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Problem: Photon Geyser is calculating as Shell Side Arm?? Needs: Poison effect, contact move for Shell Side Arm
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@ -1726,6 +1726,14 @@
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.4byte \ptr
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.endm
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.macro photongeysercheck
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various BS_ATTACKER, VARIOUS_PHOTON_GEYSER_CHECK
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.endm
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.macro shellsidearmcheck
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various BS_ATTACKER, VARIOUS_SHELL_SIDE_ARM_CHECK
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.endm
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.macro trysetfairylock ptr:req
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various BS_ATTACKER, VARIOUS_TRY_FAIRY_LOCK
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.4byte \ptr
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@ -367,6 +367,14 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectFairyLock
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.4byte BattleScript_EffectAllySwitch
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.4byte BattleScript_EffectSleepHit
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.4byte BattleScript_EffectPhotonGeyser
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.4byte BattleScript_EffectShellSideArm
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BattleScript_EffectShellSideArm:
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shellsidearmcheck
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BattleScript_EffectPhotonGeyser:
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photongeysercheck
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BattleScript_EffectSleepHit:
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setmoveeffect MOVE_EFFECT_SLEEP
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@ -858,4 +858,6 @@ extern u8 gBattleControllerData[MAX_BATTLERS_COUNT];
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extern bool8 gHasFetchedBall;
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extern u8 gLastUsedBall;
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extern bool8 gSwapDamageCategory; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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#endif // GUARD_BATTLE_H
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@ -351,7 +351,9 @@
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#define EFFECT_FAIRY_LOCK 345
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#define EFFECT_ALLY_SWITCH 346
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#define EFFECT_SLEEP_HIT 347 // Relic Song
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#define EFFECT_PHOTON_GEYSER 348
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#define EFFECT_SHELL_SIDE_ARM 349
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#define NUM_BATTLE_MOVE_EFFECTS 348
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#define NUM_BATTLE_MOVE_EFFECTS 350
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -173,6 +173,8 @@
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#define VARIOUS_DESTROY_ABILITY_POPUP 102
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#define VARIOUS_TOTEM_BOOST 103
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#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 104
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#define VARIOUS_PHOTON_GEYSER_CHECK 105
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#define VARIOUS_SHELL_SIDE_ARM_CHECK 106
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -229,6 +229,7 @@ EWRAM_DATA u16 gPartnerSpriteId = 0;
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EWRAM_DATA struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA bool8 gHasFetchedBall = FALSE;
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EWRAM_DATA u8 gLastUsedBall = 0;
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EWRAM_DATA bool8 gSwapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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// IWRAM common vars
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void (*gPreBattleCallback1)(void);
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@ -2928,6 +2929,8 @@ static void BattleStartClearSetData(void)
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gBattleStruct->arenaLostOpponentMons = 0;
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gBattleStruct->mega.triggerSpriteId = 0xFF;
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gSwapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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}
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void SwitchInClearSetData(void)
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@ -7126,6 +7126,55 @@ static void Cmd_various(void)
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switch (gBattlescriptCurrInstr[2])
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{
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case VARIOUS_PHOTON_GEYSER_CHECK:
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{
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u32 attStat = gBattleMons[gActiveBattler].attack;
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u8 atkStage = gBattleMons[gActiveBattler].statStages[STAT_ATK];
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u32 spaStat = gBattleMons[gActiveBattler].spAttack;
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attStat *= gStatStageRatios[atkStage][0];
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attStat /= gStatStageRatios[atkStage][1];
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atkStage = gBattleMons[gActiveBattler].statStages[STAT_SPATK];
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spaStat *= gStatStageRatios[atkStage][0];
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spaStat /= gStatStageRatios[atkStage][1];
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if (attStat > spaStat)
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gSwapDamageCategory = TRUE;
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}
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case VARIOUS_SHELL_SIDE_ARM_CHECK: // according to DaWoblefet, 0% chance GameFreak actually checks this way, but this is the only functional explanation at the moment
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{
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u32 attStat = gBattleMons[gBattlerAttacker].attack;
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u8 atkStage = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
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u32 attStatDef = gBattleMons[gBattlerTarget].attack;
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u32 physical;
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u32 spaStat = gBattleMons[gBattlerAttacker].spAttack;
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u32 spaStatDef = gBattleMons[gBattlerTarget].spAttack;
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u32 special;
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attStat *= gStatStageRatios[atkStage][0];
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attStat /= gStatStageRatios[atkStage][1];
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atkStage = gBattleMons[gBattlerTarget].statStages[STAT_ATK];
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attStatDef *= gStatStageRatios[atkStage][0];
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attStatDef /= gStatStageRatios[atkStage][1];
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physical = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * 90 * attStat) / attStatDef) / 50);
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atkStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
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spaStat *= gStatStageRatios[atkStage][0];
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spaStat /= gStatStageRatios[atkStage][1];
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atkStage = gBattleMons[gBattlerTarget].statStages[STAT_SPATK];
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spaStatDef *= gStatStageRatios[atkStage][0];
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spaStatDef /= gStatStageRatios[atkStage][1];
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special = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * 90 * spaStat) / spaStatDef) / 50);
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if (((physical > special) || (physical == special && (Random() % 2) == 0)))
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gSwapDamageCategory = TRUE;
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}
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// Roar will fail in a double wild battle when used by the player against one of the two alive wild mons.
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// Also when an opposing wild mon uses it againt its partner.
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case VARIOUS_JUMP_IF_ROAR_FAILS:
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@ -8367,8 +8367,11 @@ bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 battlerId)
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u8 GetBattleMoveSplit(u32 moveId)
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{
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if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4)
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return gBattleMoves[moveId].split;
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else if (gBattleMoves[moveId].type < TYPE_MYSTERY)
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if (gSwapDamageCategory == TRUE) // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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return SPLIT_PHYSICAL;
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else
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return gBattleMoves[moveId].split;
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else if (gBattleMoves[moveId].type < TYPE_MYSTERY || gSwapDamageCategory == TRUE) // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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return SPLIT_PHYSICAL;
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else
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return SPLIT_SPECIAL;
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@ -10343,15 +10343,15 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_PHOTON_GEYSER] =
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{
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.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
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.effect = EFFECT_PHOTON_GEYSER,
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.power = 100,
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.type = TYPE_PSYCHIC,
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.accuracy = 100,
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.pp = 5,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_FOES_AND_ALLY,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TARGET_ABILITY_IGNORED,
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.split = SPLIT_SPECIAL,
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},
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@ -11178,12 +11178,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_SHELL_SIDE_ARM] =
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{
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.effect = EFFECT_PLACEHOLDER, //TODO
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.effect = EFFECT_SHELL_SIDE_ARM,
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.power = 90,
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.type = TYPE_POISON,
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.accuracy = 100,
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.pp = 10,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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