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https://github.com/Ninjdai1/pokeemerald.git
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Revert FLOAT_U* and DOUBLE_U* macros
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92f17e8812
commit
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@ -192,29 +192,4 @@
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REG_IME = imeTemp; \
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} \
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#if MODERN
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#define FLOAT_UNS(x, bit) ({ \
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s##bit sx = x; \
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float fx = (float)sx; \
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if (sx < 0) fx += (1 << (bit - 1)) * 2.0f; \
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fx; \
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})
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#define DOUBLE_UNS(x, bit) ({ \
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s##bit sx = x; \
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double dx = (double)sx; \
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if (sx < 0) dx += (1 << (bit - 1)) * 2.0; \
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dx; \
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})
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#else
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#define FLOAT_UNS(x, bit) ((float)(x))
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#define DOUBLE_UNS(x, bit) ((double)(x))
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#endif //MODERN
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#define FLOAT_U8(x) FLOAT_UNS(x, 8)
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#define FLOAT_U16(x) FLOAT_UNS(x, 16)
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#define FLOAT_U32(x) FLOAT_UNS(x, 32)
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#define DOUBLE_U8(x) DOUBLE_UNS(x, 8)
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#define DOUBLE_U16(x) DOUBLE_UNS(x, 16)
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#define DOUBLE_U32(x) DOUBLE_UNS(x, 32)
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#endif // GUARD_GBA_MACRO_H
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@ -97,7 +97,7 @@ static void FormatMonSizeRecord(u8 *string, u32 size)
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{
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#ifdef UNITS_IMPERIAL
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//Convert size from centimeters to inches
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size = DOUBLE_U32(size * 10) / (CM_PER_INCH * 10);
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size = (double)(size * 10) / (CM_PER_INCH * 10);
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#endif
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string = ConvertIntToDecimalStringN(string, size / 10, 0, 8);
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@ -3969,7 +3969,7 @@ static void sub_8144410(struct Sprite *sprite)
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if (!sub_8143B48(sprite))
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{
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gUnknown_0203AB88->var90 = 0.0f;
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gUnknown_0203AB88->var8C -= FLOAT_U8(gUnknown_085B6348[gUnknown_0203AB88->var04_0].var03)
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gUnknown_0203AB88->var8C -= (float)(gUnknown_085B6348[gUnknown_0203AB88->var04_0].var03)
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/ (gUnknown_085B6348[gUnknown_0203AB88->var04_0].var04 + 1);
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sprite->data[1] = 4;
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sprite->callback = sub_8144264;
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@ -3994,8 +3994,8 @@ static void sub_8144514(struct Sprite *sprite)
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if (gUnknown_0203AB88->var94 > 40.f)
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return;
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gUnknown_0203AB88->var98 = -(4.0f / FLOAT_U16(gUnknown_0203AB88->var86));
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gUnknown_0203AB88->var90 = -(gUnknown_0203AB88->var8C / FLOAT_U16(gUnknown_0203AB88->var86));
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gUnknown_0203AB88->var98 = -(4.0f / (float)(gUnknown_0203AB88->var86));
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gUnknown_0203AB88->var90 = -(gUnknown_0203AB88->var8C / (float)(gUnknown_0203AB88->var86));
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sprite->animNum = 2;
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sprite->animBeginning = TRUE;
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sprite->animEnded = FALSE;
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@ -4010,8 +4010,8 @@ static void sub_81445D8(struct Sprite *sprite)
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return;
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m4aSongNumStartOrChange(SE_TAMAKORO_E);
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gUnknown_0203AB88->var98 = -(20.0f / FLOAT_U16(gUnknown_0203AB88->var84));
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gUnknown_0203AB88->var90 = ((1.0f - gUnknown_0203AB88->var8C) / FLOAT_U16(gUnknown_0203AB88->var84));
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gUnknown_0203AB88->var98 = -(20.0f / (float)(gUnknown_0203AB88->var84));
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gUnknown_0203AB88->var90 = ((1.0f - gUnknown_0203AB88->var8C) / (float)(gUnknown_0203AB88->var84));
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sprite->animNum = 1;
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sprite->animBeginning = TRUE;
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sprite->animEnded = FALSE;
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