2
|
||||
};
|
||||
|
||||
bool8 obj_npc_ministep(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]])
|
||||
@ -6947,7 +6944,29 @@ bool8 sub_80976EC(struct Sprite *sprite)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// new helper added here in the middle. Perhaps Game Freak kept these organized in alphebetical order or some other heirarchy?
|
||||
const s8 gUnknown_0850E772[] = {
|
||||
1, 2, 2, 2, 2, 2, 2, 2,
|
||||
2, 2, 2, 1, 2, 2, 1, 2,
|
||||
2, 1, 2, 2, 1, 2, 1, 1,
|
||||
2, 1, 1, 2, 1, 1, 2, 1,
|
||||
1, 2, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1, 1,
|
||||
0, 1, 1, 1, 0, 1, 1, 0,
|
||||
1, 0, 1, 0, 1, 0, 0, 0,
|
||||
0, 1, 0, 0, 0, 0, 0, 0,
|
||||
};
|
||||
|
||||
const s8 gUnknown_0850E7BA[] = {
|
||||
0, 0, 1, 0, 0, 1, 0, 0,
|
||||
1, 0, 1, 1, 0, 1, 1, 0,
|
||||
1, 1, 0, 1, 1, 0, 1, 1,
|
||||
0, 0, 1, 0, 0, 1, 0, 0,
|
||||
1, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, -1, 0, 0, -1, 0, 0,
|
||||
-1, 0, -1, -1, 0, -1, -1, 0,
|
||||
-1, -1, -1, -1, -1, -1, -1, -2,
|
||||
};
|
||||
|
||||
s16 sub_8097728(s16 a1)
|
||||
{
|
||||
@ -7002,6 +7021,24 @@ bool8 sub_8097758(struct Sprite *sprite)
|
||||
return result;
|
||||
}
|
||||
|
||||
static const s8 gUnknown_0850E802[] = {
|
||||
-4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
|
||||
};
|
||||
|
||||
static const s8 gUnknown_0850E812[] = {
|
||||
0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
|
||||
};
|
||||
|
||||
static const s8 gUnknown_0850E822[] = {
|
||||
-2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
|
||||
};
|
||||
|
||||
static const s8 *const gUnknown_0850E834[] = {
|
||||
gUnknown_0850E802,
|
||||
gUnknown_0850E812,
|
||||
gUnknown_0850E822
|
||||
};
|
||||
|
||||
s16 sub_8097820(s16 a1, u8 a2)
|
||||
{
|
||||
return gUnknown_0850E834[a2][a1];
|
||||
@ -7015,6 +7052,14 @@ void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
|
||||
sprite->data[6] = 0;
|
||||
}
|
||||
|
||||
static const s16 gUnknown_0850E840[] = {
|
||||
16, 16, 32,
|
||||
};
|
||||
|
||||
static const u8 gUnknown_0850E846[] = {
|
||||
0, 0, 1,
|
||||
};
|
||||
|
||||
u8 sub_809785C(struct Sprite *sprite)
|
||||
{
|
||||
s16 v5[3];
|
||||
@ -7044,6 +7089,14 @@ u8 sub_809785C(struct Sprite *sprite)
|
||||
return v2;
|
||||
}
|
||||
|
||||
static const s16 gUnknown_0850E84A[] = {
|
||||
32, 32, 64,
|
||||
};
|
||||
|
||||
static const u8 gUnknown_0850E850[] = {
|
||||
1, 1, 2,
|
||||
};
|
||||
|
||||
u8 sub_80978E4(struct Sprite *sprite)
|
||||
{
|
||||
s16 v5[3];
|
||||
@ -7326,7 +7379,29 @@ static void DoRippleFieldEffect(struct MapObject *mapObject, struct Sprite *spri
|
||||
FieldEffectStart(FLDEFF_RIPPLE);
|
||||
}
|
||||
|
||||
bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
u8 (*const gUnknown_0850E854[])(struct MapObject *, struct Sprite *) = {
|
||||
sub_8097E50,
|
||||
sub_80964B8,
|
||||
};
|
||||
|
||||
u8 (*const gUnknown_0850E85C[])(struct MapObject *, struct Sprite *) = {
|
||||
sub_8097EF0,
|
||||
sub_80964B8,
|
||||
};
|
||||
|
||||
u8 (*const gUnknown_0850E864[])(struct MapObject *, struct Sprite *) = {
|
||||
sub_80980C0,
|
||||
sub_80980D0,
|
||||
sub_8098124,
|
||||
};
|
||||
|
||||
u8 (*const gUnknown_0850E870[])(struct MapObject *, struct Sprite *) = {
|
||||
sub_80980F4,
|
||||
sub_8098108,
|
||||
sub_8098124,
|
||||
};
|
||||
|
||||
u8 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
u32 one;
|
||||
bool32 ableToStore = FALSE;
|
||||
@ -7373,7 +7448,7 @@ bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool32 sub_8097EF0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
u8 sub_8097EF0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
bool32 ableToStore;
|
||||
u8 id;
|
||||
@ -7463,14 +7538,14 @@ void sub_8098074(u8 var1, u8 var2)
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_80980C0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
u8 sub_80980C0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
sprite->data[2]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 sub_80980D0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
u8 sub_80980D0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y -= 8;
|
||||
|
||||
@ -7479,14 +7554,14 @@ bool32 sub_80980D0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 sub_80980F4(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
u8 sub_80980F4(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y = -160;
|
||||
sprite->data[2]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 sub_8098108(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
u8 sub_8098108(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y += 8;
|
||||
|
||||
@ -7496,7 +7571,7 @@ bool32 sub_8098108(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
}
|
||||
|
||||
// though this function returns TRUE without doing anything, this header is required due to being in an array of functions which needs it.
|
||||
bool32 sub_8098124(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
u8 sub_8098124(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user