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fix toxic/flame orb. use CanBeX'ed functions
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@ -7332,11 +7332,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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switch (battlerHoldEffect)
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switch (battlerHoldEffect)
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{
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{
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case HOLD_EFFECT_TOXIC_ORB:
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case HOLD_EFFECT_TOXIC_ORB:
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if (!gBattleMons[battlerId].status1
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if (IsBattlerAlive(battlerId) && CanBePoisoned(battlerId, battlerId))
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&& CanPoisonType(battlerId, battlerId)
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&& battlerAbility != ABILITY_IMMUNITY
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&& battlerAbility != ABILITY_COMATOSE
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&& IsBattlerAlive)
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{
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{
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effect = ITEM_STATUS_CHANGE;
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effect = ITEM_STATUS_CHANGE;
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gBattleMons[battlerId].status1 = STATUS1_TOXIC_POISON;
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gBattleMons[battlerId].status1 = STATUS1_TOXIC_POISON;
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@ -7345,12 +7341,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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}
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}
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break;
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break;
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case HOLD_EFFECT_FLAME_ORB:
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case HOLD_EFFECT_FLAME_ORB:
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if (!gBattleMons[battlerId].status1
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if (IsBattlerAlive(battlerId) && CanBeBurned(battlerId))
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&& !IS_BATTLER_OF_TYPE(battlerId, TYPE_FIRE)
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&& battlerAbility != ABILITY_WATER_VEIL
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&& battlerAbility != ABILITY_WATER_BUBBLE
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&& battlerAbility != ABILITY_COMATOSE
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&& IsBattlerAlive)
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{
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{
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effect = ITEM_STATUS_CHANGE;
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effect = ITEM_STATUS_CHANGE;
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gBattleMons[battlerId].status1 = STATUS1_BURN;
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gBattleMons[battlerId].status1 = STATUS1_BURN;
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