some style fixes

This commit is contained in:
ghoulslash 2022-07-17 19:16:13 -04:00
parent 5d91bdeafc
commit f6b6ab56be
2 changed files with 22 additions and 22 deletions

View File

@ -9733,7 +9733,7 @@ static bool32 IsUnnerveAbilityOnOpposingSide(u8 battlerId)
return FALSE;
}
// photon geyser & light that burns the sky
// Photon geyser & light that burns the sky
u8 GetSplitBasedOnStats(u8 battlerId)
{
u32 attack = gBattleMons[battlerId].attack;
@ -9769,7 +9769,7 @@ struct Pokemon *GetBattlerPartyData(u8 battlerId)
return mon;
}
//Make sure the input bank is any bank on the specific mon's side
// Make sure the input bank is any bank on the specific mon's side
bool32 CanFling(u8 battlerId)
{
u16 item = gBattleMons[battlerId].item;
@ -9788,7 +9788,7 @@ bool32 CanFling(u8 battlerId)
return TRUE;
}
// ability checks
// Ability checks
bool32 IsRolePlayBannedAbilityAtk(u16 ability)
{
u32 i;

View File

@ -181,18 +181,18 @@ bool32 IsViableZMove(u8 battlerId, u16 move)
#endif
if (mega->alreadyEvolved[battlerPosition])
return FALSE; // trainer has mega evolved
return FALSE; // Trainer has mega evolved
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (IsPartnerMonFromSameTrainer(battlerId) && (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)])))
return FALSE; //partner has mega evolved or is about to mega evolve
return FALSE; // Partner has mega evolved or is about to mega evolve
}
if (B_ENABLE_DEBUG && gBattleStruct->debugHoldEffects[battlerId])
holdEffect = gBattleStruct->debugHoldEffects[battlerId];
else if (item == ITEM_ENIGMA_BERRY)
return FALSE; //holdEffect = gEnigmaBerries[battlerId].holdEffect;
return FALSE; // HoldEffect = gEnigmaBerries[battlerId].holdEffect;
else
holdEffect = ItemId_GetHoldEffect(item);
@ -205,7 +205,7 @@ bool32 IsViableZMove(u8 battlerId, u16 move)
u16 zMove = GetSignatureZMove(move, gBattleMons[battlerId].species, item);
if (zMove != MOVE_NONE)
{
gBattleStruct->zmove.chosenZMove = zMove; //signature z move exists
gBattleStruct->zmove.chosenZMove = zMove; // Signature z move exists
return TRUE;
}
@ -237,7 +237,7 @@ void GetUsableZMoves(u8 battlerId, u16 *moves)
bool32 IsZMoveUsable(u8 battlerId, u16 moveIndex)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsPartnerMonFromSameTrainer(battlerId) && gBattleStruct->zmove.toBeUsed[BATTLE_PARTNER(battlerId)] != MOVE_NONE)
return FALSE; //player's other mon has a z move queued up already
return FALSE; // Player's other mon has a z move queued up already
if (gBattleStruct->zmove.possibleZMoves[battlerId] & (1 << moveIndex))
return TRUE;
return FALSE;
@ -248,9 +248,9 @@ bool32 TryChangeZIndicator(u8 battlerId, u8 moveIndex)
bool32 viableZMove = IsZMoveUsable(battlerId, moveIndex);
if (gBattleStruct->zmove.viable && !viableZMove)
HideZMoveTriggerSprite(); //was a viable z move, now is not -> slide out
HideZMoveTriggerSprite(); // Was a viable z move, now is not -> slide out
else if (!gBattleStruct->zmove.viable && viableZMove)
ShowZMoveTriggerSprite(); //was not a viable z move, now is -> slide back in
ShowZMoveTriggerSprite(); // Was not a viable z move, now is -> slide back in
}
#define SINGLES_Z_TRIGGER_POS_X_OPTIMAL (30)
@ -380,7 +380,7 @@ static u16 GetSignatureZMove(u16 move, u16 species, u16 item)
{
u32 i;
// check signature z move
// Check signature z move
for (i = 0; i < ARRAY_COUNT(sSignatureZMoves); ++i)
{
if (sSignatureZMoves[i].item == item && sSignatureZMoves[i].species == species && sSignatureZMoves[i].move == move)
@ -394,7 +394,7 @@ static u16 GetTypeBasedZMove(u16 move, u8 battler)
{
u8 moveType = gBattleMoves[move].type;
// get z move from type
// Get z move from type
if (moveType < TYPE_FIRE)
return MOVE_BREAKNECK_BLITZ + moveType;
else if (moveType >= TYPE_FAIRY)
@ -413,7 +413,7 @@ bool32 MoveSelectionDisplayZMove(u16 zmove)
gBattleStruct->zmove.viewing = TRUE;
if (zmove != MOVE_NONE)
{
// clear move slots
// Clear move slots
for (i = 0; i < MAX_MON_MOVES; ++i)
{
MoveSelectionDestroyCursorAt(i);
@ -499,16 +499,16 @@ bool32 MoveSelectionDisplayZMove(u16 zmove)
break;
}
BattlePutTextOnWindow(gDisplayedStringBattle, 5); //Slot of Move 3
BattlePutTextOnWindow(gDisplayedStringBattle, 5); // Slot of Move 3
gDisplayedStringBattle[0] = CHAR_Z;
gDisplayedStringBattle[1] = CHAR_HYPHEN;
StringCopy(gDisplayedStringBattle + 2, gMoveNames[move]);
}
else if (zmove == MOVE_EXTREME_EVOBOOST)
{
//damaging move -> status z move
// Damaging move -> status z move
StringCopy(gDisplayedStringBattle, sText_StatsPlus2);
BattlePutTextOnWindow(gDisplayedStringBattle, 5); //Slot of Move 3
BattlePutTextOnWindow(gDisplayedStringBattle, 5); // Slot of Move 3
StringCopy(gDisplayedStringBattle, GetZMoveName(zmove));
}
else
@ -516,7 +516,7 @@ bool32 MoveSelectionDisplayZMove(u16 zmove)
ZMoveSelectionDisplayPower(move, zmove);
StringCopy(gDisplayedStringBattle, GetZMoveName(zmove));
}
BattlePutTextOnWindow(gDisplayedStringBattle, 3); //first move slot
BattlePutTextOnWindow(gDisplayedStringBattle, 3); // First move slot
ZMoveSelectionDisplayPpNumber();
MoveSelectionCreateCursorAt(0, 0);
@ -538,7 +538,7 @@ static void ZMoveSelectionDisplayPower(u16 move, u16 zMove)
{
txtPtr = StringCopy(gDisplayedStringBattle, sText_PowerColon);
ConvertIntToDecimalStringN(txtPtr, power, STR_CONV_MODE_LEFT_ALIGN, 3);
BattlePutTextOnWindow(gDisplayedStringBattle, 5); //bottom left
BattlePutTextOnWindow(gDisplayedStringBattle, 5); // Bottom left
}
}
@ -547,7 +547,7 @@ static void ZMoveSelectionDisplayPpNumber(void)
u8 *txtPtr;
struct ChooseMoveStruct *moveInfo;
if (gBattleResources->bufferA[gActiveBattler][2] == TRUE) // check if we didn't want to display pp number
if (gBattleResources->bufferA[gActiveBattler][2] == TRUE) // Check if we didn't want to display pp number
return;
SetPpNumbersPaletteInMoveSelection();
@ -563,7 +563,7 @@ const u8* GetZMoveName(u16 move)
if (IsZMove(move))
return gZMoveNames[move - MOVE_BREAKNECK_BLITZ];
else
return gZMoveNames[0]; //failsafe
return gZMoveNames[0]; // Failsafe
}
#define Z_EFFECT_BS_LENGTH 3
@ -582,7 +582,7 @@ void SetZEffect(void)
gBattleStruct->zmove.effect = Z_EFFECT_ATK_UP_1;
}
gBattleScripting.savedStatChanger = gBattleScripting.statChanger; // save used move's stat changer (e.g. for Z-Growl)
gBattleScripting.savedStatChanger = gBattleScripting.statChanger; // Save used move's stat changer (e.g. for Z-Growl)
gBattleScripting.battler = gBattlerAttacker;
switch (gBattleStruct->zmove.effect)
@ -600,7 +600,7 @@ void SetZEffect(void)
case Z_EFFECT_ALL_STATS_UP_1:
if (!AreStatsMaxed(gBattlerAttacker, STAT_SPDEF))
{
for (i = 0; i < STAT_ACC - 1; i++) //Doesn't increase Acc or Evsn
for (i = 0; i < STAT_ACC - 1; i++) // Doesn't increase Acc or Evsn
{
if (gBattleMons[gBattlerAttacker].statStages[i] < 12)
++gBattleMons[gBattlerAttacker].statStages[i];