Revert WEATHER_CLOUDY to WEATHER_SHADE

This commit is contained in:
GriffinR 2019-12-06 02:27:58 -05:00 committed by huderlem
parent a4191040c9
commit efaea2a3ab
18 changed files with 24 additions and 24 deletions

View File

@ -5,7 +5,7 @@
"music": "MUS_DAN02",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_CLOUDY",
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_UNDERGROUND",
"allow_bike": true,
"allow_escape_rope": true,

View File

@ -5,7 +5,7 @@
"music": "MUS_DAN02",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_CLOUDY",
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_UNDERGROUND",
"allow_bike": true,
"allow_escape_rope": true,

View File

@ -5,7 +5,7 @@
"music": "MUS_DAN02",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_CLOUDY",
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_UNDERGROUND",
"allow_bike": true,
"allow_escape_rope": true,

View File

@ -5,7 +5,7 @@
"music": "MUS_DAN02",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_CLOUDY",
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_UNDERGROUND",
"allow_bike": true,
"allow_escape_rope": true,

View File

@ -5,7 +5,7 @@
"music": "MUS_DAN02",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_CLOUDY",
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_UNDERGROUND",
"allow_bike": true,
"allow_escape_rope": true,

View File

@ -5,7 +5,7 @@
"music": "MUS_DAN02",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_CLOUDY",
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_UNDERGROUND",
"allow_bike": true,
"allow_escape_rope": true,

View File

@ -5,7 +5,7 @@
"music": "MUS_DAN02",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_CLOUDY",
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_UNDERGROUND",
"allow_bike": true,
"allow_escape_rope": true,

View File

@ -5,7 +5,7 @@
"music": "MUS_DAN02",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_CLOUDY",
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_UNDERGROUND",
"allow_bike": true,
"allow_escape_rope": true,

View File

@ -5,7 +5,7 @@
"music": "MUS_DAN02",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_CLOUDY",
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_UNDERGROUND",
"allow_bike": true,
"allow_escape_rope": true,

View File

@ -5,7 +5,7 @@
"music": "MUS_DAN02",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_CLOUDY",
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_UNDERGROUND",
"allow_bike": true,
"allow_escape_rope": true,

View File

@ -5,7 +5,7 @@
"music": "MUS_DAN02",
"region_map_section": "MAPSEC_FARAWAY_ISLAND",
"requires_flash": false,
"weather": "WEATHER_CLOUDY",
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_INDOOR",
"allow_bike": true,
"allow_escape_rope": false,

View File

@ -5,7 +5,7 @@
"music": "MUS_RG_NANADUNGEON",
"region_map_section": "MAPSEC_NAVEL_ROCK2",
"requires_flash": false,
"weather": "WEATHER_CLOUDY",
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_UNDERGROUND",
"allow_bike": false,
"allow_escape_rope": false,

View File

@ -5,7 +5,7 @@
"music": "MUS_DAN01",
"region_map_section": "MAPSEC_PETALBURG_WOODS",
"requires_flash": false,
"weather": "WEATHER_CLOUDY",
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_ROUTE",
"allow_bike": true,
"allow_escape_rope": false,

View File

@ -5,7 +5,7 @@
"music": "MUS_DAN02",
"region_map_section": "MAPSEC_SOUTHERN_ISLAND",
"requires_flash": false,
"weather": "WEATHER_CLOUDY",
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_ROUTE",
"allow_bike": true,
"allow_escape_rope": false,

View File

@ -12,7 +12,7 @@
#define WEATHER_SANDSTORM 8
#define WEATHER_FOG_DIAGONAL 9
#define WEATHER_UNDERWATER 10
#define WEATHER_CLOUDY 11
#define WEATHER_SHADE 11
#define WEATHER_DROUGHT 12
#define WEATHER_DOWNPOUR 13
#define WEATHER_UNDERWATER_BUBBLES 14
@ -32,7 +32,7 @@
#define COORD_EVENT_WEATHER_FOG_DIAGONAL 7
#define COORD_EVENT_WEATHER_VOLCANIC_ASH 8
#define COORD_EVENT_WEATHER_SANDSTORM 9
#define COORD_EVENT_WEATHER_CLOUDY 10
#define COORD_EVENT_WEATHER_SHADE 10
#define COORD_EVENT_WEATHER_DROUGHT 11
#define COORD_EVENT_WEATHER_ROUTE119_CYCLE 20
#define COORD_EVENT_WEATHER_ROUTE123_CYCLE 21

View File

@ -18,7 +18,7 @@ static void CoordEventWeather_HorizontalFog(void);
static void CoordEventWeather_DiagonalFog(void);
static void CoordEventWeather_Ash(void);
static void CoordEventWeather_Sandstorm(void);
static void CoordEventWeather_Cloudy(void);
static void CoordEventWeather_Shade(void);
static void CoordEventWeather_Drought(void);
static void CoordEventWeather_Route119Cycle(void);
static void CoordEventWeather_Route123Cycle(void);
@ -34,7 +34,7 @@ static const struct CoordEventWeather sCoordEventWeatherFuncs[] =
{ COORD_EVENT_WEATHER_FOG_DIAGONAL, CoordEventWeather_DiagonalFog },
{ COORD_EVENT_WEATHER_VOLCANIC_ASH, CoordEventWeather_Ash },
{ COORD_EVENT_WEATHER_SANDSTORM, CoordEventWeather_Sandstorm },
{ COORD_EVENT_WEATHER_CLOUDY, CoordEventWeather_Cloudy },
{ COORD_EVENT_WEATHER_SHADE, CoordEventWeather_Shade },
{ COORD_EVENT_WEATHER_DROUGHT, CoordEventWeather_Drought },
{ COORD_EVENT_WEATHER_ROUTE119_CYCLE, CoordEventWeather_Route119Cycle },
{ COORD_EVENT_WEATHER_ROUTE123_CYCLE, CoordEventWeather_Route123Cycle },
@ -85,9 +85,9 @@ static void CoordEventWeather_Sandstorm(void)
SetWeather(WEATHER_SANDSTORM);
}
static void CoordEventWeather_Cloudy(void)
static void CoordEventWeather_Shade(void)
{
SetWeather(WEATHER_CLOUDY);
SetWeather(WEATHER_SHADE);
}
static void CoordEventWeather_Drought(void)

View File

@ -375,7 +375,7 @@ static void FadeInScreenWithWeather(void)
case WEATHER_RAIN_THUNDERSTORM:
case WEATHER_DOWNPOUR:
case WEATHER_SNOW:
case WEATHER_CLOUDY:
case WEATHER_SHADE:
if (FadeInScreen_RainShowShade() == FALSE)
{
gWeatherPtr->gammaIndex = 3;
@ -768,7 +768,7 @@ void FadeScreen(u8 mode, s8 delay)
case WEATHER_DOWNPOUR:
case WEATHER_SNOW:
case WEATHER_FOG_HORIZONTAL:
case WEATHER_CLOUDY:
case WEATHER_SHADE:
case WEATHER_DROUGHT:
useWeatherPal = TRUE;
break;
@ -1022,7 +1022,7 @@ void sub_80AC274(u8 a)
SetWeather(WEATHER_SANDSTORM);
break;
case 10:
SetWeather(WEATHER_CLOUDY);
SetWeather(WEATHER_SHADE);
break;
}
}

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@ -2558,7 +2558,7 @@ static u8 TranslateWeatherNum(u8 weather)
case WEATHER_SANDSTORM: return WEATHER_SANDSTORM;
case WEATHER_FOG_DIAGONAL: return WEATHER_FOG_DIAGONAL;
case WEATHER_UNDERWATER: return WEATHER_UNDERWATER;
case WEATHER_CLOUDY: return WEATHER_CLOUDY;
case WEATHER_SHADE: return WEATHER_SHADE;
case WEATHER_DROUGHT: return WEATHER_DROUGHT;
case WEATHER_DOWNPOUR: return WEATHER_DOWNPOUR;
case WEATHER_UNDERWATER_BUBBLES: return WEATHER_UNDERWATER_BUBBLES;