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Updated the holdEffectParam of the items that double the amount of money gained in battle (#3528)
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@ -4993,7 +4993,6 @@ const struct Item gItems[] =
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.name = _("Luck Incense"),
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.name = _("Luck Incense"),
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.price = 11000,
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.price = 11000,
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.holdEffect = HOLD_EFFECT_DOUBLE_PRIZE,
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.holdEffect = HOLD_EFFECT_DOUBLE_PRIZE,
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.holdEffectParam = 10,
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.description = sLuckIncenseDesc,
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.description = sLuckIncenseDesc,
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.pocket = POCKET_ITEMS,
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.pocket = POCKET_ITEMS,
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.type = ITEM_USE_BAG_MENU,
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.type = ITEM_USE_BAG_MENU,
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@ -5707,7 +5706,6 @@ const struct Item gItems[] =
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.name = _("Amulet Coin"),
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.name = _("Amulet Coin"),
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.price = 10000,
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.price = 10000,
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.holdEffect = HOLD_EFFECT_DOUBLE_PRIZE,
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.holdEffect = HOLD_EFFECT_DOUBLE_PRIZE,
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.holdEffectParam = 10,
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.description = sAmuletCoinDesc,
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.description = sAmuletCoinDesc,
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.pocket = POCKET_ITEMS,
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.pocket = POCKET_ITEMS,
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.type = ITEM_USE_BAG_MENU,
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.type = ITEM_USE_BAG_MENU,
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