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Allow player partner NPC's to mega evolve
(i.e., Steven at Mossdeep)
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@ -1526,7 +1526,10 @@ static void PlayerPartnerHandleChooseMove(void)
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gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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}
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BtlController_EmitTwoReturnValues(1, 10, chosenMoveId | (gBattlerTarget << 8));
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if (CanMegaEvolve(gActiveBattler)) // If partner can mega evolve, do it.
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BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (RET_MEGA_EVOLUTION) | (gBattlerTarget << 8));
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else
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BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattlerTarget << 8));
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PlayerPartnerBufferExecCompleted();
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}
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