Merge pull request #1349 from LOuroboros/gulp_missile

Implemented Gulp Missile
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Eduardo Quezada D'Ottone 2021-10-01 16:53:51 -03:00 committed by GitHub
commit f616760fc9
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8 changed files with 147 additions and 0 deletions

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@ -1925,6 +1925,12 @@
1:
.endm
.macro jumpifflowerveilattacker jumpptr:req
jumpifnottype BS_ATTACKER, TYPE_GRASS, 1f
jumpifability BS_ATTACKER_SIDE, ABILITY_FLOWER_VEIL, \jumpptr
1:
.endm
.macro setallytonexttarget jumpptr:req
jumpifbyte CMP_GREATER_THAN, gBattlerTarget, 0x1, 1f
addbyte gBattlerTarget, 0x2

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@ -822,6 +822,7 @@ gBattleAnims_General::
.4byte General_SlideOffScreen @ B_ANIM_SLIDE_OFFSCREEN
.4byte General_RestoreBg @ B_ANIM_RESTORE_BG
.4byte General_TotemFlare @ B_ANIM_TOTEM_FLARE
.4byte General_GulpMissile @ B_ANIM_GULP_MISSILE
.align 2
gBattleAnims_Special::
@ -24397,6 +24398,20 @@ General_TotemFlare::
clearmonbg ANIM_ATTACKER
end
General_GulpMissile: @ Tackle anim (placeholder)
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_ATTACKER, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 6, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
end
RainbowEndureEffect:
launchtemplate gBlueEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
delay 0x3

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@ -6000,6 +6000,76 @@ BattleScript_PerishBodyActivates::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
return
BattleScript_GulpMissileGorging::
call BattleScript_AbilityPopUp
playanimation BS_ATTACKER, B_ANIM_GULP_MISSILE, NULL
waitanimation
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
effectivenesssound
hitanimation BS_ATTACKER
waitstate
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_GulpMissileNoDmgGorging
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER, FALSE, NULL
getbattlerfainted BS_ATTACKER
jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_GulpMissileNoSecondEffectGorging
BattleScript_GulpMissileNoDmgGorging:
handleformchange BS_TARGET, 0
playanimation BS_TARGET, B_ANIM_FORM_CHANGE, NULL
waitanimation
swapattackerwithtarget
setmoveeffect MOVE_EFFECT_PARALYSIS
seteffectprimary
swapattackerwithtarget
return
BattleScript_GulpMissileNoSecondEffectGorging:
handleformchange BS_TARGET, 0
playanimation BS_TARGET, B_ANIM_FORM_CHANGE, NULL
waitanimation
return
BattleScript_GulpMissileGulping::
call BattleScript_AbilityPopUp
playanimation BS_ATTACKER, B_ANIM_GULP_MISSILE, NULL
waitanimation
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
effectivenesssound
hitanimation BS_ATTACKER
waitstate
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_GulpMissileNoDmgGulping
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER, FALSE, NULL
getbattlerfainted BS_ATTACKER
jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_GulpMissileNoSecondEffectGulping
jumpifability BS_ATTACKER, ABILITY_CLEAR_BODY, BattleScript_GulpMissileNoSecondEffectGulping
jumpifability BS_ATTACKER, ABILITY_FULL_METAL_BODY, BattleScript_GulpMissileNoSecondEffectGulping
jumpifability BS_ATTACKER, ABILITY_WHITE_SMOKE, BattleScript_GulpMissileNoSecondEffectGulping
jumpifflowerveilattacker BattleScript_GulpMissileNoSecondEffectGulping
BattleScript_GulpMissileNoDmgGulping:
handleformchange BS_TARGET, 0
playanimation BS_TARGET, B_ANIM_FORM_CHANGE, NULL
waitanimation
swapattackerwithtarget @ to make gStatDownStringIds down below print the right battler
setstatchanger STAT_DEF, 1, TRUE
statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED, BattleScript_GulpMissileGorgingTargetDefenseCantGoLower
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
swapattackerwithtarget @ restore the battlers, just in case
return
BattleScript_GulpMissileNoSecondEffectGulping:
handleformchange BS_TARGET, 0
playanimation BS_TARGET, B_ANIM_FORM_CHANGE, NULL
waitanimation
return
BattleScript_GulpMissileGorgingTargetDefenseCantGoLower:
printstring STRINGID_STATSWONTDECREASE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_PerishSongCountGoesDown::
printstring STRINGID_PKMNPERISHCOUNTFELL
waitmessage B_WAIT_TIME_LONG

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@ -386,5 +386,7 @@ extern const u8 BattleScript_TerrainPreventsEnd2[];
extern const u8 BattleScript_MistyTerrainPrevents[];
extern const u8 BattleScript_ElectricTerrainPrevents[];
extern const u8 BattleScript_DarkTypePreventsPrankster[];
extern const u8 BattleScript_GulpMissileGorging[];
extern const u8 BattleScript_GulpMissileGulping[];
#endif // GUARD_BATTLE_SCRIPTS_H

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@ -523,6 +523,7 @@
#define B_ANIM_SLIDE_OFFSCREEN 26 // for Emergency Exit
#define B_ANIM_RESTORE_BG 27 // for Terrain Endings
#define B_ANIM_TOTEM_FLARE 28 // Totem boosts aura flare
#define B_ANIM_GULP_MISSILE 29
// special animations table (gBattleAnims_Special)
#define B_ANIM_LVL_UP 0

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@ -40,6 +40,9 @@
#define SPECIES_BURMY 0
#define SPECIES_BURMY_SANDY_CLOAK 10013
#define SPECIES_BURMY_TRASH_CLOAK 10014
#define SPECIES_CRAMORANT 0
#define SPECIES_CRAMORANT_GORGING 10015
#define SPECIES_CRAMORANT_GULPING 10016
#endif
// Items with peculiar battle effects.

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@ -2213,6 +2213,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
case B_ANIM_DOOM_DESIRE_HIT:
case B_ANIM_WISH_HEAL:
case B_ANIM_MEGA_EVOLUTION:
case B_ANIM_GULP_MISSILE:
hideHpBoxes = TRUE;
break;
default:

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@ -3730,6 +3730,8 @@ static bool32 ShouldChangeFormHpBased(u32 battler)
{ABILITY_SHIELDS_DOWN, SPECIES_MINIOR_METEOR_VIOLET, SPECIES_MINIOR_CORE_VIOLET, 2},
{ABILITY_SHIELDS_DOWN, SPECIES_MINIOR_METEOR_YELLOW, SPECIES_MINIOR_CORE_YELLOW, 2},
{ABILITY_SCHOOLING, SPECIES_WISHIWASHI_SCHOOL, SPECIES_WISHIWASHI, 4},
{ABILITY_GULP_MISSILE, SPECIES_CRAMORANT, SPECIES_CRAMORANT_GORGING, 2},
{ABILITY_GULP_MISSILE, SPECIES_CRAMORANT, SPECIES_CRAMORANT_GULPING, 1},
};
u32 i;
@ -4982,6 +4984,42 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
effect++;
}
break;
case ABILITY_GULP_MISSILE:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler))
{
if (gBattleMons[gBattlerTarget].species == SPECIES_CRAMORANT_GORGING)
{
gBattleStruct->changedSpecies[gBattlerPartyIndexes[gBattlerTarget]] = gBattleMons[gBattlerTarget].species;
gBattleMons[gBattlerTarget].species = SPECIES_CRAMORANT;
if (GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_GulpMissileGorging;
effect++;
}
else if (gBattleMons[gBattlerTarget].species == SPECIES_CRAMORANT_GULPING)
{
gBattleStruct->changedSpecies[gBattlerPartyIndexes[gBattlerTarget]] = gBattleMons[gBattlerTarget].species;
gBattleMons[gBattlerTarget].species = SPECIES_CRAMORANT;
if (GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_GulpMissileGulping;
effect++;
}
}
break;
}
break;
case ABILITYEFFECT_MOVE_END_ATTACKER: // Same as above, but for attacker
@ -5018,6 +5056,15 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
effect++;
}
break;
case ABILITY_GULP_MISSILE:
if (((gCurrentMove == MOVE_SURF && TARGET_TURN_DAMAGED) || gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER)
&& (effect = ShouldChangeFormHpBased(gBattlerAttacker)))
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AttackerFormChange;
effect++;
}
break;
}
break;
case ABILITYEFFECT_MOVE_END_OTHER: // Abilities that activate on *another* battler's moveend: Dancer, Soul-Heart, Receiver, Symbiosis
@ -8677,6 +8724,8 @@ void UndoFormChange(u32 monId, u32 side, bool32 isSwitchingOut)
{SPECIES_MINIOR_METEOR_VIOLET, SPECIES_MINIOR_CORE_VIOLET},
{SPECIES_MINIOR_METEOR_YELLOW, SPECIES_MINIOR_CORE_YELLOW},
{SPECIES_WISHIWASHI_SCHOOL, SPECIES_WISHIWASHI},
{SPECIES_CRAMORANT_GORGING, SPECIES_CRAMORANT},
{SPECIES_CRAMORANT_GULPING, SPECIES_CRAMORANT},
};
if (isSwitchingOut) // Don't revert Mimikyu Busted when switching out