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Partly fixed the description of the Protective Pads, fixed their price tag and also added the data for the other Gen. 7 hold items.
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commit
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110
src/data/items.h
110
src/data/items.h
@ -8997,7 +8997,7 @@ const struct Item gItems[] =
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{
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.name = _("Protect Pads"), // Shortened name from Protective Pads
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.itemId = ITEM_PROTECTIVE_PADS,
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.price = 200,
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.price = 4000,
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.holdEffect = HOLD_EFFECT_PROTECTIVE_PADS,
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.holdEffectParam = 0,
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.description = gProtectPadsItemDescription,
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@ -9010,4 +9010,112 @@ const struct Item gItems[] =
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.battleUseFunc = NULL,
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.secondaryId = 0,
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},
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[ITEM_TERRAIN_EXTENDER] =
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{
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.name = _("Terrain Exte."),
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.itemId = ITEM_TERRAIN_EXTENDER,
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.price = 4000,
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.holdEffect = HOLD_EFFECT_TERRAIN_EXTENDER,
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.holdEffectParam = 0,
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.description = gTerrainExtenderItemDescription,
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.importance = 0,
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.unk19 = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = 0,
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},
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[ITEM_ELECTRIC_SEED] =
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{
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.name = _("Electric Seed"),
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.itemId = ITEM_ELECTRIC_SEED,
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.price = 4000,
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.holdEffect = HOLD_EFFECT_SEEDS,
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.holdEffectParam = 0,
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.description = gElectricSeedItemDescription,
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.importance = 0,
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.unk19 = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = 0,
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},
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[ITEM_GRASSY_SEED] =
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{
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.name = _("Grassy Seed"),
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.itemId = ITEM_GRASSY_SEED,
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.price = 4000,
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.holdEffect = HOLD_EFFECT_SEEDS,
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.holdEffectParam = 0,
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.description = gGrassySeedItemDescription,
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.importance = 0,
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.unk19 = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = 0,
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},
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[ITEM_MISTY_SEED] =
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{
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.name = _("Misty Seed"),
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.itemId = ITEM_MISTY_SEED,
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.price = 4000,
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.holdEffect = HOLD_EFFECT_SEEDS,
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.holdEffectParam = 0,
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.description = gMistySeedItemDescription,
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.importance = 0,
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.unk19 = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = 0,
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},
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[ITEM_PSYCHIC_SEED] =
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{
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.name = _("Psychic Seed"),
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.itemId = ITEM_PSYCHIC_SEED,
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.price = 4000,
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.holdEffect = HOLD_EFFECT_SEEDS,
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.holdEffectParam = 0,
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.description = gPsychicSeedItemDescription,
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.importance = 0,
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.unk19 = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = 0,
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},
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[ITEM_ADRENALINE_ORB] =
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{
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.name = _("AdrenalineOrb"),
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.itemId = ITEM_ADRENALINE_ORB,
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.price = 300,
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.holdEffect = HOLD_EFFECT_ADRENALINE_ORB,
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.holdEffectParam = 0,
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.description = gAdrenalineOrbItemDescription,
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.importance = 0,
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.unk19 = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.battleUsage = 0,
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.battleUseFunc = NULL,
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.secondaryId = 0,
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},
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};
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@ -444,4 +444,10 @@ const u8 gLopunniteItemDescription[] = _("This stone enables\nLopunny to Mega\nE
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const u8 gSalamenciteItemDescription[] = _("This stone enables\nSalamence to Mega\nEvolve in battle.");
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const u8 gBeedrilliteItemDescription[] = _("This stone enables\nBeedrill to Mega\nEvolve in battle.");
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const u8 gMegaBraceletItemDescription[] = _("Allows Pokémon holding\na Mega Stone to Mega\nEvolve in battle.");
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const u8 gProtectPadsItemDescription[] = _("Protects the holder\nfrom effects caused\nby contact moves.");
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const u8 gProtectPadsItemDescription[] = _("Guards the holder\nfrom effects caused\nby contact moves.");
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const u8 gTerrainExtenderItemDescription[] = _("Extends the length\nof the active\nbattle terrain.");
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const u8 gElectricSeedItemDescription[] = _("Boosts Defense on\nElectric Terrain,\nbut only one time.");
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const u8 gGrassySeedItemDescription[] = _("Boosts Defense on\nGrassy Terrain,\nbut only one time.");
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const u8 gMistySeedItemDescription[] = _("Boosts Sp. Def. on\nMisty Terrain,\nbut only one time.");
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const u8 gPsychicSeedItemDescription[] = _("Boosts Sp. Def. on\nPsychic Terrain,\nbut only one time.");
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const u8 gAdrenalineOrbItemDescription[] = _("Boosts Speed if the\nuser is intimidated,\nbut only one time.");
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