mirror of
https://github.com/Ninjdai1/pokeemerald.git
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Merge pull request #189 from ProjectRevoTPP/field_map_obj_helpers
field_map_obj_helpers
This commit is contained in:
commit
ef3df1d40c
@ -31433,7 +31433,7 @@ _08019B84:
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b _08019B9C
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_08019B96:
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adds r0, r4, 0
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bl sub_8097404
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bl FreezeMapObject
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_08019B9C:
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movs r0, 0x1
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_08019B9E:
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|
File diff suppressed because it is too large
Load Diff
@ -109,7 +109,7 @@ _0809842A:
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cmp r0, 0
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blt _08098452
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adds r0, r1, 0
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bl sub_8097404
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bl FreezeMapObject
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movs r0, 0x1
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strh r0, [r5, 0xA]
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_08098452:
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@ -154,7 +154,7 @@ LockSelectedMapObject: @ 80984A0
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push {r4,r5,lr}
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ldr r4, =gSelectedMapObject
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ldrb r0, [r4]
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bl sub_80974D0
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bl FreezeMapObjectsExceptOne
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ldr r0, =sub_8098400
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movs r1, 0x50
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bl CreateTask
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@ -171,7 +171,7 @@ LockSelectedMapObject: @ 80984A0
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cmp r0, 0
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blt _080984DE
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adds r0, r1, 0
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bl sub_8097404
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bl FreezeMapObject
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ldr r0, =gTasks
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lsls r1, r5, 2
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adds r1, r5
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@ -317,7 +317,7 @@ _080985E8:
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cmp r0, 0
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blt _0809860C
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adds r0, r1, 0
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bl sub_8097404
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bl FreezeMapObject
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movs r0, 0x1
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strh r0, [r5, 0xA]
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_0809860C:
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@ -385,7 +385,7 @@ sub_8098630: @ 8098630
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cmp r0, 0
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blt _0809869A
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adds r0, r1, 0
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bl sub_8097404
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bl FreezeMapObject
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movs r0, 0x1
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strh r0, [r6, 0xA]
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_0809869A:
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@ -410,14 +410,14 @@ _0809869A:
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cmp r0, 0
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blt _0809871A
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adds r0, r1, 0
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bl sub_8097404
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bl FreezeMapObject
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movs r0, 0x1
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strh r0, [r4, 0xA]
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b _0809871A
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.pool
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_080986E0:
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adds r0, r4, 0
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bl sub_80974D0
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bl FreezeMapObjectsExceptOne
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ldr r0, =sub_80985BC
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movs r1, 0x50
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bl CreateTask
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@ -439,7 +439,7 @@ _080986E0:
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cmp r0, 0
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blt _0809871A
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adds r0, r1, 0
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bl sub_8097404
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bl FreezeMapObject
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movs r0, 0x1
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strh r0, [r5, 0xA]
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_0809871A:
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@ -553,7 +553,7 @@ _080D36DC:
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adds r1, r6, 0
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bl sub_80D355C
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adds r0, r4, 0
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bl sub_8097404
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bl FreezeMapObject
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b _080D370E
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.pool
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_080D36F8:
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@ -1,7 +1,31 @@
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#ifndef GUARD_FIELDMAPOBJHELP_H
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#define GUARD_FIELDMAPOBJHELP_H
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#ifndef GUARD_FIELD_MAP_OBJ_HELPERS_H
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#define GUARD_FIELD_MAP_OBJ_HELPERS_H
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// Exported type declarations
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// Exported RAM declarations
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extern u8 *gUnknown_020375B8;
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// Exported ROM declarations
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void sub_8097AC8(struct Sprite *);
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void npc_sync_anim_pause_bits(struct MapObject *);
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void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
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u8 sub_8097F78(struct MapObject *);
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bool8 obj_npc_ministep(struct Sprite *sprite);
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bool8 sub_80976EC(struct Sprite *sprite);
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void sub_80976DC(struct Sprite *, u8);
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void sub_809783C(struct Sprite *, u8, u8, u8);
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void DoShadowFieldEffect(struct MapObject *);
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u8 sub_809785C(struct Sprite *);
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u8 sub_80978E4(struct Sprite *);
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void obj_anim_image_set_and_seek(struct Sprite *, u8, u8);
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bool8 sub_80979BC(struct Sprite *);
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void sub_8097750(struct Sprite *);
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bool8 sub_8097758(struct Sprite *);
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void sub_8097FA4(struct MapObject *);
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void sub_8098044(u8);
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void UnfreezeMapObjects(void);
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void FreezeMapObjectsExceptOne(u8 mapObjectId);
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void sub_8097B78(u8, u8);
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#endif
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#endif //GUARD_FIELD_MAP_OBJ_HELPERS_H
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@ -1,34 +0,0 @@
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//
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// Created by scott on 9/7/2017.
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//
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#ifndef GUARD_MAP_OBJ_8097404_H
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#define GUARD_MAP_OBJ_8097404_H
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// Exported type declarations
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// Exported RAM declarations
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extern void *gUnknown_020375B8;
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// Exported ROM declarations
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void sub_8097AC8(struct Sprite *);
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void npc_sync_anim_pause_bits(struct MapObject *);
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void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
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u8 sub_8097F78(struct MapObject *);
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bool8 obj_npc_ministep(struct Sprite *sprite);
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bool8 sub_80976EC(struct Sprite *sprite);
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void sub_80976DC(struct Sprite *, u8);
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void sub_809783C(struct Sprite *, u8, u8, u8);
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void DoShadowFieldEffect(struct MapObject *);
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u8 sub_809785C(struct Sprite *);
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u8 sub_80978E4(struct Sprite *);
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void obj_anim_image_set_and_seek(struct Sprite *, u8, u8);
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bool8 sub_80979BC(struct Sprite *);
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void sub_8097750(struct Sprite *);
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bool8 sub_8097758(struct Sprite *);
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void sub_8097FA4(struct MapObject *);
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void sub_8098044(u8);
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void UnfreezeMapObjects(void);
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void sub_80974D0(u8 mapObjectId);
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#endif //GUARD_MAP_OBJ_8097404_H
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@ -97,7 +97,7 @@ SECTIONS {
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asm/field_player_avatar.o(.text);
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src/field_map_obj.o(.text);
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asm/field_ground_effect.o(.text);
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asm/map_obj_8097404.o(.text);
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src/field_map_obj_helpers.o(.text);
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src/field_message_box.o(.text);
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asm/map_obj_lock.o(.text);
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src/text_window.o(.text);
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@ -14,7 +14,7 @@
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#include "rom_818CFC8.h"
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#include "rom_81BE66C.h"
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#include "field_ground_effect.h"
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#include "map_obj_8097404.h"
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#include "field_map_obj_helpers.h"
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#include "mauville_old_man.h"
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#include "metatile_behavior.h"
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#include "field_effect.h"
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844
src/field_map_obj_helpers.c
Executable file
844
src/field_map_obj_helpers.c
Executable file
@ -0,0 +1,844 @@
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#include "global.h"
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#include "field_ground_effect.h"
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#include "field_map_obj.h"
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#include "field_effect.h"
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#include "field_map_obj_helpers.h"
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#include "malloc.h"
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#include "task.h"
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#include "util.h"
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typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir);
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extern const struct Coords16 gUnknown_0850DB7C[4];
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extern s16 gUnknown_0850E768[];
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extern SpriteStepFunc *const gUnknown_0850E754[];
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extern const s8 gUnknown_0850E772[];
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extern const s8 gUnknown_0850E7BA[];
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extern const s8 *const gUnknown_0850E834[];
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extern s16 gUnknown_0850E840[];
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extern u8 gUnknown_0850E846[];
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extern s16 gUnknown_0850E84A[];
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extern u8 gUnknown_0850E850[];
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void sub_8097D68(struct Sprite *sprite);
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void sub_8097FE4(u8);
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bool8 FreezeMapObject(struct MapObject *mapObject)
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{
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if (mapObject->mapobj_bit_6 || mapObject->mapobj_bit_8)
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{
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return TRUE;
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}
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else
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{
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mapObject->mapobj_bit_8 = 1;
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mapObject->mapobj_bit_23 = gSprites[mapObject->spriteId].animPaused;
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mapObject->mapobj_bit_24 = gSprites[mapObject->spriteId].affineAnimPaused;
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gSprites[mapObject->spriteId].animPaused = 1;
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gSprites[mapObject->spriteId].affineAnimPaused = 1;
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return FALSE;
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}
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}
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void FreezeMapObjects(void)
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{
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u8 i;
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for (i = 0; i < MAP_OBJECTS_COUNT; i++)
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if (gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
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FreezeMapObject(&gMapObjects[i]);
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}
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void FreezeMapObjectsExceptOne(u8 a1)
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{
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u8 i;
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for (i = 0; i < MAP_OBJECTS_COUNT; i++)
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if (i != a1 && gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
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FreezeMapObject(&gMapObjects[i]);
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}
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void npc_sync_anim_pause_bits(struct MapObject *mapObject)
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{
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if (mapObject->active && mapObject->mapobj_bit_8)
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{
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mapObject->mapobj_bit_8 = 0;
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gSprites[mapObject->spriteId].animPaused = mapObject->mapobj_bit_23;
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gSprites[mapObject->spriteId].affineAnimPaused = mapObject->mapobj_bit_24;
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}
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}
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void UnfreezeMapObjects(void)
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{
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u8 i;
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for (i = 0; i < MAP_OBJECTS_COUNT; i++)
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if (gMapObjects[i].active)
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npc_sync_anim_pause_bits(&gMapObjects[i]);
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}
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void little_step(struct Sprite *sprite, u8 dir)
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{
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sprite->pos1.x += gUnknown_0850DB7C[dir].x;
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sprite->pos1.y += gUnknown_0850DB7C[dir].y;
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}
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void double_little_steps(struct Sprite *sprite, u8 dir)
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{
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sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x;
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sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y;
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}
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void triple_little_steps(struct Sprite *sprite, u8 dir)
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{
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sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x + (u16) gUnknown_0850DB7C[dir].x;
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sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y + (u16) gUnknown_0850DB7C[dir].y;
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}
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void quad_little_steps(struct Sprite *sprite, u8 dir)
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{
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sprite->pos1.x += 4 * (u16) gUnknown_0850DB7C[dir].x;
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sprite->pos1.y += 4 * (u16) gUnknown_0850DB7C[dir].y;
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}
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void oct_little_steps(struct Sprite *sprite, u8 dir)
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{
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sprite->pos1.x += 8 * (u16) gUnknown_0850DB7C[dir].x;
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sprite->pos1.y += 8 * (u16) gUnknown_0850DB7C[dir].y;
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}
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void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3)
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{
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sprite->data[3] = a2;
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sprite->data[4] = a3;
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sprite->data[5] = 0;
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}
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bool8 obj_npc_ministep(struct Sprite *sprite)
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{
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if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]])
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return FALSE;
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gUnknown_0850E754[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]);
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sprite->data[5]++;
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if (sprite->data[5] < gUnknown_0850E768[sprite->data[4]])
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return FALSE;
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return TRUE;
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}
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void sub_80976DC(struct Sprite *sprite, u8 a2)
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{
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sprite->data[3] = a2;
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sprite->data[4] = 0;
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sprite->data[5] = 0;
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}
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bool8 sub_80976EC(struct Sprite *sprite)
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{
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if (!(sprite->data[4] & 1))
|
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{
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little_step(sprite, sprite->data[3]);
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sprite->data[5]++;
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}
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sprite->data[4]++;
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if (sprite->data[5] > 15)
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return TRUE;
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||||
else
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return FALSE;
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||||
}
|
||||
|
||||
// new helper added here in the middle. Perhaps Game Freak kept these organized in alphebetical order or some other heirarchy?
|
||||
|
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s16 sub_8097728(s16 a1)
|
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{
|
||||
return gUnknown_0850E7BA[a1];
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||||
}
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||||
|
||||
s16 sub_809773C(s16 a1)
|
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{
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return gUnknown_0850E772[a1];
|
||||
}
|
||||
|
||||
void sub_8097750(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[6] = 0;
|
||||
sprite->data[7] = 0;
|
||||
}
|
||||
|
||||
bool8 sub_8097758(struct Sprite *sprite)
|
||||
{
|
||||
bool8 result = FALSE;
|
||||
|
||||
switch(sprite->data[7])
|
||||
{
|
||||
case 0:
|
||||
sprite->pos2.x += sub_809773C(sprite->data[6]);
|
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sprite->pos2.y += sub_8097728(sprite->data[6]);
|
||||
break;
|
||||
case 1:
|
||||
sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]);
|
||||
sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
|
||||
break;
|
||||
case 2:
|
||||
sprite->pos2.x -= sub_809773C(sprite->data[6]);
|
||||
sprite->pos2.y += sub_8097728(sprite->data[6]);
|
||||
break;
|
||||
case 3:
|
||||
sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]);
|
||||
sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
|
||||
break;
|
||||
}
|
||||
if(++sprite->data[6] == 0x48)
|
||||
{
|
||||
sprite->data[6] = 0;
|
||||
sprite->data[7]++;
|
||||
}
|
||||
if(sprite->data[7] == 0x4)
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
sprite->pos2.x = 0;
|
||||
result = TRUE;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
s16 sub_8097820(s16 a1, u8 a2)
|
||||
{
|
||||
return gUnknown_0850E834[a2][a1];
|
||||
}
|
||||
|
||||
void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
|
||||
{
|
||||
sprite->data[3] = a2;
|
||||
sprite->data[4] = a3;
|
||||
sprite->data[5] = a4;
|
||||
sprite->data[6] = 0;
|
||||
}
|
||||
|
||||
u8 sub_809785C(struct Sprite *sprite)
|
||||
{
|
||||
s16 v5[3];
|
||||
u8 v6[3];
|
||||
u8 v2;
|
||||
|
||||
memcpy(v5, gUnknown_0850E840, 6); // TODO: get rid of memcpy
|
||||
memcpy(v6, gUnknown_0850E846, 3);
|
||||
v2 = 0;
|
||||
|
||||
if (sprite->data[4])
|
||||
little_step(sprite, sprite->data[3]);
|
||||
|
||||
sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
|
||||
|
||||
sprite->data[6]++;
|
||||
|
||||
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
|
||||
v2 = 1;
|
||||
|
||||
if (sprite->data[6] >= v5[sprite->data[4]])
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
v2 = -1;
|
||||
}
|
||||
|
||||
return v2;
|
||||
}
|
||||
|
||||
u8 sub_80978E4(struct Sprite *sprite)
|
||||
{
|
||||
s16 v5[3];
|
||||
u8 v6[3];
|
||||
u8 v2;
|
||||
|
||||
memcpy(v5, gUnknown_0850E84A, 6);
|
||||
memcpy(v6, gUnknown_0850E850, 3);
|
||||
v2 = 0;
|
||||
|
||||
if (sprite->data[4] && !(sprite->data[6] & 1))
|
||||
little_step(sprite, sprite->data[3]);
|
||||
|
||||
sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
|
||||
|
||||
sprite->data[6]++;
|
||||
|
||||
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
|
||||
v2 = 1;
|
||||
|
||||
if (sprite->data[6] >= v5[sprite->data[4]])
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
v2 = -1;
|
||||
}
|
||||
|
||||
return v2;
|
||||
}
|
||||
|
||||
void SetFieldObjectStepTimer(struct Sprite *sprite, u16 timer)
|
||||
{
|
||||
sprite->data[3] = timer;
|
||||
}
|
||||
|
||||
|
||||
bool8 RunFieldObjectStepTimer(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[3]--;
|
||||
|
||||
if (sprite->data[3] == 0)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 a2, u8 a3)
|
||||
{
|
||||
sprite->animNum = a2;
|
||||
sprite->animPaused = 0 ;
|
||||
SeekSpriteAnim(sprite, a3);
|
||||
}
|
||||
|
||||
bool8 sub_80979BC(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->animEnded)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_80979D4(struct Sprite *sprite, bool8 invisible)
|
||||
{
|
||||
u16 x, y;
|
||||
s16 x2, y2;
|
||||
|
||||
sprite->invisible = invisible;
|
||||
|
||||
if (sprite->coordOffsetEnabled)
|
||||
{
|
||||
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
|
||||
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
|
||||
}
|
||||
else
|
||||
{
|
||||
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
|
||||
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
|
||||
}
|
||||
|
||||
x2 = x - (sprite->centerToCornerVecX >> 1);
|
||||
y2 = y - (sprite->centerToCornerVecY >> 1);
|
||||
|
||||
if ((s16)x > 255 || x2 < -16)
|
||||
sprite->invisible = 1;
|
||||
if ((s16)y > 175 || y2 < -16)
|
||||
sprite->invisible = 1;
|
||||
}
|
||||
|
||||
void sub_8097AC8(struct Sprite *sprite)
|
||||
{
|
||||
sub_8097D68(sprite);
|
||||
SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
|
||||
sub_80979D4(sprite, sprite->data[2]);
|
||||
}
|
||||
|
||||
void sub_8097AF0(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < MAX_SPRITES; i++)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[i];
|
||||
if(sprite->inUse && sprite->callback == sub_8097AC8)
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
int sub_8097B2C(u8 var) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end.
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < MAX_SPRITES; i++)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[i];
|
||||
if(sprite->inUse && sprite->callback == sub_8097AC8 && (u8)sprite->data[0] == var)
|
||||
return i;
|
||||
}
|
||||
return MAX_SPRITES;
|
||||
}
|
||||
|
||||
void sub_8097B78(u8 var1, u8 var2)
|
||||
{
|
||||
u8 spriteId = sub_8097B2C(var1);
|
||||
|
||||
if(spriteId != MAX_SPRITES)
|
||||
StartSpriteAnim(&gSprites[spriteId], FieldObjectDirectionToImageAnimId(var2));
|
||||
}
|
||||
|
||||
void sub_8097BB4(u8 var1, u8 var2)
|
||||
{
|
||||
int spriteId = sub_8097B2C(var1);
|
||||
|
||||
if(spriteId != MAX_SPRITES)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[spriteId];
|
||||
const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(var2);
|
||||
u16 tileNum = sprite->oam.tileNum;
|
||||
|
||||
sprite->oam = *gfxInfo->oam;
|
||||
sprite->oam.tileNum = tileNum;
|
||||
sprite->oam.paletteNum = gfxInfo->paletteSlot;
|
||||
sprite->images = gfxInfo->images;
|
||||
|
||||
if(gfxInfo->subspriteTables == NULL)
|
||||
{
|
||||
sprite->subspriteTables = NULL;
|
||||
sprite->subspriteTableNum = 0;
|
||||
sprite->subspriteMode = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetSubspriteTables(sprite, gfxInfo->subspriteTables);
|
||||
sprite->subspriteMode = 2;
|
||||
}
|
||||
StartSpriteAnim(sprite, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8097C44(u8 var, bool32 var2)
|
||||
{
|
||||
u8 spriteId = sub_8097B2C(var);
|
||||
|
||||
if(spriteId == MAX_SPRITES)
|
||||
return;
|
||||
|
||||
if(var2)
|
||||
gSprites[spriteId].data[2] = 1;
|
||||
else
|
||||
gSprites[spriteId].data[2] = 0;
|
||||
}
|
||||
|
||||
bool32 sub_8097C8C(u8 var)
|
||||
{
|
||||
u8 spriteId = sub_8097B2C(var);
|
||||
|
||||
if(spriteId == MAX_SPRITES)
|
||||
return FALSE;
|
||||
|
||||
return (gSprites[spriteId].data[2] == TRUE);
|
||||
}
|
||||
|
||||
void sub_8097CC4(u8 var1, u8 var2)
|
||||
{
|
||||
u8 spriteId = sub_8097B2C(var1);
|
||||
|
||||
if(spriteId != MAX_SPRITES)
|
||||
{
|
||||
gSprites[spriteId].data[3] = var2;
|
||||
gSprites[spriteId].data[4] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8097CF4(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->data[4])
|
||||
{
|
||||
case 0:
|
||||
sprite->pos2.y = 0;
|
||||
sprite->data[4]++;
|
||||
case 1:
|
||||
sprite->pos2.y -= 8;
|
||||
if(sprite->pos2.y == -160)
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
sprite->data[2] = 1;
|
||||
sprite->data[3] = 0;
|
||||
sprite->data[4] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8097D30(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->data[4])
|
||||
{
|
||||
case 0:
|
||||
sprite->pos2.y = -160;
|
||||
sprite->data[4]++;
|
||||
case 1:
|
||||
sprite->pos2.y += 8;
|
||||
if(sprite->pos2.y == 0)
|
||||
{
|
||||
sprite->data[3] = 0;
|
||||
sprite->data[4] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8097D68(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->data[3])
|
||||
{
|
||||
case 1:
|
||||
sub_8097D30(sprite);
|
||||
break;
|
||||
case 2:
|
||||
sub_8097CF4(sprite);
|
||||
break;
|
||||
case 0:
|
||||
break;
|
||||
default:
|
||||
sprite->data[3] = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_8097D9C(u8 var)
|
||||
{
|
||||
u8 spriteId = sub_8097B2C(var);
|
||||
|
||||
if(spriteId == MAX_SPRITES)
|
||||
return FALSE;
|
||||
|
||||
if(gSprites[spriteId].data[3] != FALSE)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct MapObject *mapObject)
|
||||
{
|
||||
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
|
||||
return FieldEffectStart(fieldEffectId);
|
||||
}
|
||||
|
||||
void DoShadowFieldEffect(struct MapObject *mapObject)
|
||||
{
|
||||
if (!mapObject->mapobj_bit_22)
|
||||
{
|
||||
mapObject->mapobj_bit_22 = 1;
|
||||
oe_exec_and_other_stuff(FLDEFF_SHADOW, mapObject);
|
||||
}
|
||||
}
|
||||
|
||||
void DoRippleFieldEffect(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
|
||||
gFieldEffectArguments[0] = sprite->pos1.x;
|
||||
gFieldEffectArguments[1] = sprite->pos1.y + (gfxInfo->height >> 1) - 2;
|
||||
gFieldEffectArguments[2] = 151;
|
||||
gFieldEffectArguments[3] = 3;
|
||||
FieldEffectStart(FLDEFF_RIPPLE);
|
||||
}
|
||||
|
||||
#ifdef NONMATCHING
|
||||
bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
bool32 ableToStore = FALSE;
|
||||
if (gUnknown_020375B8 == NULL)
|
||||
{
|
||||
gUnknown_020375B8 = AllocZeroed(0x14);
|
||||
gUnknown_020375B8[0] = mapObject->localId;
|
||||
gUnknown_020375B8[16] = 1;
|
||||
ableToStore = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 i;
|
||||
u8 firstFreeSlot;
|
||||
bool32 found;
|
||||
for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++)
|
||||
{
|
||||
if (firstFreeSlot == 16 && gUnknown_020375B8[i] == 0)
|
||||
firstFreeSlot = i;
|
||||
|
||||
if (gUnknown_020375B8[i] == mapObject->localId)
|
||||
{
|
||||
found = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found && firstFreeSlot != 16)
|
||||
{
|
||||
gUnknown_020375B8[firstFreeSlot] = mapObject->localId;
|
||||
gUnknown_020375B8[16]++;
|
||||
ableToStore = TRUE; // the nonmatching problem is that ableToStore == TRUE isnt being merged with the above ableToStore = TRUE assignment.
|
||||
}
|
||||
}
|
||||
|
||||
if (ableToStore == TRUE)
|
||||
{
|
||||
mapObject->mapobj_bit_12 = TRUE;
|
||||
mapObject->mapobj_bit_9 = TRUE;
|
||||
}
|
||||
|
||||
sprite->data[2] = 1;
|
||||
return TRUE;
|
||||
}
|
||||
#else
|
||||
__attribute__((naked))
|
||||
bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
asm(".syntax unified\n\
|
||||
push {r4-r7,lr}\n\
|
||||
mov r7, r8\n\
|
||||
push {r7}\n\
|
||||
adds r4, r0, 0\n\
|
||||
mov r8, r1\n\
|
||||
movs r0, 0\n\
|
||||
mov r12, r0\n\
|
||||
ldr r0, =gUnknown_020375B8\n\
|
||||
ldr r1, [r0]\n\
|
||||
adds r6, r0, 0\n\
|
||||
cmp r1, 0\n\
|
||||
bne _08097E80\n\
|
||||
movs r0, 0x14\n\
|
||||
bl AllocZeroed\n\
|
||||
str r0, [r6]\n\
|
||||
ldrb r1, [r4, 0x8]\n\
|
||||
strb r1, [r0]\n\
|
||||
ldr r1, [r6]\n\
|
||||
movs r0, 0x1\n\
|
||||
strb r0, [r1, 0x10]\n\
|
||||
b _08097ECC\n\
|
||||
.pool\n\
|
||||
_08097E80:\n\
|
||||
movs r2, 0x10\n\
|
||||
movs r5, 0\n\
|
||||
movs r1, 0\n\
|
||||
adds r3, r6, 0\n\
|
||||
b _08097E90\n\
|
||||
_08097E8A:\n\
|
||||
adds r0, r1, 0x1\n\
|
||||
lsls r0, 24\n\
|
||||
lsrs r1, r0, 24\n\
|
||||
_08097E90:\n\
|
||||
cmp r1, 0xF\n\
|
||||
bhi _08097EB2\n\
|
||||
cmp r2, 0x10\n\
|
||||
bne _08097EA4\n\
|
||||
ldr r0, [r3]\n\
|
||||
adds r0, r1\n\
|
||||
ldrb r0, [r0]\n\
|
||||
cmp r0, 0\n\
|
||||
bne _08097EA4\n\
|
||||
adds r2, r1, 0\n\
|
||||
_08097EA4:\n\
|
||||
ldr r0, [r3]\n\
|
||||
adds r0, r1\n\
|
||||
ldrb r0, [r0]\n\
|
||||
ldrb r7, [r4, 0x8]\n\
|
||||
cmp r0, r7\n\
|
||||
bne _08097E8A\n\
|
||||
movs r5, 0x1\n\
|
||||
_08097EB2:\n\
|
||||
cmp r5, 0\n\
|
||||
bne _08097ECE\n\
|
||||
cmp r2, 0x10\n\
|
||||
beq _08097ECE\n\
|
||||
ldr r0, [r6]\n\
|
||||
adds r0, r2\n\
|
||||
ldrb r1, [r4, 0x8]\n\
|
||||
strb r1, [r0]\n\
|
||||
ldr r1, [r6]\n\
|
||||
ldrb r0, [r1, 0x10]\n\
|
||||
adds r0, 0x1\n\
|
||||
strb r0, [r1, 0x10]\n\
|
||||
movs r0, 0x1\n\
|
||||
_08097ECC:\n\
|
||||
mov r12, r0\n\
|
||||
_08097ECE:\n\
|
||||
mov r1, r12\n\
|
||||
cmp r1, 0x1\n\
|
||||
bne _08097EE0\n\
|
||||
ldrb r0, [r4, 0x1]\n\
|
||||
movs r1, 0x10\n\
|
||||
orrs r0, r1\n\
|
||||
movs r1, 0x2\n\
|
||||
orrs r0, r1\n\
|
||||
strb r0, [r4, 0x1]\n\
|
||||
_08097EE0:\n\
|
||||
movs r0, 0x1\n\
|
||||
mov r7, r8\n\
|
||||
strh r0, [r7, 0x32]\n\
|
||||
pop {r3}\n\
|
||||
mov r8, r3\n\
|
||||
pop {r4-r7}\n\
|
||||
pop {r1}\n\
|
||||
bx r1\n\
|
||||
.syntax divided");
|
||||
}
|
||||
#endif
|
||||
|
||||
// this function is very similar to the above one and I don't want to decompile this one until the above is matching.
|
||||
__attribute__((naked))
|
||||
bool32 sub_8097EF0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
asm(".syntax unified\n\
|
||||
push {r4-r7,lr}\n\
|
||||
mov r7, r8\n\
|
||||
push {r7}\n\
|
||||
adds r6, r0, 0\n\
|
||||
mov r8, r1\n\
|
||||
movs r0, 0x1\n\
|
||||
strh r0, [r1, 0x32]\n\
|
||||
ldr r5, =gUnknown_020375B8\n\
|
||||
ldr r0, [r5]\n\
|
||||
cmp r0, 0\n\
|
||||
beq _08097F68\n\
|
||||
movs r7, 0\n\
|
||||
adds r0, r6, 0\n\
|
||||
bl sub_8097F78\n\
|
||||
lsls r0, 24\n\
|
||||
lsrs r1, r0, 24\n\
|
||||
cmp r1, 0x10\n\
|
||||
beq _08097F28\n\
|
||||
ldr r0, [r5]\n\
|
||||
adds r0, r1\n\
|
||||
movs r1, 0\n\
|
||||
strb r1, [r0]\n\
|
||||
ldr r1, [r5]\n\
|
||||
ldrb r0, [r1, 0x10]\n\
|
||||
subs r0, 0x1\n\
|
||||
strb r0, [r1, 0x10]\n\
|
||||
movs r7, 0x1\n\
|
||||
_08097F28:\n\
|
||||
ldr r0, [r5]\n\
|
||||
ldrb r4, [r0, 0x10]\n\
|
||||
cmp r4, 0\n\
|
||||
bne _08097F36\n\
|
||||
bl Free\n\
|
||||
str r4, [r5]\n\
|
||||
_08097F36:\n\
|
||||
cmp r7, 0x1\n\
|
||||
bne _08097F68\n\
|
||||
ldrb r0, [r6, 0x5]\n\
|
||||
bl GetFieldObjectGraphicsInfo\n\
|
||||
ldrb r1, [r0, 0xC]\n\
|
||||
lsls r1, 25\n\
|
||||
lsrs r1, 31\n\
|
||||
lsls r1, 4\n\
|
||||
ldrb r2, [r6, 0x1]\n\
|
||||
movs r0, 0x11\n\
|
||||
negs r0, r0\n\
|
||||
ands r0, r2\n\
|
||||
orrs r0, r1\n\
|
||||
movs r1, 0x3\n\
|
||||
negs r1, r1\n\
|
||||
ands r0, r1\n\
|
||||
strb r0, [r6, 0x1]\n\
|
||||
mov r2, r8\n\
|
||||
adds r2, 0x2C\n\
|
||||
ldrb r1, [r2]\n\
|
||||
movs r0, 0x41\n\
|
||||
negs r0, r0\n\
|
||||
ands r0, r1\n\
|
||||
strb r0, [r2]\n\
|
||||
_08097F68:\n\
|
||||
movs r0, 0x1\n\
|
||||
pop {r3}\n\
|
||||
mov r8, r3\n\
|
||||
pop {r4-r7}\n\
|
||||
pop {r1}\n\
|
||||
bx r1\n\
|
||||
.pool\n\
|
||||
.syntax divided");
|
||||
}
|
||||
|
||||
u8 sub_8097F78(struct MapObject *mapObject)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
for(i = 0; i < MAP_OBJECTS_COUNT; i++)
|
||||
{
|
||||
if(gUnknown_020375B8[i] == mapObject->localId)
|
||||
return i;
|
||||
}
|
||||
return MAP_OBJECTS_COUNT;
|
||||
}
|
||||
|
||||
void sub_8097FA4(struct MapObject *mapObject)
|
||||
{
|
||||
u8 taskId = CreateTask(sub_8097FE4, 0xFF);
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
StoreWordInTwoHalfwords(&task->data[0], (u32)mapObject);
|
||||
mapObject->mapobj_unk_1B = taskId;
|
||||
task->data[3] = 0xFFFF;
|
||||
}
|
||||
|
||||
void sub_8097FE4(u8 taskId)
|
||||
{
|
||||
struct MapObject *mapObject;
|
||||
struct Sprite *sprite;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&mapObject); // load the map object pointer.
|
||||
sprite = &gSprites[mapObject->spriteId];
|
||||
|
||||
if(!(task->data[2] & 0x3))
|
||||
sprite->pos2.y += task->data[3];
|
||||
|
||||
if(!(task->data[2] & 0xF))
|
||||
task->data[3] = -task->data[3];
|
||||
|
||||
task->data[2]++;
|
||||
}
|
||||
|
||||
void sub_8098044(u8 taskId)
|
||||
{
|
||||
u32 word;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
LoadWordFromTwoHalfwords(&task->data[0], &word); // huh??? why does it load a word that never gets used???
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
|
||||
void sub_8098074(u8 var1, u8 var2)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
for(i = 0; i < MAP_OBJECTS_COUNT; i++)
|
||||
{
|
||||
if(i != var1 && i != var2 &&
|
||||
gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
|
||||
FreezeMapObject(&gMapObjects[i]);
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_80980C0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
sprite->data[2]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 sub_80980D0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y -= 8;
|
||||
|
||||
if(sprite->pos2.y == -160)
|
||||
sprite->data[2]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 sub_80980F4(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y = -160;
|
||||
sprite->data[2]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 sub_8098108(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y += 8;
|
||||
|
||||
if(!sprite->pos2.y)
|
||||
sprite->data[2]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// though this function returns TRUE without doing anything, this header is required due to being in an array of functions which needs it.
|
||||
bool32 sub_8098124(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
@ -15,7 +15,7 @@
|
||||
#include "field_screen.h"
|
||||
#include "field_weather.h"
|
||||
#include "item.h"
|
||||
#include "map_obj_8097404.h"
|
||||
#include "field_map_obj_helpers.h"
|
||||
#include "mail.h"
|
||||
#include "metatile_behavior.h"
|
||||
#include "overworld.h"
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "field_effect.h"
|
||||
#include "field_map_obj.h"
|
||||
#include "field_player_avatar.h"
|
||||
#include "map_obj_8097404.h"
|
||||
#include "field_map_obj_helpers.h"
|
||||
#include "pokenav.h"
|
||||
#include "task.h"
|
||||
#include "util.h"
|
||||
@ -639,7 +639,7 @@ void sub_80B45D0(void)
|
||||
gApproachingTrainerId++;
|
||||
gSpecialVar_Result = 1;
|
||||
UnfreezeMapObjects();
|
||||
sub_80974D0(gApproachingTrainers[1].mapObjectId);
|
||||
FreezeMapObjectsExceptOne(gApproachingTrainers[1].mapObjectId);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user