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Merge pull request #1445 from LOuroboros/the_potion_seller
Added a config for the amount of HP recovered by healing items
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commit
f2ad600cdc
@ -14,6 +14,7 @@
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#define I_SHINY_CHARM_REROLLS 3 // Amount of re-rolls if the player has the Shiny Charm. Set to 0 to disable Shiny Charm's effects.
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#define I_KEY_FOSSILS GEN_7 // In Gen4+, all Gen 3 fossils became regular items.
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#define I_KEY_ESCAPE_ROPE GEN_7 // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts.
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#define I_LEGACY_HEALING_ITEMS GEN_7 // In Gen7+, certain healing items recover less HP than they used to.
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// Ball config
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#define I_LURE_BALL_MODIFIER GEN_7 // In Gen7+, Lure Ball's catch multiplier is x5 instead of x3.
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@ -36,12 +36,20 @@ const u8 gItemEffect_MaxPotion[7] = {
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const u8 gItemEffect_HyperPotion[7] = {
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[4] = ITEM4_HEAL_HP,
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#if I_LEGACY_HEALING_ITEMS >= GEN_7
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[6] = 120, // Amount of HP to recover
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#else
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[6] = 200, // Amount of HP to recover
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#endif
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};
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const u8 gItemEffect_SuperPotion[7] = {
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[4] = ITEM4_HEAL_HP,
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#if I_LEGACY_HEALING_ITEMS >= GEN_7
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[6] = 60, // Amount of HP to recover
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#else
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[6] = 50, // Amount of HP to recover
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#endif
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};
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const u8 gItemEffect_FullHeal[6] = {
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@ -60,17 +68,29 @@ const u8 gItemEffect_MaxRevive[7] = {
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const u8 gItemEffect_FreshWater[7] = {
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[4] = ITEM4_HEAL_HP,
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#if I_LEGACY_HEALING_ITEMS >= GEN_7
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[6] = 30, // Amount of HP to recover
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#else
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[6] = 50, // Amount of HP to recover
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#endif
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};
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const u8 gItemEffect_SodaPop[7] = {
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[4] = ITEM4_HEAL_HP,
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#if I_LEGACY_HEALING_ITEMS >= GEN_7
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[6] = 50, // Amount of HP to recover
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#else
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[6] = 60, // Amount of HP to recover
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#endif
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};
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const u8 gItemEffect_Lemonade[7] = {
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[4] = ITEM4_HEAL_HP,
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#if I_LEGACY_HEALING_ITEMS >= GEN_7
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[6] = 70, // Amount of HP to recover
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#else
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[6] = 80, // Amount of HP to recover
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#endif
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};
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const u8 gItemEffect_MoomooMilk[7] = {
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@ -81,16 +101,24 @@ const u8 gItemEffect_MoomooMilk[7] = {
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const u8 gItemEffect_EnergyPowder[10] = {
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[4] = ITEM4_HEAL_HP,
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[5] = ITEM5_FRIENDSHIP_ALL,
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[6] = 60, // Amount of HP to recover
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[7] = -5, // Friendship change, low
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[8] = -5, // Friendship change, mid
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#if I_LEGACY_HEALING_ITEMS >= GEN_7
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[6] = 60, // Amount of HP to recover
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#else
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[6] = 50, // Amount of HP to recover
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#endif
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[7] = -5, // Friendship change, low
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[8] = -5, // Friendship change, mid
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[9] = -10, // Friendship change, high
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};
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const u8 gItemEffect_EnergyRoot[10] = {
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[4] = ITEM4_HEAL_HP,
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[5] = ITEM5_FRIENDSHIP_ALL,
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#if I_LEGACY_HEALING_ITEMS >= GEN_7
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[6] = 120, // Amount of HP to recover
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#else
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[6] = 200, // Amount of HP to recover
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#endif
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[7] = -10, // Friendship change, low
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[8] = -10, // Friendship change, mid
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[9] = -15, // Friendship change, high
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