mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Mega Evolution after switching and based on speed
This commit is contained in:
parent
81a80e566c
commit
f6089a0057
@ -561,7 +561,7 @@ BattleScript_ShellTrapSetUp::
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playanimation BS_ATTACKER, B_ANIM_SHELL_TRAP_SETUP, NULL
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printstring STRINGID_PREPARESHELLTRAP
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waitmessage B_WAIT_TIME_LONG
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end2
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end3
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BattleScript_EffectShellTrap::
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attackcanceler
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@ -635,7 +635,7 @@ BattleScript_BeakBlastSetUp::
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playanimation BS_ATTACKER, B_ANIM_BEAK_BLAST_SETUP, NULL
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printstring STRINGID_HEATUPBEAK
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waitmessage B_WAIT_TIME_LONG
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end2
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end3
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BattleScript_BeakBlastBurn::
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setbyte cMULTISTRING_CHOOSER, 0
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@ -7825,7 +7825,7 @@ BattleScript_FocusPunchSetUp::
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playanimation BS_ATTACKER, B_ANIM_FOCUS_PUNCH_SETUP
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printstring STRINGID_PKMNTIGHTENINGFOCUS
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waitmessage B_WAIT_TIME_LONG
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end2
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end3
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BattleScript_MegaEvolution::
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printstring STRINGID_MEGAEVOREACTING
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@ -7840,7 +7840,7 @@ BattleScript_MegaEvolutionAfeterString:
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printstring STRINGID_MEGAEVOEVOLVED
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waitmessage B_WAIT_TIME_LONG
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switchinabilities BS_ATTACKER
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end2
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end3
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BattleScript_WishMegaEvolution::
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printstring STRINGID_FERVENTWISHREACHED
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@ -55,6 +55,7 @@ Debug_FlagsNotSetMessage_Text:
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.string "'include/constants/overworld{UNDERSCORE}config.h'!$"
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Debug_Script_1::
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multi_fixed_2_vs_2 TRAINER_ROXANNE_2, Debug_FlagsNotSetMessage_Text, TRAINER_ROXANNE_3, Debug_FlagsNotSetMessage_Text, TRAINER_ROXANNE_4, 0
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end
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Debug_Script_2::
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@ -535,7 +535,7 @@ struct BattleStruct
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u8 dynamicMoveType;
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u8 wrappedBy[MAX_BATTLERS_COUNT];
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u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // Each of mons can know max 4 moves.
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u8 focusPunchBattlerId;
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u8 focusPunchBattlers; // as bits
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u8 battlerPreventingSwitchout;
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u8 moneyMultiplier:6;
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u8 moneyMultiplierItem:1;
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@ -656,6 +656,7 @@ struct BattleStruct
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u8 attackerBeforeBounce:2;
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u8 beatUpSlot:3;
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bool8 hitSwitchTargetFailed:1;
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bool8 effectsBeforeUsingMoveDone:1; // Mega Evo and Focus Punch/Shell Trap effects.
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u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit.
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u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching)
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bool8 allowedToChangeFormInWeather[PARTY_SIZE][2]; // For each party member and side, used by Ice Face.
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@ -195,7 +195,6 @@ bool32 IsHealBlockPreventingMove(u32 battler, u32 move);
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bool32 HasEnoughHpToEatBerry(u32 battlerId, u32 hpFraction, u32 itemId);
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bool32 IsPartnerMonFromSameTrainer(u8 battlerId);
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u8 GetSplitBasedOnStats(u8 battlerId);
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void SortBattlersBySpeed(u8 *battlers, bool8 slowToFast);
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bool32 TestSheerForceFlag(u8 battler, u16 move);
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void TryRestoreStolenItems(void);
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bool32 CanStealItem(u8 battlerStealing, u8 battlerItem, u16 item);
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@ -4773,9 +4773,6 @@ static void SetActionsAndBattlersTurnOrder(void)
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turnOrderId++;
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}
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}
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gBattleMainFunc = CheckMegaEvolutionBeforeTurn;
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gBattleStruct->mega.battlerId = 0;
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return;
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}
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else
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{
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@ -4821,8 +4818,8 @@ static void SetActionsAndBattlersTurnOrder(void)
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}
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}
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}
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gBattleMainFunc = CheckMegaEvolutionBeforeTurn;
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gBattleStruct->mega.battlerId = 0;
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gBattleMainFunc = CheckQuickClaw_CustapBerryActivation;
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gBattleStruct->quickClawBattlerId = 0;
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}
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static void TurnValuesCleanUp(bool8 var0)
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@ -4871,48 +4868,96 @@ void SpecialStatusesClear(void)
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memset(&gSpecialStatuses, 0, sizeof(gSpecialStatuses));
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}
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static void CheckMegaEvolutionBeforeTurn(void)
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static void PopulateArrayWithBattlers(u8 *battlers)
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{
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if (!(gHitMarker & HITMARKER_RUN))
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{
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while (gBattleStruct->mega.battlerId < gBattlersCount)
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{
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gActiveBattler = gBattlerAttacker = gBattleStruct->mega.battlerId;
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gBattleStruct->mega.battlerId++;
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if (gBattleStruct->mega.toEvolve & gBitTable[gActiveBattler]
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&& !(gProtectStructs[gActiveBattler].noValidMoves))
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{
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struct Pokemon *mon = GetBattlerPartyData(gActiveBattler);
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u32 i;
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for (i = 0; i < gBattlersCount; i++)
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battlers[i] = i;
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}
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static bool32 TryDoMegaEvosBeforeMoves(void)
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{
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if (!(gHitMarker & HITMARKER_RUN) && gBattleStruct->mega.toEvolve)
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{
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u32 i;
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struct Pokemon *mon;
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u8 megaOrder[MAX_BATTLERS_COUNT];
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PopulateArrayWithBattlers(megaOrder);
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SortBattlersBySpeed(megaOrder, FALSE);
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for (i = 0; i < gBattlersCount; i++)
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{
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if (gBattleStruct->mega.toEvolve & gBitTable[megaOrder[i]]
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&& !(gProtectStructs[megaOrder[i]].noValidMoves))
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{
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gActiveBattler = gBattlerAttacker = megaOrder[i];
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gBattleStruct->mega.toEvolve &= ~(gBitTable[gActiveBattler]);
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gLastUsedItem = gBattleMons[gActiveBattler].item;
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mon = GetBattlerPartyData(gActiveBattler);
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if (GetWishMegaEvolutionSpecies(GetMonData(mon, MON_DATA_SPECIES), GetMonData(mon, MON_DATA_MOVE1), GetMonData(mon, MON_DATA_MOVE2), GetMonData(mon, MON_DATA_MOVE3), GetMonData(mon, MON_DATA_MOVE4)))
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BattleScriptExecute(BattleScript_WishMegaEvolution);
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else
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BattleScriptExecute(BattleScript_MegaEvolution);
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return;
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return TRUE;
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}
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}
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}
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#if B_MEGA_EVO_TURN_ORDER <= GEN_6
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gBattleMainFunc = CheckChosenMoveForEffectsBeforeTurnStarts;
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gBattleStruct->focusPunchBattlerId = 0;
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#else
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gBattleMainFunc = TryChangeTurnOrder; // This will just do nothing if no mon has mega evolved
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#if B_MEGA_EVO_TURN_ORDER >= GEN_7
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TryChangeTurnOrder(); // This will just do nothing if no mon has mega evolved.
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#endif
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return FALSE;
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}
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static bool32 TryDoMoveEffectsBeforeMoves(void)
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{
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if (!(gHitMarker & HITMARKER_RUN))
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{
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u32 i;
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struct Pokemon *mon;
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u8 battlers[MAX_BATTLERS_COUNT];
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PopulateArrayWithBattlers(battlers);
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SortBattlersBySpeed(battlers, FALSE);
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for (i = 0; i < gBattlersCount; i++)
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{
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if (!(gBattleStruct->focusPunchBattlers & gBitTable[battlers[i]])
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&& !(gBattleMons[battlers[i]].status1 & STATUS1_SLEEP)
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&& !(gDisableStructs[battlers[i]].truantCounter)
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&& !(gProtectStructs[battlers[i]].noValidMoves))
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{
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gBattleStruct->focusPunchBattlers |= gBitTable[battlers[i]];
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gActiveBattler = gBattlerAttacker = battlers[i];
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switch (gChosenMoveByBattler[gActiveBattler])
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{
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case MOVE_FOCUS_PUNCH:
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BattleScriptExecute(BattleScript_FocusPunchSetUp);
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return TRUE;
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case MOVE_BEAK_BLAST:
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BattleScriptExecute(BattleScript_BeakBlastSetUp);
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return TRUE;
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case MOVE_SHELL_TRAP:
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BattleScriptExecute(BattleScript_ShellTrapSetUp);
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return TRUE;
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}
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}
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}
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}
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return FALSE;
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}
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// In gen7, priority and speed are recalculated during the turn in which a pokemon mega evolves
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static void TryChangeTurnOrder(void)
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{
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s32 i, j;
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u32 i, j;
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for (i = 0; i < gBattlersCount - 1; i++)
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{
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for (j = i + 1; j < gBattlersCount; j++)
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{
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u8 battler1 = gBattlerByTurnOrder[i];
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u8 battler2 = gBattlerByTurnOrder[j];
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u32 battler1 = gBattlerByTurnOrder[i];
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u32 battler2 = gBattlerByTurnOrder[j];
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if (gActionsByTurnOrder[i] == B_ACTION_USE_MOVE
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&& gActionsByTurnOrder[j] == B_ACTION_USE_MOVE)
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{
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@ -4921,42 +4966,6 @@ static void TryChangeTurnOrder(void)
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}
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}
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}
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gBattleMainFunc = CheckChosenMoveForEffectsBeforeTurnStarts;
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gBattleStruct->focusPunchBattlerId = 0;
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}
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static void CheckChosenMoveForEffectsBeforeTurnStarts(void)
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{
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u32 i;
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if (!(gHitMarker & HITMARKER_RUN))
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{
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while (gBattleStruct->focusPunchBattlerId < gBattlersCount)
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{
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gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBattlerId;
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gBattleStruct->focusPunchBattlerId++;
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if (!(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
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&& !(gDisableStructs[gBattlerAttacker].truantCounter)
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&& !(gProtectStructs[gActiveBattler].noValidMoves))
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{
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switch (gChosenMoveByBattler[gActiveBattler])
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{
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case MOVE_FOCUS_PUNCH:
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BattleScriptExecute(BattleScript_FocusPunchSetUp);
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return;
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case MOVE_BEAK_BLAST:
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BattleScriptExecute(BattleScript_BeakBlastSetUp);
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return;
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case MOVE_SHELL_TRAP:
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BattleScriptExecute(BattleScript_ShellTrapSetUp);
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return;
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}
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}
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}
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}
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gBattleMainFunc = CheckQuickClaw_CustapBerryActivation;
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gBattleStruct->quickClawBattlerId = 0;
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}
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static void CheckQuickClaw_CustapBerryActivation(void)
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@ -5011,6 +5020,8 @@ static void CheckQuickClaw_CustapBerryActivation(void)
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gCurrentTurnActionNumber = 0;
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gCurrentActionFuncId = gActionsByTurnOrder[0];
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gBattleStruct->dynamicMoveType = 0;
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gBattleStruct->effectsBeforeUsingMoveDone = FALSE;
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gBattleStruct->focusPunchBattlers = 0;
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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gBattleStruct->ateBoost[i] = FALSE;
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@ -5029,6 +5040,16 @@ static void RunTurnActionsFunctions(void)
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if (gBattleOutcome != 0)
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gCurrentActionFuncId = B_ACTION_FINISHED;
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// Mega Evolve / Focus Punch-like moves after switching, items, running, but before using a move.
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if (gCurrentActionFuncId == B_ACTION_USE_MOVE && !gBattleStruct->effectsBeforeUsingMoveDone)
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{
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if (TryDoMegaEvosBeforeMoves())
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return;
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else if (TryDoMoveEffectsBeforeMoves())
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return;
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gBattleStruct->effectsBeforeUsingMoveDone = TRUE;
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}
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*(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber;
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sTurnActionsFuncsTable[gCurrentActionFuncId]();
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@ -1674,7 +1674,8 @@ void BattleScriptPushCursor(void)
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void BattleScriptPop(void)
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{
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gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size];
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if (gBattleResources->battleScriptsStack->size != 0)
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gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size];
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}
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static bool32 IsGravityPreventingMove(u32 move)
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@ -10567,7 +10568,7 @@ bool32 IsEntrainmentTargetOrSimpleBeamBannedAbility(u16 ability)
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void SortBattlersBySpeed(u8 *battlers, bool8 slowToFast)
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{
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int i, j, currSpeed, currBattler;
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u16 speeds[4] = {0};
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u16 speeds[MAX_BATTLERS_COUNT] = {0};
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for (i = 0; i < gBattlersCount; i++)
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speeds[i] = GetBattlerTotalSpeedStat(battlers[i]);
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@ -10301,9 +10301,9 @@ static const struct TrainerMonNoItemDefaultMoves sParty_MayRustboroTorchic[] = {
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static const struct TrainerMonItemCustomMoves sParty_Roxanne2[] = {
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{
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.iv = 255,
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.lvl = 32,
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.species = SPECIES_GOLEM,
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.heldItem = ITEM_NONE,
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.lvl = 5,
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.species = SPECIES_AMPHAROS,
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.heldItem = ITEM_AMPHAROSITE,
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.moves = {MOVE_PROTECT, MOVE_ROLLOUT, MOVE_MAGNITUDE, MOVE_EXPLOSION}
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},
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{
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@ -10333,8 +10333,8 @@ static const struct TrainerMonItemCustomMoves sParty_Roxanne3[] = {
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{
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.iv = 255,
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.lvl = 37,
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.species = SPECIES_OMANYTE,
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.heldItem = ITEM_NONE,
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.species = SPECIES_MANECTRIC,
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.heldItem = ITEM_MANECTITE,
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.moves = {MOVE_PROTECT, MOVE_ICE_BEAM, MOVE_ROCK_SLIDE, MOVE_SURF}
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},
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{
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@ -10370,9 +10370,9 @@ static const struct TrainerMonItemCustomMoves sParty_Roxanne3[] = {
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static const struct TrainerMonItemCustomMoves sParty_Roxanne4[] = {
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{
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.iv = 255,
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.lvl = 42,
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.species = SPECIES_OMASTAR,
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.heldItem = ITEM_NONE,
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.lvl = 100,
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.species = SPECIES_GARDEVOIR,
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.heldItem = ITEM_GARDEVOIRITE,
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.moves = {MOVE_PROTECT, MOVE_ICE_BEAM, MOVE_ROCK_SLIDE, MOVE_SURF}
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},
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{
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@ -17,6 +17,44 @@ SINGLE_BATTLE_TEST("Venusaur can Mega Evolve holding Venusaurite")
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}
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}
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DOUBLE_BATTLE_TEST("Mega Evolution's order is determined by Speed - opponent faster")
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{
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GIVEN {
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PLAYER(SPECIES_VENUSAUR) { Item(ITEM_VENUSAURITE); Speed(1); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(3);}
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OPPONENT(SPECIES_GARDEVOIR) { Item(ITEM_GARDEVOIRITE); Speed(3);}
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OPPONENT(SPECIES_WOBBUFFET) { Speed(4);}
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_CELEBRATE, megaEvolve: TRUE); MOVE(playerLeft, MOVE_CELEBRATE, megaEvolve: TRUE); }
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} SCENE {
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MESSAGE("Foe Gardevoir's Gardevoirite is reacting to 's Mega Ring!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponentLeft);
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MESSAGE("Foe Gardevoir has Mega Evolved into Mega Gardevoir!");
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MESSAGE("Venusaur's Venusaurite is reacting to 1's Mega Ring!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, playerLeft);
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MESSAGE("Venusaur has Mega Evolved into Mega Venusaur!");
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}
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}
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DOUBLE_BATTLE_TEST("Mega Evolution's order is determined by Speed - player faster")
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{
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GIVEN {
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PLAYER(SPECIES_VENUSAUR) { Item(ITEM_VENUSAURITE); Speed(5); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(3);}
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OPPONENT(SPECIES_GARDEVOIR) { Item(ITEM_GARDEVOIRITE); Speed(2);}
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OPPONENT(SPECIES_WOBBUFFET) { Speed(4);}
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_CELEBRATE, megaEvolve: TRUE); MOVE(playerLeft, MOVE_CELEBRATE, megaEvolve: TRUE); }
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} SCENE {
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MESSAGE("Venusaur's Venusaurite is reacting to 1's Mega Ring!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, playerLeft);
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MESSAGE("Venusaur has Mega Evolved into Mega Venusaur!");
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MESSAGE("Foe Gardevoir's Gardevoirite is reacting to 's Mega Ring!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponentLeft);
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MESSAGE("Foe Gardevoir has Mega Evolved into Mega Gardevoir!");
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}
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}
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SINGLE_BATTLE_TEST("Rayquaza can Mega Evolve knowing Dragon Ascent")
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{
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GIVEN {
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