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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-02-04 02:10:01 +01:00
some style fixes
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@ -9733,7 +9733,7 @@ static bool32 IsUnnerveAbilityOnOpposingSide(u8 battlerId)
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return FALSE;
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}
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// photon geyser & light that burns the sky
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// Photon geyser & light that burns the sky
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u8 GetSplitBasedOnStats(u8 battlerId)
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{
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u32 attack = gBattleMons[battlerId].attack;
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@ -9769,7 +9769,7 @@ struct Pokemon *GetBattlerPartyData(u8 battlerId)
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return mon;
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}
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//Make sure the input bank is any bank on the specific mon's side
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// Make sure the input bank is any bank on the specific mon's side
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bool32 CanFling(u8 battlerId)
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{
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u16 item = gBattleMons[battlerId].item;
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@ -9788,7 +9788,7 @@ bool32 CanFling(u8 battlerId)
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return TRUE;
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}
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// ability checks
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// Ability checks
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bool32 IsRolePlayBannedAbilityAtk(u16 ability)
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{
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u32 i;
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@ -181,18 +181,18 @@ bool32 IsViableZMove(u8 battlerId, u16 move)
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#endif
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if (mega->alreadyEvolved[battlerPosition])
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return FALSE; // trainer has mega evolved
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return FALSE; // Trainer has mega evolved
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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if (IsPartnerMonFromSameTrainer(battlerId) && (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)])))
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return FALSE; //partner has mega evolved or is about to mega evolve
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return FALSE; // Partner has mega evolved or is about to mega evolve
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}
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if (B_ENABLE_DEBUG && gBattleStruct->debugHoldEffects[battlerId])
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holdEffect = gBattleStruct->debugHoldEffects[battlerId];
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else if (item == ITEM_ENIGMA_BERRY)
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return FALSE; //holdEffect = gEnigmaBerries[battlerId].holdEffect;
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return FALSE; // HoldEffect = gEnigmaBerries[battlerId].holdEffect;
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else
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holdEffect = ItemId_GetHoldEffect(item);
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@ -205,7 +205,7 @@ bool32 IsViableZMove(u8 battlerId, u16 move)
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u16 zMove = GetSignatureZMove(move, gBattleMons[battlerId].species, item);
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if (zMove != MOVE_NONE)
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{
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gBattleStruct->zmove.chosenZMove = zMove; //signature z move exists
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gBattleStruct->zmove.chosenZMove = zMove; // Signature z move exists
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return TRUE;
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}
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@ -237,7 +237,7 @@ void GetUsableZMoves(u8 battlerId, u16 *moves)
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bool32 IsZMoveUsable(u8 battlerId, u16 moveIndex)
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{
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if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsPartnerMonFromSameTrainer(battlerId) && gBattleStruct->zmove.toBeUsed[BATTLE_PARTNER(battlerId)] != MOVE_NONE)
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return FALSE; //player's other mon has a z move queued up already
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return FALSE; // Player's other mon has a z move queued up already
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if (gBattleStruct->zmove.possibleZMoves[battlerId] & (1 << moveIndex))
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return TRUE;
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return FALSE;
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@ -248,9 +248,9 @@ bool32 TryChangeZIndicator(u8 battlerId, u8 moveIndex)
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bool32 viableZMove = IsZMoveUsable(battlerId, moveIndex);
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if (gBattleStruct->zmove.viable && !viableZMove)
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HideZMoveTriggerSprite(); //was a viable z move, now is not -> slide out
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HideZMoveTriggerSprite(); // Was a viable z move, now is not -> slide out
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else if (!gBattleStruct->zmove.viable && viableZMove)
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ShowZMoveTriggerSprite(); //was not a viable z move, now is -> slide back in
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ShowZMoveTriggerSprite(); // Was not a viable z move, now is -> slide back in
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}
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#define SINGLES_Z_TRIGGER_POS_X_OPTIMAL (30)
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@ -380,7 +380,7 @@ static u16 GetSignatureZMove(u16 move, u16 species, u16 item)
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{
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u32 i;
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// check signature z move
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// Check signature z move
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for (i = 0; i < ARRAY_COUNT(sSignatureZMoves); ++i)
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{
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if (sSignatureZMoves[i].item == item && sSignatureZMoves[i].species == species && sSignatureZMoves[i].move == move)
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@ -394,7 +394,7 @@ static u16 GetTypeBasedZMove(u16 move, u8 battler)
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{
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u8 moveType = gBattleMoves[move].type;
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// get z move from type
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// Get z move from type
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if (moveType < TYPE_FIRE)
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return MOVE_BREAKNECK_BLITZ + moveType;
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else if (moveType >= TYPE_FAIRY)
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@ -413,7 +413,7 @@ bool32 MoveSelectionDisplayZMove(u16 zmove)
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gBattleStruct->zmove.viewing = TRUE;
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if (zmove != MOVE_NONE)
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{
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// clear move slots
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// Clear move slots
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for (i = 0; i < MAX_MON_MOVES; ++i)
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{
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MoveSelectionDestroyCursorAt(i);
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@ -499,16 +499,16 @@ bool32 MoveSelectionDisplayZMove(u16 zmove)
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break;
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}
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BattlePutTextOnWindow(gDisplayedStringBattle, 5); //Slot of Move 3
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BattlePutTextOnWindow(gDisplayedStringBattle, 5); // Slot of Move 3
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gDisplayedStringBattle[0] = CHAR_Z;
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gDisplayedStringBattle[1] = CHAR_HYPHEN;
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StringCopy(gDisplayedStringBattle + 2, gMoveNames[move]);
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}
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else if (zmove == MOVE_EXTREME_EVOBOOST)
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{
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//damaging move -> status z move
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// Damaging move -> status z move
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StringCopy(gDisplayedStringBattle, sText_StatsPlus2);
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BattlePutTextOnWindow(gDisplayedStringBattle, 5); //Slot of Move 3
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BattlePutTextOnWindow(gDisplayedStringBattle, 5); // Slot of Move 3
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StringCopy(gDisplayedStringBattle, GetZMoveName(zmove));
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}
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else
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@ -516,7 +516,7 @@ bool32 MoveSelectionDisplayZMove(u16 zmove)
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ZMoveSelectionDisplayPower(move, zmove);
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StringCopy(gDisplayedStringBattle, GetZMoveName(zmove));
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}
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BattlePutTextOnWindow(gDisplayedStringBattle, 3); //first move slot
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BattlePutTextOnWindow(gDisplayedStringBattle, 3); // First move slot
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ZMoveSelectionDisplayPpNumber();
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MoveSelectionCreateCursorAt(0, 0);
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@ -538,7 +538,7 @@ static void ZMoveSelectionDisplayPower(u16 move, u16 zMove)
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{
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txtPtr = StringCopy(gDisplayedStringBattle, sText_PowerColon);
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ConvertIntToDecimalStringN(txtPtr, power, STR_CONV_MODE_LEFT_ALIGN, 3);
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BattlePutTextOnWindow(gDisplayedStringBattle, 5); //bottom left
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BattlePutTextOnWindow(gDisplayedStringBattle, 5); // Bottom left
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}
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}
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@ -547,7 +547,7 @@ static void ZMoveSelectionDisplayPpNumber(void)
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u8 *txtPtr;
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struct ChooseMoveStruct *moveInfo;
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if (gBattleResources->bufferA[gActiveBattler][2] == TRUE) // check if we didn't want to display pp number
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if (gBattleResources->bufferA[gActiveBattler][2] == TRUE) // Check if we didn't want to display pp number
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return;
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SetPpNumbersPaletteInMoveSelection();
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@ -563,7 +563,7 @@ const u8* GetZMoveName(u16 move)
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if (IsZMove(move))
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return gZMoveNames[move - MOVE_BREAKNECK_BLITZ];
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else
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return gZMoveNames[0]; //failsafe
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return gZMoveNames[0]; // Failsafe
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}
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#define Z_EFFECT_BS_LENGTH 3
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@ -582,7 +582,7 @@ void SetZEffect(void)
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gBattleStruct->zmove.effect = Z_EFFECT_ATK_UP_1;
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}
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gBattleScripting.savedStatChanger = gBattleScripting.statChanger; // save used move's stat changer (e.g. for Z-Growl)
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gBattleScripting.savedStatChanger = gBattleScripting.statChanger; // Save used move's stat changer (e.g. for Z-Growl)
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gBattleScripting.battler = gBattlerAttacker;
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switch (gBattleStruct->zmove.effect)
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@ -600,7 +600,7 @@ void SetZEffect(void)
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case Z_EFFECT_ALL_STATS_UP_1:
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if (!AreStatsMaxed(gBattlerAttacker, STAT_SPDEF))
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{
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for (i = 0; i < STAT_ACC - 1; i++) //Doesn't increase Acc or Evsn
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for (i = 0; i < STAT_ACC - 1; i++) // Doesn't increase Acc or Evsn
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{
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if (gBattleMons[gBattlerAttacker].statStages[i] < 12)
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++gBattleMons[gBattlerAttacker].statStages[i];
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