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ProjectRevoTPP 2017-10-06 19:48:18 -04:00
parent 4b4d9907a8
commit f383cb8354
6 changed files with 124 additions and 127 deletions

View File

@ -491,14 +491,14 @@ _08175906:
ldr r1, =gReservedSpritePaletteCount
movs r0, 0x8
strb r0, [r1]
ldr r0, =gUnknown_085B0E04
ldr r0, =gBirchHelpGfx
movs r1, 0xC0
lsls r1, 19
bl LZ77UnCompVram
ldr r0, =gUnknown_085B0C0C
ldr r0, =gBirchGrassTilemap
ldr r1, =0x06003800
bl LZ77UnCompVram
ldr r0, =gUnknown_085B0A02
ldr r0, =gBirchBagGrassPal + 0x2
movs r1, 0x1
movs r2, 0x3E
bl LoadPalette

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@ -122,12 +122,12 @@ set_256color_bg_bg0: @ 8133F0C
ldr r0, =0x81000200
str r0, [r2, 0x8]
ldr r0, [r2, 0x8]
ldr r0, =gUnknown_085B0E04
ldr r0, =gBirchHelpGfx
bl LZ77UnCompVram
ldr r0, =gUnknown_085B0A80
ldr r0, =gBirchBagTilemap
ldr r1, =0x06003000
bl LZ77UnCompVram
ldr r0, =gUnknown_085B0C0C
ldr r0, =gBirchGrassTilemap
ldr r1, =0x06003800
bl LZ77UnCompVram
movs r0, 0
@ -155,7 +155,7 @@ set_256color_bg_bg0: @ 8133F0C
movs r1, 0xE0
movs r2, 0x20
bl LoadPalette
ldr r0, =gUnknown_085B0A00
ldr r0, =gBirchBagGrassPal
movs r1, 0
movs r2, 0x40
bl LoadPalette

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@ -14,19 +14,16 @@ gUnknown_085B09F4:: @ 85B09F4
gUnknown_085B09F8:: @ 85B09F8
.incbin "baserom.gba", 0x5b09f8, 0x8
gUnknown_085B0A00:: @ 85B0A00
.incbin "baserom.gba", 0x5b0a00, 0x2
gBirchBagGrassPal:: @ 85B0A00
.incbin "baserom.gba", 0x5b0a00, 0x80
gUnknown_085B0A02:: @ 85B0A02
.incbin "baserom.gba", 0x5b0a02, 0x7e
gUnknown_085B0A80:: @ 85B0A80
gBirchBagTilemap:: @ 85B0A80
.incbin "baserom.gba", 0x5b0a80, 0x18c
gUnknown_085B0C0C:: @ 85B0C0C
gBirchGrassTilemap:: @ 85B0C0C
.incbin "baserom.gba", 0x5b0c0c, 0x1f8
gUnknown_085B0E04:: @ 85B0E04
gBirchHelpGfx:: @ 85B0E04
.incbin "baserom.gba", 0x5b0e04, 0xfc8
gUnknown_085B1DCC:: @ 85B1DCC

View File

@ -3,7 +3,7 @@
.section .rodata
gUnknown_085EFD80:: @ 85EFD80
gClockOamData:: @ 85EFD80
.incbin "baserom.gba", 0x5efd80, 0x8
gUnknown_085EFD88:: @ 85EFD88
@ -18,11 +18,11 @@ gUnknown_085EFD9C:: @ 85EFD9C
gUnknown_085EFDA4:: @ 85EFDA4
.incbin "baserom.gba", 0x5efda4, 0x8
gUnknown_085EFDAC:: @ 85EFDAC
gClockFrames:: @ 85EFDAC
.incbin "baserom.gba", 0x5efdac, 0x18
gUnknown_085EFDC4:: @ 85EFDC4
gSaveFailedClockPal:: @ 85EFDC4
.incbin "baserom.gba", 0x5efdc4, 0x20
gUnknown_085EFDE4:: @ 85EFDE4
gSaveFailedClockGfx:: @ 85EFDE4
.incbin "baserom.gba", 0x5efde4, 0x90

View File

@ -19,14 +19,14 @@ extern void (*gGameContinueCallback)(void);
extern u32 gDamagedSaveSectors;
extern u16 gUnknown_0203BCFC;
extern const u8 gUnknown_085B0E04[];
extern const u8 gUnknown_085B0A80[];
extern const u8 gUnknown_085B0C0C[];
extern const u8 gUnknown_085EFDE4[];
extern u16 gSaveFailedType;
extern const u8 gBirchHelpGfx[];
extern const u8 gBirchBagTilemap[];
extern const u8 gBirchGrassTilemap[];
extern const u8 gSaveFailedClockGfx[];
extern const struct OamData gUnknown_085EFD80; // sClockOamData
extern const u8 gUnknown_085EFDAC[8][3]; // sClockFrames
extern const struct OamData gClockOamData; // sClockOamData
extern const u8 gClockFrames[8][3]; // sClockFrames
extern const struct BgTemplate gUnknown_085EFD88[];
extern const struct WindowTemplate gUnknown_085EFD94[];
@ -35,8 +35,8 @@ extern struct WindowTemplate gUnknown_085EFDA4;
extern struct SaveSection gSaveDataBuffer;
extern const u32 gUnknown_0850E87C[];
extern const u16 gUnknown_085B0A00[];
extern const u16 gUnknown_085EFDC4[];
extern const u16 gBirchBagGrassPal[];
extern const u16 gSaveFailedClockPal[];
extern const u16 gUnknown_0850FEFC[];
extern const u16 gUnknown_0860F074[];
@ -47,64 +47,64 @@ extern u8 gText_SaveCompleteGameCannotContinue[];
extern u8 gText_SaveCompletePressA[];
extern u8 gText_GamePlayCannotBeContinued[];
extern void sub_8179454(void);
extern u8 gDecompressionBuffer[];
struct Unk203BCFC
struct ClockInfo
{
u16 unk0;
u16 unk2;
bool16 clockRunning;
u16 debugTimer; // appears to be unused; it's only set to 0 and never used within the game. perhaps it was a volatile-like timer expected to be modified by an external tool?
};
extern struct Unk203BCFC gUnknown_0203BCFE;
extern struct ClockInfo gSaveFailedClockInfo;
struct Unk203BD0E
struct WindowIds
{
u8 unk0;
u8 unk1;
u8 textWindowId;
u8 clockWindowId;
};
extern struct Unk203BD0E gUnknown_0203BD0E;
extern struct WindowIds gSaveFailedWindowIds;
void sub_8178FDC(void);
void sub_8179288(void);
void sub_8179390(void);
void sub_81793E0(void);
bool8 sub_81795AC(u32);
void sub_8179428(void);
bool8 sub_8179514(u16 sector);
static void CB2_SaveFailedScreen(void);
static void CB2_WipeSave(void);
static void CB2_GameplayCannotBeContinued(void);
static void CB2_FadeAndReturnToTitleScreen(void);
static void CB2_ReturnToTitleScreen(void);
static void VBlankCB_UpdateClockGraphics(void);
static bool8 VerifySectorWipe(u16 sector);
static bool8 WipeSectors(u32);
void sub_8178F44(u8 *text, u8 var1, u8 var2)
// although this is a general text printer, it's only used in this file.
static void SaveFailedScreenTextPrint(u8 *text, u8 var1, u8 var2)
{
struct TextColor color;
color.fgColor = 0;
color.bgColor = 15;
color.shadowColor = 3;
AddTextPrinterParametrized2(gUnknown_0203BD0E.unk0, 1, var1 * 8, var2 * 8 + 1, 0, 0, &color, 0, text);
AddTextPrinterParametrized2(gSaveFailedWindowIds.textWindowId, 1, var1 * 8, var2 * 8 + 1, 0, 0, &color, 0, text);
}
void DoSaveFailedScreen(u8 saveType)
{
SetMainCallback2(sub_8178FDC);
gUnknown_0203BCFC = saveType;
gUnknown_0203BCFE.unk0 = 0;
gUnknown_0203BCFE.unk2 = 0;
gUnknown_0203BD0E.unk0 = 0;
gUnknown_0203BD0E.unk1 = 0;
SetMainCallback2(CB2_SaveFailedScreen);
gSaveFailedType = saveType;
gSaveFailedClockInfo.clockRunning = FALSE;
gSaveFailedClockInfo.debugTimer = 0;
gSaveFailedWindowIds.textWindowId = 0;
gSaveFailedWindowIds.clockWindowId = 0;
}
void sub_8178FC8(void)
static void VBlankCB(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void sub_8178FDC(void)
static void CB2_SaveFailedScreen(void)
{
switch(gMain.state)
switch (gMain.state)
{
case 0:
default:
@ -126,10 +126,10 @@ void sub_8178FDC(void)
DmaFill16(3, 0, VRAM, VRAM_SIZE);
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT, PLTT_SIZE);
LZ77UnCompVram(gUnknown_085B0E04, (void *)VRAM);
LZ77UnCompVram(gUnknown_085B0A80, (void *)(VRAM + 0x7000));
LZ77UnCompVram(gUnknown_085B0C0C, (void *)(VRAM + 0x7800));
LZ77UnCompVram(gUnknown_085EFDE4, (void *)(VRAM + 0x10020));
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
LZ77UnCompVram(gSaveFailedClockGfx, (void *)(VRAM + 0x10020));
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
@ -137,28 +137,28 @@ void sub_8178FDC(void)
LoadBgTiles(0, gUnknown_0850E87C, 0x120, 0x214);
InitWindows(gUnknown_085EFD94);
// AddWindowWithoutTileMap returns a u16/integer, but the info is clobbered into a u8 here resulting in lost info. Bug?
gUnknown_0203BD0E.unk0 = AddWindowWithoutTileMap(&gUnknown_085EFD9C);
SetWindowAttribute(gUnknown_0203BD0E.unk0, 7, (u32)&gDecompressionBuffer[0x2800]);
gUnknown_0203BD0E.unk1 = AddWindowWithoutTileMap(&gUnknown_085EFDA4);
SetWindowAttribute(gUnknown_0203BD0E.unk1, 7, (u32)&gDecompressionBuffer[0x3D00]);
gSaveFailedWindowIds.textWindowId = AddWindowWithoutTileMap(&gUnknown_085EFD9C);
SetWindowAttribute(gSaveFailedWindowIds.textWindowId, 7, (u32)&gDecompressionBuffer[0x2800]);
gSaveFailedWindowIds.clockWindowId = AddWindowWithoutTileMap(&gUnknown_085EFDA4);
SetWindowAttribute(gSaveFailedWindowIds.clockWindowId, 7, (u32)&gDecompressionBuffer[0x3D00]);
DeactivateAllTextPrinters();
ResetSpriteData();
ResetTasks();
ResetPaletteFade();
LoadPalette(gUnknown_085B0A00, 0, 0x40);
LoadPalette(gUnknown_085EFDC4, 0x100, 0x20);
LoadPalette(gBirchBagGrassPal, 0, 0x40);
LoadPalette(gSaveFailedClockPal, 0x100, 0x20);
LoadPalette(gUnknown_0850FEFC, 0xE0, 0x20);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
SetWindowBorderStyle(gUnknown_0203BD0E.unk0, FALSE, 0x214, 0xE);
SetWindowBorderStyle(gUnknown_0203BD0E.unk1, FALSE, 0x214, 0xE);
FillWindowPixelBuffer(gUnknown_0203BD0E.unk1, 0x11); // backwards?
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
CopyWindowToVram(gUnknown_0203BD0E.unk1, 2); // again?
CopyWindowToVram(gUnknown_0203BD0E.unk0, 1);
sub_8178F44(gText_SaveFailedCheckingBackup, 1, 0);
SetWindowBorderStyle(gSaveFailedWindowIds.textWindowId, FALSE, 0x214, 0xE);
SetWindowBorderStyle(gSaveFailedWindowIds.clockWindowId, FALSE, 0x214, 0xE);
FillWindowPixelBuffer(gSaveFailedWindowIds.clockWindowId, 0x11); // backwards?
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
CopyWindowToVram(gSaveFailedWindowIds.clockWindowId, 2); // again?
CopyWindowToVram(gSaveFailedWindowIds.textWindowId, 1);
SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
EnableInterrupts(1);
SetVBlankCallback(sub_8178FC8);
SetVBlankCallback(VBlankCB);
SetGpuReg(0, 0x1040);
ShowBg(0);
ShowBg(2);
@ -166,92 +166,92 @@ void sub_8178FDC(void)
gMain.state++;
break;
case 1:
if(!UpdatePaletteFade())
if (!UpdatePaletteFade())
{
SetMainCallback2(sub_8179288);
SetVBlankCallback(sub_8179454);
SetMainCallback2(CB2_WipeSave);
SetVBlankCallback(VBlankCB_UpdateClockGraphics);
}
break;
}
}
void sub_8179288(void)
static void CB2_WipeSave(void)
{
u8 wipeTries = 0;
gUnknown_0203BCFE.unk0 = TRUE;
gSaveFailedClockInfo.clockRunning = TRUE;
while (gDamagedSaveSectors != 0 && wipeTries < 3)
{
if (sub_81795AC(gDamagedSaveSectors) != FALSE)
if (WipeSectors(gDamagedSaveSectors) != FALSE)
{
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
sub_8178F44(gText_BackupMemoryDamaged, 1, 0);
SetMainCallback2(sub_8179390);
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
SetMainCallback2(CB2_GameplayCannotBeContinued);
return;
}
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
sub_8178F44(gText_CheckCompleted, 1, 0);
HandleSavingData(gUnknown_0203BCFC);
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
SaveFailedScreenTextPrint(gText_CheckCompleted, 1, 0);
HandleSavingData(gSaveFailedType);
if(gDamagedSaveSectors != 0)
if (gDamagedSaveSectors != 0)
{
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
sub_8178F44(gText_SaveFailedCheckingBackup, 1, 0);
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
}
wipeTries++;
}
if(wipeTries == 3)
if (wipeTries == 3)
{
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
sub_8178F44(gText_BackupMemoryDamaged, 1, 0);
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
}
else
{
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
if(gGameContinueCallback == NULL)
sub_8178F44(gText_SaveCompleteGameCannotContinue, 1, 0);
if (gGameContinueCallback == NULL)
SaveFailedScreenTextPrint(gText_SaveCompleteGameCannotContinue, 1, 0);
else
sub_8178F44(gText_SaveCompletePressA, 1, 0);
SaveFailedScreenTextPrint(gText_SaveCompletePressA, 1, 0);
}
SetMainCallback2(sub_81793E0);
SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
}
void sub_8179390(void)
static void CB2_GameplayCannotBeContinued(void)
{
gUnknown_0203BCFE.unk0 = FALSE;
gSaveFailedClockInfo.clockRunning = FALSE;
if(gMain.newKeys & A_BUTTON)
if (gMain.newKeys & A_BUTTON)
{
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
sub_8178F44(gText_GamePlayCannotBeContinued, 1, 0);
SetVBlankCallback(sub_8178FC8);
SetMainCallback2(sub_81793E0);
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
SaveFailedScreenTextPrint(gText_GamePlayCannotBeContinued, 1, 0);
SetVBlankCallback(VBlankCB);
SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
}
}
void sub_81793E0(void)
static void CB2_FadeAndReturnToTitleScreen(void)
{
gUnknown_0203BCFE.unk0 = FALSE;
gSaveFailedClockInfo.clockRunning = FALSE;
if(gMain.newKeys & A_BUTTON)
if (gMain.newKeys & A_BUTTON)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
SetVBlankCallback(sub_8178FC8);
SetMainCallback2(sub_8179428);
SetVBlankCallback(VBlankCB);
SetMainCallback2(CB2_ReturnToTitleScreen);
}
}
void sub_8179428(void)
void CB2_ReturnToTitleScreen(void)
{
if(!UpdatePaletteFade())
if (!UpdatePaletteFade())
{
if(gGameContinueCallback == NULL) // no callback exists, so do a soft reset.
if (gGameContinueCallback == NULL) // no callback exists, so do a soft reset.
{
DoSoftReset();
}
@ -263,18 +263,18 @@ void sub_8179428(void)
}
}
void sub_8179454(void)
static void VBlankCB_UpdateClockGraphics(void)
{
unsigned int n = (gMain.vblankCounter2 >> 3) & 7;
gMain.oamBuffer[0] = gUnknown_085EFD80;
gMain.oamBuffer[0] = gClockOamData;
gMain.oamBuffer[0].x = 112;
gMain.oamBuffer[0].y = (CLOCK_WIN_TOP + 1) * 8;;
if(gUnknown_0203BCFE.unk0 != FALSE)
if (gSaveFailedClockInfo.clockRunning != FALSE)
{
gMain.oamBuffer[0].tileNum = gUnknown_085EFDAC[n][0];
gMain.oamBuffer[0].matrixNum = (gUnknown_085EFDAC[n][2] << 4) | (gUnknown_085EFDAC[n][1] << 3);
gMain.oamBuffer[0].tileNum = gClockFrames[n][0];
gMain.oamBuffer[0].matrixNum = (gClockFrames[n][2] << 4) | (gClockFrames[n][1] << 3);
}
else
{
@ -283,11 +283,11 @@ void sub_8179454(void)
CpuFastCopy(gMain.oamBuffer, (void *)OAM, 4);
if(gUnknown_0203BCFE.unk2)
gUnknown_0203BCFE.unk2--;
if (gSaveFailedClockInfo.debugTimer)
gSaveFailedClockInfo.debugTimer--;
}
bool8 sub_8179514(u16 sector)
static bool8 VerifySectorWipe(u16 sector)
{
u32 *ptr = (u32 *)&gSaveDataBuffer;
u16 i;
@ -301,7 +301,7 @@ bool8 sub_8179514(u16 sector)
return FALSE;
}
bool8 sub_8179554(u16 sector)
static bool8 WipeSector(u16 sector)
{
u16 i, j;
bool8 failed = TRUE;
@ -311,18 +311,18 @@ bool8 sub_8179554(u16 sector)
for (j = 0; j < 0x1000; j++)
ProgramFlashByte(sector, j, 0);
failed = sub_8179514(sector);
failed = VerifySectorWipe(sector);
}
return failed;
}
bool8 sub_81795AC(u32 sectorBits)
static bool8 WipeSectors(u32 sectorBits)
{
u16 i;
for (i = 0; i < 0x20; i++)
if ((sectorBits & (1 << i)) && !sub_8179554(i))
if ((sectorBits & (1 << i)) && !WipeSector(i))
sectorBits &= ~(1 << i);
if (sectorBits == 0)

View File

@ -1639,13 +1639,13 @@ gUnknown_0203BCF4: @ 203BCF4
gUnknown_0203BCF8: @ 203BCF8
.space 0x4
gUnknown_0203BCFC: @ 203BCFC
gSaveFailedType: @ 203BCFC
.space 0x2
gUnknown_0203BCFE: @ 203BCFE
gSaveFailedClockInfo: @ 203BCFE
.space 0x10
gUnknown_0203BD0E: @ 203BD0E
gSaveFailedWindowIds: @ 203BD0E
.space 0x6
gBraillePuzzleCallbackFlag: @ 203BD14