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Document the 2 different sText_GotchaPkmnCaught
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@ -65,7 +65,7 @@ BattleScript_SuccessBallThrow::
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jumpifhalfword CMP_EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_PrintCaughtMonInfo
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incrementgamestat GAME_STAT_POKEMON_CAPTURES
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BattleScript_PrintCaughtMonInfo::
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printstring STRINGID_GOTCHAPKMNCAUGHT
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printstring STRINGID_GOTCHAPKMNCAUGHTPLAYER
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trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon
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printstring STRINGID_PKMNDATAADDEDTODEX
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waitstate
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@ -87,7 +87,7 @@ BattleScript_SuccessBallThrowEnd::
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finishturn
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BattleScript_WallyBallThrow::
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printstring STRINGID_GOTCHAPKMNCAUGHT2
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printstring STRINGID_GOTCHAPKMNCAUGHTWALLY
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setbyte gBattleOutcome, B_OUTCOME_CAUGHT
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finishturn
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@ -264,8 +264,8 @@
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#define STRINGID_ITAPPEAREDCAUGHT 264
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#define STRINGID_AARGHALMOSTHADIT 265
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#define STRINGID_SHOOTSOCLOSE 266
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#define STRINGID_GOTCHAPKMNCAUGHT 267
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#define STRINGID_GOTCHAPKMNCAUGHT2 268
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#define STRINGID_GOTCHAPKMNCAUGHTPLAYER 267
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#define STRINGID_GOTCHAPKMNCAUGHTWALLY 268
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#define STRINGID_GIVENICKNAMECAPTURED 269
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#define STRINGID_PKMNSENTTOPC 270
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#define STRINGID_PKMNDATAADDEDTODEX 271
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@ -469,8 +469,8 @@ static const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
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static const u8 sText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
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static const u8 sText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!");
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static const u8 sText_ShootSoClose[] = _("Shoot!\nIt was so close, too!");
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static const u8 sText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_CAUGHT}\p");
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static const u8 sText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_CAUGHT}{PAUSE 127}");
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static const u8 sText_GotchaPkmnCaughtPlayer[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_CAUGHT}\p");
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static const u8 sText_GotchaPkmnCaughtWally[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_CAUGHT}{PAUSE 127}");
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static const u8 sText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?");
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static const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
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static const u8 sText_Someones[] = _("someone's");
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@ -771,8 +771,8 @@ const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT - BATTLESTRINGS_TABLE_S
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[STRINGID_ITAPPEAREDCAUGHT - BATTLESTRINGS_TABLE_START] = sText_ItAppearedCaught,
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[STRINGID_AARGHALMOSTHADIT - BATTLESTRINGS_TABLE_START] = sText_AarghAlmostHadIt,
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[STRINGID_SHOOTSOCLOSE - BATTLESTRINGS_TABLE_START] = sText_ShootSoClose,
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[STRINGID_GOTCHAPKMNCAUGHT - BATTLESTRINGS_TABLE_START] = sText_GotchaPkmnCaught,
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[STRINGID_GOTCHAPKMNCAUGHT2 - BATTLESTRINGS_TABLE_START] = sText_GotchaPkmnCaught2,
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[STRINGID_GOTCHAPKMNCAUGHTPLAYER - BATTLESTRINGS_TABLE_START] = sText_GotchaPkmnCaughtPlayer,
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[STRINGID_GOTCHAPKMNCAUGHTWALLY - BATTLESTRINGS_TABLE_START] = sText_GotchaPkmnCaughtWally,
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[STRINGID_GIVENICKNAMECAPTURED - BATTLESTRINGS_TABLE_START] = sText_GiveNicknameCaptured,
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[STRINGID_PKMNSENTTOPC - BATTLESTRINGS_TABLE_START] = sText_PkmnSentToPC,
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[STRINGID_PKMNDATAADDEDTODEX - BATTLESTRINGS_TABLE_START] = sText_PkmnDataAddedToDex,
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