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Add comment description of this bugfix
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@ -544,6 +544,8 @@ void AddBagItemIconSprite(u16 itemId, u8 id)
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void RemoveBagItemIconSprite(u8 id)
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void RemoveBagItemIconSprite(u8 id)
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{
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{
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// BUG: For one frame, the item you scroll to in the Bag menu
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// will have an incorrect palette and may be seen as a flicker.
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#ifdef BUGFIX
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#ifdef BUGFIX
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u8 *spriteId = &gBagMenu->spriteIds[ITEMMENUSPRITE_ITEM];
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u8 *spriteId = &gBagMenu->spriteIds[ITEMMENUSPRITE_ITEM];
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