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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
Fix Shield Down Ability pop-up
This commit is contained in:
parent
e3e005b0cc
commit
f6a0c882d1
@ -3174,12 +3174,12 @@ BattleScript_EffectSleep::
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jumpifuproarwakes BattleScript_CantMakeAsleep
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jumpifuproarwakes BattleScript_CantMakeAsleep
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jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_InsomniaProtects
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jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_InsomniaProtects
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jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_InsomniaProtects
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jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_InsomniaProtects
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jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
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jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect
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jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects
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jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
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jumpifflowerveil BattleScript_FlowerVeilProtects
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jumpifflowerveil BattleScript_FlowerVeilProtects
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jumpifability BS_TARGET_SIDE, ABILITY_SWEET_VEIL, BattleScript_SweetVeilProtects
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jumpifability BS_TARGET_SIDE, ABILITY_SWEET_VEIL, BattleScript_SweetVeilProtects
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jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
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jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
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jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
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jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
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jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
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jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
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jumpifterrainaffected BS_TARGET, STATUS_FIELD_ELECTRIC_TERRAIN, BattleScript_ElectricTerrainPrevents
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jumpifterrainaffected BS_TARGET, STATUS_FIELD_ELECTRIC_TERRAIN, BattleScript_ElectricTerrainPrevents
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jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
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jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
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@ -3259,15 +3259,15 @@ BattleScript_PastelVeilProtects:
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orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
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orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
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goto BattleScript_MoveEnd
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goto BattleScript_MoveEnd
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BattleScript_LeafGuardProtectsRet::
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BattleScript_AbilityProtectsDoesntAffectRet::
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pause B_WAIT_TIME_SHORT
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUp
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printstring STRINGID_ITDOESNTAFFECT
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printstring STRINGID_ITDOESNTAFFECT
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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return
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return
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BattleScript_LeafGuardProtects:
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BattleScript_AbilityProtectsDoesntAffect:
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call BattleScript_LeafGuardProtectsRet
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call BattleScript_AbilityProtectsDoesntAffectRet
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orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
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orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
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goto BattleScript_MoveEnd
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goto BattleScript_MoveEnd
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@ -3777,12 +3777,12 @@ BattleScript_EffectToxic::
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attackstring
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attackstring
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ppreduce
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ppreduce
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jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
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jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
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jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
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jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect
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jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects
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jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
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jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
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jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
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jumpifflowerveil BattleScript_FlowerVeilProtects
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jumpifflowerveil BattleScript_FlowerVeilProtects
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jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
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jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
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jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
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jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
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jumpifsubstituteblocks BattleScript_ButItFailed
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jumpifsubstituteblocks BattleScript_ButItFailed
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jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned
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jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned
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jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
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jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
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@ -4118,12 +4118,12 @@ BattleScript_EffectPoison::
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attackstring
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attackstring
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ppreduce
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ppreduce
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jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
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jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
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jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
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jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect
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jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects
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jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
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jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
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jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
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jumpifflowerveil BattleScript_FlowerVeilProtects
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jumpifflowerveil BattleScript_FlowerVeilProtects
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jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
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jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
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jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
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jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
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jumpifsubstituteblocks BattleScript_ButItFailed
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jumpifsubstituteblocks BattleScript_ButItFailed
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jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned
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jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned
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jumpifstatus BS_TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned
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jumpifstatus BS_TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned
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@ -4145,11 +4145,11 @@ BattleScript_EffectParalyze:
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attackstring
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attackstring
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ppreduce
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ppreduce
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jumpifability BS_TARGET, ABILITY_LIMBER, BattleScript_LimberProtected
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jumpifability BS_TARGET, ABILITY_LIMBER, BattleScript_LimberProtected
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jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
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jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect
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jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects
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jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
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jumpifflowerveil BattleScript_FlowerVeilProtects
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jumpifflowerveil BattleScript_FlowerVeilProtects
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jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
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jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
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jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
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jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
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jumpifsubstituteblocks BattleScript_ButItFailed
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jumpifsubstituteblocks BattleScript_ButItFailed
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typecalc
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typecalc
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BattleScript_BattleScript_EffectParalyzeNoTypeCalc:
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BattleScript_BattleScript_EffectParalyzeNoTypeCalc:
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@ -5581,11 +5581,11 @@ BattleScript_EffectWillOWisp::
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jumpiftype BS_TARGET, TYPE_FIRE, BattleScript_NotAffected
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jumpiftype BS_TARGET, TYPE_FIRE, BattleScript_NotAffected
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jumpifability BS_TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents
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jumpifability BS_TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents
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jumpifability BS_TARGET, ABILITY_WATER_BUBBLE, BattleScript_WaterVeilPrevents
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jumpifability BS_TARGET, ABILITY_WATER_BUBBLE, BattleScript_WaterVeilPrevents
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jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
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jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect
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jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects
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jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
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jumpifflowerveil BattleScript_FlowerVeilProtects
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jumpifflowerveil BattleScript_FlowerVeilProtects
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jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
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jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
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jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
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jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
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jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
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jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
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jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
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jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
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accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
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accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
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@ -5875,10 +5875,10 @@ BattleScript_EffectYawn::
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jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBattlerAbilityMadeIneffective
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jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBattlerAbilityMadeIneffective
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jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_PrintBattlerAbilityMadeIneffective
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jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_PrintBattlerAbilityMadeIneffective
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jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_PrintBattlerAbilityMadeIneffective
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jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_PrintBattlerAbilityMadeIneffective
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jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects
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jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
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jumpifflowerveil BattleScript_FlowerVeilProtects
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jumpifflowerveil BattleScript_FlowerVeilProtects
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jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
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jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
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jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
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jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
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jumpifsubstituteblocks BattleScript_ButItFailed
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jumpifsubstituteblocks BattleScript_ButItFailed
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jumpifsafeguard BattleScript_SafeguardProtected
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jumpifsafeguard BattleScript_SafeguardProtected
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accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
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accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
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@ -3908,6 +3908,7 @@ static void Cmd_jumpifability(void)
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gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 4);
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gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 4);
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RecordAbilityBattle(battlerId, gLastUsedAbility);
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RecordAbilityBattle(battlerId, gLastUsedAbility);
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gBattlerAbility = battlerId;
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gBattlerAbility = battlerId;
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while (1);
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}
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}
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else
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else
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{
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{
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@ -8352,9 +8353,14 @@ static void Cmd_various(void)
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return;
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return;
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case VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED:
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case VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED:
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if (IsShieldsDownProtected(gActiveBattler))
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if (IsShieldsDownProtected(gActiveBattler))
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{
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gBattlerAbility = gActiveBattler;
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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}
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else
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else
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{
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gBattlescriptCurrInstr += 7;
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gBattlescriptCurrInstr += 7;
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}
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return;
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return;
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case VARIOUS_JUMP_IF_NO_HOLD_EFFECT:
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case VARIOUS_JUMP_IF_NO_HOLD_EFFECT:
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if (GetBattlerHoldEffect(gActiveBattler, TRUE) != gBattlescriptCurrInstr[3])
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if (GetBattlerHoldEffect(gActiveBattler, TRUE) != gBattlescriptCurrInstr[3])
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@ -14965,7 +14971,7 @@ static void Cmd_callnative(void)
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func();
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func();
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}
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}
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// Callnative Funcs
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// Callnative Funcs
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void BS_CalcMetalBurstDmg(void)
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void BS_CalcMetalBurstDmg(void)
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{
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{
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u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
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u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
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