From eeaa59d8376045ddf008276e6c13c860f23eedaa Mon Sep 17 00:00:00 2001 From: xenonnsmb Date: Sun, 3 Dec 2017 19:45:03 -0600 Subject: [PATCH] Add install info from pokeruby repo. --- INSTALL.md | 21 ++++++++++++++++++--- 1 file changed, 18 insertions(+), 3 deletions(-) diff --git a/INSTALL.md b/INSTALL.md index 64c35d5ed..75adc2ea1 100644 --- a/INSTALL.md +++ b/INSTALL.md @@ -2,12 +2,27 @@ First, you must put a Pokémon Emerald (US) ROM in the root directory of the rep # Linux -TBD +Install [**devkitARM**](http://devkitpro.org/wiki/Getting_Started/devkitARM). + +Make sure that there is an environment variable called DEVKITARM with the path of the directory before the "bin" directory containing "arm-none-eabi-as", "arm-none-eabi-cpp", "arm-none-eabi-ld" and "arm-none-eabi-objcopy". + +Then get the compiler from https://github.com/pret/agbcc and run the following commands. + + build.sh + install.sh PATH_OF_POKEEMERALD_DIRECTORY + +Then in the pokeemerald directory, build the tools. + + build_tools.sh + +Finally, build the rom. + + make # Windows Install [**devkitARM**](http://devkitpro.org/wiki/Getting_Started/devkitARM). -Then get the compiled tools from https://github.com/YamaArashi/pokeruby-tools. Copy the "tools" folder over the "tools" folder in your pokeemerald directory. +Then get the compiled tools from https://github.com/pret/pokeruby-tools. Copy the `tools/` folder over the `tools/` folder in your pokeemerald directory. -You can then build pokeemerald using "make" in the MSYS environment provided with devkitARM. +You can then build pokeemerald using `make` in the MSYS environment provided with devkitARM.