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some more stuff
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@ -168,6 +168,8 @@ bool32 PartnerMoveIsSameNoTarget(u8 battlerAtkPartner, u16 move, u16 partnerMove
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bool32 ShouldUseWishAromatherapy(u8 battlerAtk, u8 battlerDef, u16 move);
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// party logic
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struct BattlePokemon *AllocSaveBattleMons(void);
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void FreeRestoreBattleMons(struct BattlePokemon *savedBattleMons);
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s32 AI_CalcPartyMonBestMoveDamage(u32 battlerAtk, u32 battlerDef, struct Pokemon *attackerMon, struct Pokemon *targetMon);
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s32 CountUsablePartyMons(u8 battlerId);
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bool32 IsPartyFullyHealedExceptBattler(u8 battler);
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@ -788,7 +788,7 @@ void AI_TrySwitchOrUseItem(void)
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// If there are two(or more) mons to choose from, always choose one that has baton pass
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// as most often it can't do much on its own.
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static u32 GetBestMonBatonPass(struct Pokemon *party, int firstId, int lastId, u8 invalidMons, int aliveCount)
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static u32 GetBestMonBatonPass(struct Pokemon *party, int firstId, int lastId, u8 invalidMons, int aliveCount, u32 opposingBattler)
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{
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int i, j, bits = 0;
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@ -796,7 +796,7 @@ static u32 GetBestMonBatonPass(struct Pokemon *party, int firstId, int lastId, u
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{
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if (invalidMons & gBitTable[i])
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continue;
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if (IsAiPartyMonOHKOBy(BATTLE_OPPOSITE(gActiveBattler), &party[i]))
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if (IsAiPartyMonOHKOBy(opposingBattler, &party[i]))
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continue;
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for (j = 0; j < MAX_MON_MOVES; j++)
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@ -980,7 +980,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
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}
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}
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bestMonId = GetBestMonBatonPass(party, firstId, lastId, invalidMons, aliveCount);
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bestMonId = GetBestMonBatonPass(party, firstId, lastId, invalidMons, aliveCount, opposingBattler);
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if (bestMonId != PARTY_SIZE)
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return bestMonId;
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@ -1161,17 +1161,26 @@ static bool32 AI_OpponentCanFaintAiWithMod(u32 healAmount)
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static bool32 IsAiPartyMonOHKOBy(u32 battlerAtk, struct Pokemon *aiMon)
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{
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struct BattlePokemon *battleMon;
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bool32 ret = FALSE;
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struct BattlePokemon *savedBattleMons;
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s32 hp = GetMonData(aiMon, MON_DATA_HP);
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s32 bestDmg = AI_CalcPartyMonBestMoveDamage(battlerAtk, gActiveBattler, NULL, aiMon);
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switch (GetNoOfHitsToKO(bestDmg, hp))
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{
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case 1:
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return TRUE;
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case 2: // TODO: Compare speeds, if AI mon is faster allow 2 turns
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return TRUE;
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ret = TRUE;
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break;
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case 2: // if AI mon is faster allow 2 turns
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savedBattleMons = AllocSaveBattleMons();
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PokemonToBattleMon(aiMon, &gBattleMons[gActiveBattler]);
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if (AI_WhoStrikesFirst(gActiveBattler, battlerAtk, 0) == AI_IS_SLOWER)
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ret = TRUE;
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else
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ret = FALSE;
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FreeRestoreBattleMons(savedBattleMons);
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break;
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}
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return FALSE;
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return ret;
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}
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@ -3368,16 +3368,27 @@ bool32 ShouldUseWishAromatherapy(u8 battlerAtk, u8 battlerDef, u16 move)
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return FALSE;
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}
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#define SIZE_G_BATTLE_MONS (sizeof(struct BattlePokemon) * MAX_BATTLERS_COUNT)
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struct BattlePokemon *AllocSaveBattleMons(void)
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{
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struct BattlePokemon *savedBattleMons = Alloc(SIZE_G_BATTLE_MONS);
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memcpy(savedBattleMons, gBattleMons, SIZE_G_BATTLE_MONS);
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return savedBattleMons;
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}
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void FreeRestoreBattleMons(struct BattlePokemon *savedBattleMons)
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{
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memcpy(gBattleMons, savedBattleMons, SIZE_G_BATTLE_MONS);
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Free(savedBattleMons);
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}
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// party logic
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s32 AI_CalcPartyMonBestMoveDamage(u32 battlerAtk, u32 battlerDef, struct Pokemon *attackerMon, struct Pokemon *targetMon)
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{
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s32 bestDmg, dmg;
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u32 i, move;
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s32 i, move, bestDmg, dmg;
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u8 effectiveness;
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struct BattlePokemon *battleMons = Alloc(sizeof(struct BattlePokemon) * MAX_BATTLERS_COUNT);
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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battleMons[i] = gBattleMons[i];
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struct BattlePokemon *savedBattleMons = AllocSaveBattleMons();
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if (attackerMon != NULL)
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PokemonToBattleMon(attackerMon, &gBattleMons[battlerAtk]);
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@ -3399,10 +3410,7 @@ s32 AI_CalcPartyMonBestMoveDamage(u32 battlerAtk, u32 battlerDef, struct Pokemon
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}
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}
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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gBattleMons[i] = battleMons[i];
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Free(battleMons);
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FreeRestoreBattleMons(savedBattleMons);
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return dmg;
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}
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@ -3366,39 +3366,25 @@ static const struct TrainerMonItemCustomMoves sParty_Drake[] = {
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static const struct TrainerMonItemCustomMoves sParty_Roxanne1[] = {
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{
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.iv = 46,
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.lvl = 46,
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.species = SPECIES_SKARMORY,
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.iv = 100,
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.lvl = 12,
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.species = SPECIES_GEODUDE,
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.heldItem = ITEM_NONE,
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.moves = {MOVE_SPIKES, MOVE_TOXIC, MOVE_WHIRLWIND, MOVE_ROOST}
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.moves = {MOVE_TACKLE, MOVE_DEFENSE_CURL, MOVE_ROCK_THROW, MOVE_ROCK_TOMB}
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},
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{
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.iv = 100,
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.lvl = 46,
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.species = SPECIES_TROPIUS,
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.lvl = 12,
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.species = SPECIES_GEODUDE,
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.heldItem = ITEM_NONE,
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.moves = {MOVE_LEAF_TORNADO, MOVE_BODY_SLAM, MOVE_PROTECT, MOVE_ROOST}
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},
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{
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.iv = 47,
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.lvl = 47,
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.species = SPECIES_HAWLUCHA,
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.heldItem = ITEM_ORAN_BERRY,
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.moves = {MOVE_SUPERPOWER, MOVE_ACROBATICS, MOVE_U_TURN, MOVE_ROOST}
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},
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{
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.iv = 47,
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.lvl = 47,
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.species = SPECIES_MANTINE,
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.heldItem = ITEM_ORAN_BERRY,
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.moves = {MOVE_CONFUSE_RAY, MOVE_WATER_PULSE, MOVE_AIR_SLASH, MOVE_ROOST}
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.moves = {MOVE_TACKLE, MOVE_DEFENSE_CURL, MOVE_ROCK_THROW, MOVE_ROCK_TOMB}
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},
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{
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.iv = 200,
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.lvl = 48,
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.species = SPECIES_ALTARIA,
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.lvl = 15,
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.species = SPECIES_NOSEPASS,
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.heldItem = ITEM_ORAN_BERRY,
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.moves = {MOVE_DRAGON_PULSE, MOVE_TOXIC, MOVE_COTTON_GUARD, MOVE_ROOST}
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.moves = {MOVE_BLOCK, MOVE_HARDEN, MOVE_TACKLE, MOVE_ROCK_TOMB}
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}
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};
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@ -3189,7 +3189,7 @@ const struct Trainer gTrainers[] = {
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.trainerName = _("ROXANNE"),
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.items = {ITEM_POTION, ITEM_POTION, ITEM_NONE, ITEM_NONE},
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.doubleBattle = FALSE,
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.aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY,
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.aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY,
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.party = ITEM_CUSTOM_MOVES(sParty_Roxanne1),
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},
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