Merge branch 'master' of https://github.com/pret/pokeemerald into use_build

This commit is contained in:
ProjectRevoTPP 2017-10-09 20:25:41 -04:00
commit f1d07acc48
25 changed files with 2995 additions and 6059 deletions

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@ -4401,7 +4401,7 @@ sub_8059B3C: @ 8059B3C
ldrb r0, [r0]
cmp r0, 0x1
beq _08059B98
bl sub_814FBAC
bl SetPpNumbersPaletteInMoveSelection
ldrb r1, [r7]
lsls r4, r1, 9
adds r0, r5, 0x4

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@ -20577,7 +20577,7 @@ _081A5328:
movs r0, 0x1
negs r0, r0
strb r0, [r1, 0x1]
ldr r0, =gText_JapaneseHonorific
ldr r0, =gText_PlayerMon1Name
bl BattleStringExpandPlaceholdersToDisplayedString
ldr r4, =gDisplayedStringBattle
adds r0, r4, 0
@ -20586,7 +20586,7 @@ _081A5328:
ldr r0, =gText_Vs
movs r1, 0x10
bl sub_814F9EC
ldr r0, =gText_RivalBuffer
ldr r0, =gText_OpponentMon1Name
bl BattleStringExpandPlaceholdersToDisplayedString
adds r0, r4, 0
movs r1, 0x11

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@ -665,7 +665,7 @@ _0817D16C:
bl _0817DFAC
.pool
_0817D1B8:
ldr r1, =gUnknown_02022F5C
ldr r1, =gBattleTextBuff1 + 4
ldrb r0, [r1]
cmp r0, 0
beq _0817D1C4
@ -917,7 +917,7 @@ _0817D3C0:
bne _0817D3CC
bl _0817E0A6
_0817D3CC:
ldr r1, =gUnknown_02022F6A
ldr r1, =gBattleTextBuff2 + 2
ldrh r0, [r1]
cmp r0, 0xD1
bne _0817D3E8
@ -946,7 +946,7 @@ _0817D3FE:
ldrb r1, [r1]
cmp r0, r1
bne _0817D436
ldr r1, =gUnknown_02022F6A
ldr r1, =gBattleTextBuff2 + 2
ldrh r0, [r1]
cmp r0, 0xD1
bne _0817D42C
@ -988,7 +988,7 @@ _0817D45C:
bne _0817D468
bl _0817E0A6
_0817D468:
ldr r1, =gUnknown_02022F6A
ldr r1, =gBattleTextBuff2 + 2
ldrh r0, [r1]
cmp r0, 0xD3
bne _0817D484
@ -2182,7 +2182,7 @@ _0817DE10:
b _0817DFAA
.pool
_0817DE58:
ldr r1, =gUnknown_02022F5A
ldr r1, =gBattleTextBuff1 + 2
ldrh r0, [r1]
cmp r0, 0x73
bne _0817DE82
@ -2204,7 +2204,7 @@ _0817DE58:
ands r0, r2
strb r0, [r1]
_0817DE82:
ldr r2, =gUnknown_02022F5A
ldr r2, =gBattleTextBuff1 + 2
ldrh r0, [r2]
cmp r0, 0x71
bne _0817DEAA
@ -2225,7 +2225,7 @@ _0817DE82:
ands r0, r2
strb r0, [r1]
_0817DEAA:
ldr r1, =gUnknown_02022F5A
ldr r1, =gBattleTextBuff1 + 2
ldrh r0, [r1]
cmp r0, 0x36
beq _0817DEB4

File diff suppressed because it is too large Load Diff

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@ -2617,8 +2617,8 @@ _080B1C96:
.pool
thumb_func_end sub_80B1C7C
thumb_func_start sub_80B1CA4
sub_80B1CA4: @ 80B1CA4
thumb_func_start GetTrainer1LoseText
GetTrainer1LoseText: @ 80B1CA4
push {r4,lr}
ldr r0, =gTrainerBattleOpponent_A
ldrh r1, [r0]
@ -2643,10 +2643,10 @@ _080B1CC0:
pop {r1}
bx r1
.pool
thumb_func_end sub_80B1CA4
thumb_func_end GetTrainer1LoseText
thumb_func_start sub_80B1CE0
sub_80B1CE0: @ 80B1CE0
thumb_func_start GetTrainer2LoseText
GetTrainer2LoseText: @ 80B1CE0
push {r4,lr}
ldr r4, =gStringVar4
ldr r0, =gUnknown_02038BE0
@ -2660,7 +2660,7 @@ sub_80B1CE0: @ 80B1CE0
pop {r1}
bx r1
.pool
thumb_func_end sub_80B1CE0
thumb_func_end GetTrainer2LoseText
thumb_func_start sub_80B1D04
sub_80B1D04: @ 80B1D04

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@ -5857,8 +5857,8 @@ sub_8165244: @ 8165244
.pool
thumb_func_end sub_8165244
thumb_func_start sub_8165264
sub_8165264: @ 8165264
thumb_func_start GetEreaderTrainerClassId
GetEreaderTrainerClassId: @ 8165264
ldr r1, =gTrainerClassToNameIndex
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
@ -5869,10 +5869,10 @@ sub_8165264: @ 8165264
ldrb r0, [r0]
bx lr
.pool
thumb_func_end sub_8165264
thumb_func_end GetEreaderTrainerClassId
thumb_func_start sub_8165284
sub_8165284: @ 8165284
thumb_func_start GetEreaderTrainerName
GetEreaderTrainerName: @ 8165284
push {r4,lr}
adds r3, r0, 0
movs r2, 0
@ -5896,7 +5896,7 @@ _08165294:
pop {r0}
bx r0
.pool
thumb_func_end sub_8165284
thumb_func_end GetEreaderTrainerName
thumb_func_start sub_81652B4
sub_81652B4: @ 81652B4

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@ -7571,7 +7571,7 @@ sub_81C3B08: @ 81C3B08
adds r7, r4, 0
ldrb r0, [r5]
adds r1, r6, 0
bl sub_814FC20
bl GetCurrentPpToMaxPpState
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0

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@ -7347,7 +7347,7 @@ sub_8139228: @ 8139228
sub_8139238: @ 8139238
push {lr}
ldr r0, =gStringVar1
bl sub_8165284
bl GetEreaderTrainerName
pop {r0}
bx r0
.pool

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@ -355,12 +355,12 @@ B_LINK_OPPONENT_MON1_NAME = FD 0A
B_LINK_PLAYER_MON2_NAME = FD 0B
B_LINK_OPPONENT_MON2_NAME = FD 0C
B_ATK_NAME_WITH_PREFIX_MON1 = FD 0D
B_ATK_NAME = FD 0E
B_ATK_PARTNER_NAME = FD 0E
B_ATK_NAME_WITH_PREFIX = FD 0F
B_DEF_NAME_WITH_PREFIX = FD 10
B_EFF_NAME_WITH_PREFIX = FD 11 @ EFF = short for gEffectBank
B_SCR_ACTIVE_NAME_WITH_PREFIX = FD 12
B_ACTIVE_NAME_WITH_PREFIX = FD 13
B_ACTIVE_NAME_WITH_PREFIX = FD 12
B_SCR_ACTIVE_NAME_WITH_PREFIX = FD 13
B_CURRENT_MOVE = FD 14
B_LAST_MOVE = FD 15
B_LAST_ITEM = FD 16

File diff suppressed because it is too large Load Diff

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@ -604,7 +604,7 @@ struct BattleStruct
u8 field_8B;
u8 field_8C;
u8 field_8D;
u8 field_8E;
u8 stringMoveType;
u8 expGetterBank;
u8 field_90;
u8 field_91;

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@ -15,6 +15,7 @@ void SwapTurnOrder(u8 id1, u8 id2);
void BattleTurnPassed(void);
void RunBattleScriptCommands_PopCallbacksStack(void);
void RunBattleScriptCommands(void);
u32 sub_80397C4(u32 setId, u32 tableId);
void sub_8039E9C(struct Sprite *sprite);
extern const u8 gStatusConditionString_PoisonJpn[8];
@ -25,6 +26,6 @@ extern const u8 gStatusConditionString_IceJpn[8];
extern const u8 gStatusConditionString_ConfusionJpn[8];
extern const u8 gStatusConditionString_LoveJpn[8];
extern const u8 * const gStatusConditionStringsTable[][2];
extern const u8 * const gStatusConditionStringsTable[7][2];
#endif // GUARD_BATTLE_2_H

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@ -39,8 +39,8 @@ struct MovePpInfo
struct ChooseMoveStruct
{
u16 moves[4];
u8 ppNumbers[4];
u8 ppWithBonusNumbers[4];
u8 currentPp[4];
u8 maxPp[4];
u16 species;
u8 monType1;
u8 monType2;

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@ -3,59 +3,59 @@
// for 0xFD
#define B_TXT_BUFF1 00
#define B_TXT_BUFF2 01
#define B_TXT_COPY_VAR_1 02
#define B_TXT_COPY_VAR_2 03
#define B_TXT_COPY_VAR_3 04
#define B_TXT_PLAYER_MON1_NAME 05
#define B_TXT_OPPONENT_MON1_NAME 06
#define B_TXT_PLAYER_MON2_NAME 07
#define B_TXT_OPPONENT_MON2_NAME 08
#define B_TXT_LINK_PLAYER_MON1_NAME 09
#define B_TXT_LINK_OPPONENT_MON1_NAME 0A
#define B_TXT_LINK_PLAYER_MON2_NAME 0B
#define B_TXT_LINK_OPPONENT_MON2_NAME 0C
#define B_TXT_ATK_NAME_WITH_PREFIX_MON1 0D
#define B_TXT_ATK_NAME 0E
#define B_TXT_ATK_NAME_WITH_PREFIX 0F
#define B_TXT_DEF_NAME_WITH_PREFIX 10
#define B_TXT_EFF_NAME_WITH_PREFIX 11 // EFF = short for gEffectBank
#define B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX 12
#define B_TXT_ACTIVE_NAME_WITH_PREFIX 13
#define B_TXT_CURRENT_MOVE 14
#define B_TXT_LAST_MOVE 15
#define B_TXT_LAST_ITEM 16
#define B_TXT_LAST_ABILITY 17
#define B_TXT_ATK_ABILITY 18
#define B_TXT_DEF_ABILITY 19
#define B_TXT_SCR_ACTIVE_ABILITY 1A
#define B_TXT_EFF_ABILITY 1B
#define B_TXT_TRAINER1_CLASS 1C
#define B_TXT_TRAINER1_NAME 1D
#define B_TXT_1E 1E // trainer name for a link player
#define B_TXT_1F 1F // trainer name for a link player
#define B_TXT_20 20 // trainer name for a link player
#define B_TXT_21 21 // trainer name for a link player
#define B_TXT_22 22 // trainer name for a link player
#define B_TXT_PLAYER_NAME 23
#define B_TXT_TRAINER1_LOSE_TEXT 24
#define B_TXT_TRAINER1_WIN_TEXT 25
#define B_TXT_26 26
#define B_TXT_PC_CREATOR_NAME 27
#define B_TXT_ATK_PREFIX1 28
#define B_TXT_DEF_PREFIX1 29
#define B_TXT_ATK_PREFIX2 2A
#define B_TXT_DEF_PREFIX2 2B
#define B_TXT_ATK_PREFIX3 2C
#define B_TXT_DEF_PREFIX3 2D
#define B_TXT_TRAINER2_CLASS 2E
#define B_TXT_TRAINER2_NAME 2F
#define B_TXT_TRAINER2_LOSE_TEXT 30
#define B_TXT_TRAINER2_WIN_TEXT 31
#define B_TXT_PARTNER_CLASS 32
#define B_TXT_PARTNER_NAME 33
#define B_TXT_BUFF3 34
#define B_TXT_BUFF1 0x0
#define B_TXT_BUFF2 0x1
#define B_TXT_COPY_VAR_1 0x2
#define B_TXT_COPY_VAR_2 0x3
#define B_TXT_COPY_VAR_3 0x4
#define B_TXT_PLAYER_MON1_NAME 0x5
#define B_TXT_OPPONENT_MON1_NAME 0x6
#define B_TXT_PLAYER_MON2_NAME 0x7
#define B_TXT_OPPONENT_MON2_NAME 0x8
#define B_TXT_LINK_PLAYER_MON1_NAME 0x9
#define B_TXT_LINK_OPPONENT_MON1_NAME 0xA
#define B_TXT_LINK_PLAYER_MON2_NAME 0xB
#define B_TXT_LINK_OPPONENT_MON2_NAME 0xC
#define B_TXT_ATK_NAME_WITH_PREFIX_MON1 0xD
#define B_TXT_ATK_PARTNER_NAME 0xE
#define B_TXT_ATK_NAME_WITH_PREFIX 0xF
#define B_TXT_DEF_NAME_WITH_PREFIX 0x10
#define B_TXT_EFF_NAME_WITH_PREFIX 0x11 // EFF = short for gEffectBank
#define B_TXT_ACTIVE_NAME_WITH_PREFIX 0x12
#define B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX 0x13
#define B_TXT_CURRENT_MOVE 0x14
#define B_TXT_LAST_MOVE 0x15
#define B_TXT_LAST_ITEM 0x16
#define B_TXT_LAST_ABILITY 0x17
#define B_TXT_ATK_ABILITY 0x18
#define B_TXT_DEF_ABILITY 0x19
#define B_TXT_SCR_ACTIVE_ABILITY 0x1A
#define B_TXT_EFF_ABILITY 0x1B
#define B_TXT_TRAINER1_CLASS 0x1C
#define B_TXT_TRAINER1_NAME 0x1D
#define B_TXT_1E 0x1E // trainer name for a link player
#define B_TXT_1F 0x1F // trainer name for a link player
#define B_TXT_20 0x20 // trainer name for a link player
#define B_TXT_21 0x21 // trainer name for a link player
#define B_TXT_22 0x22 // trainer name for a link player
#define B_TXT_PLAYER_NAME 0x23
#define B_TXT_TRAINER1_LOSE_TEXT 0x24
#define B_TXT_TRAINER1_WIN_TEXT 0x25
#define B_TXT_26 0x26
#define B_TXT_PC_CREATOR_NAME 0x27
#define B_TXT_ATK_PREFIX1 0x28
#define B_TXT_DEF_PREFIX1 0x29
#define B_TXT_ATK_PREFIX2 0x2A
#define B_TXT_DEF_PREFIX2 0x2B
#define B_TXT_ATK_PREFIX3 0x2C
#define B_TXT_DEF_PREFIX3 0x2D
#define B_TXT_TRAINER2_CLASS 0x2E
#define B_TXT_TRAINER2_NAME 0x2F
#define B_TXT_TRAINER2_LOSE_TEXT 0x30
#define B_TXT_TRAINER2_WIN_TEXT 0x31
#define B_TXT_PARTNER_CLASS 0x32
#define B_TXT_PARTNER_NAME 0x33
#define B_TXT_BUFF3 0x34
// for B_TXT_BUFF1, B_TXT_BUFF2 and B_TXT_BUFF3
@ -205,12 +205,22 @@ void BufferStringBattle(u16 stringID);
u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
void sub_814F9EC(const u8* text, u8 arg1);
void SetPpNumbersPaletteInMoveSelection(void);
u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
extern u8 gBattleTextBuff1[];
extern u8 gBattleTextBuff2[];
extern u8 gBattleTextBuff3[];
extern u8 gDisplayedStringBattle[];
#define TEXT_BUFF_ARRAY_COUNT 16
extern u8 gDisplayedStringBattle[300];
extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
extern const u8* const gStatNamesTable[];
extern const u8* const gPokeblockWasTooXStringTable[];
extern const u8* const gRefereeStringsTable[];
extern const u8* const gStatNamesTable2[];
extern const u16 gMissStringIds[];
extern const u16 gTrappingMoves[];
#endif // GUARD_BATTLE_MESSAGE_H

387
include/battle_string_ids.h Normal file
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@ -0,0 +1,387 @@
#ifndef GUARD_BATTLE_STRING_IDS_H
#define GUARD_BATTLE_STRING_IDS_H
#define BATTLESTRINGS_COUNT 369
#define BATTLESTRINGS_ID_ADDER 12 // all battlestrings have its ID + 12, because first 5 are reserved
#define STRINGID_INTROMSG 0
#define STRINGID_INTROSENDOUT 1
#define STRINGID_RETURNMON 2
#define STRINGID_SWITCHINMON 3
#define STRINGID_USEDMOVE 4
#define STRINGID_BATTLEEND 5
// todo: make some of those names less vague: attacker/target vs pkmn, etc.
#define STRINGID_TRAINER1LOSETEXT 12
#define STRINGID_PKMNGAINEDEXP 13
#define STRINGID_PKMNGREWTOLV 14
#define STRINGID_PKMNLEARNEDMOVE 15
#define STRINGID_TRYTOLEARNMOVE1 16
#define STRINGID_TRYTOLEARNMOVE2 17
#define STRINGID_TRYTOLEARNMOVE3 18
#define STRINGID_PKMNFORGOTMOVE 19
#define STRINGID_STOPLEARNINGMOVE 20
#define STRINGID_DIDNOTLEARNMOVE 21
#define STRINGID_PKMNLEARNEDMOVE2 22
#define STRINGID_ATTACKMISSED 23
#define STRINGID_PKMNPROTECTEDITSELF 24
#define STRINGID_STATSWONTINCREASE2 25
#define STRINGID_AVOIDEDDAMAGE 26
#define STRINGID_ITDOESNTAFFECT 27
#define STRINGID_ATTACKERFAINTED 28
#define STRINGID_TARGETFAINTED 29
#define STRINGID_PLAYERGOTMONEY 30
#define STRINGID_PLAYERWHITEOUT 31
#define STRINGID_PLAYERWHITEOUT2 32
#define STRINGID_PREVENTSESCAPE 33
#define STRINGID_HITXTIMES 34
#define STRINGID_PKMNFELLASLEEP 35
#define STRINGID_PKMNMADESLEEP 36
#define STRINGID_PKMNALREADYASLEEP 37
#define STRINGID_PKMNALREADYASLEEP2 38
#define STRINGID_PKMNWASNTAFFECTED 39
#define STRINGID_PKMNWASPOISONED 40
#define STRINGID_PKMNPOISONEDBY 41
#define STRINGID_PKMNHURTBYPOISON 42
#define STRINGID_PKMNALREADYPOISONED 43
#define STRINGID_PKMNBADLYPOISONED 44
#define STRINGID_PKMNENERGYDRAINED 45
#define STRINGID_PKMNWASBURNED 46
#define STRINGID_PKMNBURNEDBY 47
#define STRINGID_PKMNHURTBYBURN 48
#define STRINGID_PKMNWASFROZEN 49
#define STRINGID_PKMNFROZENBY 50
#define STRINGID_PKMNISFROZEN 51
#define STRINGID_PKMNWASDEFROSTED 52
#define STRINGID_PKMNWASDEFROSTED2 53
#define STRINGID_PKMNWASDEFROSTEDBY 54
#define STRINGID_PKMNWASPARALYZED 55
#define STRINGID_PKMNWASPARALYZEDBY 56
#define STRINGID_PKMNISPARALYZED 57
#define STRINGID_PKMNISALREADYPARALYZED 58
#define STRINGID_PKMNHEALEDPARALYSIS 59
#define STRINGID_PKMNDREAMEATEN 60
#define STRINGID_STATSWONTINCREASE 61
#define STRINGID_STATSWONTDECREASE 62
#define STRINGID_TEAMSTOPPEDWORKING 63
#define STRINGID_FOESTOPPEDWORKING 64
#define STRINGID_PKMNISCONFUSED 65
#define STRINGID_PKMNHEALEDCONFUSION 66
#define STRINGID_PKMNWASCONFUSED 67
#define STRINGID_PKMNALREADYCONFUSED 68
#define STRINGID_PKMNFELLINLOVE 69
#define STRINGID_PKMNINLOVE 70
#define STRINGID_PKMNIMMOBILIZEDBYLOVE 71
#define STRINGID_PKMNBLOWNAWAY 72
#define STRINGID_PKMNCHANGEDTYPE 73
#define STRINGID_PKMNFLINCHED 74
#define STRINGID_PKMNREGAINEDHEALTH 75
#define STRINGID_PKMNHPFULL 76
#define STRINGID_PKMNRAISEDSPDEF 77
#define STRINGID_PKMNRAISEDDEF 78
#define STRINGID_PKMNCOVEREDBYVEIL 79
#define STRINGID_PKMNUSEDSAFEGUARD 80
#define STRINGID_PKMNSAFEGUARDEXPIRED 81
#define STRINGID_PKMNWENTTOSLEEP 82
#define STRINGID_PKMNSLEPTHEALTHY 83
#define STRINGID_PKMNWHIPPEDWHIRLWIND 84
#define STRINGID_PKMNTOOKSUNLIGHT 85
#define STRINGID_PKMNLOWEREDHEAD 86
#define STRINGID_PKMNISGLOWING 87
#define STRINGID_PKMNFLEWHIGH 88
#define STRINGID_PKMNDUGHOLE 89
#define STRINGID_PKMNSQUEEZEDBYBIND 90
#define STRINGID_PKMNTRAPPEDINVORTEX 91
#define STRINGID_PKMNWRAPPEDBY 92
#define STRINGID_PKMNCLAMPED 93
#define STRINGID_PKMNHURTBY 94
#define STRINGID_PKMNFREEDFROM 95
#define STRINGID_PKMNCRASHED 96
#define STRINGID_PKMNSHROUDEDINMIST 97
#define STRINGID_PKMNPROTECTEDBYMIST 98
#define STRINGID_PKMNGETTINGPUMPED 99
#define STRINGID_PKMNHITWITHRECOIL 100
#define STRINGID_PKMNPROTECTEDITSELF2 101
#define STRINGID_PKMNBUFFETEDBYSANDSTORM 102
#define STRINGID_PKMNPELTEDBYHAIL 103
#define STRINGID_PKMNSEEDED 104
#define STRINGID_PKMNEVADEDATTACK 105
#define STRINGID_PKMNSAPPEDBYLEECHSEED 106
#define STRINGID_PKMNFASTASLEEP 107
#define STRINGID_PKMNWOKEUP 108
#define STRINGID_PKMNUPROARKEPTAWAKE 109
#define STRINGID_PKMNWOKEUPINUPROAR 110
#define STRINGID_PKMNCAUSEDUPROAR 111
#define STRINGID_PKMNMAKINGUPROAR 112
#define STRINGID_PKMNCALMEDDOWN 113
#define STRINGID_PKMNCANTSLEEPINUPROAR 114
#define STRINGID_PKMNSTOCKPILED 115
#define STRINGID_PKMNCANTSTOCKPILE 116
#define STRINGID_PKMNCANTSLEEPINUPROAR2 117
#define STRINGID_UPROARKEPTPKMNAWAKE 118
#define STRINGID_PKMNSTAYEDAWAKEUSING 119
#define STRINGID_PKMNSTORINGENERGY 120
#define STRINGID_PKMNUNLEASHEDENERGY 121
#define STRINGID_PKMNFATIGUECONFUSION 122
#define STRINGID_PKMNPICKEDUPITEM 123
#define STRINGID_PKMNUNAFFECTED 124
#define STRINGID_PKMNTRANSFORMEDINTO 125
#define STRINGID_PKMNMADESUBSTITUTE 126
#define STRINGID_PKMNHASSUBSTITUTE 127
#define STRINGID_SUBSTITUTEDAMAGED 128
#define STRINGID_PKMNSUBSTITUTEFADED 129
#define STRINGID_PKMNMUSTRECHARGE 130
#define STRINGID_PKMNRAGEBUILDING 131
#define STRINGID_PKMNMOVEWASDISABLED 132
#define STRINGID_PKMNMOVEISDISABLED 133
#define STRINGID_PKMNMOVEDISABLEDNOMORE 134
#define STRINGID_PKMNGOTENCORE 135
#define STRINGID_PKMNENCOREENDED 136
#define STRINGID_PKMNTOOKAIM 137
#define STRINGID_PKMNSKETCHEDMOVE 138
#define STRINGID_PKMNTRYINGTOTAKEFOE 139
#define STRINGID_PKMNTOOKFOE 140
#define STRINGID_PKMNREDUCEDPP 141
#define STRINGID_PKMNSTOLEITEM 142
#define STRINGID_TARGETCANTESCAPENOW 143
#define STRINGID_PKMNFELLINTONIGHTMARE 144
#define STRINGID_PKMNLOCKEDINNIGHTMARE 145
#define STRINGID_PKMNLAIDCURSE 146
#define STRINGID_PKMNAFFLICTEDBYCURSE 147
#define STRINGID_SPIKESSCATTERED 148
#define STRINGID_PKMNHURTBYSPIKES 149
#define STRINGID_PKMNIDENTIFIED 150
#define STRINGID_PKMNPERISHCOUNTFELL 151
#define STRINGID_PKMNBRACEDITSELF 152
#define STRINGID_PKMNENDUREDHIT 153
#define STRINGID_MAGNITUDESTRENGTH 154
#define STRINGID_PKMNCUTHPMAXEDATTACK 155
#define STRINGID_PKMNCOPIEDSTATCHANGES 156
#define STRINGID_PKMNGOTFREE 157
#define STRINGID_PKMNSHEDLEECHSEED 158
#define STRINGID_PKMNBLEWAWAYSPIKES 159
#define STRINGID_PKMNFLEDFROMBATTLE 160
#define STRINGID_PKMNFORESAWATTACK 161
#define STRINGID_PKMNTOOKATTACK 162
#define STRINGID_PKMNATTACK 163
#define STRINGID_PKMNCENTERATTENTION 164
#define STRINGID_PKMNCHARGINGPOWER 165
#define STRINGID_NATUREPOWERTURNEDINTO 166
#define STRINGID_PKMNSTATUSNORMAL 167
#define STRINGID_PKMNHASNOMOVESLEFT 168
#define STRINGID_PKMNSUBJECTEDTOTORMENT 169
#define STRINGID_PKMNCANTUSEMOVETORMENT 170
#define STRINGID_PKMNTIGHTENINGFOCUS 171
#define STRINGID_PKMNFELLFORTAUNT 172
#define STRINGID_PKMNCANTUSEMOVETAUNT 173
#define STRINGID_PKMNREADYTOHELP 174
#define STRINGID_PKMNSWITCHEDITEMS 175
#define STRINGID_PKMNCOPIEDFOE 176
#define STRINGID_PKMNMADEWISH 177
#define STRINGID_PKMNWISHCAMETRUE 178
#define STRINGID_PKMNPLANTEDROOTS 179
#define STRINGID_PKMNABSORBEDNUTRIENTS 180
#define STRINGID_PKMNANCHOREDITSELF 181
#define STRINGID_PKMNWASMADEDROWSY 182
#define STRINGID_PKMNKNOCKEDOFF 183
#define STRINGID_PKMNSWAPPEDABILITIES 184
#define STRINGID_PKMNSEALEDOPPONENTMOVE 185
#define STRINGID_PKMNCANTUSEMOVESEALED 186
#define STRINGID_PKMNWANTSGRUDGE 187
#define STRINGID_PKMNLOSTPPGRUDGE 188
#define STRINGID_PKMNSHROUDEDITSELF 189
#define STRINGID_PKMNMOVEBOUNCED 190
#define STRINGID_PKMNWAITSFORTARGET 191
#define STRINGID_PKMNSNATCHEDMOVE 192
#define STRINGID_PKMNMADEITRAIN 193
#define STRINGID_PKMNRAISEDSPEED 194
#define STRINGID_PKMNPROTECTEDBY 195
#define STRINGID_PKMNPREVENTSUSAGE 196
#define STRINGID_PKMNRESTOREDHPUSING 197
#define STRINGID_PKMNCHANGEDTYPEWITH 198
#define STRINGID_PKMNPREVENTSPARALYSISWITH 199
#define STRINGID_PKMNPREVENTSROMANCEWITH 200
#define STRINGID_PKMNPREVENTSPOISONINGWITH 201
#define STRINGID_PKMNPREVENTSCONFUSIONWITH 202
#define STRINGID_PKMNRAISEDFIREPOWERWITH 203
#define STRINGID_PKMNANCHORSITSELFWITH 204
#define STRINGID_PKMNCUTSATTACKWITH 205
#define STRINGID_PKMNPREVENTSSTATLOSSWITH 206
#define STRINGID_PKMNHURTSWITH 207
#define STRINGID_PKMNTRACED 208
#define STRINGID_STATSHARPLY 209
#define STRINGID_STATROSE 210
#define STRINGID_STATHARSHLY 211
#define STRINGID_STATFELL 212
#define STRINGID_PKMNSSTATCHANGED 213
#define STRINGID_PKMNSSTATCHANGED2 214
#define STRINGID_PKMNSSTATCHANGED3 215
#define STRINGID_PKMNSSTATCHANGED4 216
#define STRINGID_CRITICALHIT 217
#define STRINGID_ONEHITKO 218
#define STRINGID_123POOF 219
#define STRINGID_ANDELLIPSIS 220
#define STRINGID_NOTVERYEFFECTIVE 221
#define STRINGID_SUPEREFFECTIVE 222
#define STRINGID_GOTAWAYSAFELY 223
#define STRINGID_WILDPKMNFLED 224
#define STRINGID_NORUNNINGFROMTRAINERS 225
#define STRINGID_CANTESCAPE 226
#define STRINGID_DONTLEAVEBIRCH 227
#define STRINGID_BUTNOTHINGHAPPENED 228
#define STRINGID_BUTITFAILED 229
#define STRINGID_ITHURTCONFUSION 230
#define STRINGID_MIRRORMOVEFAILED 231
#define STRINGID_STARTEDTORAIN 232
#define STRINGID_DOWNPOURSTARTED 233
#define STRINGID_RAINCONTINUES 234
#define STRINGID_DOWNPOURCONTINUES 235
#define STRINGID_RAINSTOPPED 236
#define STRINGID_SANDSTORMBREWED 237
#define STRINGID_SANDSTORMRAGES 238
#define STRINGID_SANDSTORMSUBSIDED 239
#define STRINGID_SUNLIGHTGOTBRIGHT 240
#define STRINGID_SUNLIGHTSTRONG 241
#define STRINGID_SUNLIGHTFADED 242
#define STRINGID_STARTEDHAIL 243
#define STRINGID_HAILCONTINUES 244
#define STRINGID_HAILSTOPPED 245
#define STRINGID_FAILEDTOSPITUP 246
#define STRINGID_FAILEDTOSWALLOW 247
#define STRINGID_WINDBECAMEHEATWAVE 248
#define STRINGID_STATCHANGESGONE 249
#define STRINGID_COINSSCATTERED 250
#define STRINGID_TOOWEAKFORSUBSTITUTE 251
#define STRINGID_SHAREDPAIN 252
#define STRINGID_BELLCHIMED 253
#define STRINGID_FAINTINTHREE 254
#define STRINGID_NOPPLEFT 255
#define STRINGID_BUTNOPPLEFT 256
#define STRINGID_PLAYERUSEDITEM 257
#define STRINGID_WALLYUSEDITEM 258
#define STRINGID_TRAINERBLOCKEDBALL 259
#define STRINGID_DONTBEATHIEF 260
#define STRINGID_ITDODGEDBALL 261
#define STRINGID_YOUMISSEDPKMN 262
#define STRINGID_PKMNBROKEFREE 263
#define STRINGID_ITAPPEAREDCAUGHT 264
#define STRINGID_AARGHALMOSTHADIT 265
#define STRINGID_SHOOTSOCLOSE 266
#define STRINGID_GOTCHAPKMNCAUGHT 267
#define STRINGID_GOTCHAPKMNCAUGHT2 268
#define STRINGID_GIVENICKNAMECAPTURED 269
#define STRINGID_PKMNSENTTOPC 270
#define STRINGID_PKMNDATAADDEDTODEX 271
#define STRINGID_ITISRAINING 272
#define STRINGID_SANDSTORMISRAGING 273
#define STRINGID_CANTESCAPE2 274
#define STRINGID_PKMNIGNORESASLEEP 275
#define STRINGID_PKMNIGNOREDORDERS 276
#define STRINGID_PKMNBEGANTONAP 277
#define STRINGID_PKMNLOAFING 278
#define STRINGID_PKMNWONTOBEY 279
#define STRINGID_PKMNTURNEDAWAY 280
#define STRINGID_PKMNPRETENDNOTNOTICE 281
#define STRINGID_ENEMYABOUTTOSWITCHPKMN 282
#define STRINGID_CREPTCLOSER 283
#define STRINGID_CANTGETCLOSER 284
#define STRINGID_PKMNWATCHINGCAREFULLY 285
#define STRINGID_PKMNCURIOUSABOUTX 286
#define STRINGID_PKMNENTHRALLEDBYX 287
#define STRINGID_PKMNIGNOREDX 288
#define STRINGID_THREWPOKEBLOCKATPKMN 289
#define STRINGID_OUTOFSAFARIBALLS 290
#define STRINGID_PKMNSITEMCUREDPARALYSIS 291
#define STRINGID_PKMNSITEMCUREDPOISON 292
#define STRINGID_PKMNSITEMHEALEDBURN 293
#define STRINGID_PKMNSITEMDEFROSTEDIT 294
#define STRINGID_PKMNSITEMWOKEIT 295
#define STRINGID_PKMNSITEMSNAPPEDOUT 296
#define STRINGID_PKMNSITEMCUREDPROBLEM 297
#define STRINGID_PKMNSITEMRESTOREDHEALTH 298
#define STRINGID_PKMNSITEMRESTOREDPP 299
#define STRINGID_PKMNSITEMRESTOREDSTATUS 300
#define STRINGID_PKMNSITEMRESTOREDHPALITTLE 301
#define STRINGID_ITEMALLOWSONLYYMOVE 302
#define STRINGID_PKMNHUNGONWITHX 303
#define STRINGID_EMPTYSTRING3 304
#define STRINGID_PKMNSXPREVENTSBURNS 305
#define STRINGID_PKMNSXBLOCKSY 306
#define STRINGID_PKMNSXRESTOREDHPALITTLE2 307
#define STRINGID_PKMNSXWHIPPEDUPSANDSTORM 308
#define STRINGID_PKMNSXPREVENTSYLOSS 309
#define STRINGID_PKMNSXINFATUATEDY 310
#define STRINGID_PKMNSXMADEYINEFFECTIVE 311
#define STRINGID_PKMNSXCUREDYPROBLEM 312
#define STRINGID_ITSUCKEDLIQUIDOOZE 313
#define STRINGID_PKMNTRANSFORMED 314
#define STRINGID_ELECTRICITYWEAKENED 315
#define STRINGID_FIREWEAKENED 316
#define STRINGID_PKMNHIDUNDERWATER 317
#define STRINGID_PKMNSPRANGUP 318
#define STRINGID_HMMOVESCANTBEFORGOTTEN 319
#define STRINGID_XFOUNDONEY 320
#define STRINGID_PLAYERDEFEATEDTRAINER1 321
#define STRINGID_SOOTHINGAROMA 322
#define STRINGID_ITEMSCANTBEUSEDNOW 323
#define STRINGID_FORXCOMMAYZ 324
#define STRINGID_USINGXTHEYOFZN 325
#define STRINGID_PKMNUSEDXTOGETPUMPED 326
#define STRINGID_PKMNSXMADEYUSELESS 327
#define STRINGID_PKMNTRAPPEDBYSANDTOMB 328
#define STRINGID_EMPTYSTRING4 329
#define STRINGID_ABOOSTED 330
#define STRINGID_PKMNSXINTENSIFIEDSUN 331
#define STRINGID_PKMNMAKESGROUNDMISS 332
#define STRINGID_YOUTHROWABALLNOWRIGHT 333
#define STRINGID_PKMNSXTOOKATTACK 334
#define STRINGID_PKMNCHOSEXASDESTINY 335
#define STRINGID_PKMNLOSTFOCUS 336
#define STRINGID_USENEXTPKMN 337
#define STRINGID_PKMNFLEDUSINGITS 338
#define STRINGID_PKMNFLEDUSING 339
#define STRINGID_PKMNWASDRAGGEDOUT 340
#define STRINGID_PREVENTEDFROMWORKING 341
#define STRINGID_PKMNSITEMNORMALIZEDSTATUS 342
#define STRINGID_TRAINER1USEDITEM 343
#define STRINGID_BOXISFULL 344
#define STRINGID_PKMNAVOIDEDATTACK 345
#define STRINGID_PKMNSXMADEITINEFFECTIVE 346
#define STRINGID_PKMNSXPREVENTSFLINCHING 347
#define STRINGID_PKMNALREADYHASBURN 348
#define STRINGID_STATSWONTDECREASE2 349
#define STRINGID_PKMNSXBLOCKSY2 350
#define STRINGID_PKMNSXWOREOFF 351
#define STRINGID_PKMNRAISEDDEFALITTLE 352
#define STRINGID_PKMNRAISEDSPDEFALITTLE 353
#define STRINGID_THEWALLSHATTERED 354
#define STRINGID_PKMNSXPREVENTSYSZ 355
#define STRINGID_PKMNSXCUREDITSYPROBLEM 356
#define STRINGID_ATTACKERCANTESCAPE 357
#define STRINGID_PKMNOBTAINEDX 358
#define STRINGID_PKMNOBTAINEDX2 359
#define STRINGID_PKMNOBTAINEDXYOBTAINEDZ 360
#define STRINGID_BUTNOEFFECT 361
#define STRINGID_PKMNSXHADNOEFFECTONY 362
#define STRINGID_TWOENEMIESDEFEATED 363
#define STRINGID_TRAINER2LOSETEXT 364
#define STRINGID_PKMNINCAPABLEOFPOWER 365
#define STRINGID_GLINTAPPEARSINEYE 366
#define STRINGID_PKMNGETTINGINTOPOSITION 367
#define STRINGID_PKMNBEGANGROWLINGDEEPLY 368
#define STRINGID_PKMNEAGERFORMORE 369
#define STRINGID_DEFEATEDOPPONENTBYREFEREE 370
#define STRINGID_LOSTTOOPPONENTBYREFEREE 371
#define STRINGID_TIEDOPPONENTBYREFEREE 372
#define STRINGID_QUESTIONFORFEITMATCH 373
#define STRINGID_FORFEITEDMATCH 374
#define STRINGID_PKMNTRANSFERREDSOMEONESPC 375
#define STRINGID_PKMNTRANSFERREDLANETTESPC 376
#define STRINGID_PKMNBOXSOMEONESPCFULL 377
#define STRINGID_PKMNBOXLANETTESPCFULL 378
#define STRINGID_TRAINER1WINTEXT 379
#define STRINGID_TRAINER2WINTEXT 380
#endif // GUARD_BATTLE_STRING_IDS_H

View File

@ -225,24 +225,25 @@ extern struct SaveBlock2 *gSaveBlock2Ptr;
struct SecretBaseRecord
{
/*ID?*/ /*0x1A08*/ u8 sbr_field_0;
/*0x1A09*/ u8 sbr_field_1_0:4;
/*0x1A09*/ u8 gender:1;
/*0x1A09*/ u8 sbr_field_1_5:1;
/*0x1A09*/ u8 sbr_field_1_6:2;
/*0x1A0A*/ u8 sbr_field_2[7]; // 0xFF bytes?
/*0x1A12*/ u8 trainerId[4]; // byte 0 is used for determining trainer class
/*0x1A16*/ u16 sbr_field_e;
/*0x1A18*/ u8 sbr_field_10;
/*0x1A19*/ u8 sbr_field_11;
/*0x1A1A*/ u8 decorations[16];
/*0x1A2A*/ u8 decorationPos[16];
/*0x1A3A*/ u32 partyPersonality[6];
/*0x1A54*/ u16 partyMoves[6 * 4];
/*0x1A84*/ u16 partySpecies[6];
/*0x1A90*/ u16 partyHeldItems[6];
/*0x1A9C*/ u8 partyLevels[6];
/*0x1AA2*/ u8 partyEVs[6];
u8 sbr_field_0;
u8 sbr_field_1_0:4;
u8 gender:1;
u8 sbr_field_1_5:1;
u8 sbr_field_1_6:2;
u8 trainerName[7];
u8 trainerId[4]; // byte 0 is used for determining trainer class
u8 language;
u16 sbr_field_e;
u8 sbr_field_10;
u8 sbr_field_11;
u8 decorations[16];
u8 decorationPos[16];
u32 partyPersonality[6];
u16 partyMoves[6 * 4];
u16 partySpecies[6];
u16 partyHeldItems[6];
u8 partyLevels[6];
u8 partyEVs[6];
};
#include "game_stat.h"

9
include/save_location.h Normal file
View File

@ -0,0 +1,9 @@
#ifndef GUARD_SAVE_LOCATION_H
#define GUARD_SAVE_LOCATION_H
bool32 sub_81AFCEC(void);
void TrySetMapSaveWarpStatus(void);
void sub_81AFDA0(void);
void sub_81AFDD0(void);
#endif // GUARD_SAVE_LOCATION_H

View File

@ -103,7 +103,7 @@ struct TextPrinterSubStruct
struct TextSubPrinter // TODO: Better name
{
u8* current_text_offset;
const u8* current_text_offset;
u8 windowId;
u8 fontId;
u8 x;

View File

@ -189,7 +189,7 @@ SECTIONS {
asm/fldeff_strength.o(.text);
asm/battle_transition.o(.text);
asm/battle_controller_linkpartner.o(.text);
asm/battle_message.o(.text);
src/battle_message.o(.text);
asm/cable_car.o(.text);
asm/math_util.o(.text);
asm/roulette_util.o(.text);
@ -411,7 +411,7 @@ SECTIONS {
src/battle_ai_script_commands.o(.rodata);
data/data4.o(.rodata);
data/battle_controller_link_partner.o(.rodata);
data/battle_message.o(.rodata);
src/battle_message.o(.rodata);
data/cable_car.o(.rodata);
data/save.o(.rodata);
data/field_effect_helpers.o(.rodata);

View File

@ -41,6 +41,7 @@
#include "evolution_scene.h"
#include "roamer.h"
#include "safari_zone.h"
#include "battle_string_ids.h"
struct UnknownStruct6
{
@ -343,7 +344,7 @@ const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$");
const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$");
const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$");
const u8 * const gStatusConditionStringsTable[][2] =
const u8 * const gStatusConditionStringsTable[7][2] =
{
{gStatusConditionString_PoisonJpn, gText_Poison},
{gStatusConditionString_SleepJpn, gText_Sleep},
@ -3299,7 +3300,7 @@ static void BattleIntroPrintTrainerWantsToBattle(void)
if (gBattleExecBuffer == 0)
{
gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
PrepareStringBattle(0, gActiveBank);
PrepareStringBattle(STRINGID_INTROMSG, gActiveBank);
gBattleMainFunc = BattleIntroPrintOpponentSendsOut;
}
}
@ -3309,7 +3310,7 @@ static void BattleIntroPrintWildMonAttacked(void)
if (gBattleExecBuffer == 0)
{
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
PrepareStringBattle(0, 0);
PrepareStringBattle(STRINGID_INTROMSG, 0);
}
}
@ -3332,7 +3333,7 @@ static void BattleIntroPrintOpponentSendsOut(void)
else
identity = IDENTITY_OPPONENT_MON1;
PrepareStringBattle(1, GetBankByIdentity(identity));
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity));
gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation;
}
@ -3535,7 +3536,7 @@ static void BattleIntroPrintPlayerSendsOut(void)
identity = IDENTITY_PLAYER_MON1;
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
PrepareStringBattle(1, GetBankByIdentity(identity));
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity));
gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation;
}
@ -4006,8 +4007,8 @@ static void HandleTurnActionSelectionState(void)
for (i = 0; i < 4; i++)
{
moveInfo.moves[i] = gBattleMons[gActiveBank].moves[i];
moveInfo.ppNumbers[i] = gBattleMons[gActiveBank].pp[i];
moveInfo.ppWithBonusNumbers[i] = CalculatePPWithBonus(
moveInfo.currentPp[i] = gBattleMons[gActiveBank].pp[i];
moveInfo.maxPp[i] = CalculatePPWithBonus(
gBattleMons[gActiveBank].moves[i],
gBattleMons[gActiveBank].ppBonuses,
i);

File diff suppressed because it is too large Load Diff

2333
src/battle_message.c Normal file

File diff suppressed because it is too large Load Diff

View File

@ -34,6 +34,7 @@
#include "pokemon_storage_system.h"
#include "task.h"
#include "naming_screen.h"
#include "battle_string_ids.h"
// variables
@ -1375,7 +1376,7 @@ static void atk02_attackstring(void)
return;
if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED)))
{
PrepareStringBattle(4, gBankAttacker);
PrepareStringBattle(STRINGID_USEDMOVE, gBankAttacker);
gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED;
}
gBattlescriptCurrInstr++;
@ -2000,7 +2001,7 @@ static void atk0B_healthbarupdate(void)
if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
{
PrepareStringBattle(0x80, gActiveBank);
PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBank);
}
else
{
@ -2157,7 +2158,7 @@ static void atk0D_critmessage(void)
{
if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
{
PrepareStringBattle(0xD9, gBankAttacker);
PrepareStringBattle(STRINGID_CRITICALHIT, gBankAttacker);
gBattleCommunication[MSG_DISPLAY] = 1;
}
gBattlescriptCurrInstr++;
@ -2229,22 +2230,22 @@ static void atk0F_resultmessage(void)
switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED)))
{
case MOVESTATUS_SUPEREFFECTIVE:
stringId = 0xDE;
stringId = STRINGID_SUPEREFFECTIVE;
break;
case MOVESTATUS_NOTVERYEFFECTIVE:
stringId = 0xDD;
stringId = STRINGID_NOTVERYEFFECTIVE;
break;
case MOVESTATUS_ONEHITKO:
stringId = 0xDA;
stringId = STRINGID_ONEHITKO;
break;
case MOVESTATUS_ENDURED:
stringId = 0x99;
stringId = STRINGID_PKMNENDUREDHIT;
break;
case MOVESTATUS_FAILED:
stringId = 0xE5;
stringId = STRINGID_BUTITFAILED;
break;
case MOVESTATUS_NOTAFFECTED:
stringId = 0x1B;
stringId = STRINGID_ITDOESNTAFFECT;
break;
case MOVESTATUS_HUNGON:
gLastUsedItem = gBattleMons[gBankTarget].item;
@ -2256,7 +2257,7 @@ static void atk0F_resultmessage(void)
default:
if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
{
stringId = 0x1B;
stringId = STRINGID_ITDOESNTAFFECT;
}
else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO)
{
@ -2285,7 +2286,7 @@ static void atk0F_resultmessage(void)
}
else if (gBattleMoveFlags & MOVESTATUS_FAILED)
{
stringId = 0xE5;
stringId = STRINGID_BUTITFAILED;
}
else
{
@ -3592,7 +3593,7 @@ static void atk23_getexp(void)
PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage)
PrepareStringBattle(0xD, gBattleStruct->expGetterBank);
PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBank);
MonGainEVs(&gPlayerParty[gBattleStruct->expGetterId], gBattleMons[gBank1].species);
}
gBattleStruct->sentInPokes >>= 1;
@ -6181,7 +6182,7 @@ static void atk5A_yesnoboxlearnmove(void)
u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MOVE1 + movePosition);
if (IsHMMove2(moveId))
{
PrepareStringBattle(0x13F, gActiveBank);
PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBank);
gBattleScripting.learnMoveState = 6;
}
else

View File

@ -1,4 +1,5 @@
#include "global.h"
#include "save_location.h"
#include "map_constants.h"
// used to make the list defines a little less ugly.
@ -26,7 +27,7 @@ static bool32 IsCurMapInLocationList(const u16 *list)
}
// TODO: Not require a packed u16 array for these lists
static const u16 gSaveLocationPokeCenterList[] =
static const u16 sSaveLocationPokeCenterList[] =
{
MAP(OLDALE_TOWN_POKEMON_CENTER_1F),
MAP(OLDALE_TOWN_POKEMON_CENTER_2F),
@ -71,10 +72,10 @@ static const u16 gSaveLocationPokeCenterList[] =
static bool32 IsCurMapPokeCenter(void)
{
return IsCurMapInLocationList(gSaveLocationPokeCenterList);
return IsCurMapInLocationList(sSaveLocationPokeCenterList);
}
static const u16 gSaveLocationReloadLocList[] = // there's only 1 location, and it's presumed its for the save reload feature for battle tower
static const u16 sSaveLocationReloadLocList[] = // there's only 1 location, and it's presumed its for the save reload feature for battle tower
{
MAP(BATTLE_TOWER_LOBBY),
0xFFFF,
@ -82,18 +83,18 @@ static const u16 gSaveLocationReloadLocList[] = // there's only 1 location, and
static bool32 IsCurMapReloadLocation(void)
{
return IsCurMapInLocationList(gSaveLocationReloadLocList);
return IsCurMapInLocationList(sSaveLocationReloadLocList);
}
// nulled out list. unknown what this would have been
static const u16 gUnknown_0861440E[] =
static const u16 sUnknown_0861440E[] =
{
0xFFFF,
};
bool32 sub_81AFCEC(void)
{
return IsCurMapInLocationList(gUnknown_0861440E);
return IsCurMapInLocationList(sUnknown_0861440E);
}
static void TrySetPokeCenterWarpStatus(void)

View File

@ -238,26 +238,7 @@ gBattle_WIN1H: @ 2022E28
gBattle_WIN1V: @ 2022E2A
.space 0x2
gDisplayedStringBattle: @ 2022E2C
.space 0x12C
gBattleTextBuff1: @ 2022F58
.space 0x2
gUnknown_02022F5A: @ 2022F5A
.space 0x2
gUnknown_02022F5C: @ 2022F5C
.space 0xC
gBattleTextBuff2: @ 2022F68
.space 0x2
gUnknown_02022F6A: @ 2022F6A
.space 0xE
gBattleTextBuff3: @ 2022F78
.space 0x10
.include "src/battle_message.o"
gUnknown_02022F88: @ 2022F88
.space 0x64