Match se_c_syu.mid

This commit is contained in:
Kermalis 2018-10-10 14:59:17 -04:00
parent c98f5c25d6
commit f53a0ad0b6
5 changed files with 5 additions and 56 deletions

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@ -664,7 +664,7 @@ SECTIONS {
sound/songs/midi/se_c_maku_u.o(.rodata);
sound/songs/midi/se_c_maku_d.o(.rodata);
sound/songs/midi/se_c_pasi.o(.rodata);
sound/songs/se_c_syu.o(.rodata);
sound/songs/midi/se_c_syu.o(.rodata);
sound/songs/midi/se_c_pikon.o(.rodata);
sound/songs/se_reapoke.o(.rodata);
sound/songs/se_op_basyu.o(.rodata);

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@ -825,5 +825,8 @@ $(MID_SUBDIR)/se_c_pasi.s: %.s: %.mid
$(MID_SUBDIR)/se_c_pikon.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V090 -P5
$(MID_SUBDIR)/se_c_syu.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V090 -P5
$(MID_SUBDIR)/se_z_search.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G127 -P5

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@ -101,7 +101,7 @@ gSongTable:: @ 86B49F0
song se_c_maku_u, 1, 1 @ Contest - Curtain Rises
song se_c_maku_d, 1, 1 @ Contest - Curtain Falls
song se_c_pasi, 1, 1 @ Contest - Inflict Status
song se_c_syu, 1, 1
song se_c_syu, 1, 1 @ Contest - Pokémon Switches Out
song se_c_pikon, 1, 1 @ Contest - Pokémon Switches In
song se_reapoke, 1, 1 @ Shiny Pokémon
song se_op_basyu, 1, 1 @ Opening Movie -> Title Screen whoosh

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@ -1,54 +0,0 @@
.include "MPlayDef.s"
.equ se_c_syu_grp, voicegroup128
.equ se_c_syu_pri, 5
.equ se_c_syu_rev, reverb_set+50
.equ se_c_syu_mvl, 127
.equ se_c_syu_key, 0
.equ se_c_syu_tbs, 1
.equ se_c_syu_exg, 0
.equ se_c_syu_cmp, 1
.section .rodata
.global se_c_syu
.align 2
@********************** Track 1 **********************@
se_c_syu_1:
.byte KEYSH , se_c_syu_key+0
.byte TEMPO , 150*se_c_syu_tbs/2
.byte VOICE , 36
.byte VOL , 49*se_c_syu_mvl/mxv
.byte BEND , c_v-64
.byte N03 , Cn6 , v112
.byte W01
.byte VOL , 68*se_c_syu_mvl/mxv
.byte BEND , c_v-1
.byte W01
.byte VOL , 90*se_c_syu_mvl/mxv
.byte BEND , c_v+63
.byte W01
.byte VOL , 69*se_c_syu_mvl/mxv
.byte BEND , c_v+0
.byte N02 , Cn6 , v040
.byte W01
.byte VOL , 90*se_c_syu_mvl/mxv
.byte BEND , c_v+63
.byte W02
.byte FINE
@******************************************************@
.align 2
se_c_syu:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_c_syu_pri @ Priority
.byte se_c_syu_rev @ Reverb.
.word se_c_syu_grp
.word se_c_syu_1
.end