mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
MCB2_FlyMap
This commit is contained in:
parent
f6d1e5a965
commit
f61822535b
@ -9892,7 +9892,7 @@ _081B55E8:
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.pool
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_081B5614:
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ldr r1, =gUnknown_0203CEC8
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ldr r0, =sub_8124690
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ldr r0, =MCB2_FlyMap
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b _081B5628
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.pool
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_081B5624:
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209
asm/region_map.s
209
asm/region_map.s
@ -5,215 +5,6 @@
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.text
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thumb_func_start sub_8124690
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sub_8124690: @ 8124690
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push {r4,lr}
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sub sp, 0xC
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ldr r0, =gMain
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movs r1, 0x87
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lsls r1, 3
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adds r0, r1
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ldrb r0, [r0]
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cmp r0, 0xA
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bls _081246A4
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b _081248AA
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_081246A4:
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lsls r0, 2
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ldr r1, =_081246B8
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adds r0, r1
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ldr r0, [r0]
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mov pc, r0
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.pool
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.align 2, 0
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_081246B8:
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.4byte _081246E4
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.4byte _08124766
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.4byte _0812477C
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.4byte _0812478C
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.4byte _0812479C
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.4byte _081247E4
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.4byte _081247F8
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.4byte _0812480C
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.4byte _0812484C
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.4byte _08124852
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.4byte _0812486C
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_081246E4:
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movs r0, 0
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bl SetVBlankCallback
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movs r0, 0
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movs r1, 0
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bl SetGpuReg
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movs r0, 0x10
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movs r1, 0
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bl SetGpuReg
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movs r0, 0x12
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movs r1, 0
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bl SetGpuReg
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movs r0, 0x14
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movs r1, 0
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bl SetGpuReg
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movs r0, 0x16
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movs r1, 0
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bl SetGpuReg
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movs r0, 0x1A
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movs r1, 0
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bl SetGpuReg
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movs r0, 0x18
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movs r1, 0
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bl SetGpuReg
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movs r0, 0x1C
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movs r1, 0
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bl SetGpuReg
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movs r0, 0x1E
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movs r1, 0
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bl SetGpuReg
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ldr r4, =gUnknown_0203A148
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ldr r0, =0x00000a74
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bl Alloc
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str r0, [r4]
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cmp r0, 0
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bne _08124754
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ldr r0, =sub_8086194
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bl SetMainCallback2
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b _081248AA
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.pool
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_08124754:
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bl ResetPaletteFade
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bl ResetSpriteData
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bl FreeSpriteTileRanges
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bl FreeAllSpritePalettes
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b _0812489C
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_08124766:
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movs r0, 0
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bl ResetBgsAndClearDma3BusyFlags
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ldr r1, =gUnknown_085A1EE4
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movs r0, 0x1
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movs r2, 0x3
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bl InitBgsFromTemplates
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b _0812489C
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.pool
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_0812477C:
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ldr r0, =gUnknown_085A1EF0
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bl InitWindows
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bl DeactivateAllTextPrinters
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b _0812489C
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.pool
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_0812478C:
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movs r0, 0
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movs r1, 0x65
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movs r2, 0xD0
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bl sub_809882C
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bl clear_scheduled_bg_copies_to_vram
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b _0812489C
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_0812479C:
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ldr r4, =gUnknown_0203A148
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ldr r0, [r4]
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adds r0, 0x8
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movs r1, 0
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bl InitRegionMap
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movs r0, 0
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movs r1, 0
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bl CreateRegionMapCursor
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movs r0, 0x1
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movs r1, 0x1
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bl CreateRegionMapPlayerIcon
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ldr r0, [r4]
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ldrh r1, [r0, 0x8]
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strh r1, [r0, 0x6]
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ldr r1, =0x00000a4c
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adds r0, r1
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movs r1, 0
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movs r2, 0x10
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bl StringFill
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ldr r1, =gUnknown_03001180
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movs r0, 0x1
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str r0, [r1]
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bl sub_8124904
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b _0812489C
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.pool
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_081247E4:
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ldr r0, =gUnknown_085A1C58
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ldr r1, =0x0600c000
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bl LZ77UnCompVram
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b _0812489C
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.pool
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_081247F8:
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ldr r0, =gUnknown_085A1C90
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ldr r1, =0x0600f000
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bl LZ77UnCompVram
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b _0812489C
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.pool
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_0812480C:
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ldr r0, =gUnknown_085A1C38
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movs r1, 0x10
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movs r2, 0x20
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bl LoadPalette
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movs r0, 0x2
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bl PutWindowTilemap
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movs r0, 0x2
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movs r1, 0
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bl FillWindowPixelBuffer
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ldr r2, =gText_FlyToWhere
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movs r0, 0x1
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str r0, [sp]
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movs r0, 0
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str r0, [sp, 0x4]
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str r0, [sp, 0x8]
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movs r0, 0x2
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movs r1, 0x1
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movs r3, 0
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bl PrintTextOnWindow
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movs r0, 0
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bl schedule_bg_copy_tilemap_to_vram
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b _0812489C
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.pool
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_0812484C:
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bl sub_8124A70
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b _0812489C
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_08124852:
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movs r0, 0x1
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negs r0, r0
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movs r1, 0x10
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movs r2, 0
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bl BlendPalettes
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ldr r0, =sub_81248C0
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bl SetVBlankCallback
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b _0812489C
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.pool
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_0812486C:
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movs r0, 0x50
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movs r1, 0
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bl SetGpuReg
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movs r1, 0x82
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lsls r1, 5
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movs r0, 0
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bl SetGpuRegBits
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movs r0, 0
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bl ShowBg
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movs r0, 0x1
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bl ShowBg
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movs r0, 0x2
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bl ShowBg
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ldr r0, =sub_8124D14
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bl sub_81248F4
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ldr r0, =sub_81248D4
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bl SetMainCallback2
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_0812489C:
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ldr r1, =gMain
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movs r0, 0x87
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lsls r0, 3
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adds r1, r0
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ldrb r0, [r1]
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adds r0, 0x1
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strb r0, [r1]
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_081248AA:
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add sp, 0xC
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pop {r4}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8124690
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thumb_func_start sub_81248C0
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sub_81248C0: @ 81248C0
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push {lr}
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@ -60,5 +60,6 @@ bool32 sub_8087598(void);
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void c2_exit_to_overworld_1_continue_scripts_restart_music(void);
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void warp_in(void);
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u8 get_map_light_level_by_bank_and_number(s8 mapGroup, s8 mapNum);
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void sub_8086194(void);
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#endif //GUARD_ROM4_H
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@ -74,5 +74,6 @@ extern const u8 gText_Hoenn[];
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extern const u8 gText_Ferry[];
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extern const u8 gText_SecretBase[];
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extern const u8 gText_Hideout[];
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extern const u8 gText_FlyToWhere[];
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#endif //GUARD_STRINGS_H
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121
src/region_map.c
121
src/region_map.c
@ -3,6 +3,7 @@
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#include "global.h"
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#include "main.h"
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#include "menu.h"
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#include "malloc.h"
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#include "gpu_regs.h"
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#include "palette.h"
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#include "trig.h"
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@ -15,6 +16,7 @@
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#include "string_util.h"
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#include "strings.h"
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#include "text.h"
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#include "text_window.h"
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#include "region_map.h"
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#define MAP_WIDTH 28
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@ -26,10 +28,6 @@
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// Static type declarations
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struct UnkStruct_0203A148 {
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u8 filler_000[0xa74];
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};
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struct RegionMapLocation
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{
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u8 x;
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@ -42,7 +40,15 @@ struct RegionMapLocation
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// Static RAM declarations
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EWRAM_DATA struct RegionMap *gRegionMap = NULL;
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EWRAM_DATA struct UnkStruct_0203A148 *gUnknown_0203A148 = NULL;
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EWRAM_DATA struct {
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/*0x000*/ u8 filler_000[0x6];
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/*0x006*/ u16 mapSecId;
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/*0x008*/ struct RegionMap regionMap;
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/*0x88c*/ u8 filler_88c[0x1c0];
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/*0xa4c*/ u8 unk_a4c[0x28];
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} *gUnknown_0203A148 = NULL; // a74
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IWRAM_DATA bool32 gUnknown_03001180;
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// Static ROM declarations
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@ -68,6 +74,12 @@ static void UnhideRegionMapPlayerIcon(void);
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static void RegionMapPlayerIconSpriteCallback_Zoomed(struct Sprite *sprite);
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static void RegionMapPlayerIconSpriteCallback_Full(struct Sprite *sprite);
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static void RegionMapPlayerIconSpriteCallback(struct Sprite *sprite);
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void sub_81248C0(void);
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void sub_81248D4(void);
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void sub_81248F4(void func(void));
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void sub_8124904(void);
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void sub_8124A70(void);
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void sub_8124D14(void);
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// .rodata
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@ -92,6 +104,11 @@ extern const struct SpriteTemplate gUnknown_085A1C08;
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extern const struct OamData gUnknown_085A1C20;
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extern const union AnimCmd *const gUnknown_085A1C30[];
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extern const u8 gUnknown_085A1C34[];
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extern const struct BgTemplate gUnknown_085A1EE4[];
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extern const struct WindowTemplate gUnknown_085A1EF0[];
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extern const u8 gUnknown_085A1C58[];
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extern const u8 gUnknown_085A1C90[];
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extern const u16 gUnknown_085A1C38[];
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// .text
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@ -142,7 +159,7 @@ bool8 sub_8122DB0(void)
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}
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else
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{
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LZ77UnCompVram(gUnknown_0859F77C, (u16 *)BG_SCREEN_ADDR(16));
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LZ77UnCompVram(gUnknown_0859F77C, (u16 *)BG_CHAR_ADDR(2));
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}
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break;
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case 1:
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@ -1264,3 +1281,95 @@ bool32 sub_8124668(u8 mapSecId)
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}
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return FALSE;
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}
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void MCB2_FlyMap(void)
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{
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switch (gMain.state)
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{
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case 0:
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SetVBlankCallback(NULL);
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SetGpuReg(REG_OFFSET_DISPCNT, 0);
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SetGpuReg(REG_OFFSET_BG0HOFS, 0);
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SetGpuReg(REG_OFFSET_BG0VOFS, 0);
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SetGpuReg(REG_OFFSET_BG1HOFS, 0);
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SetGpuReg(REG_OFFSET_BG1VOFS, 0);
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SetGpuReg(REG_OFFSET_BG2VOFS, 0);
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SetGpuReg(REG_OFFSET_BG2HOFS, 0);
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SetGpuReg(REG_OFFSET_BG3HOFS, 0);
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SetGpuReg(REG_OFFSET_BG3VOFS, 0);
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gUnknown_0203A148 = malloc(sizeof(*gUnknown_0203A148));
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if (gUnknown_0203A148 == NULL)
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{
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SetMainCallback2(sub_8086194);
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}
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else
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{
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ResetPaletteFade();
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ResetSpriteData();
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FreeSpriteTileRanges();
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FreeAllSpritePalettes();
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gMain.state ++;
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}
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break;
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case 1:
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(1, gUnknown_085A1EE4, 3);
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gMain.state ++;
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break;
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case 2:
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InitWindows(gUnknown_085A1EF0);
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DeactivateAllTextPrinters();
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gMain.state ++;
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break;
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case 3:
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sub_809882C(0, 0x65, 0xd0);
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clear_scheduled_bg_copies_to_vram();
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gMain.state ++;
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break;
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case 4:
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InitRegionMap(&gUnknown_0203A148->regionMap, FALSE);
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CreateRegionMapCursor(0, 0);
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CreateRegionMapPlayerIcon(1, 1);
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gUnknown_0203A148->mapSecId = gUnknown_0203A148->regionMap.mapSecId;
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StringFill(gUnknown_0203A148->unk_a4c, CHAR_SPACE, 16);
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gUnknown_03001180 = TRUE;
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sub_8124904();
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gMain.state ++;
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break;
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case 5:
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LZ77UnCompVram(gUnknown_085A1C58, (u16 *)BG_CHAR_ADDR(3));
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gMain.state ++;
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break;
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case 6:
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LZ77UnCompVram(gUnknown_085A1C90, (u16 *)BG_SCREEN_ADDR(30));
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gMain.state ++;
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break;
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case 7:
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LoadPalette(gUnknown_085A1C38, 0x10, 0x20);
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PutWindowTilemap(2);
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FillWindowPixelBuffer(2, 0x00);
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PrintTextOnWindow(2, 1, gText_FlyToWhere, 0, 1, 0, NULL);
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schedule_bg_copy_tilemap_to_vram(0);
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gMain.state ++;
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break;
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case 8:
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sub_8124A70();
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gMain.state ++;
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break;
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case 9:
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BlendPalettes(-1, 16, 0);
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SetVBlankCallback(sub_81248C0);
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gMain.state ++;
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break;
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case 10:
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
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ShowBg(0);
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ShowBg(1);
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ShowBg(2);
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sub_81248F4(sub_8124D14);
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SetMainCallback2(sub_81248D4);
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gMain.state ++;
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break;
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}
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}
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