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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 11:14:15 +01:00
Various tests + Poison Heal fix + Transistor update (#3385)
This commit is contained in:
commit
eedc61709d
@ -7960,9 +7960,10 @@ BattleScript_DoTurnDmgEnd:
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end2
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BattleScript_PoisonHealActivates::
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copybyte gBattlerAbility, gBattlerAttacker
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call BattleScript_AbilityPopUp
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printstring STRINGID_POISONHEALHPUP
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waitmessage B_WAIT_TIME_LONG
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recordability BS_ATTACKER
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statusanimation BS_ATTACKER
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
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healthbarupdate BS_ATTACKER
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@ -126,6 +126,7 @@
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#define B_ABSORBING_ABILITY_STRING GEN_LATEST // In Gen5+, the abilities that absorb moves of a certain type use a generic string for stat increases and decreases.
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#define B_LEAF_GUARD_PREVENTS_REST GEN_LATEST // In Gen5+, Leaf Guard prevents the use of Rest in harsh sunlight.
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#define B_SNOW_WARNING GEN_LATEST // In Gen9+, Snow Warning will summon snow instead of hail.
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#define B_TRANSISTOR GEN_LATEST // In Gen9+, Transistor will only boost Electric-type moves by 1.3x as opposed to 1.5x.
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// Item settings
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#define B_HP_BERRIES GEN_LATEST // In Gen4+, berries which restore hp activate immediately after HP drops to half. In Gen3, the effect occurs at the end of the turn.
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@ -8964,7 +8964,11 @@ static inline u32 CalcMoveBasePowerAfterModifiers(u32 move, u32 battlerAtk, u32
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break;
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case ABILITY_TRANSISTOR:
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if (moveType == TYPE_ELECTRIC)
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#if B_TRANSISTOR >= GEN_9
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modifier = uq4_12_multiply(modifier, UQ_4_12(5325 / 4096));
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#else
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modifier = uq4_12_multiply(modifier, UQ_4_12(1.5));
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#endif
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break;
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case ABILITY_DRAGONS_MAW:
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if (moveType == TYPE_DRAGON)
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46
test/battle/ability/defeatist.c
Normal file
46
test/battle/ability/defeatist.c
Normal file
@ -0,0 +1,46 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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ASSUME(gBattleMoves[MOVE_ECHOED_VOICE].split == SPLIT_SPECIAL);
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}
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SINGLE_BATTLE_TEST("Defeatist halves Attack when HP <= 50%", s16 damage)
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{
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u32 hp;
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PARAMETRIZE { hp = 400; }
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PARAMETRIZE { hp = 200; }
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GIVEN {
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PLAYER(SPECIES_ARCHEN) { Ability(ABILITY_DEFEATIST); HP(hp), MaxHP(400);}
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Defeatist halves Special Attack when HP <= 50%", s16 damage)
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{
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u32 hp;
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PARAMETRIZE { hp = 400; }
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PARAMETRIZE { hp = 200; }
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GIVEN {
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PLAYER(SPECIES_ARCHEN) { Ability(ABILITY_DEFEATIST); HP(hp), MaxHP(400);}
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_ECHOED_VOICE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ECHOED_VOICE, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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33
test/battle/ability/dragons_maw.c
Normal file
33
test/battle/ability/dragons_maw.c
Normal file
@ -0,0 +1,33 @@
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Dragon's Maw increases Dragon-type move damage", s16 damage)
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{
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u32 move;
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u16 ability;
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PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_KLUTZ; }
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PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_DRAGONS_MAW; }
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PARAMETRIZE { move = MOVE_DRAGON_CLAW; ability = ABILITY_KLUTZ; }
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PARAMETRIZE { move = MOVE_DRAGON_CLAW; ability = ABILITY_DRAGONS_MAW; }
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PARAMETRIZE { move = MOVE_DRAGON_BREATH; ability = ABILITY_KLUTZ; }
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PARAMETRIZE { move = MOVE_DRAGON_BREATH; ability = ABILITY_DRAGONS_MAW; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TACKLE].type != TYPE_DRAGON);
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ASSUME(gBattleMoves[MOVE_DRAGON_CLAW].type == TYPE_DRAGON);
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ASSUME(gBattleMoves[MOVE_DRAGON_BREATH].type == TYPE_DRAGON);
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ASSUME(gBattleMoves[MOVE_DRAGON_CLAW].split == SPLIT_PHYSICAL);
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ASSUME(gBattleMoves[MOVE_DRAGON_BREATH].split == SPLIT_SPECIAL);
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PLAYER(SPECIES_REGIDRAGO) { Ability(ability); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_EQ(results[0].damage, results[1].damage); // Tackle should be unaffected
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EXPECT_MUL_EQ(results[2].damage, Q_4_12(1.5), results[3].damage); // Dragon Claw should be affected
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EXPECT_MUL_EQ(results[4].damage, Q_4_12(1.5), results[5].damage); // Dragon Breath should be affected
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}
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}
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46
test/battle/ability/earth_eater.c
Normal file
46
test/battle/ability/earth_eater.c
Normal file
@ -0,0 +1,46 @@
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Earth Eater heals 25% when hit by ground type moves")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_MUD_SLAP].type == TYPE_GROUND);
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_EARTH_EATER); HP(1); MaxHP(100); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_MUD_SLAP); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_EARTH_EATER);
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HP_BAR(player, damage: -25);
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MESSAGE("Wobbuffet restored HP using its Earth Eater!");
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}
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}
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SINGLE_BATTLE_TEST("Earth Eater does not activate if protected")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_MUD_SLAP].type == TYPE_GROUND);
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_EARTH_EATER); HP(1); MaxHP(100); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_PROTECT); MOVE(opponent, MOVE_MUD_SLAP); }
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} SCENE {
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NONE_OF { ABILITY_POPUP(player, ABILITY_EARTH_EATER); HP_BAR(player); MESSAGE("Wobbuffet restored HP using its Earth Eater!"); }
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}
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}
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SINGLE_BATTLE_TEST("Earth Eater activates on status moves")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_SAND_ATTACK].type == TYPE_GROUND);
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ASSUME(gBattleMoves[MOVE_SAND_ATTACK].split == SPLIT_STATUS);
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_EARTH_EATER); HP(1); MaxHP(100); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SAND_ATTACK); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_EARTH_EATER);
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HP_BAR(player, damage: -25);
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MESSAGE("Wobbuffet restored HP using its Earth Eater!");
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}
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}
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53
test/battle/ability/gale_wings.c
Normal file
53
test/battle/ability/gale_wings.c
Normal file
@ -0,0 +1,53 @@
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Gale Wings only grants priority at full HP")
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{
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u16 hp;
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PARAMETRIZE { hp = 100; }
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PARAMETRIZE { hp = 99; }
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GIVEN {
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ASSUME(B_GALE_WINGS >= GEN_7);
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ASSUME(gBattleMoves[MOVE_AERIAL_ACE].type == TYPE_FLYING);
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PLAYER(SPECIES_TALONFLAME) { Ability(ABILITY_GALE_WINGS); HP(hp); MaxHP(100); Speed(1);}
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OPPONENT(SPECIES_WOBBUFFET) { Speed(100);};
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} WHEN {
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TURN { MOVE(player, MOVE_AERIAL_ACE); }
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} SCENE {
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if (hp == 100) {
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MESSAGE("Talonflame used Aerial Ace!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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}
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else {
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Talonflame used Aerial Ace!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Gale Wings only grants priority to Flying-type moves")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_AERIAL_ACE; }
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PARAMETRIZE { move = MOVE_FLARE_BLITZ; }
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GIVEN {
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ASSUME(B_GALE_WINGS >= GEN_7);
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ASSUME(gBattleMoves[MOVE_AERIAL_ACE].type == TYPE_FLYING);
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ASSUME(gBattleMoves[MOVE_FLARE_BLITZ].type == TYPE_FIRE);
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PLAYER(SPECIES_TALONFLAME) { Ability(ABILITY_GALE_WINGS); HP(100); MaxHP(100); Speed(1);}
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OPPONENT(SPECIES_WOBBUFFET) { Speed(100);};
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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if (move == MOVE_AERIAL_ACE) {
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MESSAGE("Talonflame used Aerial Ace!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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}
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else {
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Talonflame used Flare Blitz!");
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}
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}
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}
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TO_DO_BATTLE_TEST("Gale Wings doesn't increase priority of Flying-type Hidden Power, Natural Gift, Judgment or Tera Blast");
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77
test/battle/ability/poison_heal.c
Normal file
77
test/battle/ability/poison_heal.c
Normal file
@ -0,0 +1,77 @@
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Poison Heal heals from (Toxic) Poison damage")
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{
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u8 status;
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PARAMETRIZE { status = STATUS1_POISON; }
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PARAMETRIZE { status = STATUS1_TOXIC_POISON; }
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GIVEN {
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PLAYER(SPECIES_SHROOMISH) { Ability(ABILITY_POISON_HEAL); Status1(status); HP(1), MaxHP(400); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_POISON_HEAL);
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MESSAGE("The poisoning healed Shroomish a little bit!");
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HP_BAR(player, damage: -50);
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}
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}
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SINGLE_BATTLE_TEST("Poison Heal heals from Toxic Poison damage are constant")
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{
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s16 turnOneHit;
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s16 turnTwoHit;
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GIVEN {
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PLAYER(SPECIES_SHROOMISH) { Ability(ABILITY_POISON_HEAL); Status1(STATUS1_TOXIC_POISON); HP(1), MaxHP(400); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { }
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TURN { }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_POISON_HEAL);
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MESSAGE("The poisoning healed Shroomish a little bit!");
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HP_BAR(player, captureDamage: &turnOneHit);
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ABILITY_POPUP(player, ABILITY_POISON_HEAL);
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MESSAGE("The poisoning healed Shroomish a little bit!");
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HP_BAR(player, captureDamage: &turnTwoHit);
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} THEN {
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EXPECT_EQ(turnOneHit, turnTwoHit);
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}
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}
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SINGLE_BATTLE_TEST("Poison Heal does not heal or cause damage when under Heal Block")
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{
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GIVEN {
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PLAYER(SPECIES_SHROOMISH) { Ability(ABILITY_POISON_HEAL); Status1(STATUS1_POISON); HP(1), MaxHP(400); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_HEAL_BLOCK); }
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} SCENE {
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_POISON_HEAL);
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MESSAGE("The poisoning healed Shroomish a little bit!");
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HP_BAR(player, damage: -50);
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}
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}
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}
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SINGLE_BATTLE_TEST("Poison Heal activates before Toxic Orb")
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{
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GIVEN {
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PLAYER(SPECIES_SHROOMISH) { Ability(ABILITY_POISON_HEAL); Item(ITEM_TOXIC_ORB); HP(1), MaxHP(400); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} SCENE {
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_POISON_HEAL);
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MESSAGE("The poisoning healed Shroomish a little bit!");
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HP_BAR(player, damage: -50);
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HP_BAR(player, damage: 50);
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}
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}
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}
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33
test/battle/ability/rocky_payload.c
Normal file
33
test/battle/ability/rocky_payload.c
Normal file
@ -0,0 +1,33 @@
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Rocky Payload increases Rock-type move damage", s16 damage)
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{
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u32 move;
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u16 ability;
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PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_BIG_PECKS; }
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PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_ROCKY_PAYLOAD; }
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PARAMETRIZE { move = MOVE_ROCK_THROW; ability = ABILITY_BIG_PECKS; }
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PARAMETRIZE { move = MOVE_ROCK_THROW; ability = ABILITY_ROCKY_PAYLOAD; }
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PARAMETRIZE { move = MOVE_POWER_GEM; ability = ABILITY_BIG_PECKS; }
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PARAMETRIZE { move = MOVE_POWER_GEM; ability = ABILITY_ROCKY_PAYLOAD; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TACKLE].type != TYPE_ROCK);
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ASSUME(gBattleMoves[MOVE_ROCK_THROW].type == TYPE_ROCK);
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ASSUME(gBattleMoves[MOVE_POWER_GEM].type == TYPE_ROCK);
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ASSUME(gBattleMoves[MOVE_ROCK_THROW].split == SPLIT_PHYSICAL);
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ASSUME(gBattleMoves[MOVE_POWER_GEM].split == SPLIT_SPECIAL);
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PLAYER(SPECIES_WOBBUFFET) { Ability(ability); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_EQ(results[0].damage, results[1].damage); // Tackle should be unaffected
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EXPECT_MUL_EQ(results[2].damage, Q_4_12(1.5), results[3].damage); // Rock Throw should be affected
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EXPECT_MUL_EQ(results[4].damage, Q_4_12(1.5), results[5].damage); // Power Gem should be affected
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}
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}
|
55
test/battle/ability/sap_sipper.c
Normal file
55
test/battle/ability/sap_sipper.c
Normal file
@ -0,0 +1,55 @@
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Sap Sipper negates damage from Grass-type moves")
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{
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GIVEN {
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PLAYER(SPECIES_MARILL) { Ability(ABILITY_SAP_SIPPER); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_VINE_WHIP); }
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} SCENE {
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NONE_OF { HP_BAR(player); }
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}
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}
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SINGLE_BATTLE_TEST("Sap Sipper negates effects from Grass-type moves")
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{
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GIVEN {
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PLAYER(SPECIES_MARILL) { Ability(ABILITY_SAP_SIPPER); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SPORE); }
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} SCENE {
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NONE_OF { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, player); }
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NONE_OF { STATUS_ICON(player, sleep: TRUE); }
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}
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}
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SINGLE_BATTLE_TEST("Sap Sipper increases Attack by one stage when hit by a Grass-type move")
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{
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GIVEN {
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PLAYER(SPECIES_MARILL) { Ability(ABILITY_SAP_SIPPER); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_VINE_WHIP); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_SAP_SIPPER);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Marill's Attack rose!");
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}
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}
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SINGLE_BATTLE_TEST("Sap Sipper does not increase Attack if already maxed")
|
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{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_MARILL) { Ability(ABILITY_SAP_SIPPER); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_BELLY_DRUM); MOVE(opponent, MOVE_VINE_WHIP); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_SAP_SIPPER);
|
||||
NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); }
|
||||
NONE_OF { MESSAGE("Marill's Attack rose!"); }
|
||||
}
|
||||
}
|
33
test/battle/ability/steelworker.c
Normal file
33
test/battle/ability/steelworker.c
Normal file
@ -0,0 +1,33 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Steelworker increases Steel-type move damage", s16 damage)
|
||||
{
|
||||
u32 move;
|
||||
u16 ability;
|
||||
|
||||
PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_KLUTZ; }
|
||||
PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_STEELWORKER; }
|
||||
PARAMETRIZE { move = MOVE_ANCHOR_SHOT; ability = ABILITY_KLUTZ; }
|
||||
PARAMETRIZE { move = MOVE_ANCHOR_SHOT; ability = ABILITY_STEELWORKER; }
|
||||
PARAMETRIZE { move = MOVE_FLASH_CANNON; ability = ABILITY_KLUTZ; }
|
||||
PARAMETRIZE { move = MOVE_FLASH_CANNON; ability = ABILITY_STEELWORKER; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].type != TYPE_STEEL);
|
||||
ASSUME(gBattleMoves[MOVE_ANCHOR_SHOT].type == TYPE_STEEL);
|
||||
ASSUME(gBattleMoves[MOVE_FLASH_CANNON].type == TYPE_STEEL);
|
||||
ASSUME(gBattleMoves[MOVE_ANCHOR_SHOT].split == SPLIT_PHYSICAL);
|
||||
ASSUME(gBattleMoves[MOVE_FLASH_CANNON].split == SPLIT_SPECIAL);
|
||||
PLAYER(SPECIES_DHELMISE) { Ability(ability); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, move); }
|
||||
} SCENE {
|
||||
HP_BAR(opponent, captureDamage: &results[i].damage);
|
||||
} FINALLY {
|
||||
EXPECT_EQ(results[0].damage, results[1].damage); // Tackle should be unaffected
|
||||
EXPECT_MUL_EQ(results[2].damage, Q_4_12(1.5), results[3].damage); // Anchor Shot should be affected
|
||||
EXPECT_MUL_EQ(results[4].damage, Q_4_12(1.5), results[5].damage); // Flash Cannon should be affected
|
||||
}
|
||||
}
|
38
test/battle/ability/transistor.c
Normal file
38
test/battle/ability/transistor.c
Normal file
@ -0,0 +1,38 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Transistor increases Electric-type move damage", s16 damage)
|
||||
{
|
||||
u32 move;
|
||||
u16 ability;
|
||||
|
||||
PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_KLUTZ; }
|
||||
PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_TRANSISTOR; }
|
||||
PARAMETRIZE { move = MOVE_WILD_CHARGE; ability = ABILITY_KLUTZ; }
|
||||
PARAMETRIZE { move = MOVE_WILD_CHARGE; ability = ABILITY_TRANSISTOR; }
|
||||
PARAMETRIZE { move = MOVE_THUNDER_SHOCK; ability = ABILITY_KLUTZ; }
|
||||
PARAMETRIZE { move = MOVE_THUNDER_SHOCK; ability = ABILITY_TRANSISTOR; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].type != TYPE_ELECTRIC);
|
||||
ASSUME(gBattleMoves[MOVE_WILD_CHARGE].type == TYPE_ELECTRIC);
|
||||
ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC);
|
||||
ASSUME(gBattleMoves[MOVE_WILD_CHARGE].split == SPLIT_PHYSICAL);
|
||||
ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].split == SPLIT_SPECIAL);
|
||||
PLAYER(SPECIES_REGIELEKI) { Ability(ability); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, move); }
|
||||
} SCENE {
|
||||
HP_BAR(opponent, captureDamage: &results[i].damage);
|
||||
} FINALLY {
|
||||
EXPECT_EQ(results[0].damage, results[1].damage); // Tackle should be unaffected
|
||||
#if B_TRANSISTOR >= GEN_9
|
||||
EXPECT_MUL_EQ(results[2].damage, Q_4_12(5325 / 4096), results[3].damage); // Wild Charge should be affected
|
||||
EXPECT_MUL_EQ(results[4].damage, Q_4_12(5325 / 4096), results[5].damage); // Thunder Shock should be affected
|
||||
#else
|
||||
EXPECT_MUL_EQ(results[2].damage, Q_4_12(1.5), results[3].damage); // Wild Charge should be affected
|
||||
EXPECT_MUL_EQ(results[4].damage, Q_4_12(1.5), results[5].damage); // Thunder Shock should be affected
|
||||
#endif
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user