Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange

This commit is contained in:
Eduardo Quezada 2023-03-21 16:13:27 -03:00
commit ef914a2fac
122 changed files with 2723 additions and 2089 deletions

View File

@ -805,7 +805,7 @@ MUS_LITTLEROOT = 95 01
MUS_MT_CHIMNEY = 96 01
MUS_ENCOUNTER_FEMALE = 97 01
MUS_LILYCOVE = 98 01
MUS_ROUTE111 = 99 01
MUS_DESERT = 99 01
MUS_HELP = 9A 01
MUS_UNDERWATER = 9B 01
MUS_VICTORY_TRAINER = 9C 01

View File

@ -854,6 +854,8 @@ gBattleAnims_Moves::
.4byte Move_NOXIOUS_TORQUE
.4byte Move_COMBAT_TORQUE
.4byte Move_MAGICAL_TORQUE
.4byte Move_PSYBLADE
.4byte Move_HYDRO_STEAM
@@@@ Z MOVES
.4byte Move_BREAKNECK_BLITZ
.4byte Move_ALL_OUT_PUMMELING
@ -14464,6 +14466,8 @@ Move_WICKED_TORQUE::
Move_NOXIOUS_TORQUE::
Move_COMBAT_TORQUE::
Move_MAGICAL_TORQUE::
Move_PSYBLADE::
Move_HYDRO_STEAM::
end @to do
@@@@@@@@@@@@@@@@@@@@@@@ GEN 1-3 @@@@@@@@@@@@@@@@@@@@@@@

View File

@ -417,7 +417,9 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectVictoryDance @ EFFECT_VICTORY_DANCE
.4byte BattleScript_EffectTeatime @ EFFECT_TEATIME
.4byte BattleScript_EffectAttackUpUserAlly @ EFFECT_ATTACK_UP_USER_ALLY
.4byte BattleScript_EffectShellTrap @ EFFECT_SHELL_TRAP
.4byte BattleScript_EffectShellTrap @ EFFECT_SHELL_TRAP
.4byte BattleScript_EffectHit @ EFFECT_PSYBLADE
.4byte BattleScript_EffectHit @ EFFECT_HYDRO_STEAM
BattleScript_EffectAttackUpUserAlly:
jumpifnoally BS_ATTACKER, BattleScript_EffectAttackUp

View File

@ -50,7 +50,7 @@ BattleScript_SuccessBallThrow::
setbyte sMON_CAUGHT, TRUE
incrementgamestat GAME_STAT_POKEMON_CAPTURES
BattleScript_PrintCaughtMonInfo::
printstring STRINGID_GOTCHAPKMNCAUGHT
printstring STRINGID_GOTCHAPKMNCAUGHTPLAYER
jumpifbyte CMP_NOT_EQUAL, sEXP_CATCH, TRUE, BattleScript_TryPrintCaughtMonInfo
setbyte sGIVEEXP_STATE, 0
getexp BS_TARGET
@ -77,7 +77,7 @@ BattleScript_SuccessBallThrowEnd::
finishturn
BattleScript_WallyBallThrow::
printstring STRINGID_GOTCHAPKMNCAUGHT2
printstring STRINGID_GOTCHAPKMNCAUGHTWALLY
setbyte gBattleOutcome, B_OUTCOME_CAUGHT
finishturn

View File

@ -26,26 +26,26 @@ MossdeepCity_Gym_EventScript_CheckSwitch4::
@ All the below set metatile scripts are leftover from RS and are functionally unused
MossdeepCity_Gym_EventScript_SetSwitch1Metatiles::
setmetatile 5, 5, METATILE_RS_MossdeepGym_RedArrow_Right, FALSE
setmetatile 2, 7, METATILE_RS_MossdeepGym_Switch_Down, TRUE
setmetatile 5, 5, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
setmetatile 2, 7, METATILE_RSMossdeepGym_Switch_Down, TRUE
goto MossdeepCity_Gym_EventScript_CheckSwitch2
end
MossdeepCity_Gym_EventScript_SetSwitch2Metatiles::
setmetatile 8, 14, METATILE_RS_MossdeepGym_RedArrow_Right, FALSE
setmetatile 8, 10, METATILE_RS_MossdeepGym_Switch_Down, TRUE
setmetatile 8, 14, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
setmetatile 8, 10, METATILE_RSMossdeepGym_Switch_Down, TRUE
goto MossdeepCity_Gym_EventScript_CheckSwitch3
end
MossdeepCity_Gym_EventScript_SetSwitch3Metatiles::
setmetatile 15, 17, METATILE_RS_MossdeepGym_RedArrow_Left, FALSE
setmetatile 17, 15, METATILE_RS_MossdeepGym_Switch_Down, TRUE
setmetatile 15, 17, METATILE_RSMossdeepGym_RedArrow_Left, FALSE
setmetatile 17, 15, METATILE_RSMossdeepGym_Switch_Down, TRUE
goto MossdeepCity_Gym_EventScript_CheckSwitch4
end
MossdeepCity_Gym_EventScript_SetSwitch4Metatiles::
setmetatile 1, 23, METATILE_RS_MossdeepGym_RedArrow_Up, FALSE
setmetatile 5, 24, METATILE_RS_MossdeepGym_Switch_Down, TRUE
setmetatile 1, 23, METATILE_RSMossdeepGym_RedArrow_Up, FALSE
setmetatile 5, 24, METATILE_RSMossdeepGym_Switch_Down, TRUE
end
MossdeepCity_Gym_EventScript_TateAndLiza::
@ -116,8 +116,8 @@ MossdeepCity_Gym_EventScript_Switch1::
setflag FLAG_MOSSDEEP_GYM_SWITCH_1
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 5, 5, METATILE_RS_MossdeepGym_RedArrow_Right, FALSE
setmetatile 2, 7, METATILE_RS_MossdeepGym_Switch_Down, TRUE
setmetatile 5, 5, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
setmetatile 2, 7, METATILE_RSMossdeepGym_Switch_Down, TRUE
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
@ -131,8 +131,8 @@ MossdeepCity_Gym_EventScript_ClearSwitch1::
clearflag FLAG_MOSSDEEP_GYM_SWITCH_1
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 5, 5, METATILE_RS_MossdeepGym_RedArrow_Left, FALSE
setmetatile 2, 7, METATILE_RS_MossdeepGym_Switch_Up, TRUE
setmetatile 5, 5, METATILE_RSMossdeepGym_RedArrow_Left, FALSE
setmetatile 2, 7, METATILE_RSMossdeepGym_Switch_Up, TRUE
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
@ -142,8 +142,8 @@ MossdeepCity_Gym_EventScript_Switch2::
setflag FLAG_MOSSDEEP_GYM_SWITCH_2
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 8, 14, METATILE_RS_MossdeepGym_RedArrow_Right, FALSE
setmetatile 8, 10, METATILE_RS_MossdeepGym_Switch_Down, TRUE
setmetatile 8, 14, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
setmetatile 8, 10, METATILE_RSMossdeepGym_Switch_Down, TRUE
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
@ -151,8 +151,8 @@ MossdeepCity_Gym_EventScript_ClearSwitch2::
clearflag FLAG_MOSSDEEP_GYM_SWITCH_2
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 8, 14, METATILE_RS_MossdeepGym_RedArrow_Down, FALSE
setmetatile 8, 10, METATILE_RS_MossdeepGym_Switch_Up, TRUE
setmetatile 8, 14, METATILE_RSMossdeepGym_RedArrow_Down, FALSE
setmetatile 8, 10, METATILE_RSMossdeepGym_Switch_Up, TRUE
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
@ -162,8 +162,8 @@ MossdeepCity_Gym_EventScript_Switch3::
setflag FLAG_MOSSDEEP_GYM_SWITCH_3
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 15, 17, METATILE_RS_MossdeepGym_RedArrow_Left, FALSE
setmetatile 17, 15, METATILE_RS_MossdeepGym_Switch_Down, TRUE
setmetatile 15, 17, METATILE_RSMossdeepGym_RedArrow_Left, FALSE
setmetatile 17, 15, METATILE_RSMossdeepGym_Switch_Down, TRUE
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
@ -171,8 +171,8 @@ MossdeepCity_Gym_EventScript_ClearSwitch3::
clearflag FLAG_MOSSDEEP_GYM_SWITCH_3
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 15, 17, METATILE_RS_MossdeepGym_RedArrow_Right, FALSE
setmetatile 17, 15, METATILE_RS_MossdeepGym_Switch_Up, TRUE
setmetatile 15, 17, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
setmetatile 17, 15, METATILE_RSMossdeepGym_Switch_Up, TRUE
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
@ -182,8 +182,8 @@ MossdeepCity_Gym_EventScript_Switch4::
setflag FLAG_MOSSDEEP_GYM_SWITCH_4
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 1, 23, METATILE_RS_MossdeepGym_RedArrow_Up, FALSE
setmetatile 5, 24, METATILE_RS_MossdeepGym_Switch_Down, TRUE
setmetatile 1, 23, METATILE_RSMossdeepGym_RedArrow_Up, FALSE
setmetatile 5, 24, METATILE_RSMossdeepGym_Switch_Down, TRUE
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
@ -191,8 +191,8 @@ MossdeepCity_Gym_EventScript_ClearSwitch4::
clearflag FLAG_MOSSDEEP_GYM_SWITCH_4
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 1, 23, METATILE_RS_MossdeepGym_RedArrow_Right, FALSE
setmetatile 5, 24, METATILE_RS_MossdeepGym_Switch_Up, TRUE
setmetatile 1, 23, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
setmetatile 5, 24, METATILE_RSMossdeepGym_Switch_Up, TRUE
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end

View File

@ -260,7 +260,7 @@ Route111_EventScript_SunTrigger::
Route111_EventScript_SandstormTrigger::
setweather WEATHER_SANDSTORM
fadenewbgm MUS_ROUTE111
fadenewbgm MUS_DESERT
doweather
end

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@ -399,7 +399,9 @@
#define EFFECT_TEATIME 393
#define EFFECT_ATTACK_UP_USER_ALLY 394 // Howl 8th Gen
#define EFFECT_SHELL_TRAP 395
#define EFFECT_PSYBLADE 396
#define EFFECT_HYDRO_STEAM 397
#define NUM_BATTLE_MOVE_EFFECTS 396
#define NUM_BATTLE_MOVE_EFFECTS 398
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H

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@ -265,8 +265,8 @@
#define STRINGID_ITAPPEAREDCAUGHT 264
#define STRINGID_AARGHALMOSTHADIT 265
#define STRINGID_SHOOTSOCLOSE 266
#define STRINGID_GOTCHAPKMNCAUGHT 267
#define STRINGID_GOTCHAPKMNCAUGHT2 268
#define STRINGID_GOTCHAPKMNCAUGHTPLAYER 267
#define STRINGID_GOTCHAPKMNCAUGHTWALLY 268
#define STRINGID_GIVENICKNAMECAPTURED 269
#define STRINGID_PKMNSENTTOPC 270
#define STRINGID_PKMNDATAADDEDTODEX 271

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@ -858,8 +858,10 @@
#define MOVE_NOXIOUS_TORQUE 824
#define MOVE_COMBAT_TORQUE 825
#define MOVE_MAGICAL_TORQUE 826
#define MOVE_PSYBLADE 827
#define MOVE_HYDRO_STEAM 828
#define MOVES_COUNT_GEN9 827
#define MOVES_COUNT_GEN9 829
#define MOVES_COUNT MOVES_COUNT_GEN9

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@ -191,6 +191,9 @@
#define FRIENDSHIP_200_TO_254 5
#define FRIENDSHIP_MAX 6
// Friendship value that the majority of species use. This was changed in Generation 8 to 50.
#define STANDARD_FRIENDSHIP 70
#define MAX_FRIENDSHIP 255
#define MAX_SHEEN 255
#define MAX_CONDITION 255

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@ -280,47 +280,47 @@
// Music
#define START_MUS 350
#define MUS_LITTLEROOT_TEST 350 // MUS_TETSUJI
#define MUS_GSC_ROUTE38 351 // MUS_FIELD13
#define MUS_LITTLEROOT_TEST 350 // MUS_TETSUJI // Unused, likely a test track.
#define MUS_GSC_ROUTE38 351 // MUS_FIELD13 // Unused, likely a test track.
#define MUS_CAUGHT 352 // MUS_KACHI22
#define MUS_VICTORY_WILD 353 // MUS_KACHI2
#define MUS_VICTORY_GYM_LEADER 354 // MUS_KACHI3
#define MUS_VICTORY_GYM_LEADER 354 // MUS_KACHI3 // Also used in Frontier Brain victories.
#define MUS_VICTORY_LEAGUE 355 // MUS_KACHI5
#define MUS_C_COMM_CENTER 356 // MUS_PCC
#define MUS_GSC_PEWTER 357 // MUS_NIBI
#define MUS_C_VS_LEGEND_BEAST 358 // MUS_SUIKUN
#define MUS_ROUTE101 359 // MUS_DOORO1
#define MUS_ROUTE110 360 // MUS_DOORO_X1
#define MUS_ROUTE120 361 // MUS_DOORO_X3
#define MUS_PETALBURG 362 // MUS_MACHI_S2
#define MUS_OLDALE 363 // MUS_MACHI_S4
#define MUS_C_COMM_CENTER 356 // MUS_PCC // Unused, likely a test track.
#define MUS_GSC_PEWTER 357 // MUS_NIBI // Used in unused Contest Halls.
#define MUS_C_VS_LEGEND_BEAST 358 // MUS_SUIKUN // Unused, likely a test track.
#define MUS_ROUTE101 359 // MUS_DOORO1 // Also used in Routes 102 and 103.
#define MUS_ROUTE110 360 // MUS_DOORO_X1 // Also used in Routes 112, 114, 117, 111's non-desert section and 118's west half.
#define MUS_ROUTE120 361 // MUS_DOORO_X3 // Also used in Routes 121, 124, 125, 126, 127 and 128.
#define MUS_PETALBURG 362 // MUS_MACHI_S2 // Also used in Mr. Briney's House and Pretty Petal Flower Shop.
#define MUS_OLDALE 363 // MUS_MACHI_S4 // Also used in Lavaridge Town.
#define MUS_GYM 364 // MUS_GIM
#define MUS_SURF 365 // MUS_NAMINORI
#define MUS_PETALBURG_WOODS 366 // MUS_DAN01
#define MUS_PETALBURG_WOODS 366 // MUS_DAN01 // Also used in Artisan Cave, Fiery Path, Granite Cave, Jagged Pass, Marine Cave, Rusturf Tunnel, Scorched Slab and Terra Cave.
#define MUS_LEVEL_UP 367 // MUS_FANFA1
#define MUS_HEAL 368 // MUS_ME_ASA
#define MUS_OBTAIN_BADGE 369 // MUS_ME_BACHI
#define MUS_OBTAIN_ITEM 370 // MUS_FANFA4
#define MUS_EVOLVED 371 // MUS_FANFA5
#define MUS_EVOLVED 371 // MUS_FANFA5 // Also used in egg hatching, trades and upon catching.
#define MUS_OBTAIN_TMHM 372 // MUS_ME_WAZA
#define MUS_LILYCOVE_MUSEUM 373 // MUS_BIJYUTU
#define MUS_ROUTE122 374 // MUS_DOORO_X4
#define MUS_LILYCOVE_MUSEUM 373 // MUS_BIJYUTU // Also used in the Battle Frontier's Ranking Hall.
#define MUS_ROUTE122 374 // MUS_DOORO_X4 // Also used in Route 123 and Birch's intro speech.
#define MUS_OCEANIC_MUSEUM 375 // MUS_FUNE_KAN
#define MUS_EVOLUTION_INTRO 376 // MUS_ME_SHINKA
#define MUS_EVOLUTION 377 // MUS_SHINKA
#define MUS_EVOLUTION_INTRO 376 // MUS_ME_SHINKA // Also used in egg hatching.
#define MUS_EVOLUTION 377 // MUS_SHINKA // Also used in egg hatching and trades.
#define MUS_MOVE_DELETED 378 // MUS_ME_WASURE
#define MUS_ENCOUNTER_GIRL 379 // MUS_SYOUJOEYE
#define MUS_ENCOUNTER_MALE 380 // MUS_BOYEYE
#define MUS_ABANDONED_SHIP 381 // MUS_DAN02
#define MUS_FORTREE 382 // MUS_MACHI_S3
#define MUS_ABANDONED_SHIP 381 // MUS_DAN02 // Also used in Faraway and Southern Islands.
#define MUS_FORTREE 382 // MUS_MACHI_S3 // Also used in Secret Bases and the Safari Zone's entrance.
#define MUS_BIRCH_LAB 383 // MUS_ODAMAKI
#define MUS_B_TOWER_RS 384 // MUS_B_TOWER
#define MUS_B_TOWER_RS 384 // MUS_B_TOWER // Used in Battle Tents, Trainer Hill and Battle Frontier's lounges and Exchange Service Corner.
#define MUS_ENCOUNTER_SWIMMER 385 // MUS_SWIMEYE
#define MUS_CAVE_OF_ORIGIN 386 // MUS_DAN03
#define MUS_CAVE_OF_ORIGIN 386 // MUS_DAN03 // Also used in Meteor Falls.
#define MUS_OBTAIN_BERRY 387 // MUS_ME_KINOMI
#define MUS_AWAKEN_LEGEND 388 // MUS_ME_TAMA
#define MUS_SLOTS_JACKPOT 389 // MUS_ME_B_BIG
#define MUS_SLOTS_WIN 390 // MUS_ME_B_SMALL
#define MUS_SLOTS_JACKPOT 389 // MUS_ME_B_BIG // Also used in the Roulette.
#define MUS_SLOTS_WIN 390 // MUS_ME_B_SMALL // Also used in the Roulette.
#define MUS_TOO_BAD 391 // MUS_ME_ZANNEN
#define MUS_ROULETTE 392 // MUS_BD_TIME
#define MUS_LINK_CONTEST_P1 393 // MUS_TEST1
@ -329,17 +329,17 @@
#define MUS_LINK_CONTEST_P4 396 // MUS_TEST4
#define MUS_ENCOUNTER_RICH 397 // MUS_TEST
#define MUS_VERDANTURF 398 // MUS_GOMACHI0
#define MUS_RUSTBORO 399 // MUS_GOTOWN
#define MUS_POKE_CENTER 400 // MUS_POKECEN
#define MUS_ROUTE104 401 // MUS_NEXTROAD
#define MUS_ROUTE119 402 // MUS_GRANROAD
#define MUS_RUSTBORO 399 // MUS_GOTOWN // Also used in Mauville City, Mossdeep City, Daycare, Weather Institute and several Route houses.
#define MUS_POKE_CENTER 400 // MUS_POKECEN // Also used in the Pokémon League's lobby.
#define MUS_ROUTE104 401 // MUS_NEXTROAD // Also used in Routes 105, 106, 107, 108, 109, 115 and 116.
#define MUS_ROUTE119 402 // MUS_GRANROAD // Also used in Routes 129, 130, 131, 132, 133, 134 and 118's east half.
#define MUS_CYCLING 403 // MUS_CYCLING
#define MUS_POKE_MART 404 // MUS_FRIENDLY
#define MUS_POKE_MART 404 // MUS_FRIENDLY // Also used in Lilycove's Department Store.
#define MUS_LITTLEROOT 405 // MUS_MISHIRO
#define MUS_MT_CHIMNEY 406 // MUS_TOZAN
#define MUS_MT_CHIMNEY 406 // MUS_TOZAN // Also used in Desert Underpass, Mirage Tower, Seafloor Cavern and Sky Pillar.
#define MUS_ENCOUNTER_FEMALE 407 // MUS_GIRLEYE
#define MUS_LILYCOVE 408 // MUS_MINAMO
#define MUS_ROUTE111 409 // MUS_ASHROAD
#define MUS_LILYCOVE 408 // MUS_MINAMO // Also used in Pacifidlog Town and the Diving Treasure Hunter's house.
#define MUS_DESERT 409 // MUS_ASHROAD
#define MUS_HELP 410 // MUS_EVENT0
#define MUS_UNDERWATER 411 // MUS_DEEPDEEP
#define MUS_VICTORY_TRAINER 412 // MUS_KACHI1
@ -352,29 +352,29 @@
#define MUS_ENCOUNTER_AQUA 419 // MUS_AQA_0
#define MUS_FOLLOW_ME 420 // MUS_TSURETEK
#define MUS_ENCOUNTER_BRENDAN 421 // MUS_BOY_SUP
#define MUS_EVER_GRANDE 422 // MUS_RAINBOW
#define MUS_EVER_GRANDE 422 // MUS_RAINBOW // Also used in link rooms.
#define MUS_ENCOUNTER_SUSPICIOUS 423 // MUS_AYASII
#define MUS_VICTORY_AQUA_MAGMA 424 // MUS_KACHI4
#define MUS_CABLE_CAR 425 // MUS_ROPEWAY
#define MUS_GAME_CORNER 426 // MUS_CASINO
#define MUS_DEWFORD 427 // MUS_HIGHTOWN
#define MUS_DEWFORD 427 // MUS_HIGHTOWN // Also used in Route 109's Seashore house.
#define MUS_SAFARI_ZONE 428 // MUS_SAFARI
#define MUS_VICTORY_ROAD 429 // MUS_C_ROAD
#define MUS_VICTORY_ROAD 429 // MUS_C_ROAD // Also used in Pokémon League's E4/Champion rooms and halls.
#define MUS_AQUA_MAGMA_HIDEOUT 430 // MUS_AJITO
#define MUS_SAILING 431 // MUS_M_BOAT
#define MUS_MT_PYRE 432 // MUS_M_DUNGON
#define MUS_SLATEPORT 433 // MUS_FINECITY
#define MUS_MT_PYRE 432 // MUS_M_DUNGON // Also used in New Mauville and Shoal Cave.
#define MUS_SLATEPORT 433 // MUS_FINECITY // Also used in Cycling Road's entrances.
#define MUS_MT_PYRE_EXTERIOR 434 // MUS_MACHUPI
#define MUS_SCHOOL 435 // MUS_P_SCHOOL
#define MUS_HALL_OF_FAME 436 // MUS_DENDOU
#define MUS_FALLARBOR 437 // MUS_TONEKUSA
#define MUS_SEALED_CHAMBER 438 // MUS_MABOROSI
#define MUS_FALLARBOR 437 // MUS_TONEKUSA // Also used in Route 114's houses.
#define MUS_SEALED_CHAMBER 438 // MUS_MABOROSI // Also used in Ancient Tomb, Desert Ruins and Island Cave.
#define MUS_CONTEST_WINNER 439 // MUS_CON_FAN
#define MUS_CONTEST 440 // MUS_CONTEST0
#define MUS_ENCOUNTER_MAGMA 441 // MUS_MGM0
#define MUS_INTRO_BATTLE 442 // MUS_T_BATTLE
#define MUS_ABNORMAL_WEATHER 443 // MUS_OOAME (Replaces MUS_WEATHER_KYOGRE from R/S)
#define MUS_WEATHER_GROUDON 444 // MUS_HIDERI (Unused, from R/S)
#define MUS_ABNORMAL_WEATHER 443 // MUS_OOAME // Replaces MUS_WEATHER_KYOGRE from R/S.
#define MUS_WEATHER_GROUDON 444 // MUS_HIDERI // Unused, from R/S.
#define MUS_SOOTOPOLIS 445 // MUS_RUNECITY
#define MUS_CONTEST_RESULTS 446 // MUS_CON_K
#define MUS_HALL_OF_FAME_ROOM 447 // MUS_EIKOU_R
@ -383,7 +383,7 @@
#define MUS_ENCOUNTER_ELITE_FOUR 450 // MUS_SITENNOU
#define MUS_ENCOUNTER_HIKER 451 // MUS_YAMA_EYE
#define MUS_CONTEST_LOBBY 452 // MUS_CONLOBBY
#define MUS_ENCOUNTER_INTERVIEWER 453 // MUS_INTER_V
#define MUS_ENCOUNTER_INTERVIEWER 453 // MUS_INTER_V // Also used during Petalburg City report at the beginning of the game.
#define MUS_ENCOUNTER_CHAMPION 454 // MUS_DAIGO
#define MUS_CREDITS 455 // MUS_THANKFOR
#define MUS_END 456 // MUS_END
@ -400,7 +400,7 @@
#define MUS_B_DOME 467 // MUS_B_DOME
#define MUS_B_PIKE 468 // MUS_B_TUBE
#define MUS_B_FACTORY 469 // MUS_B_FACTORY
#define MUS_VS_RAYQUAZA 470 // MUS_VS_REKKU (Identical to MUS_VS_KYOGRE_GROUDON)
#define MUS_VS_RAYQUAZA 470 // MUS_VS_REKKU // Identical to MUS_VS_KYOGRE_GROUDON.
#define MUS_VS_FRONTIER_BRAIN 471 // MUS_VS_FRONT
#define MUS_VS_MEW 472 // MUS_VS_MEW
#define MUS_B_DOME_LOBBY 473 // MUS_B_DOME1
@ -453,9 +453,9 @@
#define MUS_RG_SILPH 519 // MUS_RG_SHIRUHU
#define MUS_RG_FUCHSIA 520 // MUS_RG_HANADA
#define MUS_RG_CELADON 521 // MUS_RG_TAMAMUSI
#define MUS_RG_VICTORY_TRAINER 522 // MUS_RG_WIN_TRE (Identical to MUS_VICTORY_TRAINER)
#define MUS_RG_VICTORY_WILD 523 // MUS_RG_WIN_YASEI (Identical to MUS_VICTORY_WILD)
#define MUS_RG_VICTORY_GYM_LEADER 524 // MUS_RG_WIN_GYM (Identical to MUS_VICTORY_GYM_LEADER)
#define MUS_RG_VICTORY_TRAINER 522 // MUS_RG_WIN_TRE // Identical to MUS_VICTORY_TRAINER.
#define MUS_RG_VICTORY_WILD 523 // MUS_RG_WIN_YASEI // Identical to MUS_VICTORY_WILD.
#define MUS_RG_VICTORY_GYM_LEADER 524 // MUS_RG_WIN_GYM // Identical to MUS_VICTORY_GYM_LEADER.
#define MUS_RG_VERMILLION 525 // MUS_RG_KUCHIBA
#define MUS_RG_PEWTER 526 // MUS_RG_NIBI
#define MUS_RG_ENCOUNTER_RIVAL 527 // MUS_RG_RIVAL1
@ -474,11 +474,11 @@
#define MUS_RG_NET_CENTER 540 // MUS_RG_NETWORK
#define MUS_RG_MYSTERY_GIFT 541 // MUS_RG_OKURIMONO
#define MUS_RG_BERRY_PICK 542 // MUS_RG_KINOMIKUI
#define MUS_RG_SEVII_CAVE 543 // MUS_RG_NANADUNGEON (Identical to MUS_RG_MT_MOON)
#define MUS_RG_TEACHY_TV_SHOW 544 // MUS_RG_OSHIE_TV (Identical to MUS_RG_FOLLOW_ME)
#define MUS_RG_SEVII_CAVE 543 // MUS_RG_NANADUNGEON // Identical to MUS_RG_MT_MOON.
#define MUS_RG_TEACHY_TV_SHOW 544 // MUS_RG_OSHIE_TV // Identical to MUS_RG_FOLLOW_ME.
#define MUS_RG_SEVII_ROUTE 545 // MUS_RG_NANASHIMA
#define MUS_RG_SEVII_DUNGEON 546 // MUS_RG_NANAISEKI (Identical to MUS_RG_VIRIDIAN_FOREST)
#define MUS_RG_SEVII_123 547 // MUS_RG_NANA123 (Identical to MUS_RG_PEWTER)
#define MUS_RG_SEVII_DUNGEON 546 // MUS_RG_NANAISEKI // Identical to MUS_RG_VIRIDIAN_FOREST.
#define MUS_RG_SEVII_123 547 // MUS_RG_NANA123 // Identical to MUS_RG_PEWTER
#define MUS_RG_SEVII_45 548 // MUS_RG_NANA45
#define MUS_RG_SEVII_67 549 // MUS_RG_NANA67
#define MUS_RG_POKE_FLUTE 550 // MUS_RG_POKEFUE

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@ -1368,8 +1368,11 @@
#define SPECIES_CALYREX_ICE_RIDER FORMS_START + 327
#define SPECIES_CALYREX_SHADOW_RIDER FORMS_START + 328
// Basculegion
#define SPECIES_BASCULEGION_FEMALE FORMS_START + 329
#define FORMS_START SPECIES_ENAMORUS
#define SPECIES_EGG SPECIES_CALYREX_SHADOW_RIDER + 1
#define SPECIES_EGG SPECIES_BASCULEGION_FEMALE + 1
#define NUM_SPECIES SPECIES_EGG

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@ -27,8 +27,8 @@
/// IDE support
#if defined(__APPLE__) || defined(__CYGWIN__) || defined(__INTELLISENSE__)
// We define these when using certain IDEs to fool preproc
#define _(x) (x)
#define __(x) (x)
#define _(x) {x}
#define __(x) {x}
#define INCBIN(...) {0}
#define INCBIN_U8 INCBIN
#define INCBIN_U16 INCBIN

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@ -986,14 +986,13 @@ extern const u32 gMonFrontPic_Regidrago[];
extern const u32 gMonFrontPic_Glastrier[];
extern const u32 gMonFrontPic_Spectrier[];
extern const u32 gMonFrontPic_Calyrex[];
//extern const u32 gMonFrontPic_Wyrdeer[];
extern const u32 gMonFrontPic_Wyrdeer[];
extern const u32 gMonFrontPic_Kleavor[];
extern const u32 gMonFrontPic_Ursaluna[];
//extern const u32 gMonFrontPic_Basculegion[];
//extern const u32 gMonFrontPic_BasculegionF[];
//extern const u32 gMonFrontPic_Sneasler[];
extern const u32 gMonFrontPic_Basculegion[];
extern const u32 gMonFrontPic_Sneasler[];
extern const u32 gMonFrontPic_Overqwil[];
//extern const u32 gMonFrontPic_Enamorus[];
extern const u32 gMonFrontPic_Enamorus[];
#endif
extern const u32 gMonFrontPic_VenusaurMega[];
extern const u32 gMonFrontPic_CharizardMegaX[];
@ -1098,7 +1097,7 @@ extern const u32 gMonFrontPic_TyphlosionHisuian[];
extern const u32 gMonFrontPic_QwilfishHisuian[];
extern const u32 gMonFrontPic_SneaselHisuian[];
#if P_GEN_5_POKEMON == TRUE
//extern const u32 gMonFrontPic_SamurottHisuian[];
extern const u32 gMonFrontPic_SamurottHisuian[];
extern const u32 gMonFrontPic_LilligantHisuian[];
extern const u32 gMonFrontPic_ZoruaHisuian[];
extern const u32 gMonFrontPic_ZoroarkHisuian[];
@ -1110,7 +1109,7 @@ extern const u32 gMonFrontPic_GoodraHisuian[];
extern const u32 gMonFrontPic_AvaluggHisuian[];
#endif
#if P_GEN_7_POKEMON == TRUE
//extern const u32 gMonFrontPic_DecidueyeHisuian[];
extern const u32 gMonFrontPic_DecidueyeHisuian[];
#endif
extern const u32 gMonFrontPic_PikachuCosplay[];
extern const u32 gMonFrontPic_PikachuRockStar[];
@ -1276,7 +1275,8 @@ extern const u32 gMonFrontPic_UrshifuRapidStrikeStyle[];
extern const u32 gMonFrontPic_ZarudeDada[];
extern const u32 gMonFrontPic_CalyrexIceRider[];
extern const u32 gMonFrontPic_CalyrexShadowRider[];
//extern const u32 gMonFrontPic_EnamorusTherian[];
extern const u32 gMonFrontPic_EnamorusTherian[];
extern const u32 gMonFrontPic_BasculegionFemale[];
#endif
extern const u32 gMonFrontPic_Egg[];
@ -2200,14 +2200,13 @@ extern const u32 gMonBackPic_Regidrago[];
extern const u32 gMonBackPic_Glastrier[];
extern const u32 gMonBackPic_Spectrier[];
extern const u32 gMonBackPic_Calyrex[];
//extern const u32 gMonBackPic_Wyrdeer[];
extern const u32 gMonBackPic_Wyrdeer[];
extern const u32 gMonBackPic_Kleavor[];
extern const u32 gMonBackPic_Ursaluna[];
//extern const u32 gMonBackPic_Basculegion[];
//extern const u32 gMonBackPic_BasculegionF[];
//extern const u32 gMonBackPic_Sneasler[];
extern const u32 gMonBackPic_Basculegion[];
extern const u32 gMonBackPic_Sneasler[];
extern const u32 gMonBackPic_Overqwil[];
//extern const u32 gMonBackPic_Enamorus[];
extern const u32 gMonBackPic_Enamorus[];
#endif
extern const u32 gMonBackPic_VenusaurMega[];
extern const u32 gMonBackPic_CharizardMegaX[];
@ -2312,7 +2311,7 @@ extern const u32 gMonBackPic_TyphlosionHisuian[];
extern const u32 gMonBackPic_QwilfishHisuian[];
extern const u32 gMonBackPic_SneaselHisuian[];
#if P_GEN_5_POKEMON == TRUE
//extern const u32 gMonBackPic_SamurottHisuian[];
extern const u32 gMonBackPic_SamurottHisuian[];
extern const u32 gMonBackPic_LilligantHisuian[];
extern const u32 gMonBackPic_ZoruaHisuian[];
extern const u32 gMonBackPic_ZoroarkHisuian[];
@ -2324,7 +2323,7 @@ extern const u32 gMonBackPic_GoodraHisuian[];
extern const u32 gMonBackPic_AvaluggHisuian[];
#endif
#if P_GEN_7_POKEMON == TRUE
//extern const u32 gMonBackPic_DecidueyeHisuian[];
extern const u32 gMonBackPic_DecidueyeHisuian[];
#endif
extern const u32 gMonBackPic_PikachuCosplay[];
extern const u32 gMonBackPic_PikachuRockStar[];
@ -2488,7 +2487,8 @@ extern const u32 gMonBackPic_UrshifuRapidStrikeStyle[];
extern const u32 gMonBackPic_ZarudeDada[];
extern const u32 gMonBackPic_CalyrexIceRider[];
extern const u32 gMonBackPic_CalyrexShadowRider[];
//extern const u32 gMonBackPic_EnamorusTherian[];
extern const u32 gMonBackPic_EnamorusTherian[];
extern const u32 gMonBackPic_BasculegionFemale[];
#endif
extern const u32 gMonPalette_CircledQuestionMark[];
@ -3406,14 +3406,13 @@ extern const u32 gMonPalette_Regidrago[];
extern const u32 gMonPalette_Glastrier[];
extern const u32 gMonPalette_Spectrier[];
extern const u32 gMonPalette_Calyrex[];
//extern const u32 gMonPalette_Wyrdeer[];
extern const u32 gMonPalette_Wyrdeer[];
extern const u32 gMonPalette_Kleavor[];
extern const u32 gMonPalette_Ursaluna[];
//extern const u32 gMonPalette_Basculegion[];
//extern const u32 gMonPalette_BasculegionF[];
//extern const u32 gMonPalette_Sneasler[];
extern const u32 gMonPalette_Basculegion[];
extern const u32 gMonPalette_Sneasler[];
extern const u32 gMonPalette_Overqwil[];
//extern const u32 gMonPalette_Enamorus[];
extern const u32 gMonPalette_Enamorus[];
#endif
extern const u32 gMonPalette_VenusaurMega[];
extern const u32 gMonPalette_CharizardMegaX[];
@ -3518,7 +3517,7 @@ extern const u32 gMonPalette_TyphlosionHisuian[];
extern const u32 gMonPalette_QwilfishHisuian[];
extern const u32 gMonPalette_SneaselHisuian[];
#if P_GEN_5_POKEMON == TRUE
//extern const u32 gMonPalette_SamurottHisuian[];
extern const u32 gMonPalette_SamurottHisuian[];
extern const u32 gMonPalette_LilligantHisuian[];
extern const u32 gMonPalette_ZoruaHisuian[];
extern const u32 gMonPalette_ZoroarkHisuian[];
@ -3530,7 +3529,7 @@ extern const u32 gMonPalette_GoodraHisuian[];
extern const u32 gMonPalette_AvaluggHisuian[];
#endif
#if P_GEN_7_POKEMON == TRUE
//extern const u32 gMonPalette_DecidueyeHisuian[];
extern const u32 gMonPalette_DecidueyeHisuian[];
#endif
extern const u32 gMonPalette_PikachuCosplay[];
extern const u32 gMonPalette_PikachuRockStar[];
@ -3720,7 +3719,8 @@ extern const u32 gMonPalette_UrshifuRapidStrikeStyle[];
extern const u32 gMonPalette_ZarudeDada[];
extern const u32 gMonPalette_CalyrexIceRider[];
extern const u32 gMonPalette_CalyrexShadowRider[];
//extern const u32 gMonPalette_EnamorusTherian[];
extern const u32 gMonPalette_EnamorusTherian[];
extern const u32 gMonPalette_BasculegionFemale[];
#endif
extern const u32 gMonPalette_Egg[];
@ -4639,14 +4639,13 @@ extern const u32 gMonShinyPalette_Regidrago[];
extern const u32 gMonShinyPalette_Glastrier[];
extern const u32 gMonShinyPalette_Spectrier[];
extern const u32 gMonShinyPalette_Calyrex[];
//extern const u32 gMonShinyPalette_Wyrdeer[];
extern const u32 gMonShinyPalette_Wyrdeer[];
extern const u32 gMonShinyPalette_Kleavor[];
extern const u32 gMonShinyPalette_Ursaluna[];
//extern const u32 gMonShinyPalette_Basculegion[];
//extern const u32 gMonShinyPalette_BasculegionF[];
//extern const u32 gMonShinyPalette_Sneasler[];
extern const u32 gMonShinyPalette_Basculegion[];
extern const u32 gMonShinyPalette_Sneasler[];
extern const u32 gMonShinyPalette_Overqwil[];
//extern const u32 gMonShinyPalette_Enamorus[];
extern const u32 gMonShinyPalette_Enamorus[];
#endif
extern const u32 gMonShinyPalette_VenusaurMega[];
extern const u32 gMonShinyPalette_CharizardMegaX[];
@ -4751,7 +4750,7 @@ extern const u32 gMonShinyPalette_TyphlosionHisuian[];
extern const u32 gMonShinyPalette_QwilfishHisuian[];
extern const u32 gMonShinyPalette_SneaselHisuian[];
#if P_GEN_5_POKEMON == TRUE
//extern const u32 gMonShinyPalette_SamurottHisuian[];
extern const u32 gMonShinyPalette_SamurottHisuian[];
extern const u32 gMonShinyPalette_LilligantHisuian[];
extern const u32 gMonShinyPalette_ZoruaHisuian[];
extern const u32 gMonShinyPalette_ZoroarkHisuian[];
@ -4763,7 +4762,7 @@ extern const u32 gMonShinyPalette_GoodraHisuian[];
extern const u32 gMonShinyPalette_AvaluggHisuian[];
#endif
#if P_GEN_7_POKEMON == TRUE
//extern const u32 gMonShinyPalette_DecidueyeHisuian[];
extern const u32 gMonShinyPalette_DecidueyeHisuian[];
#endif
extern const u32 gMonShinyPalette_PikachuCosplay[];
extern const u32 gMonShinyPalette_PikachuRockStar[];
@ -4947,7 +4946,8 @@ extern const u32 gMonShinyPalette_UrshifuRapidStrikeStyle[];
extern const u32 gMonShinyPalette_ZarudeDada[];
extern const u32 gMonShinyPalette_CalyrexIceRider[];
extern const u32 gMonShinyPalette_CalyrexShadowRider[];
//extern const u32 gMonShinyPalette_EnamorusTherian[];
extern const u32 gMonShinyPalette_EnamorusTherian[];
extern const u32 gMonShinyPalette_BasculegionFemale[];
#endif
extern const u8 gMonIcon_QuestionMark[];
@ -5870,7 +5870,6 @@ extern const u8 gMonIcon_Wyrdeer[];
extern const u8 gMonIcon_Kleavor[];
extern const u8 gMonIcon_Ursaluna[];
extern const u8 gMonIcon_Basculegion[];
extern const u8 gMonIcon_BasculegionF[];
extern const u8 gMonIcon_Sneasler[];
extern const u8 gMonIcon_Overqwil[];
extern const u8 gMonIcon_Enamorus[];
@ -6168,6 +6167,7 @@ extern const u8 gMonIcon_ZarudeDada[];
extern const u8 gMonIcon_CalyrexIceRider[];
extern const u8 gMonIcon_CalyrexShadowRider[];
extern const u8 gMonIcon_EnamorusTherian[];
extern const u8 gMonIcon_BasculegionFemale[];
#endif
extern const u8 gMonIcon_Egg[];

View File

@ -1334,13 +1334,13 @@ gCryTable::
cry Cry_Glastrier
cry Cry_Spectrier
cry Cry_Calyrex
cry Cry_Unown //Cry_Wyrdeer
cry Cry_Unown //Cry_Kleavor
cry Cry_Unown //Cry_Ursaluna
cry Cry_Unown //Cry_Basculegion
cry Cry_Unown //Cry_Sneasler
cry Cry_Unown //Cry_Overqwil
cry Cry_Unown //Cry_Enamorus
cry Cry_Wyrdeer
cry Cry_Kleavor
cry Cry_Ursaluna
cry Cry_Basculegion
cry Cry_Sneasler
cry Cry_Overqwil
cry Cry_Enamorus
.else
cry Cry_Unown
cry Cry_Unown
@ -1749,7 +1749,7 @@ gCryTable::
cry Cry_TornadusTherian
cry Cry_ThundurusTherian
cry Cry_LandorusTherian
cry Cry_Bulbasaur //Cry_EnamorusTherian
cry Cry_EnamorusTherian
@ Kyurem
cry Cry_KyuremWhite
cry Cry_KyuremBlack
@ -3456,13 +3456,13 @@ gCryTable_Reverse::
cry_reverse Cry_Glastrier
cry_reverse Cry_Spectrier
cry_reverse Cry_Calyrex
cry_reverse Cry_Unown //Cry_Wyrdeer
cry_reverse Cry_Unown //Cry_Kleavor
cry_reverse Cry_Unown //Cry_Ursaluna
cry_reverse Cry_Unown //Cry_Basculegion
cry_reverse Cry_Unown //Cry_Sneasler
cry_reverse Cry_Unown //Cry_Overqwil
cry_reverse Cry_Unown //Cry_Enamorus
cry_reverse Cry_Wyrdeer
cry_reverse Cry_Kleavor
cry_reverse Cry_Ursaluna
cry_reverse Cry_Basculegion
cry_reverse Cry_Sneasler
cry_reverse Cry_Overqwil
cry_reverse Cry_Enamorus
.else
cry_reverse Cry_Unown
cry_reverse Cry_Unown
@ -3862,7 +3862,7 @@ gCryTable_Reverse::
cry_reverse Cry_TornadusTherian
cry_reverse Cry_ThundurusTherian
cry_reverse Cry_LandorusTherian
cry_reverse Cry_Bulbasaur //Cry_EnamorusTherian
cry_reverse Cry_EnamorusTherian
@ Kyurem
cry_reverse Cry_KyuremWhite
cry_reverse Cry_KyuremBlack

View File

@ -3986,7 +3986,7 @@ Cry_Spectrier::
.align 2
Cry_Calyrex::
.incbin "sound/direct_sound_samples/cries/calyrex.bin"
/*
.align 2
Cry_Wyrdeer::
.incbin "sound/direct_sound_samples/cries/wyrdeer.bin"
@ -4014,7 +4014,7 @@ Cry_Overqwil::
.align 2
Cry_Enamorus::
.incbin "sound/direct_sound_samples/cries/enamorus.bin"
*/
.endif
.align 2
@ -4360,11 +4360,10 @@ Cry_CalyrexIceRider::
Cry_CalyrexShadowRider::
.incbin "sound/direct_sound_samples/cries/calyrex_shadow_rider.bin"
/*
.align 2
Cry_EnamorusTherian::
.incbin "sound/direct_sound_samples/cries/enamorus_therian.bin"
*/
.endif
.align 2

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View File

@ -476,8 +476,8 @@ static const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
static const u8 sText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
static const u8 sText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!");
static const u8 sText_ShootSoClose[] = _("Shoot!\nIt was so close, too!");
static const u8 sText_GotchaPkmnCaught[] = _("Gotcha!\n{B_DEF_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_CAUGHT}\p");
static const u8 sText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_DEF_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_CAUGHT}{PAUSE 127}");
static const u8 sText_GotchaPkmnCaughtPlayer[] = _("Gotcha!\n{B_DEF_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_CAUGHT}\p");
static const u8 sText_GotchaPkmnCaughtWally[] = _("Gotcha!\n{B_DEF_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_CAUGHT}{PAUSE 127}");
static const u8 sText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_DEF_NAME}?");
static const u8 sText_PkmnSentToPC[] = _("{B_DEF_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
static const u8 sText_Someones[] = _("someone's");
@ -1145,8 +1145,8 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
[STRINGID_ITAPPEAREDCAUGHT - BATTLESTRINGS_TABLE_START] = sText_ItAppearedCaught,
[STRINGID_AARGHALMOSTHADIT - BATTLESTRINGS_TABLE_START] = sText_AarghAlmostHadIt,
[STRINGID_SHOOTSOCLOSE - BATTLESTRINGS_TABLE_START] = sText_ShootSoClose,
[STRINGID_GOTCHAPKMNCAUGHT - BATTLESTRINGS_TABLE_START] = sText_GotchaPkmnCaught,
[STRINGID_GOTCHAPKMNCAUGHT2 - BATTLESTRINGS_TABLE_START] = sText_GotchaPkmnCaught2,
[STRINGID_GOTCHAPKMNCAUGHTPLAYER - BATTLESTRINGS_TABLE_START] = sText_GotchaPkmnCaughtPlayer,
[STRINGID_GOTCHAPKMNCAUGHTWALLY - BATTLESTRINGS_TABLE_START] = sText_GotchaPkmnCaughtWally,
[STRINGID_GIVENICKNAMECAPTURED - BATTLESTRINGS_TABLE_START] = sText_GiveNicknameCaptured,
[STRINGID_PKMNSENTTOPC - BATTLESTRINGS_TABLE_START] = sText_PkmnSentToPC,
[STRINGID_PKMNDATAADDEDTODEX - BATTLESTRINGS_TABLE_START] = sText_PkmnDataAddedToDex,

View File

@ -8710,6 +8710,10 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
basePower = CalcBeatUpPower();
#endif
break;
case EFFECT_PSYBLADE:
if (IsBattlerTerrainAffected(gBattlerAttacker, STATUS_FIELD_ELECTRIC_TERRAIN))
MulModifier(&basePower, UQ_4_12(1.5));
break;
}
// Move-specific base power changes
@ -9524,7 +9528,7 @@ static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 move
}
else if (IsBattlerWeatherAffected(battlerAtk, B_WEATHER_SUN))
{
if (moveType == TYPE_FIRE)
if (moveType == TYPE_FIRE || gBattleMoves[move].effect == EFFECT_HYDRO_STEAM)
dmg = ApplyModifier(UQ_4_12(1.5), dmg);
else if (moveType == TYPE_WATER)
dmg = ApplyModifier(UQ_4_12(0.5), dmg);

View File

@ -6426,7 +6426,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_WRING_OUT] =
{
.effect = EFFECT_WRING_OUT,
.power = 0,
.power = 1,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 5,
@ -13593,6 +13593,36 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.zMoveEffect = Z_EFFECT_NONE
},
[MOVE_PSYBLADE] =
{
.effect = EFFECT_PSYBLADE,
.power = 80,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SLICING_MOVE,
.split = SPLIT_PHYSICAL,
.zMoveEffect = Z_EFFECT_NONE,
},
[MOVE_HYDRO_STEAM] =
{
.effect = EFFECT_HYDRO_STEAM,
.power = 80,
.type = TYPE_WATER,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
.split = SPLIT_SPECIAL,
.zMoveEffect = Z_EFFECT_NONE,
},
// Z-Moves
[MOVE_BREAKNECK_BLITZ] =
{

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