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Fix LD script to not contain huge gap sections
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717c3350c4
commit
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@ -3,6 +3,12 @@ ENTRY(Start)
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gNumMusicPlayers = 4;
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gMaxLines = 0;
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/* Modify the following load addresses as needed to make more room. Alternately, delete both the
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declarations below and their references further down to get rid of the gaps. */
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__anim_mon_load_address = 0x8b00000;
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__gfx_load_address = 0x8c00000;
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SECTIONS {
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. = 0x2000000;
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@ -1217,27 +1223,13 @@ SECTIONS {
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data/multiboot_pokemon_colosseum.o(.rodata);
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} =0
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gap1 :
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{
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gap1_start = ABSOLUTE(.);
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BYTE(0x00)
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. = 0x8B00000 - gap1_start;
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} =0
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anim_mon_front_pic_data :
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anim_mon_front_pic_data __anim_mon_load_address :
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ALIGN(4)
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{
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src/anim_mon_front_pics.o(.rodata);
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} =0
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gap2 :
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{
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gap2_start = ABSOLUTE(.);
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BYTE(0x00)
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. = 0x8C00000 - gap2_start;
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} =0
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gfx_data :
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gfx_data __gfx_load_address :
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ALIGN(4)
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{
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src/graphics.o(.rodata);
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