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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 11:14:15 +01:00
Name overworld tilemaps for their bg, add layer type constants
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@ -1,6 +1,6 @@
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gBGTilemapBuffers1
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gBGTilemapBuffers2
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gBGTilemapBuffers3
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gOverworldTilemapBuffer_Bg2
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gOverworldTilemapBuffer_Bg1
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gOverworldTilemapBuffer_Bg3
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gHeldKeyCodeToSend
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gFieldCallback
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gFieldCallback2
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@ -9,6 +9,12 @@
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#define METATILE_COLLISION_SHIFT 10
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#define METATILE_ELEVATION_MASK 0xF000
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enum {
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METATILE_LAYER_TYPE_NORMAL, // Metatile uses middle and top bg layers
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METATILE_LAYER_TYPE_COVERED, // Metatile uses bottom and middle bg layers
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METATILE_LAYER_TYPE_SPLIT, // Metatile uses bottom and top bg layers
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};
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#define METATILE_ID(tileset, name) (METATILE_##tileset##_##name)
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// Rows of metatiles do not actually have a strict width.
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@ -40,20 +40,18 @@ struct LinkPlayerObjectEvent
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u8 movementMode;
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};
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// Exported RAM declarations
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extern struct WarpData gLastUsedWarp;
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extern struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4];
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extern u16 *gBGTilemapBuffers1;
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extern u16 *gBGTilemapBuffers2;
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extern u16 *gBGTilemapBuffers3;
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extern u16 *gOverworldTilemapBuffer_Bg2;
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extern u16 *gOverworldTilemapBuffer_Bg1;
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extern u16 *gOverworldTilemapBuffer_Bg3;
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extern u16 gHeldKeyCodeToSend;
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extern void (*gFieldCallback)(void);
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extern bool8 (*gFieldCallback2)(void);
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extern u8 gLocalLinkPlayerId;
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extern u8 gFieldLinkPlayerCount;
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// Exported ROM declarations
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extern const struct UCoords32 gDirectionToVectors[];
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void DoWhiteOut(void);
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@ -14,7 +14,6 @@
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EWRAM_DATA bool8 gUnusedBikeCameraAheadPanback = FALSE;
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// Static type declarations
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struct FieldCameraOffset
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{
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u8 xPixelOffset;
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@ -24,18 +23,16 @@ struct FieldCameraOffset
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bool8 copyBGToVRAM;
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};
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// static functions
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static void RedrawMapSliceNorth(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout);
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static void RedrawMapSliceSouth(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout);
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static void RedrawMapSliceEast(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout);
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static void RedrawMapSliceWest(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout);
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static s32 MapPosToBgTilemapOffset(struct FieldCameraOffset *a, s32 x, s32 y);
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static void DrawWholeMapViewInternal(int x, int y, const struct MapLayout *mapLayout);
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static void DrawMetatileAt(const struct MapLayout *mapLayout, u16, int, int);
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static void DrawMetatile(s32 a, u16 *b, u16 c);
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static void RedrawMapSliceNorth(struct FieldCameraOffset *, const struct MapLayout *);
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static void RedrawMapSliceSouth(struct FieldCameraOffset *, const struct MapLayout *);
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static void RedrawMapSliceEast(struct FieldCameraOffset *, const struct MapLayout *);
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static void RedrawMapSliceWest(struct FieldCameraOffset *, const struct MapLayout *);
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static s32 MapPosToBgTilemapOffset(struct FieldCameraOffset *, s32, s32);
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static void DrawWholeMapViewInternal(int, int, const struct MapLayout *);
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static void DrawMetatileAt(const struct MapLayout *, u16, int, int);
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static void DrawMetatile(s32, u16 *, u16);
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static void CameraPanningCB_PanAhead(void);
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// IWRAM bss vars
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static struct FieldCameraOffset sFieldCameraOffset;
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static s16 sHorizontalCameraPan;
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static s16 sVerticalCameraPan;
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@ -46,7 +43,6 @@ struct CameraObject gFieldCamera;
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u16 gTotalCameraPixelOffsetY;
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u16 gTotalCameraPixelOffsetX;
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// text
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static void ResetCameraOffset(struct FieldCameraOffset *cameraOffset)
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{
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cameraOffset->xTileOffset = 0;
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@ -222,7 +218,7 @@ void DrawDoorMetatileAt(int x, int y, u16 *arr)
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if (offset >= 0)
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{
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DrawMetatile(1, arr, offset);
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DrawMetatile(METATILE_LAYER_TYPE_COVERED, arr, offset);
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sFieldCameraOffset.copyBGToVRAM = TRUE;
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}
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}
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@ -244,66 +240,66 @@ static void DrawMetatileAt(const struct MapLayout *mapLayout, u16 offset, int x,
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DrawMetatile(MapGridGetMetatileLayerTypeAt(x, y), metatiles + metatileId * 8, offset);
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}
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static void DrawMetatile(s32 metatileLayerType, u16 *metatiles, u16 offset)
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static void DrawMetatile(s32 metatileLayerType, u16 *tiles, u16 offset)
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{
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switch (metatileLayerType)
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{
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case 2: // LAYER_TYPE_
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case METATILE_LAYER_TYPE_SPLIT:
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// Draw metatile's bottom layer to the bottom background layer.
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gBGTilemapBuffers3[offset] = metatiles[0];
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gBGTilemapBuffers3[offset + 1] = metatiles[1];
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gBGTilemapBuffers3[offset + 0x20] = metatiles[2];
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gBGTilemapBuffers3[offset + 0x21] = metatiles[3];
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gOverworldTilemapBuffer_Bg3[offset] = tiles[0];
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gOverworldTilemapBuffer_Bg3[offset + 1] = tiles[1];
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gOverworldTilemapBuffer_Bg3[offset + 0x20] = tiles[2];
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gOverworldTilemapBuffer_Bg3[offset + 0x21] = tiles[3];
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// Draw transparent tiles to the middle background layer.
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gBGTilemapBuffers1[offset] = 0;
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gBGTilemapBuffers1[offset + 1] = 0;
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gBGTilemapBuffers1[offset + 0x20] = 0;
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gBGTilemapBuffers1[offset + 0x21] = 0;
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gOverworldTilemapBuffer_Bg2[offset] = 0;
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gOverworldTilemapBuffer_Bg2[offset + 1] = 0;
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gOverworldTilemapBuffer_Bg2[offset + 0x20] = 0;
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gOverworldTilemapBuffer_Bg2[offset + 0x21] = 0;
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// Draw metatile's top layer to the top background layer.
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gBGTilemapBuffers2[offset] = metatiles[4];
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gBGTilemapBuffers2[offset + 1] = metatiles[5];
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gBGTilemapBuffers2[offset + 0x20] = metatiles[6];
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gBGTilemapBuffers2[offset + 0x21] = metatiles[7];
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gOverworldTilemapBuffer_Bg1[offset] = tiles[4];
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gOverworldTilemapBuffer_Bg1[offset + 1] = tiles[5];
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gOverworldTilemapBuffer_Bg1[offset + 0x20] = tiles[6];
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gOverworldTilemapBuffer_Bg1[offset + 0x21] = tiles[7];
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break;
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case 1: // LAYER_TYPE_COVERED_BY_OBJECTS
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case METATILE_LAYER_TYPE_COVERED:
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// Draw metatile's bottom layer to the bottom background layer.
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gBGTilemapBuffers3[offset] = metatiles[0];
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gBGTilemapBuffers3[offset + 1] = metatiles[1];
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gBGTilemapBuffers3[offset + 0x20] = metatiles[2];
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gBGTilemapBuffers3[offset + 0x21] = metatiles[3];
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gOverworldTilemapBuffer_Bg3[offset] = tiles[0];
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gOverworldTilemapBuffer_Bg3[offset + 1] = tiles[1];
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gOverworldTilemapBuffer_Bg3[offset + 0x20] = tiles[2];
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gOverworldTilemapBuffer_Bg3[offset + 0x21] = tiles[3];
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// Draw metatile's top layer to the middle background layer.
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gBGTilemapBuffers1[offset] = metatiles[4];
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gBGTilemapBuffers1[offset + 1] = metatiles[5];
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gBGTilemapBuffers1[offset + 0x20] = metatiles[6];
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gBGTilemapBuffers1[offset + 0x21] = metatiles[7];
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gOverworldTilemapBuffer_Bg2[offset] = tiles[4];
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gOverworldTilemapBuffer_Bg2[offset + 1] = tiles[5];
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gOverworldTilemapBuffer_Bg2[offset + 0x20] = tiles[6];
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gOverworldTilemapBuffer_Bg2[offset + 0x21] = tiles[7];
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// Draw transparent tiles to the top background layer.
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gBGTilemapBuffers2[offset] = 0;
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gBGTilemapBuffers2[offset + 1] = 0;
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gBGTilemapBuffers2[offset + 0x20] = 0;
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gBGTilemapBuffers2[offset + 0x21] = 0;
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gOverworldTilemapBuffer_Bg1[offset] = 0;
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gOverworldTilemapBuffer_Bg1[offset + 1] = 0;
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gOverworldTilemapBuffer_Bg1[offset + 0x20] = 0;
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gOverworldTilemapBuffer_Bg1[offset + 0x21] = 0;
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break;
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case 0: // LAYER_TYPE_NORMAL
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case METATILE_LAYER_TYPE_NORMAL:
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// Draw garbage to the bottom background layer.
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gBGTilemapBuffers3[offset] = 0x3014;
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gBGTilemapBuffers3[offset + 1] = 0x3014;
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gBGTilemapBuffers3[offset + 0x20] = 0x3014;
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gBGTilemapBuffers3[offset + 0x21] = 0x3014;
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gOverworldTilemapBuffer_Bg3[offset] = 0x3014;
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gOverworldTilemapBuffer_Bg3[offset + 1] = 0x3014;
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gOverworldTilemapBuffer_Bg3[offset + 0x20] = 0x3014;
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gOverworldTilemapBuffer_Bg3[offset + 0x21] = 0x3014;
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// Draw metatile's bottom layer to the middle background layer.
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gBGTilemapBuffers1[offset] = metatiles[0];
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gBGTilemapBuffers1[offset + 1] = metatiles[1];
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gBGTilemapBuffers1[offset + 0x20] = metatiles[2];
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gBGTilemapBuffers1[offset + 0x21] = metatiles[3];
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gOverworldTilemapBuffer_Bg2[offset] = tiles[0];
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gOverworldTilemapBuffer_Bg2[offset + 1] = tiles[1];
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gOverworldTilemapBuffer_Bg2[offset + 0x20] = tiles[2];
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gOverworldTilemapBuffer_Bg2[offset + 0x21] = tiles[3];
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// Draw metatile's top layer to the top background layer, which covers object event sprites.
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gBGTilemapBuffers2[offset] = metatiles[4];
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gBGTilemapBuffers2[offset + 1] = metatiles[5];
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gBGTilemapBuffers2[offset + 0x20] = metatiles[6];
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gBGTilemapBuffers2[offset + 0x21] = metatiles[7];
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gOverworldTilemapBuffer_Bg1[offset] = tiles[4];
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gOverworldTilemapBuffer_Bg1[offset + 1] = tiles[5];
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gOverworldTilemapBuffer_Bg1[offset + 0x20] = tiles[6];
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gOverworldTilemapBuffer_Bg1[offset + 0x21] = tiles[7];
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break;
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}
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ScheduleBgCopyTilemapToVram(1);
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@ -183,9 +183,9 @@ static u16 (*sPlayerKeyInterceptCallback)(u32);
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static bool8 sReceivingFromLink;
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static u8 sRfuKeepAliveTimer;
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u16 *gBGTilemapBuffers1;
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u16 *gBGTilemapBuffers2;
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u16 *gBGTilemapBuffers3;
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u16 *gOverworldTilemapBuffer_Bg2;
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u16 *gOverworldTilemapBuffer_Bg1;
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u16 *gOverworldTilemapBuffer_Bg3;
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u16 gHeldKeyCodeToSend;
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void (*gFieldCallback)(void);
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bool8 (*gFieldCallback2)(void);
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@ -1394,12 +1394,12 @@ static void InitOverworldBgs(void)
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SetBgAttribute(1, BG_ATTR_MOSAIC, 1);
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SetBgAttribute(2, BG_ATTR_MOSAIC, 1);
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SetBgAttribute(3, BG_ATTR_MOSAIC, 1);
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gBGTilemapBuffers2 = AllocZeroed(BG_SCREEN_SIZE);
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gBGTilemapBuffers1 = AllocZeroed(BG_SCREEN_SIZE);
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gBGTilemapBuffers3 = AllocZeroed(BG_SCREEN_SIZE);
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SetBgTilemapBuffer(1, gBGTilemapBuffers2);
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SetBgTilemapBuffer(2, gBGTilemapBuffers1);
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SetBgTilemapBuffer(3, gBGTilemapBuffers3);
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gOverworldTilemapBuffer_Bg1 = AllocZeroed(BG_SCREEN_SIZE);
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gOverworldTilemapBuffer_Bg2 = AllocZeroed(BG_SCREEN_SIZE);
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gOverworldTilemapBuffer_Bg3 = AllocZeroed(BG_SCREEN_SIZE);
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SetBgTilemapBuffer(1, gOverworldTilemapBuffer_Bg1);
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SetBgTilemapBuffer(2, gOverworldTilemapBuffer_Bg2);
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SetBgTilemapBuffer(3, gOverworldTilemapBuffer_Bg3);
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InitStandardTextBoxWindows();
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}
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@ -1407,12 +1407,9 @@ void CleanupOverworldWindowsAndTilemaps(void)
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{
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ClearMirageTowerPulseBlendEffect();
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FreeAllOverworldWindowBuffers();
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if (gBGTilemapBuffers3)
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FREE_AND_SET_NULL(gBGTilemapBuffers3);
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if (gBGTilemapBuffers1)
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FREE_AND_SET_NULL(gBGTilemapBuffers1);
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if (gBGTilemapBuffers2)
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FREE_AND_SET_NULL(gBGTilemapBuffers2);
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TRY_FREE_AND_SET_NULL(gOverworldTilemapBuffer_Bg3);
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TRY_FREE_AND_SET_NULL(gOverworldTilemapBuffer_Bg2);
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TRY_FREE_AND_SET_NULL(gOverworldTilemapBuffer_Bg1);
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}
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static void ResetSafariZoneFlag_(void)
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