make battle transition OK ok Ok oK

This commit is contained in:
DizzyEggg 2020-06-02 13:30:05 +02:00
parent ab3eb6065b
commit f608ae9f70
2 changed files with 7 additions and 7 deletions

View File

@ -489,7 +489,7 @@ $(ROULETTEGFXDIR)/poke_icons2.4bpp: $(ROULETTEGFXDIR)/wynaut.4bpp \
$(ROULETTEGFXDIR)/makuhita.4bpp
@cat $^ >$@
$(BATTRANSGFXDIR)/85BBC14.4bpp: %.4bpp: %.png
$(BATTRANSGFXDIR)/regis.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 53
$(BATTRANSGFXDIR)/rayquaza.4bpp: %.4bpp: %.png

View File

@ -278,15 +278,15 @@ static const u32 sEliteFour_Tileset[] = INCBIN_U32("graphics/battle_transitions/
static const u8 sUnusedBrendan_Gfx[] = INCBIN_U8("graphics/battle_transitions/unused_brendan.4bpp");
static const u8 sUnusedLass_Gfx[] = INCBIN_U8("graphics/battle_transitions/unused_lass.4bpp");
static const u32 sShrinkingBoxTileset[] = INCBIN_U32("graphics/battle_transitions/shrinking_box.4bpp");
static const u32 sEvilTeam_Palette[] = INCBIN_U32("graphics/battle_transitions/evil_team.gbapal");
static const u16 sEvilTeam_Palette[] = INCBIN_U16("graphics/battle_transitions/evil_team.gbapal");
static const u32 sTeamAqua_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_aqua.4bpp.lz");
static const u32 sTeamAqua_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_aqua.bin.lz");
static const u32 sTeamMagma_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_magma.4bpp.lz");
static const u32 sTeamMagma_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_magma.bin.lz");
static const u32 sRegis_Tileset[] = INCBIN_U32("graphics/battle_transitions/regis.4bpp");
static const u32 sRegice_Palette[] = INCBIN_U32("graphics/battle_transitions/regice.gbapal");
static const u32 sRegisteel_Palette[] = INCBIN_U32("graphics/battle_transitions/registeel.gbapal");
static const u32 sRegirock_Palette[] = INCBIN_U32("graphics/battle_transitions/regirock.gbapal");
static const u16 sRegice_Palette[] = INCBIN_U16("graphics/battle_transitions/regice.gbapal");
static const u16 sRegisteel_Palette[] = INCBIN_U16("graphics/battle_transitions/registeel.gbapal");
static const u16 sRegirock_Palette[] = INCBIN_U16("graphics/battle_transitions/regirock.gbapal");
static const u32 sRegice_Tilemap[] = INCBIN_U32("graphics/battle_transitions/regice.bin");
static const u32 sRegisteel_Tilemap[] = INCBIN_U32("graphics/battle_transitions/registeel.bin");
static const u32 sRegirock_Tilemap[] = INCBIN_U32("graphics/battle_transitions/regirock.bin");
@ -302,10 +302,10 @@ static const u16 sGroudon2_Palette[] = INCBIN_U16("graphics/battle_transitions/g
static const u16 sRayquaza_Palette[] = INCBIN_U16("graphics/battle_transitions/rayquaza.gbapal");
static const u32 sRayquaza_Tileset[] = INCBIN_U32("graphics/battle_transitions/rayquaza.4bpp");
static const u32 sRayquaza_Tilemap[] = INCBIN_U32("graphics/battle_transitions/rayquaza.bin");
static const u32 gUnknown_085C7BE0[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.gbapal");
static const u16 gUnknown_085C7BE0[] = INCBIN_U16("graphics/battle_transitions/frontier_brain.gbapal");
static const u32 gUnknown_085C7C00[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.4bpp.lz");
static const u32 gUnknown_085C828C[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.bin.lz");
static const u32 gUnknown_085C8578[] = INCBIN_U32("graphics/battle_transitions/frontier_squares_blanktiles.gbapal");
static const u16 gUnknown_085C8578[] = INCBIN_U16("graphics/battle_transitions/frontier_squares_blanktiles.gbapal");
static const u32 gUnknown_085C8598[] = INCBIN_U32("graphics/battle_transitions/frontier_square_1.4bpp.lz");
static const u32 gUnknown_085C86F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_2.4bpp.lz");
static const u32 gUnknown_085C87F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_3.4bpp.lz");