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Implemented Battle Bond
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@ -7711,6 +7711,19 @@ BattleScript_AbilityStatusEffect::
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seteffectsecondary
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return
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BattleScript_BattleBondActivatesOnMoveEndAttacker::
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pause 5
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copybyte gBattlerAbility, gBattlerAttacker
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call BattleScript_AbilityPopUp
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printstring STRINGID_ATTACKERBECAMEFULLYCHARGED
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handleformchange BS_ATTACKER, 0
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handleformchange BS_ATTACKER, 1
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playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE, NULL
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waitanimation
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handleformchange BS_ATTACKER, 2
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printstring STRINGID_ATTACKERBECAMEASHGRENINJA
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return
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BattleScript_DancerActivates::
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call BattleScript_AbilityPopUp
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waitmessage B_WAIT_TIME_SHORT
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@ -388,5 +388,6 @@ extern const u8 BattleScript_ElectricTerrainPrevents[];
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extern const u8 BattleScript_DarkTypePreventsPrankster[];
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extern const u8 BattleScript_GulpMissileGorging[];
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extern const u8 BattleScript_GulpMissileGulping[];
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extern const u8 BattleScript_BattleBondActivatesOnMoveEndAttacker[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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@ -43,6 +43,8 @@
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#define SPECIES_CRAMORANT 0
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#define SPECIES_CRAMORANT_GORGING 10015
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#define SPECIES_CRAMORANT_GULPING 10016
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#define SPECIES_GRENINJA_BATTLE_BOND 0
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#define SPECIES_GRENINJA_ASH 10017
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#endif
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// Items with peculiar battle effects.
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@ -578,8 +578,10 @@
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#define STRINGID_ATKGOTOVERINFATUATION 574
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#define STRINGID_TORMENTEDNOMORE 575
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#define STRINGID_HEALBLOCKEDNOMORE 576
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#define STRINGID_ATTACKERBECAMEFULLYCHARGED 577
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#define STRINGID_ATTACKERBECAMEASHGRENINJA 578
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#define BATTLESTRINGS_COUNT 577
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#define BATTLESTRINGS_COUNT 579
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// The below IDs are all indexes into battle message tables,
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// used to determine which of a set of messages to print.
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@ -704,10 +704,13 @@ static const u8 sText_EjectButtonActivate[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}
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static const u8 sText_AttackerGotOverInfatuation[] =_("{B_ATK_NAME_WITH_PREFIX} got over\nits infatuation!");
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static const u8 sText_TormentedNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is\ntormented no more!");
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static const u8 sText_HealBlockedNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is cured of\nits heal block!");
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static const u8 sText_AttackerBecameFullyCharged[] = _("{B_ATK_NAME_WITH_PREFIX} became fully charged\ndue to its bond with its trainer!\p");
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static const u8 sText_AttackerBecameAshGreninja[] = _("{B_ATK_NAME_WITH_PREFIX} became Ash-{B_ATK_NAME_WITH_PREFIX}!\p");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_ATTACKERBECAMEASHGRENINJA - 12] = sText_AttackerBecameAshGreninja,
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[STRINGID_ATTACKERBECAMEFULLYCHARGED - 12] = sText_AttackerBecameFullyCharged,
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[STRINGID_HEALBLOCKEDNOMORE - 12] = sText_HealBlockedNoMore,
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[STRINGID_TORMENTEDNOMORE - 12] = sText_TormentedNoMore,
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[STRINGID_ATKGOTOVERINFATUATION - 12] = sText_AttackerGotOverInfatuation,
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@ -5065,6 +5065,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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effect++;
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}
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break;
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case ABILITY_BATTLE_BOND:
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if (gBattleMons[gBattlerAttacker].species == SPECIES_GRENINJA_BATTLE_BOND
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&& gBattleResults.opponentFaintCounter != 0)
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{
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gBattleStruct->changedSpecies[gBattlerPartyIndexes[gBattlerAttacker]] = gBattleMons[gBattlerAttacker].species;
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gBattleMons[gBattlerAttacker].species = SPECIES_GRENINJA_ASH;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_BattleBondActivatesOnMoveEndAttacker;
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}
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break;
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}
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break;
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case ABILITYEFFECT_MOVE_END_OTHER: // Abilities that activate on *another* battler's moveend: Dancer, Soul-Heart, Receiver, Symbiosis
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@ -7562,6 +7572,15 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
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break;
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}
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// move-specific base power changes
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switch (move)
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{
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case MOVE_WATER_SHURIKEN:
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if (gBattleMons[battlerAtk].species == SPECIES_GRENINJA_ASH)
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basePower = 20;
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break;
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}
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if (basePower == 0)
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basePower = 1;
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return basePower;
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@ -8726,6 +8745,7 @@ void UndoFormChange(u32 monId, u32 side, bool32 isSwitchingOut)
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{SPECIES_WISHIWASHI_SCHOOL, SPECIES_WISHIWASHI},
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{SPECIES_CRAMORANT_GORGING, SPECIES_CRAMORANT},
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{SPECIES_CRAMORANT_GULPING, SPECIES_CRAMORANT},
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{SPECIES_GRENINJA_ASH, SPECIES_GRENINJA_BATTLE_BOND},
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};
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if (isSwitchingOut) // Don't revert Mimikyu Busted when switching out
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