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Fix typos
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@ -968,10 +968,10 @@ bool8 MetatileBehavior_IsDiveable(u8 metatileBehavior)
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bool8 MetatileBehavior_IsUnableToEmerge(u8 metatileBehavior)
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{
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//BUG: The player is unintentionally able to emerge on water doors.
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//Also the narrower underwater door in the underwater tileset has the wrong metatile behavior. This causes the dive glitch.
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//To fix that add ||metatileBehavior == MB_WATER_DOOR to the if statement below and
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//change the metatile behavior of the narrower water door with porymaps tilset editor.
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// BUG: The player is unintentionally able to emerge on water doors.
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// Also the narrower underwater door in the underwater tileset has the wrong metatile behavior. This causes the dive glitch.
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// To fix that add || metatileBehavior == MB_WATER_DOOR to the if statement below and
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// change the metatile behavior of the narrower water door with porymaps tileset editor.
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if (metatileBehavior == MB_NO_SURFACING
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|| metatileBehavior == MB_SEAWEED_NO_SURFACING)
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return TRUE;
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@ -2861,8 +2861,8 @@ void CalculateMonStats(struct Pokemon *mon)
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if (currentHP == 0 && oldMaxHP == 0)
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currentHP = newMaxHP;
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else if (currentHP != 0)
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//BUG: currentHP is unintentionally able to become <= 0 after the instruction below. This causes the pomeg berry glitch.
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//To fix this add another if statement after the instruction that sets currentHP = 1 if currentHP <= 0.
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// BUG: currentHP is unintentionally able to become <= 0 after the instruction below. This causes the pomeg berry glitch.
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// To fix that set currentHP = 1 if currentHP <= 0.
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currentHP += newMaxHP - oldMaxHP;
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else
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return;
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