Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch1

This commit is contained in:
BuffelSaft 2021-11-05 21:40:05 +13:00
commit ee83d1142c
39 changed files with 326 additions and 146 deletions

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@ -1878,6 +1878,11 @@
.4byte \ptr .4byte \ptr
.endm .endm
.macro trytoapplymimicry battler:req, ptr:req
various \battler, VARIOUS_TRY_TO_APPLY_MIMICRY
.4byte \ptr
.endm
.macro trynoretreat battler:req, ptr:req .macro trynoretreat battler:req, ptr:req
various \battler, VARIOUS_TRY_NO_RETREAT various \battler, VARIOUS_TRY_NO_RETREAT
.4byte \ptr .4byte \ptr

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@ -1893,7 +1893,7 @@ Move_AURA_SPHERE:
monbg ANIM_ATK_PARTNER monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER monbgprio_28 ANIM_ATTACKER
setalpha 12, 8 setalpha 12, 8
call SetHighSpeedBg call SetAuraSphereBG
playsewithpan SE_M_SKY_UPPERCUT, 0 playsewithpan SE_M_SKY_UPPERCUT, 0
delay 60 delay 60
createsprite gAuraSphereBlast, ANIM_TARGET, 3, 0 createsprite gAuraSphereBlast, ANIM_TARGET, 3, 0
@ -1908,6 +1908,10 @@ Move_AURA_SPHERE:
delay 1 delay 1
end end
SetAuraSphereBG:
fadetobg BG_AURA_SPHERE
goto SetHighSpeedBgFade
Move_ROCK_POLISH: Move_ROCK_POLISH:
loadspritegfx ANIM_TAG_WHITE_STREAK loadspritegfx ANIM_TAG_WHITE_STREAK
loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_SPARKLE_3
@ -2378,7 +2382,7 @@ Move_FOCUS_BLAST:
monbg ANIM_ATK_PARTNER monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER monbgprio_28 ANIM_ATTACKER
setalpha 12, 8 setalpha 12, 8
call SetHighSpeedBg call SetFocusBlastBG
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0 createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
waitforvisualfinish waitforvisualfinish
@ -2391,6 +2395,10 @@ Move_FOCUS_BLAST:
delay 1 delay 1
end end
SetFocusBlastBG:
fadetobg BG_FOCUS_BLAST
goto SetHighSpeedBgFade
Move_ENERGY_BALL: Move_ENERGY_BALL:
loadspritegfx ANIM_TAG_ENERGY_BALL loadspritegfx ANIM_TAG_ENERGY_BALL
monbg ANIM_TARGET monbg ANIM_TARGET
@ -3437,6 +3445,7 @@ Move_GUNK_SHOT:
monbg ANIM_DEF_PARTNER monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET monbgprio_28 ANIM_TARGET
setalpha 12, 8 setalpha 12, 8
call SetGunkShotBG
createvisualtask AnimTask_ShakeMon 5, 5, ANIM_ATTACKER, 0, 2, 40, 1 createvisualtask AnimTask_ShakeMon 5, 5, ANIM_ATTACKER, 0, 2, 40, 1
delay 6 delay 6
panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
@ -3464,6 +3473,7 @@ Move_GUNK_SHOT:
call GunkShotImpact call GunkShotImpact
call PoisonBubblesEffect call PoisonBubblesEffect
waitforvisualfinish waitforvisualfinish
call UnsetHighSpeedBg
clearmonbg ANIM_DEF_PARTNER clearmonbg ANIM_DEF_PARTNER
blendoff blendoff
end end
@ -3479,6 +3489,10 @@ GunkShotImpact:
createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, 15, 1, 1 createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, 15, 1, 1
createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, -15, 1, 1 createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, -15, 1, 1
return return
SetGunkShotBG:
fadetobg BG_GUNK_SHOT
goto SetHighSpeedBgFade
Move_IRON_HEAD: Move_IRON_HEAD:
loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_GUST

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@ -392,6 +392,7 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectSparklySwirl @ EFFECT_SPARKLY_SWIRL .4byte BattleScript_EffectSparklySwirl @ EFFECT_SPARKLY_SWIRL
.4byte BattleScript_EffectPlasmaFists @ EFFECT_PLASMA_FISTS .4byte BattleScript_EffectPlasmaFists @ EFFECT_PLASMA_FISTS
.4byte BattleScript_EffectHyperspaceFury @ EFFECT_HYPERSPACE_FURY .4byte BattleScript_EffectHyperspaceFury @ EFFECT_HYPERSPACE_FURY
.4byte BattleScript_EffectAuraWheel @ EFFECT_AURA_WHEEL
.4byte BattleScript_EffectJawLock @ EFFECT_JAW_LOCK .4byte BattleScript_EffectJawLock @ EFFECT_JAW_LOCK
.4byte BattleScript_EffectNoRetreat @ EFFECT_NO_RETREAT .4byte BattleScript_EffectNoRetreat @ EFFECT_NO_RETREAT
.4byte BattleScript_EffectTarShot @ EFFECT_TAR_SHOT .4byte BattleScript_EffectTarShot @ EFFECT_TAR_SHOT
@ -400,6 +401,13 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectClangorousSoul @ EFFECT_CLANGOROUS_SOUL .4byte BattleScript_EffectClangorousSoul @ EFFECT_CLANGOROUS_SOUL
.4byte BattleScript_EffectHit @ EFFECT_BOLT_BEAK .4byte BattleScript_EffectHit @ EFFECT_BOLT_BEAK
BattleScript_EffectAuraWheel: @ Aura Wheel can only be used by Morpeko
jumpifspecies BS_ATTACKER, SPECIES_MORPEKO, BattleScript_EffectSpeedUpHit
jumpifspecies BS_ATTACKER, SPECIES_MORPEKO_HANGRY, BattleScript_EffectSpeedUpHit
printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectClangorousSoul: BattleScript_EffectClangorousSoul:
attackcanceler attackcanceler
attackstring attackstring
@ -506,8 +514,8 @@ BattleScript_BothCanNoLongerEscape::
return return
BattleScript_EffectHyperspaceFury: BattleScript_EffectHyperspaceFury:
jumpifspecies BS_ATTACKER, SPECIES_TREECKO, BattleScript_EffectHyperspaceFuryUnbound jumpifspecies BS_ATTACKER, SPECIES_HOOPA_UNBOUND, BattleScript_EffectHyperspaceFuryUnbound
jumpifspecies BS_ATTACKER, SPECIES_MUDKIP, BattleScript_ButHoopaCantUseIt jumpifspecies BS_ATTACKER, SPECIES_HOOPA, BattleScript_ButHoopaCantUseIt
printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd goto BattleScript_MoveEnd
@ -2020,6 +2028,23 @@ BattleScript_EffectPsychicTerrain:
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG, NULL playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG, NULL
call BattleScript_TerrainSeedLoop call BattleScript_TerrainSeedLoop
jumpifabilitypresent ABILITY_MIMICRY, BattleScript_ApplyMimicry
goto BattleScript_MoveEnd
BattleScript_ApplyMimicry::
savetarget
setbyte gBattlerTarget, 0
BattleScript_MimicryLoopIter:
copybyte sBATTLER, gBattlerTarget
trytoapplymimicry BS_TARGET, BattleScript_MimicryLoop_NextBattler
copybyte gBattlerAbility, sBATTLER
call BattleScript_AbilityPopUp
printstring STRINGID_BATTLERTYPECHANGEDTO
waitmessage B_WAIT_TIME_LONG
BattleScript_MimicryLoop_NextBattler:
addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_MimicryLoopIter
restoretarget
goto BattleScript_MoveEnd goto BattleScript_MoveEnd
BattleScript_EffectTopsyTurvy: BattleScript_EffectTopsyTurvy:
@ -7084,6 +7109,7 @@ BattleScript_AttackerFormChange::
call BattleScript_AbilityPopUp call BattleScript_AbilityPopUp
printstring STRINGID_EMPTYSTRING3 printstring STRINGID_EMPTYSTRING3
waitmessage 1 waitmessage 1
BattleScript_AttackerFormChangeNoPopup::
handleformchange BS_ATTACKER, 0 handleformchange BS_ATTACKER, 0
handleformchange BS_ATTACKER, 1 handleformchange BS_ATTACKER, 1
playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE, NULL playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE, NULL
@ -7095,6 +7121,10 @@ BattleScript_AttackerFormChangeEnd3::
call BattleScript_AttackerFormChange call BattleScript_AttackerFormChange
end3 end3
BattleScript_AttackerFormChangeEnd3NoPopup::
call BattleScript_AttackerFormChangeNoPopup
end3
BattleScript_BallFetch:: BattleScript_BallFetch::
call BattleScript_AbilityPopUp call BattleScript_AbilityPopUp
printstring STRINGID_FETCHEDPOKEBALL printstring STRINGID_FETCHEDPOKEBALL
@ -8114,6 +8144,12 @@ BattleScript_ColorChangeActivates::
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
return return
BattleScript_MimicryActivatesEnd3::
call BattleScript_AbilityPopUp
printstring STRINGID_BATTLERTYPECHANGEDTO
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_ProteanActivates:: BattleScript_ProteanActivates::
call BattleScript_AbilityPopUp call BattleScript_AbilityPopUp
printstring STRINGID_PKMNCHANGEDTYPE printstring STRINGID_PKMNCHANGEDTYPE

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@ -1,19 +0,0 @@
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@ -54,6 +54,7 @@ bool32 IsRecycleEncouragedItem(u16 item);
bool32 CanKnockOffItem(u8 battler, u16 item); bool32 CanKnockOffItem(u8 battler, u16 item);
bool32 IsAbilityOfRating(u16 ability, s8 rating); bool32 IsAbilityOfRating(u16 ability, s8 rating);
s8 GetAbilityRating(u16 ability); s8 GetAbilityRating(u16 ability);
bool32 AI_IsAbilityOnSide(u32 battlerId, u32 ability);
// stat stage checks // stat stage checks
bool32 AnyStatIsRaised(u8 battlerId); bool32 AnyStatIsRaised(u8 battlerId);
@ -120,7 +121,6 @@ bool32 IsSemiInvulnerable(u8 battlerDef, u16 move);
// status checks // status checks
bool32 AI_CanBeBurned(u8 battler, u16 ability); bool32 AI_CanBeBurned(u8 battler, u16 ability);
bool32 AI_CanBePoisoned(u8 battler, u16 ability);
bool32 AI_CanBeConfused(u8 battler, u16 ability); bool32 AI_CanBeConfused(u8 battler, u16 ability);
bool32 AI_CanSleep(u8 battler, u16 ability); bool32 AI_CanSleep(u8 battler, u16 ability);
bool32 IsBattlerIncapacitated(u8 battler, u16 ability); bool32 IsBattlerIncapacitated(u8 battler, u16 ability);

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@ -407,6 +407,9 @@ extern const u8 BattleScript_WanderingSpiritActivates[];
extern const u8 BattleScript_MirrorArmorReflect[]; extern const u8 BattleScript_MirrorArmorReflect[];
extern const u8 BattleScript_GooeyActivates[]; extern const u8 BattleScript_GooeyActivates[];
extern const u8 BattleScript_PastelVeilActivates[]; extern const u8 BattleScript_PastelVeilActivates[];
extern const u8 BattleScript_MimicryActivatesEnd3[];
extern const u8 BattleScript_ApplyMimicry[];
extern const u8 BattleScript_AttackerFormChangeEnd3NoPopup[];
extern const u8 BattleScript_BothCanNoLongerEscape[]; extern const u8 BattleScript_BothCanNoLongerEscape[];
extern const u8 BattleScript_OctolockEndTurn[]; extern const u8 BattleScript_OctolockEndTurn[];

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@ -157,8 +157,11 @@ void DoBurmyFormChange(u32 monId);
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget); bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget);
u16 GetUsedHeldItem(u8 battler); u16 GetUsedHeldItem(u8 battler);
bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags); bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags);
void TryToApplyMimicry(u8 battlerId, bool8 various);
void TryToRevertMimicry(void);
void RestoreBattlerOriginalTypes(u8 battlerId);
// ability checks // Ability checks
bool32 IsRolePlayBannedAbilityAtk(u16 ability); bool32 IsRolePlayBannedAbilityAtk(u16 ability);
bool32 IsRolePlayBannedAbility(u16 ability); bool32 IsRolePlayBannedAbility(u16 ability);
bool32 IsSkillSwapBannedAbility(u16 ability); bool32 IsSkillSwapBannedAbility(u16 ability);

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@ -47,6 +47,10 @@
#define SPECIES_GRENINJA_ASH 10017 #define SPECIES_GRENINJA_ASH 10017
#define SPECIES_HOOPA 0 #define SPECIES_HOOPA 0
#define SPECIES_HOOPA_UNBOUND 10018 #define SPECIES_HOOPA_UNBOUND 10018
#define SPECIES_MELOETTA 0
#define SPECIES_MELOETTA_PIROUETTE 10019
#define SPECIES_MORPEKO 0
#define SPECIES_MORPEKO_HANGRY 10020
#endif #endif
// Items with peculiar battle effects. // Items with peculiar battle effects.

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@ -375,14 +375,15 @@
#define EFFECT_SPARKLY_SWIRL 369 #define EFFECT_SPARKLY_SWIRL 369
#define EFFECT_PLASMA_FISTS 370 #define EFFECT_PLASMA_FISTS 370
#define EFFECT_HYPERSPACE_FURY 371 #define EFFECT_HYPERSPACE_FURY 371
#define EFFECT_JAW_LOCK 372 #define EFFECT_AURA_WHEEL 372
#define EFFECT_NO_RETREAT 373 #define EFFECT_JAW_LOCK 373
#define EFFECT_TAR_SHOT 374 #define EFFECT_NO_RETREAT 374
#define EFFECT_POLTERGEIST 375 #define EFFECT_TAR_SHOT 375
#define EFFECT_OCTOLOCK 376 #define EFFECT_POLTERGEIST 376
#define EFFECT_CLANGOROUS_SOUL 377 #define EFFECT_OCTOLOCK 377
#define EFFECT_BOLT_BEAK 378 #define EFFECT_CLANGOROUS_SOUL 378
#define EFFECT_BOLT_BEAK 379
#define NUM_BATTLE_MOVE_EFFECTS 379 #define NUM_BATTLE_MOVE_EFFECTS 380
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H #endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H

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@ -198,12 +198,13 @@
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125 #define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126 #define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127 #define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
#define VARIOUS_TRY_NO_RETREAT 128 #define VARIOUS_TRY_TO_APPLY_MIMICRY 128
#define VARIOUS_TRY_TAR_SHOT 129 #define VARIOUS_TRY_NO_RETREAT 129
#define VARIOUS_CAN_TAR_SHOT_WORK 130 #define VARIOUS_TRY_TAR_SHOT 130
#define VARIOUS_CHECK_POLTERGEIST 131 #define VARIOUS_CAN_TAR_SHOT_WORK 131
#define VARIOUS_SET_OCTOLOCK 132 #define VARIOUS_CHECK_POLTERGEIST 132
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 133 #define VARIOUS_SET_OCTOLOCK 133
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 134
// Cmd_manipulatedamage // Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0 #define DMG_CHANGE_SIGN 0

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@ -601,13 +601,14 @@
#define STRINGID_SWAPPEDABILITIES 598 #define STRINGID_SWAPPEDABILITIES 598
#define STRINGID_PASTELVEILPROTECTED 599 #define STRINGID_PASTELVEILPROTECTED 599
#define STRINGID_PASTELVEILENTERS 600 #define STRINGID_PASTELVEILENTERS 600
#define STRINGID_BOTHCANNOLONGERESCAPE 601 #define STRINGID_BATTLERTYPECHANGEDTO 601
#define STRINGID_CANTESCAPEDUETOUSEDMOVE 602 #define STRINGID_BOTHCANNOLONGERESCAPE 602
#define STRINGID_PKMNBECAMEWEAKERTOFIRE 603 #define STRINGID_CANTESCAPEDUETOUSEDMOVE 603
#define STRINGID_ABOUTTOUSEPOLTERGEIST 604 #define STRINGID_PKMNBECAMEWEAKERTOFIRE 604
#define STRINGID_CANTESCAPEBECAUSEOFCURRENTMOVE 605 #define STRINGID_ABOUTTOUSEPOLTERGEIST 605
#define STRINGID_CANTESCAPEBECAUSEOFCURRENTMOVE 606
#define BATTLESTRINGS_COUNT 606 #define BATTLESTRINGS_COUNT 607
// The below IDs are all indexes into battle message tables, // The below IDs are all indexes into battle message tables,
// used to determine which of a set of messages to print. // used to determine which of a set of messages to print.

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@ -308,6 +308,7 @@
#define FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING (1 << 24) // Makes a Ground type move do 1x damage to flying and levitating targets #define FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING (1 << 24) // Makes a Ground type move do 1x damage to flying and levitating targets
#define FLAG_THAW_USER (1 << 25) #define FLAG_THAW_USER (1 << 25)
#define FLAG_HIT_IN_SUBSTITUTE (1 << 26) // Hyperspace Fury #define FLAG_HIT_IN_SUBSTITUTE (1 << 26) // Hyperspace Fury
#define FLAG_TWO_STRIKES (1 << 27) // A move with this flag will strike twice, and may apply its effect on each hit
// Split defines. // Split defines.
#define SPLIT_PHYSICAL 0x0 #define SPLIT_PHYSICAL 0x0

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@ -4941,7 +4941,6 @@ extern const u32 gBattleAnimBgImage_SpacialRend[];
extern const u32 gBattleAnimBgPalette_SpacialRend[]; extern const u32 gBattleAnimBgPalette_SpacialRend[];
extern const u32 gBattleAnimBgTilemap_SpacialRendOpponent[]; extern const u32 gBattleAnimBgTilemap_SpacialRendOpponent[];
extern const u32 gBattleAnimBgTilemap_SpacialRendPlayer[]; extern const u32 gBattleAnimBgTilemap_SpacialRendPlayer[];
extern const u32 gBattleAnimBgImage_DarkVoid[];
extern const u32 gBattleAnimBgPalette_DarkVoid[]; extern const u32 gBattleAnimBgPalette_DarkVoid[];
extern const u32 gBattleAnimBgTilemap_DarkVoid[]; extern const u32 gBattleAnimBgTilemap_DarkVoid[];
extern const u32 gBattleAnimBgPalette_Dark[]; extern const u32 gBattleAnimBgPalette_Dark[];

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@ -578,6 +578,21 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
{ {
switch (AI_DATA->defAbility) switch (AI_DATA->defAbility)
{ {
case ABILITY_MAGIC_GUARD:
switch (moveEffect)
{
case EFFECT_POISON:
case EFFECT_WILL_O_WISP:
case EFFECT_TOXIC:
case EFFECT_LEECH_SEED:
score -= 5;
break;
case EFFECT_CURSE:
if (IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GHOST)) // Don't use Curse if you're a ghost type vs a Magic Guard user, they'll take no damage.
score -= 5;
break;
}
break;
case ABILITY_VOLT_ABSORB: case ABILITY_VOLT_ABSORB:
case ABILITY_MOTOR_DRIVE: case ABILITY_MOTOR_DRIVE:
case ABILITY_LIGHTNING_ROD: case ABILITY_LIGHTNING_ROD:
@ -2949,7 +2964,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
} }
} }
// ability checks // attacker ability checks
switch (AI_DATA->atkAbility) switch (AI_DATA->atkAbility)
{ {
case ABILITY_MOXIE: case ABILITY_MOXIE:
@ -2960,21 +2975,6 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score += 8; // prioritize killing target for stat boost score += 8; // prioritize killing target for stat boost
} }
break; break;
case ABILITY_MAGIC_GUARD:
switch (moveEffect)
{
case EFFECT_POISON:
case EFFECT_WILL_O_WISP:
case EFFECT_TOXIC:
case EFFECT_LEECH_SEED:
score -= 5;
break;
case EFFECT_CURSE:
if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST))
score -= 5;
break;
}
break;
} // ability checks } // ability checks
// move effect checks // move effect checks
@ -3999,7 +3999,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score += 2; score += 2;
break; break;
case HOLD_EFFECT_TOXIC_ORB: case HOLD_EFFECT_TOXIC_ORB:
if (!ShouldPoisonSelf(battlerAtk, AI_DATA->atkAbility) && AI_CanBePoisoned(battlerDef, AI_DATA->defAbility)) if (!ShouldPoisonSelf(battlerAtk, AI_DATA->atkAbility))
score += 2; score += 2;
break; break;
case HOLD_EFFECT_FLAME_ORB: case HOLD_EFFECT_FLAME_ORB:

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@ -733,28 +733,45 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef)
else else
dmg = (critDmg + normalDmg * (critChance - 1)) / critChance; dmg = (critDmg + normalDmg * (critChance - 1)) / critChance;
// handle dynamic move damage // Handle dynamic move damage
switch (gBattleMoves[move].effect) switch (gBattleMoves[move].effect)
{ {
case EFFECT_LEVEL_DAMAGE: case EFFECT_LEVEL_DAMAGE:
case EFFECT_PSYWAVE: case EFFECT_PSYWAVE:
//psywave's expected damage is equal to the user's level dmg = gBattleMons[battlerAtk].level * (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND ? 2 : 1);
dmg = gBattleMons[battlerAtk].level;
break; break;
case EFFECT_DRAGON_RAGE: case EFFECT_DRAGON_RAGE:
dmg = 40; dmg = 40 * (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND ? 2 : 1);
break; break;
case EFFECT_SONICBOOM: case EFFECT_SONICBOOM:
dmg = 20; dmg = 20 * (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND ? 2 : 1);
break; break;
//case EFFECT_METAL_BURST: case EFFECT_MULTI_HIT:
//case EFFECT_COUNTER: dmg *= (AI_DATA->atkAbility == ABILITY_SKILL_LINK ? 5 : 3);
default: break;
//do not add the random factor, it's an average case analysis case EFFECT_TRIPLE_KICK:
//dmg *= (100 - (Random() % 10)) / 100; // add random factor dmg *= (AI_DATA->atkAbility == ABILITY_SKILL_LINK ? 6 : 5);
break;
case EFFECT_ENDEAVOR:
// If target has less HP than user, Endeavor does no damage
dmg = max(0, gBattleMons[battlerDef].hp - gBattleMons[battlerAtk].hp);
break;
case EFFECT_SUPER_FANG:
dmg = (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND
? max(2, gBattleMons[battlerDef].hp * 3 / 4)
: max(1, gBattleMons[battlerDef].hp / 2));
break;
case EFFECT_FINAL_GAMBIT:
dmg = gBattleMons[battlerAtk].hp;
break; break;
} }
// Handle other multi-strike moves
if (gBattleMoves[move].flags & FLAG_TWO_STRIKES)
dmg *= 2;
else if (move == MOVE_SURGING_STRIKES || (move == MOVE_WATER_SHURIKEN && gBattleMons[battlerAtk].species == SPECIES_GRENINJA_ASH))
dmg *= 3;
RestoreBattlerData(battlerAtk); RestoreBattlerData(battlerAtk);
RestoreBattlerData(battlerDef); RestoreBattlerData(battlerDef);
@ -1065,6 +1082,16 @@ bool32 CanTargetFaintAiWithMod(u8 battlerDef, u8 battlerAtk, s32 hpMod, s32 dmgM
return FALSE; return FALSE;
} }
bool32 AI_IsAbilityOnSide(u32 battlerId, u32 ability)
{
if (IsBattlerAlive(battlerId) && AI_GetAbility(battlerId) == ability)
return TRUE;
else if (IsBattlerAlive(BATTLE_PARTNER(battlerId)) && AI_GetAbility(BATTLE_PARTNER(battlerId)) == ability)
return TRUE;
else
return FALSE;
}
// does NOT include ability suppression checks // does NOT include ability suppression checks
s32 AI_GetAbility(u32 battlerId) s32 AI_GetAbility(u32 battlerId)
{ {
@ -2606,27 +2633,38 @@ bool32 AI_CanSleep(u8 battler, u16 ability)
bool32 AI_CanPutToSleep(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove) bool32 AI_CanPutToSleep(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove)
{ {
if (!AI_CanSleep(battlerDef, defAbility) if (!AI_CanSleep(battlerDef, defAbility)
|| AI_GetMoveEffectiveness(move, battlerAtk, battlerDef) == AI_EFFECTIVENESS_x0
|| DoesSubstituteBlockMove(battlerAtk, battlerDef, move) || DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
|| PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove)) // shouldn't try to sleep mon that partner is trying to make sleep || PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove)) // shouldn't try to sleep mon that partner is trying to make sleep
return FALSE; return FALSE;
return TRUE; return TRUE;
} }
bool32 AI_CanBePoisoned(u8 battler, u16 ability) static bool32 AI_CanPoisonType(u8 battlerAttacker, u8 battlerTarget)
{ {
if (ability == ABILITY_IMMUNITY return ((AI_GetAbility(battlerAttacker) == ABILITY_CORROSION && gBattleMoves[gCurrentMove].split == SPLIT_STATUS)
|| IsAbilityOnSide(battler, ABILITY_PASTEL_VEIL) || !(IS_BATTLER_OF_TYPE(battlerTarget, TYPE_POISON) || IS_BATTLER_OF_TYPE(battlerTarget, TYPE_STEEL)));
|| gBattleMons[battler].status1 & STATUS1_ANY }
|| IsAbilityStatusProtected(battler)
|| gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_SAFEGUARD) static bool32 AI_CanBePoisoned(u8 battlerAtk, u8 battlerDef)
{
u16 ability = AI_GetAbility(battlerDef);
if (!(AI_CanPoisonType(battlerAtk, battlerDef))
|| gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD
|| gBattleMons[battlerDef].status1 & STATUS1_ANY
|| ability == ABILITY_IMMUNITY
|| ability == ABILITY_COMATOSE
|| AI_IsAbilityOnSide(battlerDef, ABILITY_PASTEL_VEIL)
|| gBattleMons[battlerDef].status1 & STATUS1_ANY
|| IsAbilityStatusProtected(battlerDef)
|| AI_IsTerrainAffected(battlerDef, STATUS_FIELD_MISTY_TERRAIN))
return FALSE; return FALSE;
return TRUE; return TRUE;
} }
bool32 ShouldPoisonSelf(u8 battler, u16 ability) bool32 ShouldPoisonSelf(u8 battler, u16 ability)
{ {
if (AI_CanBePoisoned(battler, ability) && ( if (AI_CanBePoisoned(battler, battler) && (
ability == ABILITY_MARVEL_SCALE ability == ABILITY_MARVEL_SCALE
|| ability == ABILITY_POISON_HEAL || ability == ABILITY_POISON_HEAL
|| ability == ABILITY_QUICK_FEET || ability == ABILITY_QUICK_FEET
@ -2641,7 +2679,7 @@ bool32 ShouldPoisonSelf(u8 battler, u16 ability)
bool32 AI_CanPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove) bool32 AI_CanPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove)
{ {
if (!AI_CanBePoisoned(battlerDef, defAbility) if (!AI_CanBePoisoned(battlerAtk, battlerDef)
|| AI_GetMoveEffectiveness(move, battlerAtk, battlerDef) == AI_EFFECTIVENESS_x0 || AI_GetMoveEffectiveness(move, battlerAtk, battlerDef) == AI_EFFECTIVENESS_x0
|| DoesSubstituteBlockMove(battlerAtk, battlerDef, move) || DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
|| PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove)) || PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove))
@ -2654,7 +2692,7 @@ bool32 AI_CanPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16
return TRUE; return TRUE;
} }
static bool32 CanBeParayzed(u8 battler, u16 ability) static bool32 AI_CanBeParalyzed(u8 battler, u16 ability)
{ {
if (ability == ABILITY_LIMBER if (ability == ABILITY_LIMBER
|| IS_BATTLER_OF_TYPE(battler, TYPE_ELECTRIC) || IS_BATTLER_OF_TYPE(battler, TYPE_ELECTRIC)
@ -2666,7 +2704,7 @@ static bool32 CanBeParayzed(u8 battler, u16 ability)
bool32 AI_CanParalyze(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove) bool32 AI_CanParalyze(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove)
{ {
if (!CanBeParayzed(battlerDef, defAbility) if (!AI_CanBeParalyzed(battlerDef, defAbility)
|| AI_GetMoveEffectiveness(move, battlerAtk, battlerDef) == AI_EFFECTIVENESS_x0 || AI_GetMoveEffectiveness(move, battlerAtk, battlerDef) == AI_EFFECTIVENESS_x0
|| gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD || gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD
|| DoesSubstituteBlockMove(battlerAtk, battlerDef, move) || DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
@ -2744,7 +2782,7 @@ bool32 AI_CanBeInfatuated(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 atkGe
|| atkGender == defGender || atkGender == defGender
|| atkGender == MON_GENDERLESS || atkGender == MON_GENDERLESS
|| defGender == MON_GENDERLESS || defGender == MON_GENDERLESS
|| IsAbilityOnSide(battlerDef, ABILITY_AROMA_VEIL)) || AI_IsAbilityOnSide(battlerDef, ABILITY_AROMA_VEIL))
return FALSE; return FALSE;
return TRUE; return TRUE;
} }

View File

@ -2059,7 +2059,7 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_Hurricane}, [BG_ROCK_WRECKER] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_Hurricane},
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendOpponent}, [BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendOpponent},
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendPlayer}, [BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendPlayer},
[BG_DARK_VOID] = {gBattleAnimBgImage_DarkVoid, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid}, [BG_DARK_VOID] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid},
[BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump}, [BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump},
[BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare}, [BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare},
[BG_LEAF_STORM] = {gBattleAnimBgImage_LeafStorm, gBattleAnimBgPalette_LeafStorm, gBattleAnimBgTilemap_LeafStorm}, [BG_LEAF_STORM] = {gBattleAnimBgImage_LeafStorm, gBattleAnimBgPalette_LeafStorm, gBattleAnimBgTilemap_LeafStorm},

View File

@ -5229,6 +5229,10 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
{ {
gBattleStruct->dynamicMoveType = 0x80 | TYPE_ELECTRIC; gBattleStruct->dynamicMoveType = 0x80 | TYPE_ELECTRIC;
} }
else if (move == MOVE_AURA_WHEEL && gBattleMons[battlerAtk].species == SPECIES_MORPEKO_HANGRY)
{
gBattleStruct->dynamicMoveType = 0x80 | TYPE_DARK;
}
// Check if a gem should activate. // Check if a gem should activate.
GET_MOVE_TYPE(move, moveType); GET_MOVE_TYPE(move, moveType);

View File

@ -727,6 +727,7 @@ static const u8 sText_AbilityAllowsOnlyMove[] = _("{B_ATK_ABILITY} allows the\nu
static const u8 sText_SwappedAbilities[] = _("{B_DEF_NAME_WITH_PREFIX} swapped Abilities\nwith its target!"); static const u8 sText_SwappedAbilities[] = _("{B_DEF_NAME_WITH_PREFIX} swapped Abilities\nwith its target!");
static const u8 sText_PastelVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is protected\nby a pastel veil!"); static const u8 sText_PastelVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is protected\nby a pastel veil!");
static const u8 sText_PastelVeilEnters[] = _("{B_DEF_NAME_WITH_PREFIX} was cured\nof its poisoning!"); static const u8 sText_PastelVeilEnters[] = _("{B_DEF_NAME_WITH_PREFIX} was cured\nof its poisoning!");
static const u8 sText_BattlerTypeChangedTo[] = _("{B_BUFF1}'s type\nchanged to {B_BUFF2}!");
static const u8 sText_BothCanNoLongerEscape[] = _("Neither POKéMON can run away!"); static const u8 sText_BothCanNoLongerEscape[] = _("Neither POKéMON can run away!");
static const u8 sText_CantEscapeDueToUsedMove[] = _("{B_ATK_NAME_WITH_PREFIX} can no longer escape\nbecause it used {B_CURRENT_MOVE}!"); static const u8 sText_CantEscapeDueToUsedMove[] = _("{B_ATK_NAME_WITH_PREFIX} can no longer escape\nbecause it used {B_CURRENT_MOVE}!");
static const u8 sText_PkmnBecameWeakerToFire[] = _("{B_DEF_NAME_WITH_PREFIX} became\nweaker to fire!"); static const u8 sText_PkmnBecameWeakerToFire[] = _("{B_DEF_NAME_WITH_PREFIX} became\nweaker to fire!");
@ -735,6 +736,7 @@ static const u8 sText_CantEscapeBecauseOfCurrentMove[] = _("{B_DEF_NAME_WITH_PRE
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] = const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{ {
[STRINGID_BATTLERTYPECHANGEDTO - 12] = sText_BattlerTypeChangedTo,
[STRINGID_PASTELVEILENTERS - 12] = sText_PastelVeilEnters, [STRINGID_PASTELVEILENTERS - 12] = sText_PastelVeilEnters,
[STRINGID_PASTELVEILPROTECTED -12] = sText_PastelVeilProtected, [STRINGID_PASTELVEILPROTECTED -12] = sText_PastelVeilProtected,
[STRINGID_SWAPPEDABILITIES - 12] = sText_SwappedAbilities, [STRINGID_SWAPPEDABILITIES - 12] = sText_SwappedAbilities,

View File

@ -54,6 +54,7 @@
#include "constants/rgb.h" #include "constants/rgb.h"
#include "data.h" #include "data.h"
#include "constants/party_menu.h" #include "constants/party_menu.h"
#include "battle_util.h"
extern struct MusicPlayerInfo gMPlayInfo_BGM; extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct Evolution gEvolutionTable[][EVOS_PER_MON]; extern struct Evolution gEvolutionTable[][EVOS_PER_MON];
@ -8875,6 +8876,7 @@ static void Cmd_various(void)
break; break;
} }
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY; // remove the terrain gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY; // remove the terrain
TryToRevertMimicry(); // restore the types of Pokémon with Mimicry
break; break;
case VARIOUS_JUMP_IF_PRANKSTER_BLOCKED: case VARIOUS_JUMP_IF_PRANKSTER_BLOCKED:
if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gActiveBattler, TRUE)) if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gActiveBattler, TRUE))
@ -8995,6 +8997,7 @@ static void Cmd_various(void)
else else
gBattlescriptCurrInstr += 7; gBattlescriptCurrInstr += 7;
return; return;
}
case VARIOUS_JUMP_IF_WEATHER_AFFECTED: case VARIOUS_JUMP_IF_WEATHER_AFFECTED:
{ {
u32 weatherFlags = T1_READ_32(gBattlescriptCurrInstr + 3); u32 weatherFlags = T1_READ_32(gBattlescriptCurrInstr + 3);
@ -9004,7 +9007,6 @@ static void Cmd_various(void)
gBattlescriptCurrInstr += 11; gBattlescriptCurrInstr += 11;
} }
return; return;
}
case VARIOUS_APPLY_PLASMA_FISTS: case VARIOUS_APPLY_PLASMA_FISTS:
for (i = 0; i < gBattlersCount; i++) for (i = 0; i < gBattlersCount; i++)
gStatuses4[i] |= STATUS4_PLASMA_FISTS; gStatuses4[i] |= STATUS4_PLASMA_FISTS;
@ -9116,7 +9118,22 @@ static void Cmd_various(void)
else else
gBattlescriptCurrInstr += 7; gBattlescriptCurrInstr += 7;
return; return;
case VARIOUS_TRY_TO_APPLY_MIMICRY:
{
bool8 isMimicryDone = FALSE;
if (GetBattlerAbility(gActiveBattler) == ABILITY_MIMICRY)
{
TryToApplyMimicry(gActiveBattler, TRUE);
isMimicryDone = TRUE;
}
if (!isMimicryDone)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
return;
} }
} // End of switch (gBattlescriptCurrInstr[2])
gBattlescriptCurrInstr += 3; gBattlescriptCurrInstr += 3;
} }
@ -12916,7 +12933,7 @@ static void Cmd_handleballthrow(void)
gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 0; gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 0;
if (CriticalCapture(odds)) if (CriticalCapture(odds))
{ {
maxShakes = 1; //critical capture doesn't gauarantee capture maxShakes = 1; //critical capture doesn't guarantee capture
gBattleSpritesDataPtr->animationData->isCriticalCapture = 1; gBattleSpritesDataPtr->animationData->isCriticalCapture = 1;
} }
else else

View File

@ -1894,6 +1894,57 @@ u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
return imprisonedMoves; return imprisonedMoves;
} }
void RestoreBattlerOriginalTypes(u8 battlerId)
{
gBattleMons[battlerId].type1 = gBaseStats[gBattleMons[battlerId].species].type1;
gBattleMons[battlerId].type2 = gBaseStats[gBattleMons[battlerId].species].type2;
}
void TryToApplyMimicry(u8 battlerId, bool8 various)
{
u32 moveType, move;
GET_MOVE_TYPE(move, moveType);
switch (gFieldStatuses)
{
case STATUS_FIELD_ELECTRIC_TERRAIN:
moveType = TYPE_ELECTRIC;
break;
case STATUS_FIELD_MISTY_TERRAIN:
moveType = TYPE_FAIRY;
break;
case STATUS_FIELD_GRASSY_TERRAIN:
moveType = TYPE_GRASS;
break;
case STATUS_FIELD_PSYCHIC_TERRAIN:
moveType = TYPE_PSYCHIC;
break;
default:
moveType = 0;
break;
}
if (moveType != 0 && !IS_BATTLER_OF_TYPE(battlerId, moveType))
{
SET_BATTLER_TYPE(battlerId, moveType);
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, battlerId, gBattlerPartyIndexes[battlerId])
PREPARE_TYPE_BUFFER(gBattleTextBuff2, moveType);
if (!various)
BattleScriptPushCursorAndCallback(BattleScript_MimicryActivatesEnd3);
}
}
void TryToRevertMimicry(void)
{
s32 i;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (GetBattlerAbility(i) == ABILITY_MIMICRY)
RestoreBattlerOriginalTypes(i);
}
}
enum enum
{ {
ENDTURN_ORDER, ENDTURN_ORDER,
@ -2278,6 +2329,7 @@ u8 DoFieldEndTurnEffects(void)
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.electricTerrainTimer == 0)) && (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.electricTerrainTimer == 0))
{ {
gFieldStatuses &= ~(STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_TERRAIN_PERMANENT); gFieldStatuses &= ~(STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_TERRAIN_PERMANENT);
TryToRevertMimicry();
BattleScriptExecute(BattleScript_ElectricTerrainEnds); BattleScriptExecute(BattleScript_ElectricTerrainEnds);
effect++; effect++;
} }
@ -2288,6 +2340,7 @@ u8 DoFieldEndTurnEffects(void)
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.mistyTerrainTimer == 0)) && (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.mistyTerrainTimer == 0))
{ {
gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN); gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN);
TryToRevertMimicry();
BattleScriptExecute(BattleScript_MistyTerrainEnds); BattleScriptExecute(BattleScript_MistyTerrainEnds);
effect++; effect++;
} }
@ -2298,8 +2351,10 @@ u8 DoFieldEndTurnEffects(void)
{ {
if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT)
&& (gFieldTimers.grassyTerrainTimer == 0 || --gFieldTimers.grassyTerrainTimer == 0)) && (gFieldTimers.grassyTerrainTimer == 0 || --gFieldTimers.grassyTerrainTimer == 0))
{
gFieldStatuses &= ~(STATUS_FIELD_GRASSY_TERRAIN); gFieldStatuses &= ~(STATUS_FIELD_GRASSY_TERRAIN);
TryToRevertMimicry();
}
BattleScriptExecute(BattleScript_GrassyTerrainHeals); BattleScriptExecute(BattleScript_GrassyTerrainHeals);
effect++; effect++;
} }
@ -2310,6 +2365,7 @@ u8 DoFieldEndTurnEffects(void)
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.psychicTerrainTimer == 0)) && (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.psychicTerrainTimer == 0))
{ {
gFieldStatuses &= ~(STATUS_FIELD_PSYCHIC_TERRAIN); gFieldStatuses &= ~(STATUS_FIELD_PSYCHIC_TERRAIN);
TryToRevertMimicry();
BattleScriptExecute(BattleScript_PsychicTerrainEnds); BattleScriptExecute(BattleScript_PsychicTerrainEnds);
effect++; effect++;
} }
@ -4403,6 +4459,13 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
effect++; effect++;
} }
break; break;
case ABILITY_MIMICRY:
if (gBattleMons[battler].hp != 0 && gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
{
TryToApplyMimicry(battler, FALSE);
effect++;
}
break;
} }
break; break;
case ABILITYEFFECT_ENDTURN: // 1 case ABILITYEFFECT_ENDTURN: // 1
@ -4585,6 +4648,22 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
effect++; effect++;
} }
break; break;
case ABILITY_HUNGER_SWITCH:
if (!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED))
{
if (gBattleMons[battler].species == SPECIES_MORPEKO)
{
gBattleMons[battler].species = SPECIES_MORPEKO_HANGRY;
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3NoPopup);
}
else if (gBattleMons[battler].species == SPECIES_MORPEKO_HANGRY)
{
gBattleMons[battler].species = SPECIES_MORPEKO;
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3NoPopup);
}
effect++;
}
break;
} }
} }
break; break;
@ -9002,6 +9081,7 @@ void UndoFormChange(u32 monId, u32 side, bool32 isSwitchingOut)
{SPECIES_WISHIWASHI_SCHOOL, SPECIES_WISHIWASHI, TRUE}, {SPECIES_WISHIWASHI_SCHOOL, SPECIES_WISHIWASHI, TRUE},
{SPECIES_CRAMORANT_GORGING, SPECIES_CRAMORANT, TRUE}, {SPECIES_CRAMORANT_GORGING, SPECIES_CRAMORANT, TRUE},
{SPECIES_CRAMORANT_GULPING, SPECIES_CRAMORANT, TRUE}, {SPECIES_CRAMORANT_GULPING, SPECIES_CRAMORANT, TRUE},
{SPECIES_MORPEKO_HANGRY, SPECIES_MORPEKO, TRUE},
}; };
currSpecies = GetMonData(&party[monId], MON_DATA_SPECIES, NULL); currSpecies = GetMonData(&party[monId], MON_DATA_SPECIES, NULL);

View File

@ -378,7 +378,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0, .secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED, .target = MOVE_TARGET_SELECTED,
.priority = 0, .priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
}, },
@ -649,7 +649,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 20, .secondaryEffectChance = 20,
.target = MOVE_TARGET_SELECTED, .target = MOVE_TARGET_SELECTED,
.priority = 0, .priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_TWO_STRIKES,
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
}, },
@ -2460,7 +2460,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0, .secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED, .target = MOVE_TARGET_SELECTED,
.priority = 0, .priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
}, },
@ -7267,7 +7267,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0, .secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED, .target = MOVE_TARGET_SELECTED,
.priority = 0, .priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
}, },
@ -8367,7 +8367,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0, .secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED, .target = MOVE_TARGET_SELECTED,
.priority = 0, .priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
}, },
@ -8575,7 +8575,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0, .secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED, .target = MOVE_TARGET_SELECTED,
.priority = 0, .priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
}, },
@ -10726,9 +10726,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_DOUBLE_IRON_BASH] = [MOVE_DOUBLE_IRON_BASH] =
{ {
#if B_UPDATED_MOVE_DATA >= GEN_8 #if B_UPDATED_MOVE_DATA >= GEN_8
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST | FLAG_TWO_STRIKES,
#else #else
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST | FLAG_TWO_STRIKES,
#endif #endif
.effect = EFFECT_DOUBLE_IRON_BASH, .effect = EFFECT_DOUBLE_IRON_BASH,
.power = 60, .power = 60,
@ -10850,7 +10850,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0, .secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED, .target = MOVE_TARGET_SELECTED,
.priority = 0, .priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
}, },
@ -11038,7 +11038,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_AURA_WHEEL] = [MOVE_AURA_WHEEL] =
{ {
.effect = EFFECT_SPEED_UP_HIT, .effect = EFFECT_AURA_WHEEL,
.power = 110, .power = 110,
.type = TYPE_ELECTRIC, .type = TYPE_ELECTRIC,
.accuracy = 100, .accuracy = 100,
@ -11480,7 +11480,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0, .secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED, .target = MOVE_TARGET_SELECTED,
.priority = 0, .priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
}, },

View File

@ -1397,10 +1397,6 @@ const u32 gBattleAnimBgPalette_MagmaStorm[] = INCBIN_U32("graphics/battle_anims/
//new battle bgs //new battle bgs
const u32 gBattleAnimBgPalette_GigaImpact[] = INCBIN_U32("graphics/battle_anims/backgrounds/giga_impact.gbapal.lz"); const u32 gBattleAnimBgPalette_GigaImpact[] = INCBIN_U32("graphics/battle_anims/backgrounds/giga_impact.gbapal.lz");
//const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.4bpp.lz");
//const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.gbapal.lz");
//const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room_map.bin.lz");
const u32 gBattleAnimBgImage_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.4bpp.lz"); const u32 gBattleAnimBgImage_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.4bpp.lz");
const u32 gBattleAnimBgPalette_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.gbapal.lz"); const u32 gBattleAnimBgPalette_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.gbapal.lz");
const u32 gBattleAnimBgTilemap_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.bin.lz"); const u32 gBattleAnimBgTilemap_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.bin.lz");
@ -1412,11 +1408,6 @@ const u32 gBattleAnimBgPalette_SpacialRend[] = INCBIN_U32("graphics/battle_anims
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz"); const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz");
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz"); const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz");
const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.4bpp.lz");
const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.gbapal.lz");
const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.bin.lz");
const u32 gBattleAnimBgPalette_SludgeWave[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sludge_wave.gbapal.lz"); const u32 gBattleAnimBgPalette_SludgeWave[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sludge_wave.gbapal.lz");
const u32 gBattleAnimBgImage_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_tiles.4bpp.lz"); const u32 gBattleAnimBgImage_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_tiles.4bpp.lz");
@ -1441,10 +1432,6 @@ const u32 gBattleAnimBgImage_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle
const u32 gBattleAnimBgPalette_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.gbapal.lz"); const u32 gBattleAnimBgPalette_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.gbapal.lz");
const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin.lz"); const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin.lz");
//const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.4bpp.lz");
//const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.gbapal.lz");
//const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin.lz");
const u32 gBattleAnimBgPalette_DynamaxCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dynamax_cannon.gbapal.lz"); const u32 gBattleAnimBgPalette_DynamaxCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dynamax_cannon.gbapal.lz");
const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.4bpp.lz"); const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.4bpp.lz");
@ -1497,8 +1484,6 @@ const u32 gBattleAnimBgImage_LeafStorm[] = INCBIN_U32("graphics/battle_anims/bac
const u32 gBattleAnimBgPalette_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.gbapal.lz"); const u32 gBattleAnimBgPalette_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.gbapal.lz");
const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin.lz"); const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin.lz");
const u32 gBattleAnimBgPalette_MagicRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/magic_room.gbapal.lz");
const u32 gBattleAnimBgImage_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.4bpp.lz"); const u32 gBattleAnimBgImage_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.4bpp.lz");
const u32 gBattleAnimBgPalette_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.gbapal.lz"); const u32 gBattleAnimBgPalette_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.gbapal.lz");
const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin.lz"); const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin.lz");
@ -1553,6 +1538,10 @@ const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/bac
const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.gbapal.lz"); const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.gbapal.lz");
const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin.lz"); const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin.lz");
const u32 gBattleAnimBgPalette_MagicRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/magic_room.gbapal.lz");
const u32 gBattleAnimBgPalette_WonderRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/wonder_room.gbapal.lz");
const u32 gBattleAnimBgImage_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.4bpp.lz"); const u32 gBattleAnimBgImage_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.4bpp.lz");
const u32 gBattleAnimBgPalette_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.gbapal.lz"); const u32 gBattleAnimBgPalette_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.gbapal.lz");
const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin.lz"); const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin.lz");
@ -1565,7 +1554,8 @@ const u32 gBattleAnimBgImage_Waterfall[] = INCBIN_U32("graphics/battle_anims/bac
const u32 gBattleAnimBgPalette_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.gbapal.lz"); const u32 gBattleAnimBgPalette_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.gbapal.lz");
const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin.lz"); const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin.lz");
const u32 gBattleAnimBgPalette_WonderRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/wonder_room.gbapal.lz"); const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.gbapal.lz");
const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin.lz");
const u32 gBattleAnimBgImage_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.4bpp.lz"); const u32 gBattleAnimBgImage_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.4bpp.lz");
const u32 gBattleAnimBgPalette_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.gbapal.lz"); const u32 gBattleAnimBgPalette_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.gbapal.lz");