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fix battle_dome goto
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dbc1b9aacf
commit
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@ -5211,40 +5211,38 @@ static u16 GetWinningMove(int winnerTournamentId, int loserTournamentId, u8 roun
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}
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j = bestId;
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goto LABEL;
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while (j != 0)
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do
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{
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for (j = 0, k = 0; k < MAX_MON_MOVES * FRONTIER_PARTY_SIZE; k++)
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for (i = 0; i < roundId - 1; i++)
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{
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if (bestScore < moveScores[k])
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{
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j = k;
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bestScore = moveScores[k];
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}
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else if (bestScore == moveScores[k] && moveIds[j] < moveIds[k])
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{
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j = k;
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}
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}
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if (i == roundId - 1)
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break;
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LABEL:
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{
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for (i = 0; i < roundId - 1; i++)
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{
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if (gSaveBlock2Ptr->frontier.domeWinningMoves[sub_81953E8(winnerTournamentId, i)] == moveIds[j])
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break;
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}
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if (i == roundId - 1)
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if (gSaveBlock2Ptr->frontier.domeWinningMoves[sub_81953E8(winnerTournamentId, i)] == moveIds[j])
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break;
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}
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if (i != roundId - 1)
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{
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moveScores[j] = 0;
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bestScore = 0;
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j = 0;
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for (k = 0; k < MAX_MON_MOVES * FRONTIER_PARTY_SIZE; k++)
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j += moveScores[k];
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if (j == 0)
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break;
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j = 0;
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for (k = 0; k < MAX_MON_MOVES * FRONTIER_PARTY_SIZE; k++)
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{
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if (bestScore < moveScores[k])
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{
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j = k;
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bestScore = moveScores[k];
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}
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else if (bestScore == moveScores[k] && moveIds[j] < moveIds[k]) // Yes, these conditions are redundant
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{
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j = k;
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bestScore = moveScores[k];
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}
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}
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}
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}
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} while (i != roundId - 1);
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if (moveScores[j] == 0)
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j = bestId;
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