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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Name functions, variables, and that one flag constant
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parent
80906f022b
commit
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@ -3134,7 +3134,7 @@ _081639FC:
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bl __umodsi3
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cmp r0, 0
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bne _08163A78
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bl sub_81DA57C
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bl UpdateGymLeaderRematch
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b _08163A78
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.pool
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_08163A2C:
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@ -16,7 +16,7 @@ MauvilleCity_MapScript1_1DF38B: @ 81DF38B
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MauvilleCity_EventScript_1DF3A9:: @ 81DF3A9
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clearflag FLAG_0x391
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setflag FLAG_0x390
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setflag FLAG_0x05B
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setflag FLAG_WATTSON_REMATCH_AVAILABLE
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return
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MauvilleCity_EventScript_1DF3B3:: @ 81DF3B3
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@ -91,7 +91,7 @@
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#define FLAG_0x058 0x58
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#define FLAG_0x059 0x59
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#define FLAG_0x05A 0x5A
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#define FLAG_0x05B 0x5B
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#define FLAG_WATTSON_REMATCH_AVAILABLE 0x5B
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#define FLAG_0x05C 0x5C
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#define FLAG_0x05D 0x5D
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#define FLAG_0x05E 0x5E
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@ -82,6 +82,6 @@ enum {
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REMATCH_WALLACE
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};
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void sub_81DA57C(void);
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void UpdateGymLeaderRematch(void);
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#endif //GUARD_TRAINER_REMATCH_H
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@ -267,7 +267,7 @@ SECTIONS {
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src/rayquaza_scene.o(.text);
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src/walda_phrase.o(.text);
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asm/contest_link_81D9DE4.o(.text);
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src/trainer_rematch.o(.text);
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src/gym_leader_rematch.o(.text);
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src/unk_transition.o(.text);
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src/international_string_util.o(.text);
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asm/international_string_util.o(.text);
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@ -536,7 +536,7 @@ SECTIONS {
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data/pokenav.o(.rodata);
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src/rayquaza_scene.o(.rodata);
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src/walda_phrase.o(.rodata);
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src/trainer_rematch.o(.rodata);
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src/gym_leader_rematch.o(.rodata);
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data/unk_transition.o(.rodata);
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src/unk_transition.o(.rodata);
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data/text_input_strings.o(.rodata);
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@ -31,6 +31,7 @@
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#include "string_util.h"
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#include "overworld.h"
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#include "field_weather.h"
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#include "gym_leader_rematch.h"
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enum
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{
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@ -66,7 +67,6 @@ extern void Overworld_ClearSavedMusic(void);
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extern void CB2_WhiteOut(void);
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extern void sub_80AF6F0(void);
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extern void PlayBattleBGM(void);
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extern void sub_81DA57C(void);
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extern u8 Overworld_GetFlashLevel(void);
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extern u16 sub_81A9AA8(u8 localId);
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extern u16 sub_81D6180(u8 localId);
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@ -945,13 +945,13 @@ static void CB2_EndFirstBattle(void)
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static void sub_80B1218(void)
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{
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if (GetGameStat(GAME_STAT_WILD_BATTLES) % 60 == 0)
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sub_81DA57C();
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UpdateGymLeaderRematch();
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}
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static void sub_80B1234(void)
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{
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if (GetGameStat(GAME_STAT_TRAINER_BATTLES) % 20 == 0)
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sub_81DA57C();
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UpdateGymLeaderRematch();
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}
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// why not just use the macros? maybe its because they didnt want to uncast const every time?
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@ -3,10 +3,10 @@
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#include "random.h"
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#include "event_data.h"
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#include "battle_setup.h"
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#include "trainer_rematch.h"
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#include "gym_leader_rematch.h"
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static void sub_81DA5D4(const u16 *data, size_t size, u32 a2);
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static s32 sub_81DA6CC(u32 trainerIdx);
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static void UpdateGymLeaderRematchFromArray(const u16 *data, size_t size, u32 maxRematch);
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static s32 GetRematchIndex(u32 trainerIdx);
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static const u16 GymLeaderRematches_AfterNewMauville[] = {
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REMATCH_ROXANNE,
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@ -30,60 +30,61 @@ static const u16 GymLeaderRematches_BeforeNewMauville[] = {
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REMATCH_JUAN
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};
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void sub_81DA57C(void)
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void UpdateGymLeaderRematch(void)
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{
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if (FlagGet(FLAG_SYS_GAME_CLEAR) && (Random() % 100) <= 30)
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{
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if (FlagGet(FLAG_0x05B))
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sub_81DA5D4(GymLeaderRematches_AfterNewMauville, ARRAY_COUNT(GymLeaderRematches_AfterNewMauville), 5);
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if (FlagGet(FLAG_WATTSON_REMATCH_AVAILABLE))
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UpdateGymLeaderRematchFromArray(GymLeaderRematches_AfterNewMauville, ARRAY_COUNT(GymLeaderRematches_AfterNewMauville), 5);
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else
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sub_81DA5D4(GymLeaderRematches_BeforeNewMauville, ARRAY_COUNT(GymLeaderRematches_BeforeNewMauville), 1);
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UpdateGymLeaderRematchFromArray(GymLeaderRematches_BeforeNewMauville, ARRAY_COUNT(GymLeaderRematches_BeforeNewMauville), 1);
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}
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}
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static void sub_81DA5D4(const u16 *data, size_t size, u32 a2)
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static void UpdateGymLeaderRematchFromArray(const u16 *data, size_t size, u32 maxRematch)
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{
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s32 r6 = 0;
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s32 r8 = 5;
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s32 whichLeader = 0;
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s32 lowestRematchIndex = 5;
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u32 i;
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s32 rematchIndex;
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for (i = 0; i < size; i++)
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{
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if (!gSaveBlock1Ptr->trainerRematches[data[i]])
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{
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s32 val = sub_81DA6CC(data[i]);
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if (r8 > val)
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r8 = val;
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r6++;
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rematchIndex = GetRematchIndex(data[i]);
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if (lowestRematchIndex > rematchIndex)
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lowestRematchIndex = rematchIndex;
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whichLeader++;
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}
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}
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if (r6 != 0 && r8 <= a2)
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if (whichLeader != 0 && lowestRematchIndex <= maxRematch)
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{
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r6 = 0;
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whichLeader = 0;
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for (i = 0; i < size; i++)
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{
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if (!gSaveBlock1Ptr->trainerRematches[data[i]])
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{
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s32 val = sub_81DA6CC(data[i]);
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if (val == r8)
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r6++;
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rematchIndex = GetRematchIndex(data[i]);
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if (rematchIndex == lowestRematchIndex)
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whichLeader++;
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}
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}
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if (r6 != 0)
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if (whichLeader != 0)
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{
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r6 = Random() % r6;
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whichLeader = Random() % whichLeader;
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for (i = 0; i < size; i++)
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{
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if (!gSaveBlock1Ptr->trainerRematches[data[i]])
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{
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s32 val = sub_81DA6CC(data[i]);
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if (val == r8)
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rematchIndex = GetRematchIndex(data[i]);
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if (rematchIndex == lowestRematchIndex)
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{
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if (r6 == 0)
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if (whichLeader == 0)
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{
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gSaveBlock1Ptr->trainerRematches[data[i]] = r8;
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gSaveBlock1Ptr->trainerRematches[data[i]] = lowestRematchIndex;
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break;
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}
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r6--;
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whichLeader--;
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}
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}
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}
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@ -91,7 +92,7 @@ static void sub_81DA5D4(const u16 *data, size_t size, u32 a2)
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}
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}
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static s32 sub_81DA6CC(u32 trainerIdx)
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static s32 GetRematchIndex(u32 trainerIdx)
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{
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s32 i;
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for (i = 0; i < 5; i++)
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