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#elif
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@ -7039,7 +7039,7 @@ const struct Item gItems[] =
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#if defined(BATTLE_ENGINE) && B_CONFUSE_BERRIES_HEAL >= GEN_8
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#if defined(BATTLE_ENGINE) && B_CONFUSE_BERRIES_HEAL >= GEN_8
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#define CONFUSE_BERRY_HEAL_FRACTION 3
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#define CONFUSE_BERRY_HEAL_FRACTION 3
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#elseif defined(BATTLE_ENGINE) && B_CONFUSE_BERRIES_HEAL == GEN_7
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#elif defined(BATTLE_ENGINE) && B_CONFUSE_BERRIES_HEAL == GEN_7
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#define CONFUSE_BERRY_HEAL_FRACTION 2
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#define CONFUSE_BERRY_HEAL_FRACTION 2
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#else
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#else
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#define CONFUSE_BERRY_HEAL_FRACTION 8
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#define CONFUSE_BERRY_HEAL_FRACTION 8
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