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https://github.com/Ninjdai1/pokeemerald.git
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Cleanup bg.c
This commit is contained in:
parent
001d1027e3
commit
f29fc55796
1
common_syms/bg.txt
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1
common_syms/bg.txt
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gUnneededFireRedVariable
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@ -1,7 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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gZeroedBgControlStruct:: @ 82E9580
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.4byte 0
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70
include/bg.h
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70
include/bg.h
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#ifndef GUARD_BG_H
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#define GUARD_BG_H
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#include "global.h"
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enum {
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BG_CTRL_ATTR_VISIBLE = 1,
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BG_CTRL_ATTR_CHARBASEINDEX = 2,
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BG_CTRL_ATTR_MAPBASEINDEX = 3,
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BG_CTRL_ATTR_SCREENSIZE = 4,
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BG_CTRL_ATTR_PALETTEMODE = 5,
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BG_CTRL_ATTR_PRIORITY = 6,
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BG_CTRL_ATTR_MOSAIC = 7,
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BG_CTRL_ATTR_WRAPAROUND = 8,
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};
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struct BgControl {
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struct BgConfig {
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u16 visible:1;
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u16 unknown_1:1;
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u16 screenSize:2;
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u16 priority:2;
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u16 mosaic:1;
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u16 wraparound:1;
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u16 charBaseIndex:2;
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u16 mapBaseIndex:5;
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u16 paletteMode:1;
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u8 unknown_2;
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u8 unknown_3;
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} configs[4];
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u16 bgVisibilityAndMode;
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};
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struct BgTemplate {
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u32 bg:2;
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u32 charBaseIndex:2;
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u32 mapBaseIndex:5;
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u32 screenSize:2;
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u32 paletteMode:1;
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u32 priority:2;
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u32 baseTile:10;
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};
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struct BgConfig2 {
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u32 baseTile:10;
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u32 basePalette:4;
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u32 unk_3:18;
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void* tilemap;
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u32 bg_x;
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u32 bg_y;
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};
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bool32 IsInvalidBg32(u8);
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void ResetBgControlStructs();
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u16 GetBgMetricTextMode(u8, u8);
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u32 GetBgMetricAffineMode(u8, u8);
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u32 GetBgType(u8);
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void SetTextModeAndHideBgs();
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bool8 IsInvalidBg(u8);
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bool32 IsTileMapOutsideWram(u8);
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void CopyRectToBgTilemapBufferRect(u8, void*, u8, u8, u8, u8, u8, u8, u8, u8, u8, u16, u16);
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void CopyTileMapEntry(u16*, u16*, s32, u32, u32);
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u32 GetTileMapIndexFromCoords(s32, s32, s32, u32, u32);
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void WriteSequenceToBgTilemapBuffer(u8, u16, u8, u8, u8, u8, u8, s16);
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#endif // GUARD_BG_H
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@ -34,8 +34,10 @@
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#define BG_VRAM VRAM
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#define BG_VRAM VRAM
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#define BG_VRAM_SIZE 0x10000
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#define BG_VRAM_SIZE 0x10000
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#define BG_CHAR_ADDR(n) (BG_VRAM + (0x4000 * (n)))
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#define BG_CHAR_SIZE 0x4000
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#define BG_SCREEN_ADDR(n) (BG_VRAM + (0x800 * (n)))
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#define BG_SCREEN_SIZE 0x800
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#define BG_CHAR_ADDR(n) (BG_VRAM + (BG_CHAR_SIZE * (n)))
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#define BG_SCREEN_ADDR(n) (BG_VRAM + (BG_SCREEN_SIZE * (n)))
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// text-mode BG
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// text-mode BG
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#define OBJ_VRAM0 (VRAM + 0x10000)
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#define OBJ_VRAM0 (VRAM + 0x10000)
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@ -268,7 +268,7 @@ SECTIONS {
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ALIGN(4)
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ALIGN(4)
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{
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{
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src/main.o(.rodata);
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src/main.o(.rodata);
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data/bg.o(.rodata);
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src/bg.o(.rodata);
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src/window.o(.rodata);
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src/window.o(.rodata);
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src/text.o(.rodata);
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src/text.o(.rodata);
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src/sprite.o(.rodata);
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src/sprite.o(.rodata);
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15
sym_bss.txt
15
sym_bss.txt
@ -23,20 +23,7 @@ gDma3RequestCursor: @ 3000811
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.space 0x7
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.space 0x7
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.include "src/gpu_regs.o"
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.include "src/gpu_regs.o"
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.include "src/bg.o"
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.align 4
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gUnknown_030008E0: @ 30008E0
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.space 0x18
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gUnknown_030008F8: @ 30008F8
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.space 0x4
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gUnknown_030008FC: @ 30008FC
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.space 0x3C
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gUnknown_03000938: @ 3000938
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.space 0x10
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.include "src/text.o"
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.include "src/text.o"
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.include "src/sprite.o"
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.include "src/sprite.o"
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@ -39,9 +39,9 @@ IntrMain_Buffer: @ 3002750
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gPcmDmaCounter: @ 3002F50
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gPcmDmaCounter: @ 3002F50
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.space 0x4
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.space 0x4
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gUnneededFireRedVariable: @ 3002F54
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.include "bg.o"
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.space 0xC
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.align 4
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gUnknown_03002F60: @ 3002F60
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gUnknown_03002F60: @ 3002F60
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.space 0x10
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.space 0x10
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