mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
better bug bite impl, fix item removal
This commit is contained in:
parent
9685afd981
commit
f6f4227f49
@ -1785,9 +1785,8 @@
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various \battler, VARIOUS_TRY_ACTIVATE_GRIM_NEIGH
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.endm
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.macro consumeberry battler:req, restoreItem=FALSE
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.macro consumeberry battler:req
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various \battler, VARIOUS_CONSUME_BERRY
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.byte \restoreItem
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.endm
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.macro activateitemeffects battler:req
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@ -659,11 +659,11 @@ BattleScript_EffectFling:
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BattleScript_EffectFlingConsumeBerry:
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savebattleritem BS_TARGET
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battleritemtolastuseditem BS_TARGET
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setbyte sBERRY_OVERRIDE, TRUE @ override the requirements for eating berries
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setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries
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orword gHitMarker, HITMARKER_NO_ANIMATIONS
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consumeberry BS_TARGET
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bicword gHitMarker, HITMARKER_NO_ANIMATIONS
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setbyte sBERRY_OVERRIDE, FALSE
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setbyte sBERRY_OVERRIDE, 0
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restorebattleritem BS_TARGET
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BattleScript_FlingEnd:
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tryfaintmon BS_TARGET
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@ -1350,7 +1350,7 @@ BattleScript_MoveEffectBugBite::
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waitmessage B_WAIT_TIME_LONG
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orword gHitMarker, HITMARKER_NO_ANIMATIONS
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setbyte sBERRY_OVERRIDE, TRUE @ override the requirements for eating berries
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consumeberry BS_ATTACKER, TRUE @ consume the berry, then restore the item from changedItems
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consumeberry BS_ATTACKER
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bicword gHitMarker, HITMARKER_NO_ANIMATIONS
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setbyte sBERRY_OVERRIDE, FALSE
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return
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@ -41,7 +41,7 @@
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#define ITEMEFFECT_TARGET 5
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#define ITEMEFFECT_ORBS 6
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#define ITEMEFFECT_LIFEORB_SHELLBELL 7
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#define ITEMEFFECT_BATTLER_MOVE_END 8 // move end effects for just the battler, not whole field
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#define ITEMEFFECT_USE_LAST_ITEM 8 // move end effects for just the battler, not whole field
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#define WEATHER_HAS_EFFECT ((!IsAbilityOnField(ABILITY_CLOUD_NINE) && !IsAbilityOnField(ABILITY_AIR_LOCK)))
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@ -3474,10 +3474,6 @@ void SetMoveEffect(bool32 primary, u32 certain)
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BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gEffectBattler].item), &gBattleMons[gEffectBattler].item);
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MarkBattlerForControllerExec(gActiveBattler);
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// attacker temporarily gains their item
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gBattleStruct->changedItems[gBattlerAttacker] = gBattleMons[gBattlerAttacker].item;
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gBattleMons[gBattlerAttacker].item = gLastUsedItem;
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_MoveEffectBugBite;
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}
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@ -7043,6 +7039,13 @@ static void Cmd_removeitem(void)
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{
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u16 itemId = 0;
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if (gBattleScripting.overrideBerryRequirements)
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{
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// bug bite / pluck - don't remove current item
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gBattlescriptCurrInstr += 2;
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return;
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}
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gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
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itemId = gBattleMons[gActiveBattler].item;
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@ -9272,26 +9275,13 @@ static void Cmd_various(void)
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}
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break;
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case VARIOUS_CONSUME_BERRY:
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if (ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item) == HOLD_EFFECT_NONE)
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{
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gBattlescriptCurrInstr += 4;
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return;
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}
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if (gBattleScripting.overrideBerryRequirements == 2)
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break;
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gBattleScripting.battler = gEffectBattler = gBattlerTarget = gActiveBattler; // Cover all berry effect battlerId cases. e.g. ChangeStatBuffs uses target ID
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// Do move end berry effects for just a single battler, instead of looping through all battlers
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if (ItemBattleEffects(ITEMEFFECT_BATTLER_MOVE_END, gActiveBattler, FALSE))
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if (ItemBattleEffects(ITEMEFFECT_USE_LAST_ITEM, gActiveBattler, FALSE))
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return;
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if (gBattlescriptCurrInstr[3])
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{
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gBattleMons[gActiveBattler].item = gBattleStruct->changedItems[gActiveBattler];
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gBattleStruct->changedItems[gActiveBattler] = ITEM_NONE;
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gBattleResources->flags->flags[gActiveBattler] &= ~RESOURCE_FLAG_UNBURDEN;
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}
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gBattlescriptCurrInstr += 4;
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return;
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break;
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case VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL:
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{
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bool8 canDoPrimalReversion = FALSE;
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@ -6391,6 +6391,189 @@ static bool32 GetMentalHerbEffect(u8 battlerId)
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return ret;
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}
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static u8 ItemEffectMoveEnd(u32 battlerId, u16 holdEffect)
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{
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u8 effect = 0;
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u32 i;
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switch (holdEffect)
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{
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case HOLD_EFFECT_MICLE_BERRY:
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if (B_HP_BERRIES >= GEN_4)
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effect = TrySetMicleBerry(battlerId, gLastUsedItem, FALSE);
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break;
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case HOLD_EFFECT_RESTORE_HP:
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if (B_HP_BERRIES >= GEN_4)
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effect = ItemHealHp(battlerId, gLastUsedItem, FALSE, FALSE);
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break;
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case HOLD_EFFECT_RESTORE_PCT_HP:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = ItemHealHp(battlerId, gLastUsedItem, FALSE, TRUE);
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break;
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case HOLD_EFFECT_CONFUSE_SPICY:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SPICY, FALSE);
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break;
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case HOLD_EFFECT_CONFUSE_DRY:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_DRY, FALSE);
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break;
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case HOLD_EFFECT_CONFUSE_SWEET:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SWEET, FALSE);
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break;
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case HOLD_EFFECT_CONFUSE_BITTER:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_BITTER, FALSE);
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break;
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case HOLD_EFFECT_CONFUSE_SOUR:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SOUR, FALSE);
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break;
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case HOLD_EFFECT_ATTACK_UP:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_ATK, FALSE);
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break;
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case HOLD_EFFECT_DEFENSE_UP:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_DEF, FALSE);
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break;
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case HOLD_EFFECT_SPEED_UP:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPEED, FALSE);
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break;
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case HOLD_EFFECT_SP_ATTACK_UP:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPATK, FALSE);
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break;
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case HOLD_EFFECT_SP_DEFENSE_UP:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPDEF, FALSE);
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break;
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case HOLD_EFFECT_RANDOM_STAT_UP:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = RandomStatRaiseBerry(battlerId, gLastUsedItem, FALSE);
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break;
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case HOLD_EFFECT_CURE_PAR:
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if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS && !UnnerveOn(battlerId, gLastUsedItem))
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{
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gBattleMons[battlerId].status1 &= ~STATUS1_PARALYSIS;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
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effect = ITEM_STATUS_CHANGE;
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}
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break;
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case HOLD_EFFECT_CURE_PSN:
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if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY && !UnnerveOn(battlerId, gLastUsedItem))
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{
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gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
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effect = ITEM_STATUS_CHANGE;
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}
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break;
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case HOLD_EFFECT_CURE_BRN:
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if (gBattleMons[battlerId].status1 & STATUS1_BURN && !UnnerveOn(battlerId, gLastUsedItem))
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{
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gBattleMons[battlerId].status1 &= ~STATUS1_BURN;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
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effect = ITEM_STATUS_CHANGE;
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}
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break;
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case HOLD_EFFECT_CURE_FRZ:
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if (gBattleMons[battlerId].status1 & STATUS1_FREEZE && !UnnerveOn(battlerId, gLastUsedItem))
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{
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gBattleMons[battlerId].status1 &= ~STATUS1_FREEZE;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
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effect = ITEM_STATUS_CHANGE;
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}
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break;
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case HOLD_EFFECT_CURE_SLP:
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if (gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem))
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{
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gBattleMons[battlerId].status1 &= ~STATUS1_SLEEP;
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gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
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effect = ITEM_STATUS_CHANGE;
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}
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break;
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case HOLD_EFFECT_CURE_CONFUSION:
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if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION && !UnnerveOn(battlerId, gLastUsedItem))
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{
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gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet;
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effect = ITEM_EFFECT_OTHER;
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}
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break;
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case HOLD_EFFECT_MENTAL_HERB:
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if (GetMentalHerbEffect(battlerId))
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{
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gBattleScripting.savedBattler = gBattlerAttacker;
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gBattlerAttacker = battlerId;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_MentalHerbCureRet;
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effect = ITEM_EFFECT_OTHER;
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}
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break;
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case HOLD_EFFECT_CURE_STATUS:
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if ((gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) && !UnnerveOn(battlerId, gLastUsedItem))
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{
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if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
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StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
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if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
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{
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gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
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StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
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}
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if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
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StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
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if (gBattleMons[battlerId].status1 & STATUS1_BURN)
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StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
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if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
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StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
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if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
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StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
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gBattleMons[battlerId].status1 = 0;
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gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION;
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BattleScriptPushCursor();
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM;
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gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
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effect = ITEM_STATUS_CHANGE;
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}
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break;
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case HOLD_EFFECT_RESTORE_STATS:
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for (i = 0; i < NUM_BATTLE_STATS; i++)
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{
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if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE)
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{
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gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
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effect = ITEM_STATS_CHANGE;
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}
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}
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if (effect)
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{
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gBattleScripting.battler = battlerId;
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gPotentialItemEffectBattler = battlerId;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
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return effect;
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}
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break;
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}
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return effect;
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}
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u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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{
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int i = 0, moveType;
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@ -6400,9 +6583,11 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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u8 atkHoldEffectParam;
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u16 atkItem;
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gLastUsedItem = gBattleMons[battlerId].item;
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battlerHoldEffect = GetBattlerHoldEffect(battlerId, TRUE);
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if (caseID != ITEMEFFECT_USE_LAST_ITEM) {
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gLastUsedItem = gBattleMons[battlerId].item;
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battlerHoldEffect = GetBattlerHoldEffect(battlerId, TRUE);
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}
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atkItem = gBattleMons[gBattlerAttacker].item;
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atkHoldEffect = GetBattlerHoldEffect(gBattlerAttacker, TRUE);
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atkHoldEffectParam = GetBattlerHoldEffectParam(gBattlerAttacker);
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@ -6935,189 +7120,24 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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}
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}
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break;
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case ITEMEFFECT_BATTLER_MOVE_END:
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goto DO_ITEMEFFECT_MOVE_END; // this hurts a bit to do, but is an easy solution
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case ITEMEFFECT_USE_LAST_ITEM:
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effect = ItemEffectMoveEnd(battlerId, ItemId_GetHoldEffect(gLastUsedItem));
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gBattleScripting.overrideBerryRequirements = 2; // to exit VARIOUS_CONSUME_BERRIES
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if (effect)
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{
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gActiveBattler = gPotentialItemEffectBattler = gBattleScripting.battler = battlerId;
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if (effect == ITEM_STATUS_CHANGE)
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{
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BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
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MarkBattlerForControllerExec(gActiveBattler);
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}
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break;
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}
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break;
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case ITEMEFFECT_MOVE_END:
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for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
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{
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gLastUsedItem = gBattleMons[battlerId].item;
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battlerHoldEffect = GetBattlerHoldEffect(battlerId, TRUE);
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DO_ITEMEFFECT_MOVE_END:
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switch (battlerHoldEffect)
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{
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case HOLD_EFFECT_MICLE_BERRY:
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if (B_HP_BERRIES >= GEN_4)
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effect = TrySetMicleBerry(battlerId, gLastUsedItem, FALSE);
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break;
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case HOLD_EFFECT_RESTORE_HP:
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if (B_HP_BERRIES >= GEN_4)
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effect = ItemHealHp(battlerId, gLastUsedItem, FALSE, FALSE);
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break;
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case HOLD_EFFECT_RESTORE_PCT_HP:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = ItemHealHp(battlerId, gLastUsedItem, FALSE, TRUE);
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break;
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case HOLD_EFFECT_CONFUSE_SPICY:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SPICY, FALSE);
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break;
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case HOLD_EFFECT_CONFUSE_DRY:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_DRY, FALSE);
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break;
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case HOLD_EFFECT_CONFUSE_SWEET:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SWEET, FALSE);
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break;
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case HOLD_EFFECT_CONFUSE_BITTER:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_BITTER, FALSE);
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break;
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case HOLD_EFFECT_CONFUSE_SOUR:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SOUR, FALSE);
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break;
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case HOLD_EFFECT_ATTACK_UP:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_ATK, FALSE);
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break;
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case HOLD_EFFECT_DEFENSE_UP:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_DEF, FALSE);
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break;
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case HOLD_EFFECT_SPEED_UP:
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if (B_BERRIES_INSTANT >= GEN_4)
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effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPEED, FALSE);
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break;
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case HOLD_EFFECT_SP_ATTACK_UP:
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if (B_BERRIES_INSTANT >= GEN_4)
|
||||
effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPATK, FALSE);
|
||||
break;
|
||||
case HOLD_EFFECT_SP_DEFENSE_UP:
|
||||
if (B_BERRIES_INSTANT >= GEN_4)
|
||||
effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPDEF, FALSE);
|
||||
break;
|
||||
case HOLD_EFFECT_RANDOM_STAT_UP:
|
||||
if (B_BERRIES_INSTANT >= GEN_4)
|
||||
effect = RandomStatRaiseBerry(battlerId, gLastUsedItem, FALSE);
|
||||
break;
|
||||
case HOLD_EFFECT_CURE_PAR:
|
||||
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS && !UnnerveOn(battlerId, gLastUsedItem))
|
||||
{
|
||||
gBattleMons[battlerId].status1 &= ~STATUS1_PARALYSIS;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
|
||||
effect = ITEM_STATUS_CHANGE;
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_CURE_PSN:
|
||||
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY && !UnnerveOn(battlerId, gLastUsedItem))
|
||||
{
|
||||
gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
|
||||
effect = ITEM_STATUS_CHANGE;
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_CURE_BRN:
|
||||
if (gBattleMons[battlerId].status1 & STATUS1_BURN && !UnnerveOn(battlerId, gLastUsedItem))
|
||||
{
|
||||
gBattleMons[battlerId].status1 &= ~STATUS1_BURN;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
|
||||
effect = ITEM_STATUS_CHANGE;
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_CURE_FRZ:
|
||||
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE && !UnnerveOn(battlerId, gLastUsedItem))
|
||||
{
|
||||
gBattleMons[battlerId].status1 &= ~STATUS1_FREEZE;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
|
||||
effect = ITEM_STATUS_CHANGE;
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_CURE_SLP:
|
||||
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem))
|
||||
{
|
||||
gBattleMons[battlerId].status1 &= ~STATUS1_SLEEP;
|
||||
gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
|
||||
effect = ITEM_STATUS_CHANGE;
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_CURE_CONFUSION:
|
||||
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION && !UnnerveOn(battlerId, gLastUsedItem))
|
||||
{
|
||||
gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet;
|
||||
effect = ITEM_EFFECT_OTHER;
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_MENTAL_HERB:
|
||||
if (GetMentalHerbEffect(battlerId))
|
||||
{
|
||||
gBattleScripting.savedBattler = gBattlerAttacker;
|
||||
gBattlerAttacker = battlerId;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_MentalHerbCureRet;
|
||||
effect = ITEM_EFFECT_OTHER;
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_CURE_STATUS:
|
||||
if ((gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) && !UnnerveOn(battlerId, gLastUsedItem))
|
||||
{
|
||||
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
|
||||
|
||||
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
|
||||
{
|
||||
gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
|
||||
}
|
||||
|
||||
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
|
||||
|
||||
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
||||
|
||||
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
||||
|
||||
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
|
||||
|
||||
gBattleMons[battlerId].status1 = 0;
|
||||
gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION;
|
||||
BattleScriptPushCursor();
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM;
|
||||
gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
|
||||
effect = ITEM_STATUS_CHANGE;
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_RESTORE_STATS:
|
||||
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||||
{
|
||||
if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE)
|
||||
{
|
||||
gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
|
||||
effect = ITEM_STATS_CHANGE;
|
||||
}
|
||||
}
|
||||
if (effect)
|
||||
{
|
||||
gBattleScripting.battler = battlerId;
|
||||
gPotentialItemEffectBattler = battlerId;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
|
||||
return effect;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
effect = ItemEffectMoveEnd(battlerId, GetBattlerHoldEffect(battlerId, TRUE));
|
||||
if (effect)
|
||||
{
|
||||
gActiveBattler = gPotentialItemEffectBattler = gBattleScripting.battler = battlerId;
|
||||
|
Loading…
Reference in New Issue
Block a user