mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into totem
This commit is contained in:
commit
f172245ad6
@ -768,7 +768,15 @@ gBattleAnims_Moves::
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.4byte Move_JUNGLE_HEALING
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.4byte Move_WICKED_BLOW
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.4byte Move_SURGING_STRIKES
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.4byte Move_COUNT @ cannot be reached, because last move is Surging Strikes
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.4byte Move_THUNDER_CAGE
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.4byte Move_DRAGON_ENERGY
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.4byte Move_FREEZING_GLARE
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.4byte Move_FIERY_WRATH
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.4byte Move_THUNDEROUS_KICK
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.4byte Move_GLACIAL_LANCE
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.4byte Move_ASTRAL_BARRAGE
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.4byte Move_EERIE_SPELL
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.4byte Move_COUNT @ cannot be reached, because last move is Eerie Spell
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.align 2
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gBattleAnims_StatusConditions::
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@ -2801,28 +2809,42 @@ Move_FIRE_FANG:
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end
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Move_SHADOW_SNEAK:
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loadspritegfx ANIM_TAG_LICK
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setalpha 0, 16
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delay 1
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createvisualtask AnimTask_InitMementoShadow, 2
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delay 1
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createvisualtask AnimTask_MoveAttackerMementoShadow, 5
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playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
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delay 48
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playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond
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loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour
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loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison
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loadspritegfx ANIM_TAG_HANDS_AND_FEET
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monbg ANIM_ATTACKER
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launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x7 0x0000
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waitforvisualfinish
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createvisualtask sub_8114470, 2
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setalpha 0, 16
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delay 1
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playsewithpan SE_M_LICK, SOUND_PAN_TARGET
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createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1
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playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
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launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x12 0x6 0x1 0x3
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launchtask AnimTask_AttackerFadeToInvisible 0x2 0x1 0x1
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waitforvisualfinish
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clearmonbg ANIM_ATTACKER
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invisible ANIM_ATTACKER
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delay 0x1
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launchtask AnimTask_DestinyBondWhiteShadow 0x5 0x2 0x0 0x30
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delay 0x30
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launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x2 0x0 0xF 0x0
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createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
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call ShadowSneakMovement
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createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0
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call ShadowSneakMovement
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createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0
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call ShadowSneakMovement
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createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0
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call ShadowSneakMovement
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waitforvisualfinish
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visible ANIM_ATTACKER
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launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x7 0x0 0x0000
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waitforvisualfinish
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clearmonbg_23 ANIM_TARGET
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delay 1
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blendoff
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delay 1
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end
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ShadowSneakMovement:
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playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
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launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1
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delay 0x4
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return
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Move_MUD_BOMB:
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loadspritegfx ANIM_TAG_MUD_SAND
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@ -14008,6 +14030,30 @@ Move_WICKED_BLOW::
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Move_SURGING_STRIKES::
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end @to do:
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Move_THUNDER_CAGE::
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end @to do:
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Move_DRAGON_ENERGY::
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end @to do:
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Move_FREEZING_GLARE::
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end @to do:
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Move_FIERY_WRATH::
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end @to do:
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Move_THUNDEROUS_KICK::
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end @to do:
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Move_GLACIAL_LANCE::
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end @to do:
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Move_ASTRAL_BARRAGE::
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end @to do:
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Move_EERIE_SPELL::
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end @to do:
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@@@@@@@@@@@@@@@@@@@@@@@ GEN 1-3 @@@@@@@@@@@@@@@@@@@@@@@
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Move_NONE:
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Move_MIRROR_MOVE:
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@ -23942,6 +23988,7 @@ General_TurnTrap:
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jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool
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jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp
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jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb
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jumpargeq 0, TRAP_ANIM_INFESTATION, Status_Infestation
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goto Status_BindWrap
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Status_BindWrap:
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loadspritegfx ANIM_TAG_TENDRILS
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@ -24015,6 +24062,22 @@ Status_SandTomb:
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stopsound
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end
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Status_Infestation:
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loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color
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loadspritegfx ANIM_TAG_SMALL_BUBBLES @circle particles
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monbg ANIM_DEF_PARTNER
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monbgprio_28 ANIM_TARGET
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createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_DEF, 0x2, 0x0, 0x9, 0x7320
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launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 30 0x1
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loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0x0, 30
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call InfestationVortex
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call InfestationVortex
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waitforvisualfinish
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launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x7320
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waitforvisualfinish
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clearmonbg ANIM_DEF_PARTNER
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end
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General_HeldItemEffect:
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loadspritegfx ANIM_TAG_THIN_RING
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loadspritegfx ANIM_TAG_SPARKLE_2
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@ -1082,16 +1082,15 @@ BattleScript_EffectFinalGambit:
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage 0x40
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resultmessage
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waitmessage 0x40
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seteffectwithchance
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tryfaintmon BS_TARGET, FALSE, NULL
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jumpifmovehadnoeffect BattleScript_MoveEnd
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dmgtocurrattackerhp
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healthbarupdate BS_ATTACKER
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datahpupdate BS_ATTACKER
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seteffectwithchance
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tryfaintmon BS_ATTACKER, FALSE, NULL
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tryfaintmon BS_TARGET, FALSE, NULL
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jumpifmovehadnoeffect BattleScript_MoveEnd
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goto BattleScript_MoveEnd
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BattleScript_EffectHitSwitchTarget:
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@ -560,6 +560,7 @@
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#define TRAP_ANIM_WHIRLPOOL 2
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#define TRAP_ANIM_CLAMP 3
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#define TRAP_ANIM_SAND_TOMB 4
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#define TRAP_ANIM_INFESTATION 5
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// Weather defines for battle animation scripts.
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#define ANIM_WEATHER_NONE 0
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@ -113,7 +113,7 @@
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#define B_CAN_SPITE_FAIL GEN_6 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP.
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// Ability settings
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#define B_ABILITY_WEATHER GEN_6 // In Gen5+, weather caused by abilities lasts the same amount of turns as induced from a move. Before, they lasted till the battle's end or weather change by a move.
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#define B_ABILITY_WEATHER GEN_6 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move.
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#define B_GALE_WINGS GEN_6 // In Gen7+ requires full HP to trigger.
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#define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't.
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#define B_GHOSTS_ESCAPE GEN_6 // In Gen6+, ghosts can escape even when blocked by abilities such as Shadow Tag.
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@ -126,8 +126,9 @@
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#define B_HP_BERRIES GEN_6 // In Gen4+, berries which restore hp activate immediately after hp drops to half. In gen3, the effect occurs at the end of the turn.
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#define B_BERRIES_INSTANT GEN_6 // In Gen4+, most berries activate on battle start/switch-in if applicable. In gen3, they only activate either at the move end or turn end.
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// Flag settings.
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// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to. Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag for toggling the feature.
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// Flag settings
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// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.
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// Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature.
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#define B_FLAG_INVERSE_BATTLE 0 // If this flag is set, the battle's type effectiveness are inversed. For example, fire is super effective against water.
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#define B_FLAG_FORCE_DOUBLE_WILD 0 // If this flag is set, all land and surfing wild battles will be double battles.
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@ -772,8 +772,17 @@
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#define MOVE_JUNGLE_HEALING 744
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#define MOVE_WICKED_BLOW 745
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#define MOVE_SURGING_STRIKES 746
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// Crown Tundra Moves
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#define MOVE_THUNDER_CAGE 747
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#define MOVE_DRAGON_ENERGY 748
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#define MOVE_FREEZING_GLARE 749
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#define MOVE_FIERY_WRATH 750
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#define MOVE_THUNDEROUS_KICK 751
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#define MOVE_GLACIAL_LANCE 752
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#define MOVE_ASTRAL_BARRAGE 753
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#define MOVE_EERIE_SPELL 754
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#define MOVES_COUNT_GEN8 747
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#define MOVES_COUNT_GEN8 755
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#define MOVES_COUNT MOVES_COUNT_GEN8
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@ -67,6 +67,18 @@ static const union AffineAnimCmd sSquishTargetAffineAnimCmds[] =
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};
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//// GEN 4
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// shadow sneak
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const struct SpriteTemplate gShadowSneakImpactSpriteTemplate =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_HANDS_AND_FEET,
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.oam = &gOamData_AffineNormal_ObjBlend_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gAffineAnims_IceCrystalHit,
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.callback = AnimIceEffectParticle
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};
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// power trick
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const struct SpriteTemplate gPowerTrickSpriteTemplate =
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{
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@ -2494,6 +2494,8 @@ void AnimTask_GetTrappedMoveAnimId(u8 taskId)
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gBattleAnimArgs[0] = TRAP_ANIM_CLAMP;
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else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_SAND_TOMB)
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gBattleAnimArgs[0] = TRAP_ANIM_SAND_TOMB;
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else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_INFESTATION)
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gBattleAnimArgs[0] = TRAP_ANIM_INFESTATION;
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else
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gBattleAnimArgs[0] = TRAP_ANIM_BIND;
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|
@ -1526,7 +1526,10 @@ static void PlayerPartnerHandleChooseMove(void)
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gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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}
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BtlController_EmitTwoReturnValues(1, 10, chosenMoveId | (gBattlerTarget << 8));
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if (CanMegaEvolve(gActiveBattler)) // If partner can mega evolve, do it.
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BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (RET_MEGA_EVOLUTION) | (gBattlerTarget << 8));
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else
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BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattlerTarget << 8));
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PlayerPartnerBufferExecCompleted();
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}
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|
@ -6960,7 +6960,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
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}
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break;
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case ABILITY_FLOWER_GIFT:
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if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
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if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
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MulModifier(&modifier, UQ_4_12(1.5));
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||||
break;
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case ABILITY_HUSTLE:
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||||
@ -6996,7 +6996,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
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||||
switch (GetBattlerAbility(BATTLE_PARTNER(battlerAtk)))
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{
|
||||
case ABILITY_FLOWER_GIFT:
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if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM)
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||||
if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM && IS_MOVE_PHYSICAL(move))
|
||||
MulModifier(&modifier, UQ_4_12(1.5));
|
||||
break;
|
||||
}
|
||||
|
@ -7986,7 +7986,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_FINAL_GAMBIT] =
|
||||
{
|
||||
.effect = EFFECT_HIT_SWITCH_TARGET,
|
||||
.effect = EFFECT_FINAL_GAMBIT,
|
||||
.power = 1,
|
||||
.type = TYPE_FIGHTING,
|
||||
.accuracy = 100,
|
||||
@ -7994,7 +7994,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
@ -11386,4 +11386,116 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_IRON_FIST_BOOST,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_THUNDER_CAGE] =
|
||||
{
|
||||
.effect = EFFECT_TRAP,
|
||||
.power = 80,
|
||||
.type = TYPE_ELECTRIC,
|
||||
.accuracy = 90,
|
||||
.pp = 15,
|
||||
.secondaryEffectChance = 100,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_DRAGON_ENERGY] =
|
||||
{
|
||||
.effect = EFFECT_ERUPTION,
|
||||
.power = 150,
|
||||
.type = TYPE_DRAGON,
|
||||
.accuracy = 100,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_BOTH,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_FREEZING_GLARE] =
|
||||
{
|
||||
.power = 90,
|
||||
.effect = EFFECT_FREEZE_HIT,
|
||||
.type = TYPE_PSYCHIC,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 10,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_FIERY_WRATH] =
|
||||
{
|
||||
.effect = EFFECT_FLINCH_HIT,
|
||||
.power = 90,
|
||||
.type = TYPE_DARK,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 20,
|
||||
.target = MOVE_TARGET_BOTH,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_THUNDEROUS_KICK] =
|
||||
{
|
||||
.effect = EFFECT_DEFENSE_DOWN_HIT,
|
||||
.power = 90,
|
||||
.type = TYPE_FIGHTING,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 100,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_GLACIAL_LANCE] =
|
||||
{
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 130,
|
||||
.type = TYPE_ICE,
|
||||
.accuracy = 100,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_BOTH,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_ASTRAL_BARRAGE] =
|
||||
{
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 120,
|
||||
.type = TYPE_GHOST,
|
||||
.accuracy = 100,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_BOTH,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_EERIE_SPELL] =
|
||||
{
|
||||
.effect = EFFECT_HIT, // To do. It's a copy of Spite that inflicts damage and reduced the target's last move's PP by 3 instead of 4.
|
||||
.power = 80,
|
||||
.type = TYPE_PSYCHIC,
|
||||
.accuracy = 100,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_SOUND,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
};
|
||||
|
@ -2910,6 +2910,38 @@ static const u8 sSURGING_STRIKESDescription[] = _(
|
||||
"Mastering the Water style,\n"
|
||||
"strikes with 3 critical hits.");
|
||||
|
||||
static const u8 sTHUNDER_CAGEDescription[] = _(
|
||||
"Traps the foe in a cage of\n"
|
||||
"electricity for 2 to 5 turns.");
|
||||
|
||||
static const u8 sDRAGON_ENERGYDescription[] = _(
|
||||
"The higher the user's HP\n"
|
||||
"the more damage caused.");
|
||||
|
||||
static const u8 sFREEZING_GLAREDescription[] = _(
|
||||
"Shoots psychic power from\n"
|
||||
"the eyes. May freeze the foe.");
|
||||
|
||||
static const u8 sFIERY_WRATHDescription[] = _(
|
||||
"An attack fueled by your\n"
|
||||
"wrath. May cause flinching.");
|
||||
|
||||
static const u8 sTHUNDEROUS_KICKDescription[] = _(
|
||||
"Uses a lightning-like kick\n"
|
||||
"to hit. Lowers foe's Defense.");
|
||||
|
||||
static const u8 sGLACIAL_LANCEDescription[] = _(
|
||||
"Strikes by hurling a blizzard-\n"
|
||||
"cloaked icicle lance at a foe.");
|
||||
|
||||
static const u8 sASTRAL_BARRAGEDescription[] = _(
|
||||
"Strikes by sending a frightful\n"
|
||||
"amount of ghosts at a foe.");
|
||||
|
||||
static const u8 sEERIE_SPELLDescription[] = _(
|
||||
"Attacks with psychic power.\n"
|
||||
"Foe's last move has 3 PP cut.");
|
||||
|
||||
static const u8 sNotDoneYetDescription[] = _(
|
||||
"Not done yet.");
|
||||
|
||||
@ -3664,5 +3696,12 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
|
||||
[MOVE_JUNGLE_HEALING - 1] = sJUNGLE_HEALINGDescription,
|
||||
[MOVE_WICKED_BLOW - 1] = sWICKED_BLOWDescription,
|
||||
[MOVE_SURGING_STRIKES - 1] = sSURGING_STRIKESDescription,
|
||||
|
||||
[MOVE_THUNDER_CAGE - 1] = sTHUNDER_CAGEDescription,
|
||||
[MOVE_DRAGON_ENERGY - 1] = sDRAGON_ENERGYDescription,
|
||||
[MOVE_FREEZING_GLARE - 1] = sFREEZING_GLAREDescription,
|
||||
[MOVE_FIERY_WRATH - 1] = sFIERY_WRATHDescription,
|
||||
[MOVE_THUNDEROUS_KICK - 1] = sTHUNDEROUS_KICKDescription,
|
||||
[MOVE_GLACIAL_LANCE - 1] = sGLACIAL_LANCEDescription,
|
||||
[MOVE_ASTRAL_BARRAGE - 1] = sASTRAL_BARRAGEDescription,
|
||||
[MOVE_EERIE_SPELL - 1] = sEERIE_SPELLDescription,
|
||||
};
|
||||
|
@ -748,4 +748,12 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
|
||||
[MOVE_JUNGLE_HEALING] = _("Jungle Heal"),
|
||||
[MOVE_WICKED_BLOW] = _("Wicked Blow"),
|
||||
[MOVE_SURGING_STRIKES] = _("SurgeStrikes"),
|
||||
[MOVE_THUNDER_CAGE] = _("Thunder Cage"),
|
||||
[MOVE_DRAGON_ENERGY] = _("DragonEnergy"),
|
||||
[MOVE_FREEZING_GLARE] = _("FreezngGlare"),
|
||||
[MOVE_FIERY_WRATH] = _("Fiery Wrath"),
|
||||
[MOVE_THUNDEROUS_KICK] = _("ThnderusKick"),
|
||||
[MOVE_GLACIAL_LANCE] = _("GlacialLance"),
|
||||
[MOVE_ASTRAL_BARRAGE] = _("AstrlBarrage"),
|
||||
[MOVE_EERIE_SPELL] = _("Eerie Spell"),
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user