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Match se_c_syu.mid
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@ -664,7 +664,7 @@ SECTIONS {
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sound/songs/midi/se_c_maku_u.o(.rodata);
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sound/songs/midi/se_c_maku_d.o(.rodata);
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sound/songs/midi/se_c_pasi.o(.rodata);
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sound/songs/se_c_syu.o(.rodata);
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sound/songs/midi/se_c_syu.o(.rodata);
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sound/songs/midi/se_c_pikon.o(.rodata);
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sound/songs/se_reapoke.o(.rodata);
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sound/songs/se_op_basyu.o(.rodata);
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3
songs.mk
3
songs.mk
@ -825,5 +825,8 @@ $(MID_SUBDIR)/se_c_pasi.s: %.s: %.mid
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$(MID_SUBDIR)/se_c_pikon.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V090 -P5
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$(MID_SUBDIR)/se_c_syu.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V090 -P5
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$(MID_SUBDIR)/se_z_search.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G127 -P5
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@ -101,7 +101,7 @@ gSongTable:: @ 86B49F0
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song se_c_maku_u, 1, 1 @ Contest - Curtain Rises
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song se_c_maku_d, 1, 1 @ Contest - Curtain Falls
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song se_c_pasi, 1, 1 @ Contest - Inflict Status
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song se_c_syu, 1, 1
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song se_c_syu, 1, 1 @ Contest - Pokémon Switches Out
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song se_c_pikon, 1, 1 @ Contest - Pokémon Switches In
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song se_reapoke, 1, 1 @ Shiny Pokémon
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song se_op_basyu, 1, 1 @ Opening Movie -> Title Screen whoosh
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BIN
sound/songs/midi/se_c_syu.mid
Normal file
BIN
sound/songs/midi/se_c_syu.mid
Normal file
Binary file not shown.
@ -1,54 +0,0 @@
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.include "MPlayDef.s"
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.equ se_c_syu_grp, voicegroup128
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.equ se_c_syu_pri, 5
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.equ se_c_syu_rev, reverb_set+50
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.equ se_c_syu_mvl, 127
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.equ se_c_syu_key, 0
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.equ se_c_syu_tbs, 1
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.equ se_c_syu_exg, 0
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.equ se_c_syu_cmp, 1
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.section .rodata
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.global se_c_syu
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.align 2
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@********************** Track 1 **********************@
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se_c_syu_1:
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.byte KEYSH , se_c_syu_key+0
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.byte TEMPO , 150*se_c_syu_tbs/2
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.byte VOICE , 36
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.byte VOL , 49*se_c_syu_mvl/mxv
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.byte BEND , c_v-64
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.byte N03 , Cn6 , v112
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.byte W01
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.byte VOL , 68*se_c_syu_mvl/mxv
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.byte BEND , c_v-1
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.byte W01
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.byte VOL , 90*se_c_syu_mvl/mxv
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.byte BEND , c_v+63
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.byte W01
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.byte VOL , 69*se_c_syu_mvl/mxv
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.byte BEND , c_v+0
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.byte N02 , Cn6 , v040
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.byte W01
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.byte VOL , 90*se_c_syu_mvl/mxv
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.byte BEND , c_v+63
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.byte W02
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.byte FINE
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@******************************************************@
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.align 2
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se_c_syu:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_c_syu_pri @ Priority
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.byte se_c_syu_rev @ Reverb.
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.word se_c_syu_grp
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.word se_c_syu_1
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.end
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