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Review changes 2
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@ -10321,11 +10321,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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#if B_UPDATED_MOVE_DATA >= GEN_8
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#if B_UPDATED_MOVE_DATA >= GEN_8
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.power = 80,
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.power = 80,
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.pp = 10,
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.pp = 10,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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#else
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#else
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.power = 50,
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.power = 50,
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.pp = 15,
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.pp = 15,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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#endif
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#endif
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.effect = EFFECT_ALWAYS_CRIT,
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.effect = EFFECT_ALWAYS_CRIT,
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.type = TYPE_ELECTRIC,
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.type = TYPE_ELECTRIC,
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@ -10339,9 +10339,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_SPLISHY_SPLASH] =
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[MOVE_SPLISHY_SPLASH] =
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{
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{
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#if B_UPDATED_MOVE_DATA >= GEN_8
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#if B_UPDATED_MOVE_DATA >= GEN_8
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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#else
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#else
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.flags = FLAG_PROTECT_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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#endif
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#endif
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.effect = EFFECT_PARALYZE_HIT,
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.effect = EFFECT_PARALYZE_HIT,
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.power = 90,
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.power = 90,
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@ -10396,6 +10396,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.power = 60,
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.power = 60,
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.pp = 20,
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.pp = 20,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.argument = 100, // restores 100% HP instead of 50% HP
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#else
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#else
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.power = 90,
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.power = 90,
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.pp = 15,
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.pp = 15,
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@ -10408,7 +10409,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.split = SPLIT_SPECIAL,
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.split = SPLIT_SPECIAL,
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.argument = 100, // restores 100% HP instead of 50% HP
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},
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},
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[MOVE_BUZZY_BUZZ] =
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[MOVE_BUZZY_BUZZ] =
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@ -10497,12 +10497,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.power = 100,
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.power = 100,
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.accuracy = 90,
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.accuracy = 90,
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.pp = 10,
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.pp = 10,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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#else
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#else
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.power = 90,
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.power = 90,
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.accuracy = 100,
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.accuracy = 100,
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.pp = 15,
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.pp = 15,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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#endif
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#endif
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.effect = EFFECT_PLACEHOLDER, //TODO (Leech Seed + Hit)
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.effect = EFFECT_PLACEHOLDER, //TODO (Leech Seed + Hit)
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.type = TYPE_GRASS,
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.type = TYPE_GRASS,
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@ -2639,7 +2639,11 @@ static const u8 sPIKA_PAPOWDescription[] = _(
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static const u8 sBOUNCY_BUBBLEDescription[] = _(
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static const u8 sBOUNCY_BUBBLEDescription[] = _(
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"An attack that absorbs\n"
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"An attack that absorbs\n"
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#if B_UPDATED_MOVE_DATA >= GEN_8
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"all the damage inflicted.");
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"all the damage inflicted.");
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#else
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"half the damage inflicted.");
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#endif
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static const u8 sBUZZY_BUZZDescription[] = _(
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static const u8 sBUZZY_BUZZDescription[] = _(
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"Shoots a jolt of electricity\n"
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"Shoots a jolt of electricity\n"
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@ -2835,7 +2839,7 @@ static const u8 sMETEOR_BEAMDescription[] = _(
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"Sp. Attack before attacking.");
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"Sp. Attack before attacking.");
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static const u8 sSHELL_SIDE_ARMDescription[] = _(
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static const u8 sSHELL_SIDE_ARMDescription[] = _(
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"Uses higher of physical and \n"
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"Uses higher of physical and\n"
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"special damage. May poison.");
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"special damage. May poison.");
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static const u8 sMISTY_EXPLOSIONDescription[] = _(
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static const u8 sMISTY_EXPLOSIONDescription[] = _(
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@ -2856,7 +2860,7 @@ static const u8 sTERRAIN_PULSEDescription[] = _(
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static const u8 sSKITTER_SMACKDescription[] = _(
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static const u8 sSKITTER_SMACKDescription[] = _(
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"User skitters behind foe to\n"
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"User skitters behind foe to\n"
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"attack. Lowers foe’s Sp. Atk.");
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"attack. Lowers foe's Sp. Atk.");
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static const u8 sBURNING_JEALOUSYDescription[] = _(
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static const u8 sBURNING_JEALOUSYDescription[] = _(
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"Foes that have stats upped\n"
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"Foes that have stats upped\n"
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@ -2867,7 +2871,7 @@ static const u8 sLASH_OUTDescription[] = _(
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"turn, power is doubled.");
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"turn, power is doubled.");
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static const u8 sPOLTERGEISTDescription[] = _(
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static const u8 sPOLTERGEISTDescription[] = _(
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"Control foe’s item to attack.\n"
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"Control foe's item to attack.\n"
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"Fails if foe has no item.");
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"Fails if foe has no item.");
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static const u8 sCORROSIVE_GASDescription[] = _(
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static const u8 sCORROSIVE_GASDescription[] = _(
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