mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Updated the debug menu
-Updated the text string used by Debug_FlagsNotSetMessage. -Renamed Debug_FlagsNotSetMessage to Debug_FlagsNotSetOverworldConfigMessage. -Added an equivalent for the battle config file called Debug_FlagsNotSetBattleConfigMessage, -DEBUG_FLAG_NO_COLLISION -> OW_FLAG_NO_COLLISION -And moved it to include/config/overworld.h, because at the end of the day it's still an overworld flag just like the other 2 already in that file. -Corrected miswritten preproc config in DebugAction_Flags_CatchingOnOff. -Updated the comment that describes the effect of DEBUG_OVERWORLD_MENU reducing the number of characters a tiny bit and fixing a typo.
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parent
cf432b088b
commit
f06c040bca
@ -41,18 +41,31 @@ Debug_CheatStart::
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release
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end
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Debug_FlagsNotSetMessage::
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Debug_FlagsNotSetOverworldConfigMessage::
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lockall
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message Debug_FlagsNotSetMessage_Text
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message Debug_FlagsNotSetOverworldConfigMessage_Text
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waitmessage
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waitbuttonpress
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releaseall
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end
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Debug_FlagsNotSetMessage_Text:
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Debug_FlagsNotSetOverworldConfigMessage_Text:
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.string "Feature unavailable!\n"
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.string "Please define a usable flag in:\l"
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.string "'include/constants/overworld{UNDERSCORE}config.h'!$"
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.string "'include/config/overworld.h'!$"
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Debug_FlagsNotSetBattleConfigMessage::
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lockall
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message Debug_FlagsNotSetBattleConfigMessage_Text
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waitmessage
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waitbuttonpress
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releaseall
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end
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Debug_FlagsNotSetBattleConfigMessage_Text:
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.string "Feature unavailable!\n"
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.string "Please define a usable flag in:\l"
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.string "'include/config/battle.h'!$"
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Debug_Script_1::
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end
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@ -2,16 +2,11 @@
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#define GUARD_CONFIG_DEBUG_H
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// Overworld Debug
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#define DEBUG_OVERWORLD_MENU TRUE // Enables a overworld debug menu for changing flags, variables, giving pokemon and more, accessed by holding R and pressing START while in the overworld by default.
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#define DEBUG_OVERWORLD_MENU TRUE // Enables an overworld debug menu to change flags, variables, giving pokemon and more, accessed by holding R and pressing START while in the overworld by default.
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#define DEBUG_OVERWORLD_HELD_KEYS (R_BUTTON) // The keys required to be held to open the debug menu.
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#define DEBUG_OVERWORLD_TRIGGER_EVENT pressedStartButton // The event that opens the menu when holding the key(s) defined in DEBUG_OVERWORLD_HELD_KEYS.
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#define DEBUG_OVERWORLD_IN_MENU FALSE // Replaces the overworld debug menu button combination with a start menu entry (above Pokédex).
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// Debug Flags
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// To use the following debug features, replace the 0s with the flag ID you're assigning it to.
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// Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature.
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#define DEBUG_FLAG_NO_COLLISION 0 // If this flag is set, the debug function in the Utility submenu to disable player collision can be used.
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// Battle Debug Menu
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#define DEBUG_BATTLE_MENU TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button.
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@ -9,5 +9,6 @@
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// Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature.
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#define OW_FLAG_NO_ENCOUNTER 0 // If this flag is set, wild encounters will be disabled.
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#define OW_FLAG_NO_TRAINER_SEE 0 // If this flag is set, trainers will not battle the player unless they're talked to.
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#define OW_FLAG_NO_COLLISION 0 // If this flag is set, the player will be able to walk over tiles with collision. Mainly intended for debugging purposes.
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#endif // GUARD_CONFIG_OVERWORLD_H
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21
src/debug.c
21
src/debug.c
@ -275,7 +275,8 @@ static void DebugAction_Sound_MUS_SelectId(u8 taskId);
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static void DebugTask_HandleMenuInput(u8 taskId, void (*HandleInput)(u8));
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static void DebugAction_OpenSubMenu(u8 taskId, struct ListMenuTemplate LMtemplate);
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extern u8 Debug_FlagsNotSetMessage[];
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extern u8 Debug_FlagsNotSetOverworldConfigMessage[];
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extern u8 Debug_FlagsNotSetBattleConfigMessage[];
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extern u8 Debug_Script_1[];
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extern u8 Debug_Script_2[];
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extern u8 Debug_Script_3[];
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@ -1556,16 +1557,16 @@ static void DebugAction_Flags_ToggleFrontierPass(u8 taskId)
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}
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static void DebugAction_Flags_CollisionOnOff(u8 taskId)
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{
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#if DEBUG_FLAG_NO_COLLISION == 0
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#if OW_FLAG_NO_COLLISION == 0
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Debug_DestroyMenu_Full(taskId);
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LockPlayerFieldControls();
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ScriptContext_SetupScript(Debug_FlagsNotSetMessage);
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ScriptContext_SetupScript(Debug_FlagsNotSetOverworldConfigMessage);
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#else
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if (FlagGet(DEBUG_FLAG_NO_COLLISION))
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if (FlagGet(OW_FLAG_NO_COLLISION))
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PlaySE(SE_PC_OFF);
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else
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PlaySE(SE_PC_LOGIN);
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FlagToggle(DEBUG_FLAG_NO_COLLISION);
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FlagToggle(OW_FLAG_NO_COLLISION);
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#endif
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}
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static void DebugAction_Flags_EncounterOnOff(u8 taskId)
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@ -1573,7 +1574,7 @@ static void DebugAction_Flags_EncounterOnOff(u8 taskId)
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#if OW_FLAG_NO_ENCOUNTER == 0
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Debug_DestroyMenu_Full(taskId);
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LockPlayerFieldControls();
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ScriptContext_SetupScript(Debug_FlagsNotSetMessage);
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ScriptContext_SetupScript(Debug_FlagsNotSetOverworldConfigMessage);
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#else
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if (FlagGet(OW_FLAG_NO_ENCOUNTER))
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PlaySE(SE_PC_OFF);
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@ -1587,7 +1588,7 @@ static void DebugAction_Flags_TrainerSeeOnOff(u8 taskId)
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#if OW_FLAG_NO_TRAINER_SEE == 0
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Debug_DestroyMenu_Full(taskId);
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LockPlayerFieldControls();
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ScriptContext_SetupScript(Debug_FlagsNotSetMessage);
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ScriptContext_SetupScript(Debug_FlagsNotSetOverworldConfigMessage);
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#else
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if (FlagGet(OW_FLAG_NO_TRAINER_SEE))
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PlaySE(SE_PC_OFF);
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@ -1601,7 +1602,7 @@ static void DebugAction_Flags_BagUseOnOff(u8 taskId)
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#if B_FLAG_NO_BAG_USE == 0
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Debug_DestroyMenu_Full(taskId);
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LockPlayerFieldControls();
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ScriptContext_SetupScript(Debug_FlagsNotSetMessage);
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ScriptContext_SetupScript(Debug_FlagsNotSetBattleConfigMessage);
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#else
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if (FlagGet(B_FLAG_NO_BAG_USE))
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PlaySE(SE_PC_OFF);
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@ -1612,10 +1613,10 @@ static void DebugAction_Flags_BagUseOnOff(u8 taskId)
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}
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static void DebugAction_Flags_CatchingOnOff(u8 taskId)
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{
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#if B_FLAG_NO_CATCHING_USE == 0
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#if B_FLAG_NO_CATCHING == 0
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Debug_DestroyMenu_Full(taskId);
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LockPlayerFieldControls();
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ScriptContext_SetupScript(Debug_FlagsNotSetMessage);
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ScriptContext_SetupScript(Debug_FlagsNotSetBattleConfigMessage);
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#else
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if (FlagGet(B_FLAG_NO_CATCHING))
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PlaySE(SE_PC_OFF);
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@ -4654,8 +4654,8 @@ u8 GetCollisionAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u32 dir)
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{
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u8 direction = dir;
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#if DEBUG_FLAG_NO_COLLISION != 0
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if (FlagGet(DEBUG_FLAG_NO_COLLISION))
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#if OW_FLAG_NO_COLLISION != 0
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if (FlagGet(OW_FLAG_NO_COLLISION))
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return COLLISION_NONE;
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#endif
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