Mega Evolution after switching and based on speed

This commit is contained in:
DizzyEggg 2023-03-07 22:34:57 +01:00
parent 81a80e566c
commit f6089a0057
8 changed files with 138 additions and 77 deletions

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@ -561,7 +561,7 @@ BattleScript_ShellTrapSetUp::
playanimation BS_ATTACKER, B_ANIM_SHELL_TRAP_SETUP, NULL playanimation BS_ATTACKER, B_ANIM_SHELL_TRAP_SETUP, NULL
printstring STRINGID_PREPARESHELLTRAP printstring STRINGID_PREPARESHELLTRAP
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
end2 end3
BattleScript_EffectShellTrap:: BattleScript_EffectShellTrap::
attackcanceler attackcanceler
@ -635,7 +635,7 @@ BattleScript_BeakBlastSetUp::
playanimation BS_ATTACKER, B_ANIM_BEAK_BLAST_SETUP, NULL playanimation BS_ATTACKER, B_ANIM_BEAK_BLAST_SETUP, NULL
printstring STRINGID_HEATUPBEAK printstring STRINGID_HEATUPBEAK
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
end2 end3
BattleScript_BeakBlastBurn:: BattleScript_BeakBlastBurn::
setbyte cMULTISTRING_CHOOSER, 0 setbyte cMULTISTRING_CHOOSER, 0
@ -7825,7 +7825,7 @@ BattleScript_FocusPunchSetUp::
playanimation BS_ATTACKER, B_ANIM_FOCUS_PUNCH_SETUP playanimation BS_ATTACKER, B_ANIM_FOCUS_PUNCH_SETUP
printstring STRINGID_PKMNTIGHTENINGFOCUS printstring STRINGID_PKMNTIGHTENINGFOCUS
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
end2 end3
BattleScript_MegaEvolution:: BattleScript_MegaEvolution::
printstring STRINGID_MEGAEVOREACTING printstring STRINGID_MEGAEVOREACTING
@ -7840,7 +7840,7 @@ BattleScript_MegaEvolutionAfeterString:
printstring STRINGID_MEGAEVOEVOLVED printstring STRINGID_MEGAEVOEVOLVED
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER switchinabilities BS_ATTACKER
end2 end3
BattleScript_WishMegaEvolution:: BattleScript_WishMegaEvolution::
printstring STRINGID_FERVENTWISHREACHED printstring STRINGID_FERVENTWISHREACHED

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@ -55,6 +55,7 @@ Debug_FlagsNotSetMessage_Text:
.string "'include/constants/overworld{UNDERSCORE}config.h'!$" .string "'include/constants/overworld{UNDERSCORE}config.h'!$"
Debug_Script_1:: Debug_Script_1::
multi_fixed_2_vs_2 TRAINER_ROXANNE_2, Debug_FlagsNotSetMessage_Text, TRAINER_ROXANNE_3, Debug_FlagsNotSetMessage_Text, TRAINER_ROXANNE_4, 0
end end
Debug_Script_2:: Debug_Script_2::

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@ -535,7 +535,7 @@ struct BattleStruct
u8 dynamicMoveType; u8 dynamicMoveType;
u8 wrappedBy[MAX_BATTLERS_COUNT]; u8 wrappedBy[MAX_BATTLERS_COUNT];
u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // Each of mons can know max 4 moves. u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // Each of mons can know max 4 moves.
u8 focusPunchBattlerId; u8 focusPunchBattlers; // as bits
u8 battlerPreventingSwitchout; u8 battlerPreventingSwitchout;
u8 moneyMultiplier:6; u8 moneyMultiplier:6;
u8 moneyMultiplierItem:1; u8 moneyMultiplierItem:1;
@ -656,6 +656,7 @@ struct BattleStruct
u8 attackerBeforeBounce:2; u8 attackerBeforeBounce:2;
u8 beatUpSlot:3; u8 beatUpSlot:3;
bool8 hitSwitchTargetFailed:1; bool8 hitSwitchTargetFailed:1;
bool8 effectsBeforeUsingMoveDone:1; // Mega Evo and Focus Punch/Shell Trap effects.
u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit. u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit.
u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching) u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching)
bool8 allowedToChangeFormInWeather[PARTY_SIZE][2]; // For each party member and side, used by Ice Face. bool8 allowedToChangeFormInWeather[PARTY_SIZE][2]; // For each party member and side, used by Ice Face.

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@ -195,7 +195,6 @@ bool32 IsHealBlockPreventingMove(u32 battler, u32 move);
bool32 HasEnoughHpToEatBerry(u32 battlerId, u32 hpFraction, u32 itemId); bool32 HasEnoughHpToEatBerry(u32 battlerId, u32 hpFraction, u32 itemId);
bool32 IsPartnerMonFromSameTrainer(u8 battlerId); bool32 IsPartnerMonFromSameTrainer(u8 battlerId);
u8 GetSplitBasedOnStats(u8 battlerId); u8 GetSplitBasedOnStats(u8 battlerId);
void SortBattlersBySpeed(u8 *battlers, bool8 slowToFast);
bool32 TestSheerForceFlag(u8 battler, u16 move); bool32 TestSheerForceFlag(u8 battler, u16 move);
void TryRestoreStolenItems(void); void TryRestoreStolenItems(void);
bool32 CanStealItem(u8 battlerStealing, u8 battlerItem, u16 item); bool32 CanStealItem(u8 battlerStealing, u8 battlerItem, u16 item);

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@ -4773,9 +4773,6 @@ static void SetActionsAndBattlersTurnOrder(void)
turnOrderId++; turnOrderId++;
} }
} }
gBattleMainFunc = CheckMegaEvolutionBeforeTurn;
gBattleStruct->mega.battlerId = 0;
return;
} }
else else
{ {
@ -4821,8 +4818,8 @@ static void SetActionsAndBattlersTurnOrder(void)
} }
} }
} }
gBattleMainFunc = CheckMegaEvolutionBeforeTurn; gBattleMainFunc = CheckQuickClaw_CustapBerryActivation;
gBattleStruct->mega.battlerId = 0; gBattleStruct->quickClawBattlerId = 0;
} }
static void TurnValuesCleanUp(bool8 var0) static void TurnValuesCleanUp(bool8 var0)
@ -4871,48 +4868,96 @@ void SpecialStatusesClear(void)
memset(&gSpecialStatuses, 0, sizeof(gSpecialStatuses)); memset(&gSpecialStatuses, 0, sizeof(gSpecialStatuses));
} }
static void CheckMegaEvolutionBeforeTurn(void) static void PopulateArrayWithBattlers(u8 *battlers)
{ {
if (!(gHitMarker & HITMARKER_RUN)) u32 i;
{ for (i = 0; i < gBattlersCount; i++)
while (gBattleStruct->mega.battlerId < gBattlersCount) battlers[i] = i;
{ }
gActiveBattler = gBattlerAttacker = gBattleStruct->mega.battlerId;
gBattleStruct->mega.battlerId++;
if (gBattleStruct->mega.toEvolve & gBitTable[gActiveBattler]
&& !(gProtectStructs[gActiveBattler].noValidMoves))
{
struct Pokemon *mon = GetBattlerPartyData(gActiveBattler);
static bool32 TryDoMegaEvosBeforeMoves(void)
{
if (!(gHitMarker & HITMARKER_RUN) && gBattleStruct->mega.toEvolve)
{
u32 i;
struct Pokemon *mon;
u8 megaOrder[MAX_BATTLERS_COUNT];
PopulateArrayWithBattlers(megaOrder);
SortBattlersBySpeed(megaOrder, FALSE);
for (i = 0; i < gBattlersCount; i++)
{
if (gBattleStruct->mega.toEvolve & gBitTable[megaOrder[i]]
&& !(gProtectStructs[megaOrder[i]].noValidMoves))
{
gActiveBattler = gBattlerAttacker = megaOrder[i];
gBattleStruct->mega.toEvolve &= ~(gBitTable[gActiveBattler]); gBattleStruct->mega.toEvolve &= ~(gBitTable[gActiveBattler]);
gLastUsedItem = gBattleMons[gActiveBattler].item; gLastUsedItem = gBattleMons[gActiveBattler].item;
mon = GetBattlerPartyData(gActiveBattler);
if (GetWishMegaEvolutionSpecies(GetMonData(mon, MON_DATA_SPECIES), GetMonData(mon, MON_DATA_MOVE1), GetMonData(mon, MON_DATA_MOVE2), GetMonData(mon, MON_DATA_MOVE3), GetMonData(mon, MON_DATA_MOVE4))) if (GetWishMegaEvolutionSpecies(GetMonData(mon, MON_DATA_SPECIES), GetMonData(mon, MON_DATA_MOVE1), GetMonData(mon, MON_DATA_MOVE2), GetMonData(mon, MON_DATA_MOVE3), GetMonData(mon, MON_DATA_MOVE4)))
BattleScriptExecute(BattleScript_WishMegaEvolution); BattleScriptExecute(BattleScript_WishMegaEvolution);
else else
BattleScriptExecute(BattleScript_MegaEvolution); BattleScriptExecute(BattleScript_MegaEvolution);
return; return TRUE;
} }
} }
} }
#if B_MEGA_EVO_TURN_ORDER <= GEN_6 #if B_MEGA_EVO_TURN_ORDER >= GEN_7
gBattleMainFunc = CheckChosenMoveForEffectsBeforeTurnStarts; TryChangeTurnOrder(); // This will just do nothing if no mon has mega evolved.
gBattleStruct->focusPunchBattlerId = 0;
#else
gBattleMainFunc = TryChangeTurnOrder; // This will just do nothing if no mon has mega evolved
#endif #endif
return FALSE;
}
static bool32 TryDoMoveEffectsBeforeMoves(void)
{
if (!(gHitMarker & HITMARKER_RUN))
{
u32 i;
struct Pokemon *mon;
u8 battlers[MAX_BATTLERS_COUNT];
PopulateArrayWithBattlers(battlers);
SortBattlersBySpeed(battlers, FALSE);
for (i = 0; i < gBattlersCount; i++)
{
if (!(gBattleStruct->focusPunchBattlers & gBitTable[battlers[i]])
&& !(gBattleMons[battlers[i]].status1 & STATUS1_SLEEP)
&& !(gDisableStructs[battlers[i]].truantCounter)
&& !(gProtectStructs[battlers[i]].noValidMoves))
{
gBattleStruct->focusPunchBattlers |= gBitTable[battlers[i]];
gActiveBattler = gBattlerAttacker = battlers[i];
switch (gChosenMoveByBattler[gActiveBattler])
{
case MOVE_FOCUS_PUNCH:
BattleScriptExecute(BattleScript_FocusPunchSetUp);
return TRUE;
case MOVE_BEAK_BLAST:
BattleScriptExecute(BattleScript_BeakBlastSetUp);
return TRUE;
case MOVE_SHELL_TRAP:
BattleScriptExecute(BattleScript_ShellTrapSetUp);
return TRUE;
}
}
}
}
return FALSE;
} }
// In gen7, priority and speed are recalculated during the turn in which a pokemon mega evolves // In gen7, priority and speed are recalculated during the turn in which a pokemon mega evolves
static void TryChangeTurnOrder(void) static void TryChangeTurnOrder(void)
{ {
s32 i, j; u32 i, j;
for (i = 0; i < gBattlersCount - 1; i++) for (i = 0; i < gBattlersCount - 1; i++)
{ {
for (j = i + 1; j < gBattlersCount; j++) for (j = i + 1; j < gBattlersCount; j++)
{ {
u8 battler1 = gBattlerByTurnOrder[i]; u32 battler1 = gBattlerByTurnOrder[i];
u8 battler2 = gBattlerByTurnOrder[j]; u32 battler2 = gBattlerByTurnOrder[j];
if (gActionsByTurnOrder[i] == B_ACTION_USE_MOVE if (gActionsByTurnOrder[i] == B_ACTION_USE_MOVE
&& gActionsByTurnOrder[j] == B_ACTION_USE_MOVE) && gActionsByTurnOrder[j] == B_ACTION_USE_MOVE)
{ {
@ -4921,42 +4966,6 @@ static void TryChangeTurnOrder(void)
} }
} }
} }
gBattleMainFunc = CheckChosenMoveForEffectsBeforeTurnStarts;
gBattleStruct->focusPunchBattlerId = 0;
}
static void CheckChosenMoveForEffectsBeforeTurnStarts(void)
{
u32 i;
if (!(gHitMarker & HITMARKER_RUN))
{
while (gBattleStruct->focusPunchBattlerId < gBattlersCount)
{
gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBattlerId;
gBattleStruct->focusPunchBattlerId++;
if (!(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
&& !(gProtectStructs[gActiveBattler].noValidMoves))
{
switch (gChosenMoveByBattler[gActiveBattler])
{
case MOVE_FOCUS_PUNCH:
BattleScriptExecute(BattleScript_FocusPunchSetUp);
return;
case MOVE_BEAK_BLAST:
BattleScriptExecute(BattleScript_BeakBlastSetUp);
return;
case MOVE_SHELL_TRAP:
BattleScriptExecute(BattleScript_ShellTrapSetUp);
return;
}
}
}
}
gBattleMainFunc = CheckQuickClaw_CustapBerryActivation;
gBattleStruct->quickClawBattlerId = 0;
} }
static void CheckQuickClaw_CustapBerryActivation(void) static void CheckQuickClaw_CustapBerryActivation(void)
@ -5011,6 +5020,8 @@ static void CheckQuickClaw_CustapBerryActivation(void)
gCurrentTurnActionNumber = 0; gCurrentTurnActionNumber = 0;
gCurrentActionFuncId = gActionsByTurnOrder[0]; gCurrentActionFuncId = gActionsByTurnOrder[0];
gBattleStruct->dynamicMoveType = 0; gBattleStruct->dynamicMoveType = 0;
gBattleStruct->effectsBeforeUsingMoveDone = FALSE;
gBattleStruct->focusPunchBattlers = 0;
for (i = 0; i < MAX_BATTLERS_COUNT; i++) for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{ {
gBattleStruct->ateBoost[i] = FALSE; gBattleStruct->ateBoost[i] = FALSE;
@ -5029,6 +5040,16 @@ static void RunTurnActionsFunctions(void)
if (gBattleOutcome != 0) if (gBattleOutcome != 0)
gCurrentActionFuncId = B_ACTION_FINISHED; gCurrentActionFuncId = B_ACTION_FINISHED;
// Mega Evolve / Focus Punch-like moves after switching, items, running, but before using a move.
if (gCurrentActionFuncId == B_ACTION_USE_MOVE && !gBattleStruct->effectsBeforeUsingMoveDone)
{
if (TryDoMegaEvosBeforeMoves())
return;
else if (TryDoMoveEffectsBeforeMoves())
return;
gBattleStruct->effectsBeforeUsingMoveDone = TRUE;
}
*(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber; *(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber;
sTurnActionsFuncsTable[gCurrentActionFuncId](); sTurnActionsFuncsTable[gCurrentActionFuncId]();

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@ -1674,6 +1674,7 @@ void BattleScriptPushCursor(void)
void BattleScriptPop(void) void BattleScriptPop(void)
{ {
if (gBattleResources->battleScriptsStack->size != 0)
gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size]; gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size];
} }
@ -10567,7 +10568,7 @@ bool32 IsEntrainmentTargetOrSimpleBeamBannedAbility(u16 ability)
void SortBattlersBySpeed(u8 *battlers, bool8 slowToFast) void SortBattlersBySpeed(u8 *battlers, bool8 slowToFast)
{ {
int i, j, currSpeed, currBattler; int i, j, currSpeed, currBattler;
u16 speeds[4] = {0}; u16 speeds[MAX_BATTLERS_COUNT] = {0};
for (i = 0; i < gBattlersCount; i++) for (i = 0; i < gBattlersCount; i++)
speeds[i] = GetBattlerTotalSpeedStat(battlers[i]); speeds[i] = GetBattlerTotalSpeedStat(battlers[i]);

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@ -10301,9 +10301,9 @@ static const struct TrainerMonNoItemDefaultMoves sParty_MayRustboroTorchic[] = {
static const struct TrainerMonItemCustomMoves sParty_Roxanne2[] = { static const struct TrainerMonItemCustomMoves sParty_Roxanne2[] = {
{ {
.iv = 255, .iv = 255,
.lvl = 32, .lvl = 5,
.species = SPECIES_GOLEM, .species = SPECIES_AMPHAROS,
.heldItem = ITEM_NONE, .heldItem = ITEM_AMPHAROSITE,
.moves = {MOVE_PROTECT, MOVE_ROLLOUT, MOVE_MAGNITUDE, MOVE_EXPLOSION} .moves = {MOVE_PROTECT, MOVE_ROLLOUT, MOVE_MAGNITUDE, MOVE_EXPLOSION}
}, },
{ {
@ -10333,8 +10333,8 @@ static const struct TrainerMonItemCustomMoves sParty_Roxanne3[] = {
{ {
.iv = 255, .iv = 255,
.lvl = 37, .lvl = 37,
.species = SPECIES_OMANYTE, .species = SPECIES_MANECTRIC,
.heldItem = ITEM_NONE, .heldItem = ITEM_MANECTITE,
.moves = {MOVE_PROTECT, MOVE_ICE_BEAM, MOVE_ROCK_SLIDE, MOVE_SURF} .moves = {MOVE_PROTECT, MOVE_ICE_BEAM, MOVE_ROCK_SLIDE, MOVE_SURF}
}, },
{ {
@ -10370,9 +10370,9 @@ static const struct TrainerMonItemCustomMoves sParty_Roxanne3[] = {
static const struct TrainerMonItemCustomMoves sParty_Roxanne4[] = { static const struct TrainerMonItemCustomMoves sParty_Roxanne4[] = {
{ {
.iv = 255, .iv = 255,
.lvl = 42, .lvl = 100,
.species = SPECIES_OMASTAR, .species = SPECIES_GARDEVOIR,
.heldItem = ITEM_NONE, .heldItem = ITEM_GARDEVOIRITE,
.moves = {MOVE_PROTECT, MOVE_ICE_BEAM, MOVE_ROCK_SLIDE, MOVE_SURF} .moves = {MOVE_PROTECT, MOVE_ICE_BEAM, MOVE_ROCK_SLIDE, MOVE_SURF}
}, },
{ {

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@ -17,6 +17,44 @@ SINGLE_BATTLE_TEST("Venusaur can Mega Evolve holding Venusaurite")
} }
} }
DOUBLE_BATTLE_TEST("Mega Evolution's order is determined by Speed - opponent faster")
{
GIVEN {
PLAYER(SPECIES_VENUSAUR) { Item(ITEM_VENUSAURITE); Speed(1); }
PLAYER(SPECIES_WOBBUFFET) { Speed(3);}
OPPONENT(SPECIES_GARDEVOIR) { Item(ITEM_GARDEVOIRITE); Speed(3);}
OPPONENT(SPECIES_WOBBUFFET) { Speed(4);}
} WHEN {
TURN { MOVE(opponentLeft, MOVE_CELEBRATE, megaEvolve: TRUE); MOVE(playerLeft, MOVE_CELEBRATE, megaEvolve: TRUE); }
} SCENE {
MESSAGE("Foe Gardevoir's Gardevoirite is reacting to 's Mega Ring!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponentLeft);
MESSAGE("Foe Gardevoir has Mega Evolved into Mega Gardevoir!");
MESSAGE("Venusaur's Venusaurite is reacting to 1's Mega Ring!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, playerLeft);
MESSAGE("Venusaur has Mega Evolved into Mega Venusaur!");
}
}
DOUBLE_BATTLE_TEST("Mega Evolution's order is determined by Speed - player faster")
{
GIVEN {
PLAYER(SPECIES_VENUSAUR) { Item(ITEM_VENUSAURITE); Speed(5); }
PLAYER(SPECIES_WOBBUFFET) { Speed(3);}
OPPONENT(SPECIES_GARDEVOIR) { Item(ITEM_GARDEVOIRITE); Speed(2);}
OPPONENT(SPECIES_WOBBUFFET) { Speed(4);}
} WHEN {
TURN { MOVE(opponentLeft, MOVE_CELEBRATE, megaEvolve: TRUE); MOVE(playerLeft, MOVE_CELEBRATE, megaEvolve: TRUE); }
} SCENE {
MESSAGE("Venusaur's Venusaurite is reacting to 1's Mega Ring!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, playerLeft);
MESSAGE("Venusaur has Mega Evolved into Mega Venusaur!");
MESSAGE("Foe Gardevoir's Gardevoirite is reacting to 's Mega Ring!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponentLeft);
MESSAGE("Foe Gardevoir has Mega Evolved into Mega Gardevoir!");
}
}
SINGLE_BATTLE_TEST("Rayquaza can Mega Evolve knowing Dragon Ascent") SINGLE_BATTLE_TEST("Rayquaza can Mega Evolve knowing Dragon Ascent")
{ {
GIVEN { GIVEN {