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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
make battle transition OK ok Ok oK
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@ -489,7 +489,7 @@ $(ROULETTEGFXDIR)/poke_icons2.4bpp: $(ROULETTEGFXDIR)/wynaut.4bpp \
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$(ROULETTEGFXDIR)/makuhita.4bpp
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$(ROULETTEGFXDIR)/makuhita.4bpp
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@cat $^ >$@
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@cat $^ >$@
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$(BATTRANSGFXDIR)/85BBC14.4bpp: %.4bpp: %.png
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$(BATTRANSGFXDIR)/regis.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 53
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$(GFX) $< $@ -num_tiles 53
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$(BATTRANSGFXDIR)/rayquaza.4bpp: %.4bpp: %.png
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$(BATTRANSGFXDIR)/rayquaza.4bpp: %.4bpp: %.png
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@ -278,15 +278,15 @@ static const u32 sEliteFour_Tileset[] = INCBIN_U32("graphics/battle_transitions/
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static const u8 sUnusedBrendan_Gfx[] = INCBIN_U8("graphics/battle_transitions/unused_brendan.4bpp");
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static const u8 sUnusedBrendan_Gfx[] = INCBIN_U8("graphics/battle_transitions/unused_brendan.4bpp");
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static const u8 sUnusedLass_Gfx[] = INCBIN_U8("graphics/battle_transitions/unused_lass.4bpp");
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static const u8 sUnusedLass_Gfx[] = INCBIN_U8("graphics/battle_transitions/unused_lass.4bpp");
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static const u32 sShrinkingBoxTileset[] = INCBIN_U32("graphics/battle_transitions/shrinking_box.4bpp");
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static const u32 sShrinkingBoxTileset[] = INCBIN_U32("graphics/battle_transitions/shrinking_box.4bpp");
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static const u32 sEvilTeam_Palette[] = INCBIN_U32("graphics/battle_transitions/evil_team.gbapal");
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static const u16 sEvilTeam_Palette[] = INCBIN_U16("graphics/battle_transitions/evil_team.gbapal");
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static const u32 sTeamAqua_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_aqua.4bpp.lz");
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static const u32 sTeamAqua_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_aqua.4bpp.lz");
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static const u32 sTeamAqua_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_aqua.bin.lz");
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static const u32 sTeamAqua_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_aqua.bin.lz");
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static const u32 sTeamMagma_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_magma.4bpp.lz");
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static const u32 sTeamMagma_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_magma.4bpp.lz");
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static const u32 sTeamMagma_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_magma.bin.lz");
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static const u32 sTeamMagma_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_magma.bin.lz");
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static const u32 sRegis_Tileset[] = INCBIN_U32("graphics/battle_transitions/regis.4bpp");
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static const u32 sRegis_Tileset[] = INCBIN_U32("graphics/battle_transitions/regis.4bpp");
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static const u32 sRegice_Palette[] = INCBIN_U32("graphics/battle_transitions/regice.gbapal");
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static const u16 sRegice_Palette[] = INCBIN_U16("graphics/battle_transitions/regice.gbapal");
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static const u32 sRegisteel_Palette[] = INCBIN_U32("graphics/battle_transitions/registeel.gbapal");
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static const u16 sRegisteel_Palette[] = INCBIN_U16("graphics/battle_transitions/registeel.gbapal");
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static const u32 sRegirock_Palette[] = INCBIN_U32("graphics/battle_transitions/regirock.gbapal");
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static const u16 sRegirock_Palette[] = INCBIN_U16("graphics/battle_transitions/regirock.gbapal");
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static const u32 sRegice_Tilemap[] = INCBIN_U32("graphics/battle_transitions/regice.bin");
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static const u32 sRegice_Tilemap[] = INCBIN_U32("graphics/battle_transitions/regice.bin");
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static const u32 sRegisteel_Tilemap[] = INCBIN_U32("graphics/battle_transitions/registeel.bin");
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static const u32 sRegisteel_Tilemap[] = INCBIN_U32("graphics/battle_transitions/registeel.bin");
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static const u32 sRegirock_Tilemap[] = INCBIN_U32("graphics/battle_transitions/regirock.bin");
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static const u32 sRegirock_Tilemap[] = INCBIN_U32("graphics/battle_transitions/regirock.bin");
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@ -302,10 +302,10 @@ static const u16 sGroudon2_Palette[] = INCBIN_U16("graphics/battle_transitions/g
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static const u16 sRayquaza_Palette[] = INCBIN_U16("graphics/battle_transitions/rayquaza.gbapal");
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static const u16 sRayquaza_Palette[] = INCBIN_U16("graphics/battle_transitions/rayquaza.gbapal");
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static const u32 sRayquaza_Tileset[] = INCBIN_U32("graphics/battle_transitions/rayquaza.4bpp");
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static const u32 sRayquaza_Tileset[] = INCBIN_U32("graphics/battle_transitions/rayquaza.4bpp");
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static const u32 sRayquaza_Tilemap[] = INCBIN_U32("graphics/battle_transitions/rayquaza.bin");
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static const u32 sRayquaza_Tilemap[] = INCBIN_U32("graphics/battle_transitions/rayquaza.bin");
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static const u32 gUnknown_085C7BE0[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.gbapal");
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static const u16 gUnknown_085C7BE0[] = INCBIN_U16("graphics/battle_transitions/frontier_brain.gbapal");
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static const u32 gUnknown_085C7C00[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.4bpp.lz");
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static const u32 gUnknown_085C7C00[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.4bpp.lz");
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static const u32 gUnknown_085C828C[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.bin.lz");
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static const u32 gUnknown_085C828C[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.bin.lz");
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static const u32 gUnknown_085C8578[] = INCBIN_U32("graphics/battle_transitions/frontier_squares_blanktiles.gbapal");
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static const u16 gUnknown_085C8578[] = INCBIN_U16("graphics/battle_transitions/frontier_squares_blanktiles.gbapal");
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static const u32 gUnknown_085C8598[] = INCBIN_U32("graphics/battle_transitions/frontier_square_1.4bpp.lz");
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static const u32 gUnknown_085C8598[] = INCBIN_U32("graphics/battle_transitions/frontier_square_1.4bpp.lz");
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static const u32 gUnknown_085C86F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_2.4bpp.lz");
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static const u32 gUnknown_085C86F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_2.4bpp.lz");
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static const u32 gUnknown_085C87F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_3.4bpp.lz");
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static const u32 gUnknown_085C87F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_3.4bpp.lz");
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