Rename generic title screen tilemaps

This commit is contained in:
GriffinR 2021-12-28 03:57:44 -05:00
parent 84925a892b
commit ee5e65d9ed
5 changed files with 3 additions and 3 deletions

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@ -1505,12 +1505,12 @@ const u16 gMonIconPalettes[][16] =
const u16 gTitleScreenBgPalettes[] = INCBIN_U16("graphics/title_screen/pokemon_logo.gbapal", const u16 gTitleScreenBgPalettes[] = INCBIN_U16("graphics/title_screen/pokemon_logo.gbapal",
"graphics/title_screen/rayquaza_and_clouds.gbapal"); "graphics/title_screen/rayquaza_and_clouds.gbapal");
const u16 gTitleScreenEmeraldVersionPal[] = INCBIN_U16("graphics/title_screen/emerald_version.gbapal"); const u16 gTitleScreenEmeraldVersionPal[] = INCBIN_U16("graphics/title_screen/emerald_version.gbapal");
const u32 gTitleScreenCloudsTilemap[] = INCBIN_U32("graphics/title_screen/title_screen1.bin.lz"); const u32 gTitleScreenCloudsTilemap[] = INCBIN_U32("graphics/title_screen/clouds.bin.lz");
const u32 gTitleScreenPokemonLogoGfx[] = INCBIN_U32("graphics/title_screen/pokemon_logo.8bpp.lz"); const u32 gTitleScreenPokemonLogoGfx[] = INCBIN_U32("graphics/title_screen/pokemon_logo.8bpp.lz");
const u32 gTitleScreenEmeraldVersionGfx[] = INCBIN_U32("graphics/title_screen/emerald_version.8bpp.lz"); const u32 gTitleScreenEmeraldVersionGfx[] = INCBIN_U32("graphics/title_screen/emerald_version.8bpp.lz");
const u16 gTitleScreenPressStartPal[] = INCBIN_U16("graphics/title_screen/press_start.gbapal"); const u16 gTitleScreenPressStartPal[] = INCBIN_U16("graphics/title_screen/press_start.gbapal");
const u32 gTitleScreenPressStartGfx[] = INCBIN_U32("graphics/title_screen/press_start.4bpp.lz"); const u32 gTitleScreenPressStartGfx[] = INCBIN_U32("graphics/title_screen/press_start.4bpp.lz");
const u32 gTitleScreenPokemonLogoTilemap[] = INCBIN_U32("graphics/title_screen/title_screen2.bin.lz"); const u32 gTitleScreenPokemonLogoTilemap[] = INCBIN_U32("graphics/title_screen/pokemon_logo.bin.lz");
// size in LoadPalette calls is reported as 0xD0 << 1, which is 0x1A0, but palette is only 0x100 bytes long so it loads garbage as well // size in LoadPalette calls is reported as 0xD0 << 1, which is 0x1A0, but palette is only 0x100 bytes long so it loads garbage as well
const u16 gFrontierPassBg_Pal[][16] = INCBIN_U16("graphics/frontier_pass/bg.gbapal"); const u16 gFrontierPassBg_Pal[][16] = INCBIN_U16("graphics/frontier_pass/bg.gbapal");

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@ -52,7 +52,7 @@ static void SpriteCB_PressStartCopyrightBanner(struct Sprite *sprite);
static void SpriteCB_PokemonLogoShine(struct Sprite *sprite); static void SpriteCB_PokemonLogoShine(struct Sprite *sprite);
// const rom data // const rom data
static const u16 sUnusedUnknownPal[] = INCBIN_U16("graphics/title_screen/unk_853EF78.gbapal"); static const u16 sUnusedUnknownPal[] = INCBIN_U16("graphics/title_screen/unused.gbapal");
static const u32 sTitleScreenRayquazaGfx[] = INCBIN_U32("graphics/title_screen/rayquaza.4bpp.lz"); static const u32 sTitleScreenRayquazaGfx[] = INCBIN_U32("graphics/title_screen/rayquaza.4bpp.lz");
static const u32 sTitleScreenRayquazaTilemap[] = INCBIN_U32("graphics/title_screen/rayquaza.bin.lz"); static const u32 sTitleScreenRayquazaTilemap[] = INCBIN_U32("graphics/title_screen/rayquaza.bin.lz");