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fix change requests
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@ -134,7 +134,7 @@ gBattleAnims_Moves::
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.4byte Move_FOCUS_ENERGY
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.4byte Move_BIDE
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.4byte Move_METRONOME
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.4byte Move_MIRROR_MOVE @ doesn<EFBFBD>t have an actual animation
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.4byte Move_MIRROR_MOVE @ doesn't have an actual animation
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.4byte Move_SELF_DESTRUCT
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.4byte Move_EGG_BOMB
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.4byte Move_LICK
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Before Width: | Height: | Size: 238 B After Width: | Height: | Size: 238 B |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 140 B |
Before Width: | Height: | Size: 143 B After Width: | Height: | Size: 143 B |
@ -48,7 +48,7 @@ const u32 gBattleAnimSpriteGfx_AirWave[] = INCBIN_U32("graphics/battle_anims/spr
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const u32 gBattleAnimSpriteGfx_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_SeedBrown[] = INCBIN_U32("graphics/battle_anims/sprites/seed-new.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_SeedBrown[] = INCBIN_U32("graphics/battle_anims/sprites/seed_new.4bpp.lz");
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const u32 gBattleAnimSpritePal_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.gbapal.lz");
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const u32 gBattleAnimSpritePal_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.gbapal.lz");
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@ -56,7 +56,7 @@ const u32 gBattleAnimSpritePal_AirWave[] = INCBIN_U32("graphics/battle_anims/spr
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const u32 gBattleAnimSpritePal_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.gbapal.lz");
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const u32 gBattleAnimSpritePal_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.gbapal.lz");
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const u32 gBattleAnimSpritePal_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.gbapal.lz");
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const u32 gBattleAnimSpritePal_SeedBrown[] = INCBIN_U32("graphics/battle_anims/sprites/seed-new.gbapal.lz");
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const u32 gBattleAnimSpritePal_SeedBrown[] = INCBIN_U32("graphics/battle_anims/sprites/seed_new.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.4bpp.lz");
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const u32 gBattleAnimSpritePal_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.gbapal.lz");
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@ -119,11 +119,11 @@ const u32 gBattleAnimSpriteGfx_WavingHand[] = INCBIN_U32("graphics/battle_anims/
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const u32 gBattleAnimSpriteGfx_Feint[] = INCBIN_U32("graphics/battle_anims/sprites/feint-punch.4bpp.lz");
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const u32 gBattleAnimSpritePal_Feint[] = INCBIN_U32("graphics/battle_anims/sprites/feint-punch.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_TrumpCard[] = INCBIN_U32("graphics/battle_anims/sprites/trump-cards.4bpp.lz");
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const u32 gBattleAnimSpritePal_TrumpCard[] = INCBIN_U32("graphics/battle_anims/sprites/trump-cards.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_TrumpCard[] = INCBIN_U32("graphics/battle_anims/sprites/trump_cards.4bpp.lz");
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const u32 gBattleAnimSpritePal_TrumpCard[] = INCBIN_U32("graphics/battle_anims/sprites/trump_cards.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_TrumpCardParticles[] = INCBIN_U32("graphics/battle_anims/sprites/trump-card-particles.4bpp.lz");
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const u32 gBattleAnimSpritePal_TrumpCardParticles[] = INCBIN_U32("graphics/battle_anims/sprites/trump-card-particles.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_TrumpCardParticles[] = INCBIN_U32("graphics/battle_anims/sprites/trump_card_particles.4bpp.lz");
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const u32 gBattleAnimSpritePal_TrumpCardParticles[] = INCBIN_U32("graphics/battle_anims/sprites/trump_card_particles.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.4bpp.lz");
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const u32 gBattleAnimSpritePal_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.gbapal.lz");
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