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Fix formatting for EVO_LEVEL_RAIN checks.
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@ -6558,7 +6558,7 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 mode, u16 evolutionItem, u
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case EVO_LEVEL_RAIN:
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j = GetCurrentWeather();
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if (gEvolutionTable[species][i].param <= level
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&& (j == WEATHER_RAIN || j == WEATHER_RAIN_THUNDERSTORM || j == WEATHER_DOWNPOUR))
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&& (j == WEATHER_RAIN || j == WEATHER_RAIN_THUNDERSTORM || j == WEATHER_DOWNPOUR))
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targetSpecies = gEvolutionTable[species][i].targetSpecies;
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break;
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case EVO_MAPSEC:
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