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Config for Dark Void being only usable by Darkrai
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@ -411,6 +411,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectSteelBeam @ EFFECT_STEEL_BEAM
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.4byte BattleScript_EffectSteelBeam @ EFFECT_STEEL_BEAM
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.4byte BattleScript_EffectExtremeEvoboost @ EFFECT_EXTREME_EVOBOOST
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.4byte BattleScript_EffectExtremeEvoboost @ EFFECT_EXTREME_EVOBOOST
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.4byte BattleScript_EffectTerrainHit @ EFFECT_DAMAGE_SET_TERRAIN
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.4byte BattleScript_EffectTerrainHit @ EFFECT_DAMAGE_SET_TERRAIN
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.4byte BattleScript_EffectDarkVoid @ EFFECT_DARK_VOID
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BattleScript_AffectionBasedEndurance::
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BattleScript_AffectionBasedEndurance::
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playanimation BS_TARGET, B_ANIM_AFFECTION_HANGED_ON
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playanimation BS_TARGET, B_ANIM_AFFECTION_HANGED_ON
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@ -775,9 +776,7 @@ BattleScript_EffectPhotonGeyser:
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BattleScript_EffectAuraWheel: @ Aura Wheel can only be used by Morpeko
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BattleScript_EffectAuraWheel: @ Aura Wheel can only be used by Morpeko
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jumpifspecies BS_ATTACKER, SPECIES_MORPEKO, BattleScript_EffectSpeedUpHit
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jumpifspecies BS_ATTACKER, SPECIES_MORPEKO, BattleScript_EffectSpeedUpHit
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jumpifspecies BS_ATTACKER, SPECIES_MORPEKO_HANGRY, BattleScript_EffectSpeedUpHit
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jumpifspecies BS_ATTACKER, SPECIES_MORPEKO_HANGRY, BattleScript_EffectSpeedUpHit
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printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE
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goto BattleScript_PokemonCantUseTheMove
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_EffectClangorousSoul:
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BattleScript_EffectClangorousSoul:
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attackcanceler
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attackcanceler
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@ -889,9 +888,7 @@ BattleScript_BothCanNoLongerEscape::
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BattleScript_EffectHyperspaceFury:
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BattleScript_EffectHyperspaceFury:
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jumpifspecies BS_ATTACKER, SPECIES_HOOPA_UNBOUND, BattleScript_EffectHyperspaceFuryUnbound
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jumpifspecies BS_ATTACKER, SPECIES_HOOPA_UNBOUND, BattleScript_EffectHyperspaceFuryUnbound
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jumpifspecies BS_ATTACKER, SPECIES_HOOPA, BattleScript_ButHoopaCantUseIt
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jumpifspecies BS_ATTACKER, SPECIES_HOOPA, BattleScript_ButHoopaCantUseIt
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printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE
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goto BattleScript_PokemonCantUseTheMove
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_EffectHyperspaceFuryUnbound::
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BattleScript_EffectHyperspaceFuryUnbound::
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attackcanceler
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attackcanceler
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@ -3020,6 +3017,11 @@ BattleScript_MoveMissed::
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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goto BattleScript_MoveEnd
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BattleScript_EffectDarkVoid::
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.if B_DARK_VOID_FAIL >= GEN_7
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jumpifspecies BS_ATTACKER, SPECIES_DARKRAI, BattleScript_EffectSleep
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goto BattleScript_PokemonCantUseTheMove
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.endif
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BattleScript_EffectSleep::
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BattleScript_EffectSleep::
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attackcanceler
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attackcanceler
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attackstring
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attackstring
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@ -9783,3 +9785,11 @@ BattleScript_TargetAbilityStatRaiseRet::
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call BattleScript_StatUp
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call BattleScript_StatUp
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BattleScript_TargetAbilityStatRaiseRet_End:
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BattleScript_TargetAbilityStatRaiseRet_End:
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return
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return
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BattleScript_PokemonCantUseTheMove::
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attackstring
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ppreduce
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pause B_WAIT_TIME_SHORT
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printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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@ -91,6 +91,7 @@
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#define B_METRONOME_MOVES GEN_LATEST // This config will determine up to which generation will Metronome pull moves from.
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#define B_METRONOME_MOVES GEN_LATEST // This config will determine up to which generation will Metronome pull moves from.
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#define B_TELEPORT_BEHAVIOR GEN_LATEST // In Gen7+, starting with Pokémon LGPE, Teleport allows the user to swap out with another party member.
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#define B_TELEPORT_BEHAVIOR GEN_LATEST // In Gen7+, starting with Pokémon LGPE, Teleport allows the user to swap out with another party member.
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#define B_BEAT_UP GEN_LATEST // In Gen5+, Beat Up uses a different formula to calculate its damage, and deals Dark-type damage. Prior to Gen 5, each hit also announces the party member's name.
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#define B_BEAT_UP GEN_LATEST // In Gen5+, Beat Up uses a different formula to calculate its damage, and deals Dark-type damage. Prior to Gen 5, each hit also announces the party member's name.
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#define B_DARK_VOID_FAIL GEN_LATEST // In Gen7+, only Darkrai can use Dark Void.
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// Ability settings
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// Ability settings
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#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.
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#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.
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@ -392,6 +392,7 @@
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#define EFFECT_STEEL_BEAM 386
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#define EFFECT_STEEL_BEAM 386
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#define EFFECT_EXTREME_EVOBOOST 387
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#define EFFECT_EXTREME_EVOBOOST 387
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#define EFFECT_DAMAGE_SET_TERRAIN 388 // genesis supernova
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#define EFFECT_DAMAGE_SET_TERRAIN 388 // genesis supernova
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#define EFFECT_DARK_VOID 389
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#define NUM_BATTLE_MOVE_EFFECTS 389
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#define NUM_BATTLE_MOVE_EFFECTS 389
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@ -8339,7 +8339,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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#else
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#else
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.accuracy = 80,
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.accuracy = 80,
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#endif
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#endif
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.effect = EFFECT_SLEEP,
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.effect = EFFECT_DARK_VOID,
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.power = 0,
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.power = 0,
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.type = TYPE_DARK,
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.type = TYPE_DARK,
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.pp = 10,
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.pp = 10,
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