some more stuff

This commit is contained in:
DizzyEggg 2023-07-18 12:01:25 +02:00
parent 1bd4f9c7a8
commit f4dc5e931f
5 changed files with 48 additions and 43 deletions

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@ -168,6 +168,8 @@ bool32 PartnerMoveIsSameNoTarget(u8 battlerAtkPartner, u16 move, u16 partnerMove
bool32 ShouldUseWishAromatherapy(u8 battlerAtk, u8 battlerDef, u16 move); bool32 ShouldUseWishAromatherapy(u8 battlerAtk, u8 battlerDef, u16 move);
// party logic // party logic
struct BattlePokemon *AllocSaveBattleMons(void);
void FreeRestoreBattleMons(struct BattlePokemon *savedBattleMons);
s32 AI_CalcPartyMonBestMoveDamage(u32 battlerAtk, u32 battlerDef, struct Pokemon *attackerMon, struct Pokemon *targetMon); s32 AI_CalcPartyMonBestMoveDamage(u32 battlerAtk, u32 battlerDef, struct Pokemon *attackerMon, struct Pokemon *targetMon);
s32 CountUsablePartyMons(u8 battlerId); s32 CountUsablePartyMons(u8 battlerId);
bool32 IsPartyFullyHealedExceptBattler(u8 battler); bool32 IsPartyFullyHealedExceptBattler(u8 battler);

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@ -788,7 +788,7 @@ void AI_TrySwitchOrUseItem(void)
// If there are two(or more) mons to choose from, always choose one that has baton pass // If there are two(or more) mons to choose from, always choose one that has baton pass
// as most often it can't do much on its own. // as most often it can't do much on its own.
static u32 GetBestMonBatonPass(struct Pokemon *party, int firstId, int lastId, u8 invalidMons, int aliveCount) static u32 GetBestMonBatonPass(struct Pokemon *party, int firstId, int lastId, u8 invalidMons, int aliveCount, u32 opposingBattler)
{ {
int i, j, bits = 0; int i, j, bits = 0;
@ -796,7 +796,7 @@ static u32 GetBestMonBatonPass(struct Pokemon *party, int firstId, int lastId, u
{ {
if (invalidMons & gBitTable[i]) if (invalidMons & gBitTable[i])
continue; continue;
if (IsAiPartyMonOHKOBy(BATTLE_OPPOSITE(gActiveBattler), &party[i])) if (IsAiPartyMonOHKOBy(opposingBattler, &party[i]))
continue; continue;
for (j = 0; j < MAX_MON_MOVES; j++) for (j = 0; j < MAX_MON_MOVES; j++)
@ -980,7 +980,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
} }
} }
bestMonId = GetBestMonBatonPass(party, firstId, lastId, invalidMons, aliveCount); bestMonId = GetBestMonBatonPass(party, firstId, lastId, invalidMons, aliveCount, opposingBattler);
if (bestMonId != PARTY_SIZE) if (bestMonId != PARTY_SIZE)
return bestMonId; return bestMonId;
@ -1161,17 +1161,26 @@ static bool32 AI_OpponentCanFaintAiWithMod(u32 healAmount)
static bool32 IsAiPartyMonOHKOBy(u32 battlerAtk, struct Pokemon *aiMon) static bool32 IsAiPartyMonOHKOBy(u32 battlerAtk, struct Pokemon *aiMon)
{ {
struct BattlePokemon *battleMon; bool32 ret = FALSE;
struct BattlePokemon *savedBattleMons;
s32 hp = GetMonData(aiMon, MON_DATA_HP); s32 hp = GetMonData(aiMon, MON_DATA_HP);
s32 bestDmg = AI_CalcPartyMonBestMoveDamage(battlerAtk, gActiveBattler, NULL, aiMon); s32 bestDmg = AI_CalcPartyMonBestMoveDamage(battlerAtk, gActiveBattler, NULL, aiMon);
switch (GetNoOfHitsToKO(bestDmg, hp)) switch (GetNoOfHitsToKO(bestDmg, hp))
{ {
case 1: case 1:
return TRUE; ret = TRUE;
case 2: // TODO: Compare speeds, if AI mon is faster allow 2 turns break;
return TRUE; case 2: // if AI mon is faster allow 2 turns
savedBattleMons = AllocSaveBattleMons();
PokemonToBattleMon(aiMon, &gBattleMons[gActiveBattler]);
if (AI_WhoStrikesFirst(gActiveBattler, battlerAtk, 0) == AI_IS_SLOWER)
ret = TRUE;
else
ret = FALSE;
FreeRestoreBattleMons(savedBattleMons);
break;
} }
return FALSE; return ret;
} }

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@ -3368,16 +3368,27 @@ bool32 ShouldUseWishAromatherapy(u8 battlerAtk, u8 battlerDef, u16 move)
return FALSE; return FALSE;
} }
#define SIZE_G_BATTLE_MONS (sizeof(struct BattlePokemon) * MAX_BATTLERS_COUNT)
struct BattlePokemon *AllocSaveBattleMons(void)
{
struct BattlePokemon *savedBattleMons = Alloc(SIZE_G_BATTLE_MONS);
memcpy(savedBattleMons, gBattleMons, SIZE_G_BATTLE_MONS);
return savedBattleMons;
}
void FreeRestoreBattleMons(struct BattlePokemon *savedBattleMons)
{
memcpy(gBattleMons, savedBattleMons, SIZE_G_BATTLE_MONS);
Free(savedBattleMons);
}
// party logic // party logic
s32 AI_CalcPartyMonBestMoveDamage(u32 battlerAtk, u32 battlerDef, struct Pokemon *attackerMon, struct Pokemon *targetMon) s32 AI_CalcPartyMonBestMoveDamage(u32 battlerAtk, u32 battlerDef, struct Pokemon *attackerMon, struct Pokemon *targetMon)
{ {
s32 bestDmg, dmg; s32 i, move, bestDmg, dmg;
u32 i, move;
u8 effectiveness; u8 effectiveness;
struct BattlePokemon *battleMons = Alloc(sizeof(struct BattlePokemon) * MAX_BATTLERS_COUNT); struct BattlePokemon *savedBattleMons = AllocSaveBattleMons();
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
battleMons[i] = gBattleMons[i];
if (attackerMon != NULL) if (attackerMon != NULL)
PokemonToBattleMon(attackerMon, &gBattleMons[battlerAtk]); PokemonToBattleMon(attackerMon, &gBattleMons[battlerAtk]);
@ -3399,10 +3410,7 @@ s32 AI_CalcPartyMonBestMoveDamage(u32 battlerAtk, u32 battlerDef, struct Pokemon
} }
} }
for (i = 0; i < MAX_BATTLERS_COUNT; i++) FreeRestoreBattleMons(savedBattleMons);
gBattleMons[i] = battleMons[i];
Free(battleMons);
return dmg; return dmg;
} }

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@ -3366,39 +3366,25 @@ static const struct TrainerMonItemCustomMoves sParty_Drake[] = {
static const struct TrainerMonItemCustomMoves sParty_Roxanne1[] = { static const struct TrainerMonItemCustomMoves sParty_Roxanne1[] = {
{ {
.iv = 46, .iv = 100,
.lvl = 46, .lvl = 12,
.species = SPECIES_SKARMORY, .species = SPECIES_GEODUDE,
.heldItem = ITEM_NONE, .heldItem = ITEM_NONE,
.moves = {MOVE_SPIKES, MOVE_TOXIC, MOVE_WHIRLWIND, MOVE_ROOST} .moves = {MOVE_TACKLE, MOVE_DEFENSE_CURL, MOVE_ROCK_THROW, MOVE_ROCK_TOMB}
}, },
{ {
.iv = 100, .iv = 100,
.lvl = 46, .lvl = 12,
.species = SPECIES_TROPIUS, .species = SPECIES_GEODUDE,
.heldItem = ITEM_NONE, .heldItem = ITEM_NONE,
.moves = {MOVE_LEAF_TORNADO, MOVE_BODY_SLAM, MOVE_PROTECT, MOVE_ROOST} .moves = {MOVE_TACKLE, MOVE_DEFENSE_CURL, MOVE_ROCK_THROW, MOVE_ROCK_TOMB}
},
{
.iv = 47,
.lvl = 47,
.species = SPECIES_HAWLUCHA,
.heldItem = ITEM_ORAN_BERRY,
.moves = {MOVE_SUPERPOWER, MOVE_ACROBATICS, MOVE_U_TURN, MOVE_ROOST}
},
{
.iv = 47,
.lvl = 47,
.species = SPECIES_MANTINE,
.heldItem = ITEM_ORAN_BERRY,
.moves = {MOVE_CONFUSE_RAY, MOVE_WATER_PULSE, MOVE_AIR_SLASH, MOVE_ROOST}
}, },
{ {
.iv = 200, .iv = 200,
.lvl = 48, .lvl = 15,
.species = SPECIES_ALTARIA, .species = SPECIES_NOSEPASS,
.heldItem = ITEM_ORAN_BERRY, .heldItem = ITEM_ORAN_BERRY,
.moves = {MOVE_DRAGON_PULSE, MOVE_TOXIC, MOVE_COTTON_GUARD, MOVE_ROOST} .moves = {MOVE_BLOCK, MOVE_HARDEN, MOVE_TACKLE, MOVE_ROCK_TOMB}
} }
}; };

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@ -3189,7 +3189,7 @@ const struct Trainer gTrainers[] = {
.trainerName = _("ROXANNE"), .trainerName = _("ROXANNE"),
.items = {ITEM_POTION, ITEM_POTION, ITEM_NONE, ITEM_NONE}, .items = {ITEM_POTION, ITEM_POTION, ITEM_NONE, ITEM_NONE},
.doubleBattle = FALSE, .doubleBattle = FALSE,
.aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY, .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY,
.party = ITEM_CUSTOM_MOVES(sParty_Roxanne1), .party = ITEM_CUSTOM_MOVES(sParty_Roxanne1),
}, },