mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Merge branch 'RHH/master' into RHH/upcoming
# Conflicts: # src/battle_util.c
This commit is contained in:
commit
f3217c18dc
@ -9551,16 +9551,20 @@ BattleScript_ItemHealHP_RemoveItemEnd2_Anim:
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removeitem BS_ATTACKER
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removeitem BS_ATTACKER
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end2
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end2
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|
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BattleScript_BerryPPHealEnd2::
|
BattleScript_BerryPPHealRet::
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||||||
jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_BerryPPHealEnd2_AbilityPopup
|
jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_BerryPPHeal_AbilityPopup
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goto BattleScript_BerryPPHealEnd2_Anim
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goto BattleScript_BerryPPHeal_Anim
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||||||
BattleScript_BerryPPHealEnd2_AbilityPopup:
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BattleScript_BerryPPHeal_AbilityPopup:
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUp
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BattleScript_BerryPPHealEnd2_Anim:
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BattleScript_BerryPPHeal_Anim:
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playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
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playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
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printstring STRINGID_PKMNSITEMRESTOREDPP
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printstring STRINGID_PKMNSITEMRESTOREDPP
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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removeitem BS_ATTACKER
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removeitem BS_ATTACKER
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return
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BattleScript_BerryPPHealEnd2::
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call BattleScript_BerryPPHealRet
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end2
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end2
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BattleScript_ItemHealHP_End2::
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BattleScript_ItemHealHP_End2::
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@ -214,6 +214,7 @@ extern const u8 BattleScript_WhiteHerbRet[];
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extern const u8 BattleScript_ItemHealHP_RemoveItemRet[];
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extern const u8 BattleScript_ItemHealHP_RemoveItemRet[];
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extern const u8 BattleScript_ItemHealHP_RemoveItemEnd2[];
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extern const u8 BattleScript_ItemHealHP_RemoveItemEnd2[];
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extern const u8 BattleScript_BerryPPHealEnd2[];
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extern const u8 BattleScript_BerryPPHealEnd2[];
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extern const u8 BattleScript_BerryPPHealRet[];
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extern const u8 BattleScript_ItemHealHP_End2[];
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extern const u8 BattleScript_ItemHealHP_End2[];
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extern const u8 BattleScript_ItemHealHP_Ret[];
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extern const u8 BattleScript_ItemHealHP_Ret[];
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extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
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extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
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@ -873,7 +873,7 @@ struct HPEventContext
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struct StatusEventContext
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struct StatusEventContext
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{
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{
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u8 status1;
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u16 status1;
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bool8 none:1;
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bool8 none:1;
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bool8 sleep:1;
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bool8 sleep:1;
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bool8 poison:1;
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bool8 poison:1;
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@ -6580,10 +6580,11 @@ static u8 TrySetEnigmaBerry(u32 battler)
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static u8 DamagedStatBoostBerryEffect(u8 battler, u8 statId, u8 split)
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static u8 DamagedStatBoostBerryEffect(u8 battler, u8 statId, u8 split)
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{
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{
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if (IsBattlerAlive(battler)
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if (IsBattlerAlive(battler)
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&& TARGET_TURN_DAMAGED
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&& CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN)
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&& CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN)
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&& (gBattleScripting.overrideBerryRequirements
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&& (gBattleScripting.overrideBerryRequirements
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|| (!DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove) && GetBattleMoveSplit(gCurrentMove) == split))
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|| (!DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
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&& GetBattleMoveSplit(gCurrentMove) == split
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&& TARGET_TURN_DAMAGED))
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)
|
)
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{
|
{
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BufferStatChange(battler, statId, STRINGID_STATROSE);
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BufferStatChange(battler, statId, STRINGID_STATROSE);
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@ -6627,6 +6628,53 @@ u8 TryHandleSeed(u8 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 exec
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return 0;
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return 0;
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}
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}
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|
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static u32 ItemRestorePp(u32 battler, u32 itemId, bool32 execute)
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|
{
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struct Pokemon *party = GetBattlerParty(battler);
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|
struct Pokemon *mon = &party[gBattlerPartyIndexes[battler]];
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|
u32 i, changedPP = 0;
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|
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|
for (i = 0; i < MAX_MON_MOVES; i++)
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|
{
|
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|
u32 move = GetMonData(mon, MON_DATA_MOVE1 + i);
|
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|
u32 currentPP = GetMonData(mon, MON_DATA_PP1 + i);
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|
u32 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
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u32 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
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if (move && (currentPP == 0 || (gBattleScripting.overrideBerryRequirements && currentPP != maxPP)))
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|
{
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u32 ppRestored = GetBattlerItemHoldEffectParam(battler, itemId);
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|
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if (GetBattlerAbility(battler) == ABILITY_RIPEN)
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{
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|
ppRestored *= 2;
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gBattlerAbility = battler;
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}
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|
if (currentPP + ppRestored > maxPP)
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changedPP = maxPP;
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else
|
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|
changedPP = currentPP + ppRestored;
|
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|
|
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|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
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|
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|
if (execute)
|
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|
{
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|
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
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|
}
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|
else
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|
{
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|
BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_BerryPPHealRet;
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}
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BtlController_EmitSetMonData(battler, BUFFER_A, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
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MarkBattlerForControllerExec(battler);
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if (MOVE_IS_PERMANENT(battler, i))
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gBattleMons[battler].pp[i] = changedPP;
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|
return ITEM_PP_CHANGE;
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|
}
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|
}
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return 0;
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}
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static u8 ItemHealHp(u32 battler, u32 itemId, bool32 end2, bool32 percentHeal)
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static u8 ItemHealHp(u32 battler, u32 itemId, bool32 end2, bool32 percentHeal)
|
||||||
{
|
{
|
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if (!(gBattleScripting.overrideBerryRequirements && gBattleMons[battler].hp == gBattleMons[battler].maxHP)
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if (!(gBattleScripting.overrideBerryRequirements && gBattleMons[battler].hp == gBattleMons[battler].maxHP)
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@ -6760,6 +6808,9 @@ static u8 ItemEffectMoveEnd(u32 battler, u16 holdEffect)
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case HOLD_EFFECT_RESTORE_PCT_HP:
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case HOLD_EFFECT_RESTORE_PCT_HP:
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effect = ItemHealHp(battler, gLastUsedItem, FALSE, TRUE);
|
effect = ItemHealHp(battler, gLastUsedItem, FALSE, TRUE);
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||||||
break;
|
break;
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||||||
|
case HOLD_EFFECT_RESTORE_PP:
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||||||
|
effect = ItemRestorePp(battler, gLastUsedItem, FALSE);
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||||||
|
break;
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||||||
case HOLD_EFFECT_CONFUSE_SPICY:
|
case HOLD_EFFECT_CONFUSE_SPICY:
|
||||||
effect = HealConfuseBerry(battler, gLastUsedItem, FLAVOR_SPICY, FALSE);
|
effect = HealConfuseBerry(battler, gLastUsedItem, FLAVOR_SPICY, FALSE);
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break;
|
break;
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||||||
@ -7227,10 +7278,6 @@ u8 ItemBattleEffects(u8 caseID, u8 battler, bool8 moveTurn)
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|||||||
BtlController_EmitSetMonData(battler, BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
|
BtlController_EmitSetMonData(battler, BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
|
||||||
MarkBattlerForControllerExec(battler);
|
MarkBattlerForControllerExec(battler);
|
||||||
break;
|
break;
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||||||
case ITEM_PP_CHANGE:
|
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||||||
if (MOVE_IS_PERMANENT(battler, i))
|
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||||||
gBattleMons[battler].pp[i] = changedPP;
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||||||
break;
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}
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}
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}
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}
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}
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}
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@ -7250,43 +7297,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battler, bool8 moveTurn)
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break;
|
break;
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case HOLD_EFFECT_RESTORE_PP:
|
case HOLD_EFFECT_RESTORE_PP:
|
||||||
if (!moveTurn)
|
if (!moveTurn)
|
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{
|
effect = ItemRestorePp(battler, gLastUsedItem, TRUE);
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struct Pokemon *party = GetBattlerParty(battler);
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|
||||||
struct Pokemon *mon = &party[gBattlerPartyIndexes[battler]];
|
|
||||||
u8 ppBonuses;
|
|
||||||
u16 move;
|
|
||||||
|
|
||||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
||||||
{
|
|
||||||
move = GetMonData(mon, MON_DATA_MOVE1 + i);
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||||||
changedPP = GetMonData(mon, MON_DATA_PP1 + i);
|
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||||||
ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
|
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||||||
if (move && changedPP == 0)
|
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||||||
break;
|
|
||||||
}
|
|
||||||
if (i != MAX_MON_MOVES)
|
|
||||||
{
|
|
||||||
u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
|
|
||||||
u8 ppRestored = GetBattlerHoldEffectParam(battler);
|
|
||||||
|
|
||||||
if (GetBattlerAbility(battler) == ABILITY_RIPEN)
|
|
||||||
{
|
|
||||||
ppRestored *= 2;
|
|
||||||
gBattlerAbility = battler;
|
|
||||||
}
|
|
||||||
if (changedPP + ppRestored > maxPP)
|
|
||||||
changedPP = maxPP;
|
|
||||||
else
|
|
||||||
changedPP = changedPP + ppRestored;
|
|
||||||
|
|
||||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
|
|
||||||
|
|
||||||
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
|
|
||||||
BtlController_EmitSetMonData(battler, BUFFER_A, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
|
|
||||||
MarkBattlerForControllerExec(battler);
|
|
||||||
effect = ITEM_PP_CHANGE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
case HOLD_EFFECT_RESTORE_STATS:
|
case HOLD_EFFECT_RESTORE_STATS:
|
||||||
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||||||
@ -7534,10 +7545,6 @@ u8 ItemBattleEffects(u8 caseID, u8 battler, bool8 moveTurn)
|
|||||||
BtlController_EmitSetMonData(battler, BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
|
BtlController_EmitSetMonData(battler, BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
|
||||||
MarkBattlerForControllerExec(battler);
|
MarkBattlerForControllerExec(battler);
|
||||||
break;
|
break;
|
||||||
case ITEM_PP_CHANGE:
|
|
||||||
if (MOVE_IS_PERMANENT(battler, i))
|
|
||||||
gBattleMons[battler].pp[i] = changedPP;
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
139
test/battle/move_effect/bug_bite.c
Normal file
139
test/battle/move_effect/bug_bite.c
Normal file
@ -0,0 +1,139 @@
|
|||||||
|
#include "global.h"
|
||||||
|
#include "test/battle.h"
|
||||||
|
|
||||||
|
ASSUMPTIONS
|
||||||
|
{
|
||||||
|
ASSUME(gBattleMoves[MOVE_BUG_BITE].effect == EFFECT_BUG_BITE);
|
||||||
|
ASSUME(gBattleMoves[MOVE_BUG_BITE].pp == 20);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pretty much copy/paste of the Berry Fling Test.
|
||||||
|
SINGLE_BATTLE_TEST("Bug Bite eats the target's berry and immediately gains its effect")
|
||||||
|
{
|
||||||
|
u16 item;
|
||||||
|
u32 status1 = STATUS1_NONE, effect, statId;
|
||||||
|
|
||||||
|
PARAMETRIZE { item = ITEM_NONE; }
|
||||||
|
PARAMETRIZE { item = ITEM_ORAN_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
|
||||||
|
PARAMETRIZE { item = ITEM_SITRUS_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
|
||||||
|
// PARAMETRIZE { item = ITEM_ENIGMA_BERRY; effect = HOLD_EFFECT_RESTORE_HP; } To do once Enigma Berry's effect is done
|
||||||
|
PARAMETRIZE { item = ITEM_LEPPA_BERRY; effect = HOLD_EFFECT_RESTORE_PP; }
|
||||||
|
PARAMETRIZE { item = ITEM_CHESTO_BERRY; effect = HOLD_EFFECT_CURE_SLP; status1 = STATUS1_SLEEP; }
|
||||||
|
PARAMETRIZE { item = ITEM_CHERI_BERRY; effect = HOLD_EFFECT_CURE_PAR; status1 = STATUS1_PARALYSIS; }
|
||||||
|
PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_POISON; }
|
||||||
|
PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_TOXIC_POISON; }
|
||||||
|
PARAMETRIZE { item = ITEM_RAWST_BERRY; effect = HOLD_EFFECT_CURE_BRN; status1 = STATUS1_BURN; }
|
||||||
|
PARAMETRIZE { item = ITEM_ASPEAR_BERRY; effect = HOLD_EFFECT_CURE_FRZ; status1 = STATUS1_FROSTBITE; }
|
||||||
|
PARAMETRIZE { item = ITEM_APICOT_BERRY; effect = HOLD_EFFECT_SP_DEFENSE_UP; statId = STAT_SPDEF; }
|
||||||
|
PARAMETRIZE { item = ITEM_MARANGA_BERRY; effect = HOLD_EFFECT_MARANGA_BERRY; statId = STAT_SPDEF; }
|
||||||
|
PARAMETRIZE { item = ITEM_GANLON_BERRY; effect = HOLD_EFFECT_DEFENSE_UP; statId = STAT_DEF; }
|
||||||
|
PARAMETRIZE { item = ITEM_KEE_BERRY; effect = HOLD_EFFECT_KEE_BERRY; statId = STAT_DEF; }
|
||||||
|
PARAMETRIZE { item = ITEM_LIECHI_BERRY; effect = HOLD_EFFECT_ATTACK_UP; statId = STAT_ATK; }
|
||||||
|
PARAMETRIZE { item = ITEM_PETAYA_BERRY; effect = HOLD_EFFECT_SP_ATTACK_UP; statId = STAT_SPATK; }
|
||||||
|
PARAMETRIZE { item = ITEM_SALAC_BERRY; effect = HOLD_EFFECT_SPEED_UP; statId = STAT_SPEED; }
|
||||||
|
|
||||||
|
GIVEN {
|
||||||
|
PLAYER(SPECIES_WOBBUFFET) { HP(399); MaxHP(400); Status1(status1); Moves(MOVE_SLEEP_TALK, MOVE_BUG_BITE); }
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
|
||||||
|
} WHEN {
|
||||||
|
// Chesto Berry can only be applied if the pokemon is asleep and uses Sleep Talk.
|
||||||
|
if (item == ITEM_CHESTO_BERRY) {
|
||||||
|
TURN { MOVE(player, MOVE_SLEEP_TALK); }
|
||||||
|
} else {
|
||||||
|
TURN { MOVE(player, MOVE_BUG_BITE); }
|
||||||
|
}
|
||||||
|
|
||||||
|
} SCENE {
|
||||||
|
if (item == ITEM_CHESTO_BERRY) {
|
||||||
|
MESSAGE("Wobbuffet used Sleep Talk!");
|
||||||
|
}
|
||||||
|
MESSAGE("Wobbuffet used Bug Bite!");
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_BUG_BITE, player);
|
||||||
|
HP_BAR(opponent);
|
||||||
|
if (effect == HOLD_EFFECT_RESTORE_HP) {
|
||||||
|
if (item == ITEM_ORAN_BERRY) {
|
||||||
|
MESSAGE("Wobbuffet's Oran Berry restored health!");
|
||||||
|
} else if (item == ITEM_SITRUS_BERRY) {
|
||||||
|
MESSAGE("Wobbuffet's Sitrus Berry restored health!");
|
||||||
|
} else {
|
||||||
|
// MESSAGE("Wobbuffet's Enigma Berry restored health!");
|
||||||
|
}
|
||||||
|
HP_BAR(player);
|
||||||
|
}
|
||||||
|
else if (effect == HOLD_EFFECT_RESTORE_PP) {
|
||||||
|
MESSAGE("Wobbuffet's Leppa Berry restored Bug Bite's PP!");
|
||||||
|
}
|
||||||
|
else if (status1 != STATUS1_NONE) {
|
||||||
|
if (status1 == STATUS1_BURN) {
|
||||||
|
MESSAGE("Wobbuffet's Rawst Berry healed its burn!");
|
||||||
|
} else if (status1 == STATUS1_SLEEP) {
|
||||||
|
MESSAGE("Wobbuffet's Chesto Berry woke it from its sleep!");
|
||||||
|
} else if (status1 == STATUS1_PARALYSIS) {
|
||||||
|
MESSAGE("Wobbuffet's Cheri Berry cured paralysis!");
|
||||||
|
} else if (status1 == STATUS1_TOXIC_POISON || status1 == STATUS1_POISON) {
|
||||||
|
MESSAGE("Wobbuffet's Pecha Berry cured poison!");
|
||||||
|
} else if (status1 == STATUS1_FROSTBITE) {
|
||||||
|
MESSAGE("Wobbuffet's Aspear Berry healed its frostbite!");
|
||||||
|
}
|
||||||
|
NOT STATUS_ICON(player, status1);
|
||||||
|
}
|
||||||
|
else if (statId != 0) {
|
||||||
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||||
|
if (statId == STAT_ATK) {
|
||||||
|
MESSAGE("Using Liechi Berry, the Attack of Wobbuffet rose!");
|
||||||
|
} else if (statId == STAT_DEF) {
|
||||||
|
if (item == ITEM_GANLON_BERRY) {
|
||||||
|
MESSAGE("Using Ganlon Berry, the Defense of Wobbuffet rose!");
|
||||||
|
} else {
|
||||||
|
MESSAGE("Using Kee Berry, the Defense of Wobbuffet rose!");
|
||||||
|
}
|
||||||
|
} else if (statId == STAT_SPDEF) {
|
||||||
|
if (item == ITEM_APICOT_BERRY) {
|
||||||
|
MESSAGE("Using Apicot Berry, the Sp. Def of Wobbuffet rose!");
|
||||||
|
} else {
|
||||||
|
MESSAGE("Using Maranga Berry, the Sp. Def of Wobbuffet rose!");
|
||||||
|
}
|
||||||
|
} else if (statId == STAT_SPEED) {
|
||||||
|
MESSAGE("Using Salac Berry, the Speed of Wobbuffet rose!");
|
||||||
|
} else if (statId == STAT_SPATK) {
|
||||||
|
MESSAGE("Using Petaya Berry, the Sp. Atk of Wobbuffet rose!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} THEN {
|
||||||
|
if (effect == HOLD_EFFECT_RESTORE_HP) {
|
||||||
|
EXPECT_EQ(player->hp, player->maxHP);
|
||||||
|
} else if (effect == HOLD_EFFECT_RESTORE_PP) {
|
||||||
|
EXPECT_EQ(player->pp[1], 20);
|
||||||
|
} else if (status1 != STATUS1_NONE) {
|
||||||
|
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||||
|
}
|
||||||
|
else if (statId != 0) {
|
||||||
|
EXPECT_EQ(player->statStages[statId], DEFAULT_STAT_STAGE + 1);
|
||||||
|
}
|
||||||
|
EXPECT_EQ(opponent->item, ITEM_NONE); // Opponent's Berry was eaten.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// To verify in the actual games.
|
||||||
|
// Bulbapedia - The effect of a Jaboca Berry will activate before the Berry can be stolen.
|
||||||
|
// Showdown - Jaboca Berry is stolen and eaten and nothing happens. This is how it currently works on expansion.
|
||||||
|
TO_DO_BATTLE_TEST("Bug Bite interaction with Jaboca Berry.");
|
||||||
|
|
||||||
|
SINGLE_BATTLE_TEST("Tanga Berry activates before Bug Bite")
|
||||||
|
{
|
||||||
|
GIVEN {
|
||||||
|
PLAYER(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET) {Item(ITEM_TANGA_BERRY); }
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(player, MOVE_BUG_BITE); }
|
||||||
|
} SCENE {
|
||||||
|
MESSAGE("Wobbuffet used Bug Bite!");
|
||||||
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||||
|
MESSAGE("Foe Wobbuffet ate its Tanga Berry!");
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_BUG_BITE, player);
|
||||||
|
HP_BAR(opponent);
|
||||||
|
MESSAGE("Tanga Berry weakened the damage to Foe Wobbuffet!");
|
||||||
|
} THEN {
|
||||||
|
EXPECT_EQ(player->item, ITEM_NONE);
|
||||||
|
}
|
||||||
|
}
|
@ -255,6 +255,7 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
|
|||||||
|
|
||||||
PARAMETRIZE { item = ITEM_ORAN_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
|
PARAMETRIZE { item = ITEM_ORAN_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
|
||||||
PARAMETRIZE { item = ITEM_SITRUS_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
|
PARAMETRIZE { item = ITEM_SITRUS_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
|
||||||
|
PARAMETRIZE { item = ITEM_LEPPA_BERRY; effect = HOLD_EFFECT_RESTORE_PP; }
|
||||||
PARAMETRIZE { item = ITEM_CHESTO_BERRY; effect = HOLD_EFFECT_CURE_SLP; status1 = STATUS1_SLEEP; }
|
PARAMETRIZE { item = ITEM_CHESTO_BERRY; effect = HOLD_EFFECT_CURE_SLP; status1 = STATUS1_SLEEP; }
|
||||||
PARAMETRIZE { item = ITEM_CHERI_BERRY; effect = HOLD_EFFECT_CURE_PAR; status1 = STATUS1_PARALYSIS; }
|
PARAMETRIZE { item = ITEM_CHERI_BERRY; effect = HOLD_EFFECT_CURE_PAR; status1 = STATUS1_PARALYSIS; }
|
||||||
PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_POISON; }
|
PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_POISON; }
|
||||||
@ -271,7 +272,7 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
|
|||||||
|
|
||||||
GIVEN {
|
GIVEN {
|
||||||
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
|
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
|
||||||
OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); HP(399); MaxHP(400); }
|
OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); HP(399); MaxHP(400); MovesWithPP({MOVE_CELEBRATE, 35}); }
|
||||||
} WHEN {
|
} WHEN {
|
||||||
TURN { MOVE(player, MOVE_FLING); }
|
TURN { MOVE(player, MOVE_FLING); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
@ -286,6 +287,9 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
|
|||||||
}
|
}
|
||||||
HP_BAR(opponent);
|
HP_BAR(opponent);
|
||||||
}
|
}
|
||||||
|
else if (effect == HOLD_EFFECT_RESTORE_PP) {
|
||||||
|
MESSAGE("Foe Wobbuffet's Leppa Berry restored Celebrate's PP!");
|
||||||
|
}
|
||||||
else if (status1 != STATUS1_NONE) {
|
else if (status1 != STATUS1_NONE) {
|
||||||
if (status1 == STATUS1_BURN) {
|
if (status1 == STATUS1_BURN) {
|
||||||
MESSAGE("Foe Wobbuffet's Rawst Berry healed its burn!");
|
MESSAGE("Foe Wobbuffet's Rawst Berry healed its burn!");
|
||||||
@ -325,7 +329,9 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
|
|||||||
} THEN {
|
} THEN {
|
||||||
if (effect == HOLD_EFFECT_RESTORE_HP) {
|
if (effect == HOLD_EFFECT_RESTORE_HP) {
|
||||||
EXPECT_EQ(opponent->hp, opponent->maxHP);
|
EXPECT_EQ(opponent->hp, opponent->maxHP);
|
||||||
} else if (status1 != STATUS1_NONE) {
|
} else if (effect == HOLD_EFFECT_RESTORE_PP) {
|
||||||
|
EXPECT_EQ(opponent->pp[0], 39); // Not 40, because Celebrate was used.
|
||||||
|
} else if (status1 != STATUS1_NONE) {
|
||||||
EXPECT_EQ(opponent->status1, STATUS1_NONE);
|
EXPECT_EQ(opponent->status1, STATUS1_NONE);
|
||||||
}
|
}
|
||||||
else if (statId != 0) {
|
else if (statId != 0) {
|
||||||
|
Loading…
Reference in New Issue
Block a user