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custap berry effect, custap/quick claw activation message
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@ -7714,3 +7714,18 @@ BattleScript_AnnounceAirLockCloudNine::
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waitmessage 0x40
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call BattleScript_WeatherFormChanges
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end3
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BattleScript_QuickClawActivation::
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playanimation BS_ATTACKER, B_ANIM_FOCUS_PUNCH_SETUP, NULL
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waitanimation
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printstring STRINGID_CANACTFASTERTHANKSTO
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waitmessage 0x40
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end2
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BattleScript_CustapBerryActivation::
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playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
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waitanimation
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printstring STRINGID_CANACTFASTERTHANKSTO
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waitmessage 0x40
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removeitem BS_ATTACKER
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end2
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@ -427,6 +427,13 @@ struct Illusion
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struct Pokemon *mon;
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};
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struct PinchBerry
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{
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u8 micleBerry:1;
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u8 custap:1; // also quick claw
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};
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struct BattleStruct
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{
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u8 turnEffectsTracker;
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@ -542,6 +549,8 @@ struct BattleStruct
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u8 sameMoveTurns[MAX_BATTLERS_COUNT]; // For Metronome, number of times the same moves has been SUCCESFULLY used.
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u16 moveEffect2; // For Knock Off
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u16 changedSpecies[PARTY_SIZE]; // For Zygarde or future forms when multiple mons can change into the same pokemon.
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struct PinchBerry pinchBerry[MAX_BATTLERS_COUNT];
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u8 quickClawBattlerId;
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};
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#define GET_MOVE_TYPE(move, typeArg) \
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@ -350,5 +350,7 @@ extern const u8 BattleScript_EmergencyExitWild[];
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extern const u8 BattleScript_EmergencyExitWildNoPopUp[];
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extern const u8 BattleScript_CheekPouchActivates[];
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extern const u8 BattleScript_AnnounceAirLockCloudNine[];
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extern const u8 BattleScript_QuickClawActivation[];
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extern const u8 BattleScript_CustapBerryActivation[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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@ -130,5 +130,6 @@ void ClearIllusionMon(u32 battlerId);
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bool32 SetIllusionMon(struct Pokemon *mon, u32 battlerId);
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bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 battlerId);
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u8 GetBattleMoveSplit(u32 moveId);
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bool32 HasEnoughHpToEatBerry(u32 battlerId, u32 hpFraction, u32 itemId);
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#endif // GUARD_BATTLE_UTIL_H
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@ -558,8 +558,9 @@
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#define STRINGID_AURABREAKENTERS 554
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#define STRINGID_COMATOSEENTERS 555
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#define STRINGID_SCREENCLEANERENTERS 556
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#define STRINGID_CANACTFASTERTHANKSTO 557
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#define BATTLESTRINGS_COUNT 557
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#define BATTLESTRINGS_COUNT 558
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//// multichoice message IDs
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// switch in ability message
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@ -104,6 +104,9 @@
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#define HOLD_EFFECT_RESIST_BERRY 98
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#define HOLD_EFFECT_POWER_ITEM 99
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#define HOLD_EFFECT_RESTORE_PCT_HP 100
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#define HOLD_EFFECT_MICLE_BERRY 101
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#define HOLD_EFFECT_JABOCA_BERRY 102
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#define HOLD_EFFECT_CUSTAP_BERRY 103
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// Gen5 hold effects
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#define HOLD_EFFECT_FLOAT_STONE 115
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@ -107,6 +107,7 @@ static void sub_803CDF8(void);
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static bool8 AllAtActionConfirmed(void);
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static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
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static void CheckMegaEvolutionBeforeTurn(void);
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static void CheckQuickClaw_CustapBerryActivation(void);
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static void FreeResetData_ReturnToOvOrDoEvolutions(void);
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static void ReturnFromBattleToOverworld(void);
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static void TryEvolvePokemon(void);
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@ -4324,20 +4325,23 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
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u8 strikesFirst = 0;
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u32 speedBattler1 = 0, speedBattler2 = 0;
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u32 holdEffectBattler1 = 0, holdEffectBattler2 = 0;
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bool32 quickClawBattler1 = FALSE, quickClawBattler2 = FALSE;
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s8 priority1 = 0, priority2 = 0;
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speedBattler1 = GetBattlerTotalSpeedStat(battler1);
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holdEffectBattler1 = GetBattlerHoldEffect(battler1, TRUE);
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if (holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW
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&& gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler1)) / 100)
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quickClawBattler1 = TRUE;
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if ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler1)) / 100)
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|| (!IsAbilityOnOpposingSide(battler1, ABILITY_UNNERVE)
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&& holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY
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&& HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item)))
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gBattleStruct->pinchBerry[battler1].custap = TRUE;
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speedBattler2 = GetBattlerTotalSpeedStat(battler2);
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holdEffectBattler2 = GetBattlerHoldEffect(battler2, TRUE);
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if (holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW
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&& gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler2)) / 100)
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quickClawBattler2 = TRUE;
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if ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler2)) / 100)
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|| (!IsAbilityOnOpposingSide(battler2, ABILITY_UNNERVE)
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&& holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY
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&& HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item)))
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gBattleStruct->pinchBerry[battler2].custap = TRUE;
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if (!ignoreChosenMoves)
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{
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@ -4349,13 +4353,13 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
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if (priority1 == priority2)
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{
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// QUICK CLAW - always first
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// QUICK CLAW / CUSTAP - always first
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// LAGGING TAIL - always last
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// STALL - always last
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if (quickClawBattler1 && !quickClawBattler2)
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if (gBattleStruct->pinchBerry[battler1].custap && !gBattleStruct->pinchBerry[battler2].custap)
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strikesFirst = 0;
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else if (quickClawBattler2 && !quickClawBattler1)
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else if (gBattleStruct->pinchBerry[battler2].custap && !gBattleStruct->pinchBerry[battler1].custap)
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strikesFirst = 1;
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else if (holdEffectBattler1 == HOLD_EFFECT_LAGGING_TAIL && holdEffectBattler2 != HOLD_EFFECT_LAGGING_TAIL)
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strikesFirst = 1;
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@ -4592,6 +4596,43 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
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}
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}
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gBattleMainFunc = CheckQuickClaw_CustapBerryActivation;
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gBattleStruct->quickClawBattlerId = 0;
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}
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static void CheckQuickClaw_CustapBerryActivation(void)
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{
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u32 i;
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if (!(gHitMarker & HITMARKER_RUN))
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{
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while (gBattleStruct->quickClawBattlerId < gBattlersCount)
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{
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gActiveBattler = gBattlerAttacker = gBattleStruct->quickClawBattlerId;
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gBattleStruct->quickClawBattlerId++;
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if (gBattleStruct->pinchBerry[gActiveBattler].custap
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&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
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&& !(gDisableStructs[gBattlerAttacker].truantCounter)
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&& !(gProtectStructs[gActiveBattler].noValidMoves))
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{
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gBattleStruct->pinchBerry[gActiveBattler].custap = FALSE;
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gLastUsedItem = gBattleMons[gActiveBattler].item;
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if (GetBattlerHoldEffect(gActiveBattler, FALSE) == HOLD_EFFECT_CUSTAP_BERRY)
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{
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// don't record berry since its gone now
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BattleScriptExecute(BattleScript_CustapBerryActivation);
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}
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else
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{
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RecordItemEffectBattle(gActiveBattler, GetBattlerHoldEffect(gActiveBattler, FALSE));
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BattleScriptExecute(BattleScript_QuickClawActivation);
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}
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return;
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}
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}
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}
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// setup stuff before turns/actions
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TryClearRageAndFuryCutter();
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gCurrentTurnActionNumber = 0;
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gCurrentActionFuncId = gActionsByTurnOrder[0];
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@ -685,9 +685,11 @@ static const u8 sText_FairyAuraActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}
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static const u8 sText_AuraBreakActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} reversed all\nother POKéMON's auras!");
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static const u8 sText_ComatoseActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is drowsing!");
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static const u8 sText_ScreenCleanerActivates[] = _("All screens on the field were\ncleansed!");
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static const u8 sText_CanActFaster[] = _("{B_ATK_NAME_WITH_PREFIX} can act\nfaster, thanks to {B_LAST_ITEM}!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_CANACTFASTERTHANKSTO - 12] = sText_CanActFaster,
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[STRINGID_STATWASNOTLOWERED - 12] = sText_StatWasNotLowered,
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[STRINGID_CLOAKEDINAFREEZINGLIGHT - 12] = sText_CloakedInAFreezingLight,
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[STRINGID_DESTINYKNOTACTIVATES - 12] = sText_DestinyKnotActivates,
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@ -4977,7 +4977,7 @@ enum
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};
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// second argument is 1/X of current hp compared to max hp
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static bool32 HasEnoughHpToEatBerry(u32 battlerId, u32 hpFraction, u32 itemId)
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bool32 HasEnoughHpToEatBerry(u32 battlerId, u32 hpFraction, u32 itemId)
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{
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bool32 isBerry = (ItemId_GetPocket(itemId) == POCKET_BERRIES);
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