mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
update labels
This commit is contained in:
parent
4b4d9907a8
commit
f383cb8354
@ -491,14 +491,14 @@ _08175906:
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ldr r1, =gReservedSpritePaletteCount
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movs r0, 0x8
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strb r0, [r1]
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ldr r0, =gUnknown_085B0E04
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ldr r0, =gBirchHelpGfx
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movs r1, 0xC0
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lsls r1, 19
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bl LZ77UnCompVram
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ldr r0, =gUnknown_085B0C0C
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ldr r0, =gBirchGrassTilemap
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ldr r1, =0x06003800
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bl LZ77UnCompVram
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ldr r0, =gUnknown_085B0A02
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ldr r0, =gBirchBagGrassPal + 0x2
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movs r1, 0x1
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movs r2, 0x3E
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bl LoadPalette
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@ -122,12 +122,12 @@ set_256color_bg_bg0: @ 8133F0C
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ldr r0, =0x81000200
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str r0, [r2, 0x8]
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ldr r0, [r2, 0x8]
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ldr r0, =gUnknown_085B0E04
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ldr r0, =gBirchHelpGfx
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bl LZ77UnCompVram
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ldr r0, =gUnknown_085B0A80
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ldr r0, =gBirchBagTilemap
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ldr r1, =0x06003000
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bl LZ77UnCompVram
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ldr r0, =gUnknown_085B0C0C
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ldr r0, =gBirchGrassTilemap
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ldr r1, =0x06003800
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bl LZ77UnCompVram
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movs r0, 0
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@ -155,7 +155,7 @@ set_256color_bg_bg0: @ 8133F0C
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movs r1, 0xE0
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movs r2, 0x20
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bl LoadPalette
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ldr r0, =gUnknown_085B0A00
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ldr r0, =gBirchBagGrassPal
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movs r1, 0
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movs r2, 0x40
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bl LoadPalette
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13
data/data4.s
13
data/data4.s
@ -14,19 +14,16 @@ gUnknown_085B09F4:: @ 85B09F4
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gUnknown_085B09F8:: @ 85B09F8
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.incbin "baserom.gba", 0x5b09f8, 0x8
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gUnknown_085B0A00:: @ 85B0A00
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.incbin "baserom.gba", 0x5b0a00, 0x2
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gBirchBagGrassPal:: @ 85B0A00
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.incbin "baserom.gba", 0x5b0a00, 0x80
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gUnknown_085B0A02:: @ 85B0A02
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.incbin "baserom.gba", 0x5b0a02, 0x7e
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gUnknown_085B0A80:: @ 85B0A80
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gBirchBagTilemap:: @ 85B0A80
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.incbin "baserom.gba", 0x5b0a80, 0x18c
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gUnknown_085B0C0C:: @ 85B0C0C
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gBirchGrassTilemap:: @ 85B0C0C
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.incbin "baserom.gba", 0x5b0c0c, 0x1f8
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gUnknown_085B0E04:: @ 85B0E04
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gBirchHelpGfx:: @ 85B0E04
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.incbin "baserom.gba", 0x5b0e04, 0xfc8
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gUnknown_085B1DCC:: @ 85B1DCC
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@ -3,7 +3,7 @@
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.section .rodata
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gUnknown_085EFD80:: @ 85EFD80
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gClockOamData:: @ 85EFD80
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.incbin "baserom.gba", 0x5efd80, 0x8
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gUnknown_085EFD88:: @ 85EFD88
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@ -18,11 +18,11 @@ gUnknown_085EFD9C:: @ 85EFD9C
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gUnknown_085EFDA4:: @ 85EFDA4
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.incbin "baserom.gba", 0x5efda4, 0x8
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gUnknown_085EFDAC:: @ 85EFDAC
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gClockFrames:: @ 85EFDAC
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.incbin "baserom.gba", 0x5efdac, 0x18
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gUnknown_085EFDC4:: @ 85EFDC4
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gSaveFailedClockPal:: @ 85EFDC4
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.incbin "baserom.gba", 0x5efdc4, 0x20
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gUnknown_085EFDE4:: @ 85EFDE4
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gSaveFailedClockGfx:: @ 85EFDE4
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.incbin "baserom.gba", 0x5efde4, 0x90
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@ -19,14 +19,14 @@ extern void (*gGameContinueCallback)(void);
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extern u32 gDamagedSaveSectors;
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extern u16 gUnknown_0203BCFC;
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extern const u8 gUnknown_085B0E04[];
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extern const u8 gUnknown_085B0A80[];
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extern const u8 gUnknown_085B0C0C[];
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extern const u8 gUnknown_085EFDE4[];
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extern u16 gSaveFailedType;
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extern const u8 gBirchHelpGfx[];
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extern const u8 gBirchBagTilemap[];
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extern const u8 gBirchGrassTilemap[];
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extern const u8 gSaveFailedClockGfx[];
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extern const struct OamData gUnknown_085EFD80; // sClockOamData
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extern const u8 gUnknown_085EFDAC[8][3]; // sClockFrames
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extern const struct OamData gClockOamData; // sClockOamData
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extern const u8 gClockFrames[8][3]; // sClockFrames
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extern const struct BgTemplate gUnknown_085EFD88[];
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extern const struct WindowTemplate gUnknown_085EFD94[];
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@ -35,8 +35,8 @@ extern struct WindowTemplate gUnknown_085EFDA4;
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extern struct SaveSection gSaveDataBuffer;
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extern const u32 gUnknown_0850E87C[];
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extern const u16 gUnknown_085B0A00[];
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extern const u16 gUnknown_085EFDC4[];
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extern const u16 gBirchBagGrassPal[];
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extern const u16 gSaveFailedClockPal[];
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extern const u16 gUnknown_0850FEFC[];
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extern const u16 gUnknown_0860F074[];
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@ -47,64 +47,64 @@ extern u8 gText_SaveCompleteGameCannotContinue[];
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extern u8 gText_SaveCompletePressA[];
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extern u8 gText_GamePlayCannotBeContinued[];
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extern void sub_8179454(void);
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extern u8 gDecompressionBuffer[];
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struct Unk203BCFC
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struct ClockInfo
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{
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u16 unk0;
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u16 unk2;
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bool16 clockRunning;
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u16 debugTimer; // appears to be unused; it's only set to 0 and never used within the game. perhaps it was a volatile-like timer expected to be modified by an external tool?
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};
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extern struct Unk203BCFC gUnknown_0203BCFE;
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extern struct ClockInfo gSaveFailedClockInfo;
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struct Unk203BD0E
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struct WindowIds
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{
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u8 unk0;
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u8 unk1;
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u8 textWindowId;
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u8 clockWindowId;
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};
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extern struct Unk203BD0E gUnknown_0203BD0E;
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extern struct WindowIds gSaveFailedWindowIds;
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void sub_8178FDC(void);
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void sub_8179288(void);
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void sub_8179390(void);
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void sub_81793E0(void);
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bool8 sub_81795AC(u32);
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void sub_8179428(void);
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bool8 sub_8179514(u16 sector);
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static void CB2_SaveFailedScreen(void);
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static void CB2_WipeSave(void);
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static void CB2_GameplayCannotBeContinued(void);
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static void CB2_FadeAndReturnToTitleScreen(void);
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static void CB2_ReturnToTitleScreen(void);
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static void VBlankCB_UpdateClockGraphics(void);
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static bool8 VerifySectorWipe(u16 sector);
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static bool8 WipeSectors(u32);
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void sub_8178F44(u8 *text, u8 var1, u8 var2)
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// although this is a general text printer, it's only used in this file.
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static void SaveFailedScreenTextPrint(u8 *text, u8 var1, u8 var2)
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{
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struct TextColor color;
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color.fgColor = 0;
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color.bgColor = 15;
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color.shadowColor = 3;
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AddTextPrinterParametrized2(gUnknown_0203BD0E.unk0, 1, var1 * 8, var2 * 8 + 1, 0, 0, &color, 0, text);
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AddTextPrinterParametrized2(gSaveFailedWindowIds.textWindowId, 1, var1 * 8, var2 * 8 + 1, 0, 0, &color, 0, text);
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}
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void DoSaveFailedScreen(u8 saveType)
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{
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SetMainCallback2(sub_8178FDC);
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gUnknown_0203BCFC = saveType;
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gUnknown_0203BCFE.unk0 = 0;
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gUnknown_0203BCFE.unk2 = 0;
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gUnknown_0203BD0E.unk0 = 0;
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gUnknown_0203BD0E.unk1 = 0;
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SetMainCallback2(CB2_SaveFailedScreen);
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gSaveFailedType = saveType;
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gSaveFailedClockInfo.clockRunning = FALSE;
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gSaveFailedClockInfo.debugTimer = 0;
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gSaveFailedWindowIds.textWindowId = 0;
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gSaveFailedWindowIds.clockWindowId = 0;
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}
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void sub_8178FC8(void)
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static void VBlankCB(void)
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{
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LoadOam();
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ProcessSpriteCopyRequests();
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TransferPlttBuffer();
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}
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void sub_8178FDC(void)
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static void CB2_SaveFailedScreen(void)
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{
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switch(gMain.state)
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switch (gMain.state)
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{
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case 0:
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default:
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@ -126,10 +126,10 @@ void sub_8178FDC(void)
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DmaFill16(3, 0, VRAM, VRAM_SIZE);
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DmaFill32(3, 0, OAM, OAM_SIZE);
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DmaFill16(3, 0, PLTT, PLTT_SIZE);
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LZ77UnCompVram(gUnknown_085B0E04, (void *)VRAM);
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LZ77UnCompVram(gUnknown_085B0A80, (void *)(VRAM + 0x7000));
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LZ77UnCompVram(gUnknown_085B0C0C, (void *)(VRAM + 0x7800));
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LZ77UnCompVram(gUnknown_085EFDE4, (void *)(VRAM + 0x10020));
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LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
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LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
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LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
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LZ77UnCompVram(gSaveFailedClockGfx, (void *)(VRAM + 0x10020));
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
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SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
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@ -137,28 +137,28 @@ void sub_8178FDC(void)
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LoadBgTiles(0, gUnknown_0850E87C, 0x120, 0x214);
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InitWindows(gUnknown_085EFD94);
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// AddWindowWithoutTileMap returns a u16/integer, but the info is clobbered into a u8 here resulting in lost info. Bug?
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gUnknown_0203BD0E.unk0 = AddWindowWithoutTileMap(&gUnknown_085EFD9C);
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SetWindowAttribute(gUnknown_0203BD0E.unk0, 7, (u32)&gDecompressionBuffer[0x2800]);
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gUnknown_0203BD0E.unk1 = AddWindowWithoutTileMap(&gUnknown_085EFDA4);
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SetWindowAttribute(gUnknown_0203BD0E.unk1, 7, (u32)&gDecompressionBuffer[0x3D00]);
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gSaveFailedWindowIds.textWindowId = AddWindowWithoutTileMap(&gUnknown_085EFD9C);
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SetWindowAttribute(gSaveFailedWindowIds.textWindowId, 7, (u32)&gDecompressionBuffer[0x2800]);
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gSaveFailedWindowIds.clockWindowId = AddWindowWithoutTileMap(&gUnknown_085EFDA4);
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SetWindowAttribute(gSaveFailedWindowIds.clockWindowId, 7, (u32)&gDecompressionBuffer[0x3D00]);
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DeactivateAllTextPrinters();
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ResetSpriteData();
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ResetTasks();
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ResetPaletteFade();
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LoadPalette(gUnknown_085B0A00, 0, 0x40);
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LoadPalette(gUnknown_085EFDC4, 0x100, 0x20);
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LoadPalette(gBirchBagGrassPal, 0, 0x40);
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LoadPalette(gSaveFailedClockPal, 0x100, 0x20);
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LoadPalette(gUnknown_0850FEFC, 0xE0, 0x20);
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LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
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SetWindowBorderStyle(gUnknown_0203BD0E.unk0, FALSE, 0x214, 0xE);
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SetWindowBorderStyle(gUnknown_0203BD0E.unk1, FALSE, 0x214, 0xE);
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FillWindowPixelBuffer(gUnknown_0203BD0E.unk1, 0x11); // backwards?
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FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
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CopyWindowToVram(gUnknown_0203BD0E.unk1, 2); // again?
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CopyWindowToVram(gUnknown_0203BD0E.unk0, 1);
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sub_8178F44(gText_SaveFailedCheckingBackup, 1, 0);
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SetWindowBorderStyle(gSaveFailedWindowIds.textWindowId, FALSE, 0x214, 0xE);
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SetWindowBorderStyle(gSaveFailedWindowIds.clockWindowId, FALSE, 0x214, 0xE);
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FillWindowPixelBuffer(gSaveFailedWindowIds.clockWindowId, 0x11); // backwards?
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FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
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CopyWindowToVram(gSaveFailedWindowIds.clockWindowId, 2); // again?
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CopyWindowToVram(gSaveFailedWindowIds.textWindowId, 1);
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SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
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EnableInterrupts(1);
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SetVBlankCallback(sub_8178FC8);
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SetVBlankCallback(VBlankCB);
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SetGpuReg(0, 0x1040);
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ShowBg(0);
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ShowBg(2);
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@ -166,92 +166,92 @@ void sub_8178FDC(void)
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gMain.state++;
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break;
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case 1:
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if(!UpdatePaletteFade())
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if (!UpdatePaletteFade())
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{
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SetMainCallback2(sub_8179288);
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SetVBlankCallback(sub_8179454);
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SetMainCallback2(CB2_WipeSave);
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SetVBlankCallback(VBlankCB_UpdateClockGraphics);
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}
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break;
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}
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}
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void sub_8179288(void)
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static void CB2_WipeSave(void)
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{
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u8 wipeTries = 0;
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gUnknown_0203BCFE.unk0 = TRUE;
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gSaveFailedClockInfo.clockRunning = TRUE;
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while (gDamagedSaveSectors != 0 && wipeTries < 3)
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{
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if (sub_81795AC(gDamagedSaveSectors) != FALSE)
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if (WipeSectors(gDamagedSaveSectors) != FALSE)
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{
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FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
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sub_8178F44(gText_BackupMemoryDamaged, 1, 0);
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SetMainCallback2(sub_8179390);
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FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
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SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
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SetMainCallback2(CB2_GameplayCannotBeContinued);
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return;
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}
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FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
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sub_8178F44(gText_CheckCompleted, 1, 0);
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HandleSavingData(gUnknown_0203BCFC);
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FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
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SaveFailedScreenTextPrint(gText_CheckCompleted, 1, 0);
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HandleSavingData(gSaveFailedType);
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if(gDamagedSaveSectors != 0)
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if (gDamagedSaveSectors != 0)
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{
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FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
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sub_8178F44(gText_SaveFailedCheckingBackup, 1, 0);
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FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
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SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
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}
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|
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wipeTries++;
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}
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|
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if(wipeTries == 3)
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if (wipeTries == 3)
|
||||
{
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FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
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sub_8178F44(gText_BackupMemoryDamaged, 1, 0);
|
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FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
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SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
|
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}
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else
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{
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FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
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FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
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if(gGameContinueCallback == NULL)
|
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sub_8178F44(gText_SaveCompleteGameCannotContinue, 1, 0);
|
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if (gGameContinueCallback == NULL)
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SaveFailedScreenTextPrint(gText_SaveCompleteGameCannotContinue, 1, 0);
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else
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sub_8178F44(gText_SaveCompletePressA, 1, 0);
|
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SaveFailedScreenTextPrint(gText_SaveCompletePressA, 1, 0);
|
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}
|
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|
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SetMainCallback2(sub_81793E0);
|
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SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
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}
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|
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void sub_8179390(void)
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static void CB2_GameplayCannotBeContinued(void)
|
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{
|
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gUnknown_0203BCFE.unk0 = FALSE;
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gSaveFailedClockInfo.clockRunning = FALSE;
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if(gMain.newKeys & A_BUTTON)
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if (gMain.newKeys & A_BUTTON)
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{
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FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
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sub_8178F44(gText_GamePlayCannotBeContinued, 1, 0);
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SetVBlankCallback(sub_8178FC8);
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SetMainCallback2(sub_81793E0);
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FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
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SaveFailedScreenTextPrint(gText_GamePlayCannotBeContinued, 1, 0);
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SetVBlankCallback(VBlankCB);
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SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
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}
|
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}
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|
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void sub_81793E0(void)
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static void CB2_FadeAndReturnToTitleScreen(void)
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{
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gUnknown_0203BCFE.unk0 = FALSE;
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gSaveFailedClockInfo.clockRunning = FALSE;
|
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|
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if(gMain.newKeys & A_BUTTON)
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if (gMain.newKeys & A_BUTTON)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
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SetVBlankCallback(sub_8178FC8);
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SetMainCallback2(sub_8179428);
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SetVBlankCallback(VBlankCB);
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SetMainCallback2(CB2_ReturnToTitleScreen);
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}
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}
|
||||
|
||||
void sub_8179428(void)
|
||||
void CB2_ReturnToTitleScreen(void)
|
||||
{
|
||||
if(!UpdatePaletteFade())
|
||||
if (!UpdatePaletteFade())
|
||||
{
|
||||
if(gGameContinueCallback == NULL) // no callback exists, so do a soft reset.
|
||||
if (gGameContinueCallback == NULL) // no callback exists, so do a soft reset.
|
||||
{
|
||||
DoSoftReset();
|
||||
}
|
||||
@ -263,18 +263,18 @@ void sub_8179428(void)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8179454(void)
|
||||
static void VBlankCB_UpdateClockGraphics(void)
|
||||
{
|
||||
unsigned int n = (gMain.vblankCounter2 >> 3) & 7;
|
||||
|
||||
gMain.oamBuffer[0] = gUnknown_085EFD80;
|
||||
gMain.oamBuffer[0] = gClockOamData;
|
||||
gMain.oamBuffer[0].x = 112;
|
||||
gMain.oamBuffer[0].y = (CLOCK_WIN_TOP + 1) * 8;;
|
||||
|
||||
if(gUnknown_0203BCFE.unk0 != FALSE)
|
||||
if (gSaveFailedClockInfo.clockRunning != FALSE)
|
||||
{
|
||||
gMain.oamBuffer[0].tileNum = gUnknown_085EFDAC[n][0];
|
||||
gMain.oamBuffer[0].matrixNum = (gUnknown_085EFDAC[n][2] << 4) | (gUnknown_085EFDAC[n][1] << 3);
|
||||
gMain.oamBuffer[0].tileNum = gClockFrames[n][0];
|
||||
gMain.oamBuffer[0].matrixNum = (gClockFrames[n][2] << 4) | (gClockFrames[n][1] << 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -283,11 +283,11 @@ void sub_8179454(void)
|
||||
|
||||
CpuFastCopy(gMain.oamBuffer, (void *)OAM, 4);
|
||||
|
||||
if(gUnknown_0203BCFE.unk2)
|
||||
gUnknown_0203BCFE.unk2--;
|
||||
if (gSaveFailedClockInfo.debugTimer)
|
||||
gSaveFailedClockInfo.debugTimer--;
|
||||
}
|
||||
|
||||
bool8 sub_8179514(u16 sector)
|
||||
static bool8 VerifySectorWipe(u16 sector)
|
||||
{
|
||||
u32 *ptr = (u32 *)&gSaveDataBuffer;
|
||||
u16 i;
|
||||
@ -301,7 +301,7 @@ bool8 sub_8179514(u16 sector)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 sub_8179554(u16 sector)
|
||||
static bool8 WipeSector(u16 sector)
|
||||
{
|
||||
u16 i, j;
|
||||
bool8 failed = TRUE;
|
||||
@ -311,18 +311,18 @@ bool8 sub_8179554(u16 sector)
|
||||
for (j = 0; j < 0x1000; j++)
|
||||
ProgramFlashByte(sector, j, 0);
|
||||
|
||||
failed = sub_8179514(sector);
|
||||
failed = VerifySectorWipe(sector);
|
||||
}
|
||||
|
||||
return failed;
|
||||
}
|
||||
|
||||
bool8 sub_81795AC(u32 sectorBits)
|
||||
static bool8 WipeSectors(u32 sectorBits)
|
||||
{
|
||||
u16 i;
|
||||
|
||||
for (i = 0; i < 0x20; i++)
|
||||
if ((sectorBits & (1 << i)) && !sub_8179554(i))
|
||||
if ((sectorBits & (1 << i)) && !WipeSector(i))
|
||||
sectorBits &= ~(1 << i);
|
||||
|
||||
if (sectorBits == 0)
|
||||
|
@ -1639,13 +1639,13 @@ gUnknown_0203BCF4: @ 203BCF4
|
||||
gUnknown_0203BCF8: @ 203BCF8
|
||||
.space 0x4
|
||||
|
||||
gUnknown_0203BCFC: @ 203BCFC
|
||||
gSaveFailedType: @ 203BCFC
|
||||
.space 0x2
|
||||
|
||||
gUnknown_0203BCFE: @ 203BCFE
|
||||
gSaveFailedClockInfo: @ 203BCFE
|
||||
.space 0x10
|
||||
|
||||
gUnknown_0203BD0E: @ 203BD0E
|
||||
gSaveFailedWindowIds: @ 203BD0E
|
||||
.space 0x6
|
||||
|
||||
gBraillePuzzleCallbackFlag: @ 203BD14
|
||||
|
Loading…
Reference in New Issue
Block a user