Move battle_bg data to C

This commit is contained in:
Slawter666 2018-09-11 23:37:47 +01:00
parent 991151f461
commit f40fa37398
5 changed files with 659 additions and 198 deletions

View File

@ -8,179 +8,6 @@
.section .rodata
.align 2
.2byte 0x0300, 0x0000
.align 2
gUnknown_0831A988:: @ 831A988
.byte 0x00, 0x03, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00
.align 2
gUnknown_0831A990:: @ 831A990
.byte 0x00, 0x03, 0x00, 0xc0, 0x40, 0x00, 0x00, 0x00
.align 2
gUnknown_0831A998:: @ 831A998
.2byte 0x0080, 0x0080, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000
.align 2
gUnknown_0831A9A8:: @ 831A9A8
.2byte 0x0080, 0x0080, 0x0000, 0x0000, 0x0018, 0x0018, 0x8000, 0x0000
.2byte 0x0018, 0x0018, 0x8000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000
.align 2
gUnknown_0831A9C8:: @ 831A9C8
.4byte gUnknown_0831A998
.4byte gUnknown_0831A9A8
.align 2
gUnknown_0831A9D0:: @ 831A9D0
spr_template 0x2710, 0x2710, gUnknown_0831A988, gDummySpriteAnimTable, NULL, gUnknown_0831A9C8, nullsub_17
.align 2
gUnknown_0831A9E8:: @ 831A9E8
spr_template 0x2710, 0x2710, gUnknown_0831A990, gDummySpriteAnimTable, NULL, gUnknown_0831A9C8, nullsub_17
.align 2
gUnknown_0831AA00:: @ 831AA00
obj_tiles gUnknown_08D77B0C, 0x1000, 0x2710
.align 2
gBattleBgTemplates:: @ 831AA08
.4byte 0x00000580, 0x000005c5, 0x000013e6, 0x000033ab
.align 2
gUnknown_0831AA18:: @ 831AA18
window_template 0x00, 0x02, 0x0f, 0x1a, 0x04, 0x00, 0x0090
window_template 0x00, 0x01, 0x23, 0x0e, 0x04, 0x00, 0x01c0
window_template 0x00, 0x11, 0x23, 0x0c, 0x04, 0x05, 0x0190
window_template 0x00, 0x02, 0x37, 0x08, 0x02, 0x05, 0x0300
window_template 0x00, 0x0b, 0x37, 0x08, 0x02, 0x05, 0x0310
window_template 0x00, 0x02, 0x39, 0x08, 0x02, 0x05, 0x0320
window_template 0x00, 0x0b, 0x39, 0x08, 0x02, 0x05, 0x0330
window_template 0x00, 0x15, 0x37, 0x04, 0x02, 0x05, 0x0290
window_template 0x00, 0x15, 0x39, 0x00, 0x00, 0x05, 0x0298
window_template 0x00, 0x19, 0x37, 0x04, 0x02, 0x05, 0x0298
window_template 0x00, 0x15, 0x39, 0x08, 0x02, 0x05, 0x02a0
window_template 0x00, 0x15, 0x37, 0x08, 0x04, 0x05, 0x02b0
window_template 0x00, 0x1a, 0x09, 0x03, 0x04, 0x05, 0x0100
window_template 0x01, 0x13, 0x08, 0x0a, 0x0b, 0x05, 0x0100
window_template 0x02, 0x12, 0x00, 0x0c, 0x03, 0x06, 0x016e
window_template 0x01, 0x02, 0x03, 0x06, 0x02, 0x05, 0x0020
window_template 0x02, 0x02, 0x03, 0x06, 0x02, 0x05, 0x0040
window_template 0x01, 0x02, 0x02, 0x06, 0x02, 0x05, 0x0020
window_template 0x02, 0x02, 0x02, 0x06, 0x02, 0x05, 0x0040
window_template 0x01, 0x02, 0x06, 0x06, 0x02, 0x05, 0x0060
window_template 0x02, 0x02, 0x06, 0x06, 0x02, 0x05, 0x0080
window_template 0x00, 0x0c, 0x02, 0x06, 0x02, 0x00, 0x00a0
window_template 0x00, 0x04, 0x02, 0x07, 0x02, 0x00, 0x00a0
window_template 0x00, 0x13, 0x02, 0x07, 0x02, 0x00, 0x00b0
null_window_template
.align 2
gUnknown_0831AAE0:: @ 831AAE0
window_template 0x00, 0x02, 0x0f, 0x1a, 0x04, 0x00, 0x0090
window_template 0x00, 0x01, 0x23, 0x0e, 0x04, 0x00, 0x01c0
window_template 0x00, 0x11, 0x23, 0x0c, 0x04, 0x05, 0x0190
window_template 0x00, 0x02, 0x37, 0x08, 0x02, 0x05, 0x0300
window_template 0x00, 0x0b, 0x37, 0x08, 0x02, 0x05, 0x0310
window_template 0x00, 0x02, 0x39, 0x08, 0x02, 0x05, 0x0320
window_template 0x00, 0x0b, 0x39, 0x08, 0x02, 0x05, 0x0330
window_template 0x00, 0x15, 0x37, 0x04, 0x02, 0x05, 0x0290
window_template 0x00, 0x15, 0x39, 0x00, 0x00, 0x05, 0x0298
window_template 0x00, 0x19, 0x37, 0x04, 0x02, 0x05, 0x0298
window_template 0x00, 0x15, 0x39, 0x08, 0x02, 0x05, 0x02a0
window_template 0x00, 0x15, 0x37, 0x08, 0x04, 0x05, 0x02b0
window_template 0x00, 0x1a, 0x09, 0x03, 0x04, 0x05, 0x0100
window_template 0x01, 0x13, 0x08, 0x0a, 0x0b, 0x05, 0x0100
window_template 0x02, 0x12, 0x00, 0x0c, 0x03, 0x06, 0x016e
window_template 0x00, 0x06, 0x01, 0x08, 0x02, 0x05, 0x0100
window_template 0x00, 0x0e, 0x01, 0x02, 0x02, 0x05, 0x0110
window_template 0x00, 0x10, 0x01, 0x08, 0x02, 0x05, 0x0114
window_template 0x00, 0x0c, 0x04, 0x06, 0x02, 0x05, 0x0124
window_template 0x00, 0x0c, 0x06, 0x06, 0x02, 0x05, 0x0130
window_template 0x00, 0x0c, 0x08, 0x06, 0x02, 0x05, 0x013c
window_template 0x00, 0x08, 0x0b, 0x0e, 0x02, 0x05, 0x0148
window_template 0x00, 0x02, 0x0f, 0x1a, 0x04, 0x07, 0x0090
null_window_template
.align 2
gBattleWindowTemplates:: @ 831ABA0
.4byte gUnknown_0831AA18
.4byte gUnknown_0831AAE0
.align 2
gBattleTerrainTable:: @ 831ABA8
@ tall_grass
.4byte gBattleTerrainTiles_TallGrass
.4byte gBattleTerrainTilemap_TallGrass
.4byte gBattleTerrainAnimTiles_TallGrass
.4byte gBattleTerrainAnimTilemap_TallGrass
.4byte gBattleTerrainPalette_TallGrass
@ long_grass
.4byte gBattleTerrainTiles_LongGrass
.4byte gBattleTerrainTilemap_LongGrass
.4byte gBattleTerrainAnimTiles_LongGrass
.4byte gBattleTerrainAnimTilemap_LongGrass
.4byte gBattleTerrainPalette_LongGrass
@ sand
.4byte gBattleTerrainTiles_Sand
.4byte gBattleTerrainTilemap_Sand
.4byte gBattleTerrainAnimTiles_Sand
.4byte gBattleTerrainAnimTilemap_Sand
.4byte gBattleTerrainPalette_Sand
@ underwater
.4byte gBattleTerrainTiles_Underwater
.4byte gBattleTerrainTilemap_Underwater
.4byte gBattleTerrainAnimTiles_Underwater
.4byte gBattleTerrainAnimTilemap_Underwater
.4byte gBattleTerrainPalette_Underwater
@ water
.4byte gBattleTerrainTiles_Water
.4byte gBattleTerrainTilemap_Water
.4byte gBattleTerrainAnimTiles_Water
.4byte gBattleTerrainAnimTilemap_Water
.4byte gBattleTerrainPalette_Water
@ pond_water
.4byte gBattleTerrainTiles_PondWater
.4byte gBattleTerrainTilemap_PondWater
.4byte gBattleTerrainAnimTiles_PondWater
.4byte gBattleTerrainAnimTilemap_PondWater
.4byte gBattleTerrainPalette_PondWater
@ rock
.4byte gBattleTerrainTiles_Rock
.4byte gBattleTerrainTilemap_Rock
.4byte gBattleTerrainAnimTiles_Rock
.4byte gBattleTerrainAnimTilemap_Rock
.4byte gBattleTerrainPalette_Rock
@ cave
.4byte gBattleTerrainTiles_Cave
.4byte gBattleTerrainTilemap_Cave
.4byte gBattleTerrainAnimTiles_Cave
.4byte gBattleTerrainAnimTilemap_Cave
.4byte gBattleTerrainPalette_Cave
@ building
.4byte gBattleTerrainTiles_Building
.4byte gBattleTerrainTilemap_Building
.4byte gBattleTerrainAnimTiles_Building
.4byte gBattleTerrainAnimTilemap_Building
.4byte gBattleTerrainPalette_Building
@ plain
.4byte gBattleTerrainTiles_Building
.4byte gBattleTerrainTilemap_Building
.4byte gBattleTerrainAnimTiles_Building
.4byte gBattleTerrainAnimTilemap_Building
.4byte gBattleTerrainPalette_Plain
.align 2
gUnknown_0831AC70:: @ 831AC70
.4byte REG_BG3HOFS

View File

@ -35,7 +35,7 @@ void CB2_QuitRecordedBattle(void);
void sub_8038528(struct Sprite* sprite);
void sub_8038A04(void); // unused
void VBlankCB_Battle(void);
void nullsub_17(void);
void nullsub_17(struct Sprite *sprite);
void sub_8038B74(struct Sprite *sprite);
void sub_8038D64(void);
u32 sub_80391E0(u8 arrayId, u8 caseId);

View File

@ -382,6 +382,7 @@ SECTIONS {
src/rom_8034C54.o(.rodata);
src/data2b.o(.rodata);
src/battle_data.o(.rodata);
src/battle_bg.o(.rodata);
data/data2c.o(.rodata);
src/battle_main.o(.rodata);
src/battle_util.o(.rodata);

View File

@ -1,24 +1,26 @@
#include "global.h"
#include "battle.h"
#include "sprite.h"
#include "constants/trainers.h"
#include "graphics.h"
#include "decompress.h"
#include "bg.h"
#include "palette.h"
#include "main.h"
#include "gpu_regs.h"
#include "link.h"
#include "battle_bg.h"
#include "battle_main.h"
#include "battle_message.h"
#include "task.h"
#include "trig.h"
#include "sound.h"
#include "constants/songs.h"
#include "window.h"
#include "text_window.h"
#include "menu.h"
#include "battle_setup.h"
#include "bg.h"
#include "decompress.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "link.h"
#include "main.h"
#include "menu.h"
#include "palette.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "text_window.h"
#include "trig.h"
#include "window.h"
#include "constants/map_types.h"
#include "constants/songs.h"
#include "constants/trainers.h"
struct BattleBackground
{
@ -29,13 +31,6 @@ struct BattleBackground
const void *palette;
};
extern const struct SpriteTemplate gUnknown_0831A9D0;
extern const struct SpriteTemplate gUnknown_0831A9E8;
extern const struct CompressedSpriteSheet gUnknown_0831AA00;
extern const struct BgTemplate gBattleBgTemplates[4];
extern const struct WindowTemplate *const gBattleWindowTemplates[];
extern const struct BattleBackground gBattleTerrainTable[];
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
@ -43,6 +38,644 @@ extern u16 gBattle_BG2_Y;
extern u8 GetCurrentMapBattleScene(void);
// .rodata
static const u16 sUnrefArray[] = {0x0300, 0x0000}; //OamData?
static const struct OamData gUnknown_0831A988 =
{
.y = 0,
.affineMode = 3,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 3,
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData gUnknown_0831A990 =
{
.y = 0,
.affineMode = 3,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 3,
.tileNum = 64,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const union AffineAnimCmd gUnknown_0831A998[] =
{
AFFINEANIMCMD_FRAME(0x0080, 0x0080, 0x00, 0x00),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_0831A9A8[] =
{
AFFINEANIMCMD_FRAME(0x0080, 0x0080, 0x00, 0x00),
AFFINEANIMCMD_FRAME(0x0018, 0x0018, 0x00, 0x80),
AFFINEANIMCMD_FRAME(0x0018, 0x0018, 0x00, 0x80),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd * const gUnknown_0831A9C8[] =
{
gUnknown_0831A998,
gUnknown_0831A9A8,
};
static const struct SpriteTemplate gUnknown_0831A9D0 =
{
.tileTag = 0x2710,
.paletteTag = 0x2710,
.oam = &gUnknown_0831A988,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_0831A9C8,
.callback = nullsub_17
};
static const struct SpriteTemplate gUnknown_0831A9E8 =
{
.tileTag = 0x2710,
.paletteTag = 0x2710,
.oam = &gUnknown_0831A990,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_0831A9C8,
.callback = nullsub_17
};
static const struct CompressedSpriteSheet gUnknown_0831AA00 =
{
gUnknown_08D77B0C, 0x1000, 0x2710
};
const struct BgTemplate gBattleBgTemplates[] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 24,
.screenSize = 2,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 28,
.screenSize = 2,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 1,
.mapBaseIndex = 30,
.screenSize = 1,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 2,
.mapBaseIndex = 26,
.screenSize = 1,
.paletteMode = 0,
.priority = 3,
.baseTile = 0
},
};
static const struct WindowTemplate gUnknown_0831AA18[] =
{
{
.priority = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 26,
.height = 4,
.paletteNum = 0,
.baseBlock = 0x0090,
},
{
.priority = 0,
.tilemapLeft = 1,
.tilemapTop = 35,
.width = 14,
.height = 4,
.paletteNum = 0,
.baseBlock = 0x01c0,
},
{
.priority = 0,
.tilemapLeft = 17,
.tilemapTop = 35,
.width = 12,
.height = 4,
.paletteNum = 5,
.baseBlock = 0x0190,
},
{
.priority = 0,
.tilemapLeft = 2,
.tilemapTop = 55,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0300,
},
{
.priority = 0,
.tilemapLeft = 11,
.tilemapTop = 55,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0310,
},
{
.priority = 0,
.tilemapLeft = 2,
.tilemapTop = 57,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0320,
},
{
.priority = 0,
.tilemapLeft = 11,
.tilemapTop = 57,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0330,
},
{
.priority = 0,
.tilemapLeft = 21,
.tilemapTop = 55,
.width = 4,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0290,
},
{
.priority = 0,
.tilemapLeft = 21,
.tilemapTop = 57,
.width = 0,
.height = 0,
.paletteNum = 5,
.baseBlock = 0x0298,
},
{
.priority = 0,
.tilemapLeft = 25,
.tilemapTop = 55,
.width = 4,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0298,
},
{
.priority = 0,
.tilemapLeft = 21,
.tilemapTop = 57,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x02a0,
},
{
.priority = 0,
.tilemapLeft = 21,
.tilemapTop = 55,
.width = 8,
.height = 4,
.paletteNum = 5,
.baseBlock = 0x02b0,
},
{
.priority = 0,
.tilemapLeft = 26,
.tilemapTop = 9,
.width = 3,
.height = 4,
.paletteNum = 5,
.baseBlock = 0x0100,
},
{
.priority = 1,
.tilemapLeft = 19,
.tilemapTop = 8,
.width = 10,
.height = 11,
.paletteNum = 5,
.baseBlock = 0x0100,
},
{
.priority = 2,
.tilemapLeft = 18,
.tilemapTop = 0,
.width = 12,
.height = 3,
.paletteNum = 6,
.baseBlock = 0x016e,
},
{
.priority = 1,
.tilemapLeft = 2,
.tilemapTop = 3,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0020,
},
{
.priority = 2,
.tilemapLeft = 2,
.tilemapTop = 3,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0040,
},
{
.priority = 1,
.tilemapLeft = 2,
.tilemapTop = 2,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0020,
},
{
.priority = 2,
.tilemapLeft = 2,
.tilemapTop = 2,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0040,
},
{
.priority = 1,
.tilemapLeft = 2,
.tilemapTop = 6,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0060,
},
{
.priority = 2,
.tilemapLeft = 2,
.tilemapTop = 6,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0080,
},
{
.priority = 0,
.tilemapLeft = 12,
.tilemapTop = 2,
.width = 6,
.height = 2,
.paletteNum = 0,
.baseBlock = 0x00a0,
},
{
.priority = 0,
.tilemapLeft = 4,
.tilemapTop = 2,
.width = 7,
.height = 2,
.paletteNum = 0,
.baseBlock = 0x00a0,
},
{
.priority = 0,
.tilemapLeft = 19,
.tilemapTop = 2,
.width = 7,
.height = 2,
.paletteNum = 0,
.baseBlock = 0x00b0,
},
DUMMY_WIN_TEMPLATE
};
static const struct WindowTemplate gUnknown_0831AAE0[] =
{
{
.priority = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 26,
.height = 4,
.paletteNum = 0,
.baseBlock = 0x0090,
},
{
.priority = 0,
.tilemapLeft = 1,
.tilemapTop = 35,
.width = 14,
.height = 4,
.paletteNum = 0,
.baseBlock = 0x01c0,
},
{
.priority = 0,
.tilemapLeft = 17,
.tilemapTop = 35,
.width = 12,
.height = 4,
.paletteNum = 5,
.baseBlock = 0x0190,
},
{
.priority = 0,
.tilemapLeft = 2,
.tilemapTop = 55,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0300,
},
{
.priority = 0,
.tilemapLeft = 11,
.tilemapTop = 55,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0310,
},
{
.priority = 0,
.tilemapLeft = 2,
.tilemapTop = 57,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0320,
},
{
.priority = 0,
.tilemapLeft = 11,
.tilemapTop = 57,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0330,
},
{
.priority = 0,
.tilemapLeft = 21,
.tilemapTop = 55,
.width = 4,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0290,
},
{
.priority = 0,
.tilemapLeft = 21,
.tilemapTop = 57,
.width = 0,
.height = 0,
.paletteNum = 5,
.baseBlock = 0x0298,
},
{
.priority = 0,
.tilemapLeft = 25,
.tilemapTop = 55,
.width = 4,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0298,
},
{
.priority = 0,
.tilemapLeft = 21,
.tilemapTop = 57,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x02a0,
},
{
.priority = 0,
.tilemapLeft = 21,
.tilemapTop = 55,
.width = 8,
.height = 4,
.paletteNum = 5,
.baseBlock = 0x02b0,
},
{
.priority = 0,
.tilemapLeft = 26,
.tilemapTop = 9,
.width = 3,
.height = 4,
.paletteNum = 5,
.baseBlock = 0x0100,
},
{
.priority = 1,
.tilemapLeft = 19,
.tilemapTop = 8,
.width = 10,
.height = 11,
.paletteNum = 5,
.baseBlock = 0x0100,
},
{
.priority = 2,
.tilemapLeft = 18,
.tilemapTop = 0,
.width = 12,
.height = 3,
.paletteNum = 6,
.baseBlock = 0x016e,
},
{
.priority = 0,
.tilemapLeft = 6,
.tilemapTop = 1,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0100,
},
{
.priority = 0,
.tilemapLeft = 14,
.tilemapTop = 1,
.width = 2,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0110,
},
{
.priority = 0,
.tilemapLeft = 16,
.tilemapTop = 1,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0114,
},
{
.priority = 0,
.tilemapLeft = 12,
.tilemapTop = 4,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0124,
},
{
.priority = 0,
.tilemapLeft = 12,
.tilemapTop = 6,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0130,
},
{
.priority = 0,
.tilemapLeft = 12,
.tilemapTop = 8,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x013c,
},
{
.priority = 0,
.tilemapLeft = 8,
.tilemapTop = 11,
.width = 14,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0148,
},
{
.priority = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 26,
.height = 4,
.paletteNum = 7,
.baseBlock = 0x0090,
},
DUMMY_WIN_TEMPLATE
};
const struct WindowTemplate * const gBattleWindowTemplates[] =
{
gUnknown_0831AA18,
gUnknown_0831AAE0,
};
static const struct BattleBackground gBattleTerrainTable[] =
{
{
.tileset = gBattleTerrainTiles_TallGrass,
.tilemap = gBattleTerrainTilemap_TallGrass,
.entryTileset = gBattleTerrainAnimTiles_TallGrass,
.entryTilemap = gBattleTerrainAnimTilemap_TallGrass,
.palette = gBattleTerrainPalette_TallGrass,
},
{
.tileset = gBattleTerrainTiles_LongGrass,
.tilemap = gBattleTerrainTilemap_LongGrass,
.entryTileset = gBattleTerrainAnimTiles_LongGrass,
.entryTilemap = gBattleTerrainAnimTilemap_LongGrass,
.palette = gBattleTerrainPalette_LongGrass,
},
{
.tileset = gBattleTerrainTiles_Sand,
.tilemap = gBattleTerrainTilemap_Sand,
.entryTileset = gBattleTerrainAnimTiles_Sand,
.entryTilemap = gBattleTerrainAnimTilemap_Sand,
.palette = gBattleTerrainPalette_Sand,
},
{
.tileset = gBattleTerrainTiles_Underwater,
.tilemap = gBattleTerrainTilemap_Underwater,
.entryTileset = gBattleTerrainAnimTiles_Underwater,
.entryTilemap = gBattleTerrainAnimTilemap_Underwater,
.palette = gBattleTerrainPalette_Underwater,
},
{
.tileset = gBattleTerrainTiles_Water,
.tilemap = gBattleTerrainTilemap_Water,
.entryTileset = gBattleTerrainAnimTiles_Water,
.entryTilemap = gBattleTerrainAnimTilemap_Water,
.palette = gBattleTerrainPalette_Water,
},
{
.tileset = gBattleTerrainTiles_PondWater,
.tilemap = gBattleTerrainTilemap_PondWater,
.entryTileset = gBattleTerrainAnimTiles_PondWater,
.entryTilemap = gBattleTerrainAnimTilemap_PondWater,
.palette = gBattleTerrainPalette_PondWater,
},
{
.tileset = gBattleTerrainTiles_Rock,
.tilemap = gBattleTerrainTilemap_Rock,
.entryTileset = gBattleTerrainAnimTiles_Rock,
.entryTilemap = gBattleTerrainAnimTilemap_Rock,
.palette = gBattleTerrainPalette_Rock,
},
{
.tileset = gBattleTerrainTiles_Cave,
.tilemap = gBattleTerrainTilemap_Cave,
.entryTileset = gBattleTerrainAnimTiles_Cave,
.entryTilemap = gBattleTerrainAnimTilemap_Cave,
.palette = gBattleTerrainPalette_Cave,
},
{
.tileset = gBattleTerrainTiles_Building,
.tilemap = gBattleTerrainTilemap_Building,
.entryTileset = gBattleTerrainAnimTiles_Building,
.entryTilemap = gBattleTerrainAnimTilemap_Building,
.palette = gBattleTerrainPalette_Building,
},
{// plain
.tileset = gBattleTerrainTiles_Building,
.tilemap = gBattleTerrainTilemap_Building,
.entryTileset = gBattleTerrainAnimTiles_Building,
.entryTilemap = gBattleTerrainAnimTilemap_Building,
.palette = gBattleTerrainPalette_Plain,
},
};
// .text
void BattleInitBgsAndWindows(void)
{
ResetBgsAndClearDma3BusyFlags(0);

View File

@ -2055,7 +2055,7 @@ void VBlankCB_Battle(void)
ScanlineEffect_InitHBlankDmaTransfer();
}
void nullsub_17(void)
void nullsub_17(struct Sprite *sprite)
{
}